Sam Lantinga
1e828eec57
Fixed warning C4244: '=': conversion from 'float' to 'int', possible loss of data
2024-07-16 21:32:17 -07:00
Sam Lantinga
98bea25363
Converted surfaces with alpha format default to SDL_BLENDMODE_BLEND
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Fixes https://github.com/libsdl-org/SDL/pull/4690
2024-07-16 18:50:22 -07:00
Sam Lantinga
7c0307060d
Textures with alpha format default to SDL_BLENDMODE_BLEND
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Fixes https://github.com/libsdl-org/SDL/issues/9941
2024-07-16 18:50:22 -07:00
Sam Lantinga
2db57e2678
Removed SlowBlitPixelAccess_Unknown
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This wasn't actually set anywhere, and not needed.
2024-07-16 18:43:14 -07:00
Sam Lantinga
b5292bdec9
Added blend mode testing for 8-bit surfaces
2024-07-16 17:57:12 -07:00
Sam Lantinga
e41428d259
Added full blit feature support for 8-bit surfaces
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Fixes https://github.com/libsdl-org/SDL/issues/8079
2024-07-16 17:57:12 -07:00
Sam Lantinga
b7ec2119dd
Use a dither palette when converting RGB images to indexed formats
2024-07-16 17:57:12 -07:00
Sam Lantinga
626bb53772
Fail blits between indexed and RGB surfaces if there is no palette set
2024-07-16 17:57:12 -07:00
Sam Lantinga
9ca1792848
Renamed driverdata to internal
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This was done to SDL_DisplayMode for consistency with SDL_Surface and gives it a type so we don't have to do casts in SDL code.
I considered switching to an ID and hashing the driver data, etc. but all of that involved a lot of internal code churn and this solution gives us flexibility in how we handle this in the future.
After consideration, I made this renaming global across the project, for consistency.
Fixes https://github.com/libsdl-org/SDL/issues/10198
2024-07-16 17:17:13 -07:00
SDL Wiki Bot
fe183872ee
Sync SDL3 wiki -> header
2024-07-16 20:45:34 +00:00
Ryan C. Gordon
4dda785c69
gamepad: Several gamepad mapping functions now follow the SDL_GetStringRule.
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Reference Issue #10229 .
2024-07-16 16:44:36 -04:00
Ryan C. Gordon
ed1f93cd11
filesystem: SDL_Glob*Directory()
functions now follow the SDL_GetStringRule.
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Reference Issue #10229 .
2024-07-16 16:44:36 -04:00
Ryan C. Gordon
52bf7ff42d
filesystem: SDL_GetPrefPath() now follows the SDL_GetStringRule.
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Reference Issue #10229 .
2024-07-16 16:44:36 -04:00
Ryan C. Gordon
2321726ff1
filesystem: SDL_GetUserFolder() now follows the SDL_GetStringRule.
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It also now caches at the higher level, so the platform-specific bits don't
change their interface much.
Reference Issue #10229 .
2024-07-16 16:44:36 -04:00
Ryan C. Gordon
d40b89dff6
clipboard: SDL_GetPrimarySelectionText() now follows the SDL_GetStringRule.
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Reference Issue #10229 .
2024-07-16 16:44:36 -04:00
Ryan C. Gordon
158fc459f1
clipboard: SDL_GetClipboardText() now follows the SDL_GetStringRule.
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Reference Issue #10229 .
2024-07-16 16:44:36 -04:00
Ryan C. Gordon
3bc81a81f5
filesystem: SDL_GetBasePath() now follows the SDL_GetStringRule.
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It also now caches at the higher level, so the platform-specific bits don't
change their interface much.
A little code hygiene work was applied to some of the platform bits on top of
this.
Reference Issue #10229 .
2024-07-16 16:44:36 -04:00
SDL Wiki Bot
d65a8146b9
Sync SDL3 wiki -> header
2024-07-16 19:03:15 +00:00
Sam Lantinga
4aeabb3c3b
Made event and temporary string memory thread-local and added SDL_FreeEventMemory()
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Fixes https://github.com/libsdl-org/SDL/issues/10283
2024-07-16 12:01:51 -07:00
Sam Lantinga
ec3bb4c029
Removed the need for SDL_CreateTLS()
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This eliminates the tap dancing needed for allocating TLS slots, we'll automatically allocate them as needed, in a thread-safe way.
2024-07-16 12:01:51 -07:00
Ryan C. Gordon
1592452cad
video: Fixed remaining return 0
to use NULL in CreateDevice implementations.
2024-07-16 14:26:30 -04:00
Ryan C. Gordon
d78ef58b4b
offscreen: Don't ever use this backend unless explicitly requested.
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Reference PR #10202 .
2024-07-16 14:19:58 -04:00
Ryan C. Gordon
bc1ceb0883
dummyvideo: Change a thing returning a 0 pointer to return NULL instead.
2024-07-16 14:17:02 -04:00
Ryan C. Gordon
045f0456b1
dummyvideo: Change a thing using int to use SDL_bool instead.
2024-07-16 14:15:38 -04:00
huanhuan-jiang
723c1cc5b3
Print message in summary when a X11 or wayland video driver is not found
2024-07-16 11:02:57 -07:00
SDL Wiki Bot
70727d36b2
Sync SDL3 wiki -> header
2024-07-16 16:37:08 +00:00
Sam Lantinga
027671bedb
SDL_GetWindowOpacity() directly returns the opacity instead of using an out parameter.
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Fixes https://github.com/libsdl-org/SDL/issues/10286
2024-07-16 09:36:11 -07:00
Sam Lantinga
58270ef3f2
Finished renaming functions in SDL_system.h
2024-07-16 09:35:49 -07:00
Ryan C. Gordon
199e6929e5
README-macos: fixed some text.
2024-07-16 08:25:38 -04:00
SDL Wiki Bot
4ac67f5ba6
Sync SDL3 wiki -> header
2024-07-16 01:38:55 +00:00
Sam Lantinga
033df70d4c
SDL_DelayNS() will attempt to sleep exactly the requested amount of time
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This provides a highly accurate sleep function for your application, although you are still subject to being switched out occasionally.
Fixes https://github.com/libsdl-org/SDL/issues/10210
2024-07-15 18:38:09 -07:00
Sam Lantinga
54366181c3
Rename functions in SDL_system.h to match SDL 3.0 naming convention
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Fixes https://github.com/libsdl-org/SDL/issues/10277
2024-07-15 16:27:48 -07:00
Bruce Mitchener
e38f971f46
Fix typos in cmake
2024-07-15 15:24:00 -07:00
Sam Lantinga
70c8fe61d7
Align SDL_BLENDMODE_INVALID with the other constants
2024-07-15 15:00:09 -07:00
Sam Lantinga
bf501ab2d4
Made the SDL_BlendMode values wiki-friendly
2024-07-15 14:46:56 -07:00
Sam Lantinga
492e3c1a54
direct3d11: we don't need to create all the blend states up front
2024-07-15 14:12:33 -07:00
Sam Lantinga
a419e2c890
Updated and re-enabled surface and render blend mode tests
2024-07-15 14:12:33 -07:00
Sam Lantinga
df573391b1
Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED
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Fixes https://github.com/libsdl-org/SDL/issues/2485
2024-07-15 14:12:33 -07:00
Carl Åstholm
f099898a66
Correct ibus include path
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ibus-1.0.pc adds /usr/include/ibus-1.0 to the search path but not
/usr/include, which makes the canonical include path <ibus.h>.
2024-07-15 11:24:47 -07:00
SDL Wiki Bot
9406a9d527
Sync SDL3 wiki -> header
2024-07-14 23:42:33 +00:00
Sam Lantinga
5c875e1183
Renamed *FromID() to *ForID()
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While it makes sense to get an object pointer from an object ID, you want to get object attributes for an ID, otherwise e.g. GetNameFromID() sounds like it's a name ID, not an object ID. This is also consistent with the function naming convention in SDL2.
2024-07-14 15:56:50 -07:00
SDL Wiki Bot
0cdc60666b
Sync SDL3 wiki -> header
2024-07-14 21:04:37 +00:00
Ryan C. Gordon
f61900465c
stdinc: Fixed up documentation details for standard types.
2024-07-14 17:03:15 -04:00
SDL Wiki Bot
cb854d1bc9
Sync SDL3 wiki -> header
2024-07-14 20:02:23 +00:00
Sam Lantinga
5836b880b4
Sorted symbols
2024-07-14 13:01:53 -07:00
Sam Lantinga
9797c5d0c0
Renamed CameraDevice to Camera
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This is consistent with the rest of the SDL API
2024-07-14 13:01:53 -07:00
Sam Lantinga
9358333286
Renamed SDL_GetKeyboardInstanceName() and SDL_GetMouseInstanceName()
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For consistency with other device APIs
2024-07-14 13:01:53 -07:00
Sam Lantinga
d154b37b41
Renamed *FromInstanceID() to *FromID()
2024-07-14 13:01:53 -07:00
Sam Lantinga
cad9e6ea20
Fixed SDL_SINT64_C typo
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Apparently all the platforms we compile on have INT64_C defined?
Fixes https://github.com/libsdl-org/SDL/issues/10268
2024-07-14 12:53:32 -07:00
Ryan C. Gordon
90e69f81e5
SDL_hidapi.h: Fixed something that apparently upset wikiheaders.
2024-07-14 15:20:26 -04:00