Commit Graph

721 Commits

Author SHA1 Message Date
Ryan C. Gordon
83559503c4
test: patched to compile. 2022-12-14 23:25:09 -05:00
Ryan C. Gordon
72c1f73bc5
rwops: Make read and write work like POSIX, not stdio.
This simplifies some things, clarifies some things, and also allows
for the possibility of RWops that offer non-blocking i/o (although
none of the current built-in ones do, intentionally, we could add this
later if we choose, or people could provide things like network socket
RWops implementations now, etc.

Fixes #6729.
2022-12-14 15:47:13 -05:00
Ryan C. Gordon
5a2d0b69c8
render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer.
Fixes #6625.
2022-12-13 23:27:35 -05:00
Ryan C. Gordon
a76053352c
gesture: Removed the gesture API from SDL3.
Fixes #6758.
2022-12-13 14:54:37 -05:00
Pierre Wendling
053ce39d67
N3DS: Semaphore fixes. (#6776)
* N3DS: Make Sem waits cooperative friendly.

The 3DS has a cooperative threading model. Sleeping after TryWait and
WaitTimeout avoid starving other threads. It inccurs a runtime penalty,
but it's better than having to hard reset your console to recover from
a deadlock.
2022-12-11 11:27:16 -08:00
Sylvain
c265fb74b0 Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER 2022-12-08 09:50:09 -05:00
Sam Lantinga
fcafe40948 Removed balls from the joystick API
They were only used by one joystick decades ago, so removing them for SDL3

Fixes https://github.com/libsdl-org/SDL/issues/6766
2022-12-05 13:17:18 -08:00
Ozkan Sezer
4a22ee7277 tests: avoid redefinition warnings for MSVC _CRT_???_NO_DEPRECATE macros 2022-12-05 00:35:20 +03:00
Sam Lantinga
b8760a3ffe The timestamp_us member of the sensor events has been renamed sensor_timestamp and now represents nanoseconds. 2022-12-04 09:29:28 -08:00
Sam Lantinga
1a890808a4 Fixed build 2022-12-02 13:11:04 -08:00
Sylvain Becker
92cd2c0a74
Enable creation of yuv SDL_Surfaces (#6735) 2022-12-02 12:53:48 -08:00
Sam Lantinga
8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00
Pierre Wendling
3c501b963d
Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
Anonymous Maarten
11ef4df207 cmake: rely on targets from the main cmake script 2022-12-01 20:32:47 +01:00
Sylvain Becker
932f61348d
Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711)
* Rename SDL_CreateRGBSurface{,From} to SDL_CreateSurface{,From}, which now takes a format parameter
2022-12-01 08:04:02 -08:00
Sam Lantinga
5750bcb174
Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
2022-11-30 12:51:59 -08:00
Sam Lantinga
c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
Anonymous Maarten
e26e893daf
test: build + fix test/testgles2_sdf.c 2022-11-29 22:43:46 +01:00
Sylvain Becker
fc4fc5295f
Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
2022-11-29 09:40:09 -08:00
Sam Lantinga
c2432f8d0d Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries 2022-11-28 10:57:59 -08:00
Sylvain Becker
6a2200823c
Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
2022-11-27 08:38:43 -08:00
Sasha Szpakowski
80a9397459 Remove SDL_HINT_IDLE_TIMER_DISABLED.
SDL_DisableScreenSaver can be used instead. Fixes #6660.
2022-11-27 08:23:02 -08:00
Sam Lantinga
0a48abc860 Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Anonymous Maarten
1fa80ca529 cmake: testevdev needs build include headers 2022-11-26 15:37:08 -08:00
Sam Lantinga
63f307fe1f Remove SDL_config.h from the public headers
The SDL headers are no longer dependent on the build configuration.

Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga
8b5a7ccc76 HAVE_OPENGL is defined by CMake on macOS 2022-11-25 17:12:51 -08:00
Sam Lantinga
cc1f9eb983 Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Ozkan Sezer
7b21eaddce remove autotools build system
- TODO: update INSTALL.txt to replace the autotools configure
        instructions with cmake.
- TODO: update make build system to provide an equivalent to
        autotools' `make dist` ?
- TODO: update / revise github actions, replace autotools-only
        ones with cmake (e.g.: vmactions.yml for FreeBSD.)

Reference issue: https://github.com/libsdl-org/SDL/issues/6571
2022-11-25 15:37:30 -08:00
Sam Lantinga
346eeba210 Removed SDL_GetRevisionNumber()
Fixes https://github.com/libsdl-org/SDL/issues/6620
2022-11-25 13:36:14 -08:00
slime
ac8fbb7040 Remove SDL_CalculateGammaRamp. 2022-11-25 13:28:56 -08:00
slime
52f4cc843d Remove SDL_SetWindowBrightness and SDL_SetWindowGammaRamp. 2022-11-25 13:28:56 -08:00
Ozkan Sezer
0b8309da0c renamed SDL PI constants to SDL_PI_D and SDL_PI_F. 2022-11-25 22:35:24 +03:00
Sam Lantinga
199423612c Updated test programs with SDL_M_PI* 2022-11-25 10:57:12 -08:00
Sam Lantinga
05139f4a2e Removed SDL_RWFromFP from the public API
This will blow up if the SDL library and the application have a different C runtime, which can easily happen on Windows.
2022-11-25 10:46:26 -08:00
Anonymous Maarten
cd13600944 cmake: don't reset check state after pushing state 2022-11-24 23:33:54 +01:00
Sam Lantinga
b0840eb32e Updated SDL_syswm.h for SDL 3.0
* The header is no longer dependent on SDL build configuration
* The structures are versioned separately from the rest of SDL
* SDL_GetWindowWMInfo() now returns a standard result code and is passed the version expected by the application
* Updated WhatsNew.txt and docs/README-migration.md with the first API changes in SDL 3.0
2022-11-23 14:05:59 -08:00
ZX_Huang
a5b0583b7c
Add mouse test cases (#6563)
* Add mouse test cases

* fix SDL_GetGlobalMouseState result type

* fix other platforms compile error
2022-11-23 14:28:34 -05:00
Ozkan Sezer
34231f5ba0 reverted opengles removal. 2022-11-23 18:50:02 +03:00
Ozkan Sezer
bd5d26071a removed testgles.c remnants. 2022-11-22 22:14:14 +03:00
Ozkan Sezer
30b1ab2add removed opengles. 2022-11-22 21:48:40 +03:00
Ozkan Sezer
5cedc2f1ff removed QNX support. 2022-11-22 20:23:40 +03:00
Ozkan Sezer
e89a1f9157 removed NaCL support. 2022-11-22 20:10:47 +03:00
Ozkan Sezer
8d6fda4810 removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
Ozkan Sezer
63243eb3a5 removed pandora support 2022-11-22 18:50:00 +03:00
Sam Lantinga
2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
Sylvain
3e70553c48 Unneed test before calling SDL_FreeSurface 2022-11-18 06:58:34 -08:00
Sylvain
71f2864b3a
Fix usage of sizeof() in test/testgles*.c files 2022-11-17 14:55:49 +01:00
Sylvain
ddad901c0d
Remove unneeded semicolon 2022-11-17 10:43:45 +01:00
Sylvain
b7358e47d5
Don't compare pointer against '0', but NULL 2022-11-17 09:18:49 +01:00
Sylvain
4192d1a1c7
Fix compilation. It needs to be casted to 'int' type 2022-11-16 21:56:19 +01:00
Sylvain
ce5da5d579
Don't compare pointer against '0', but NULL 2022-11-16 21:47:43 +01:00
Anonymous Maarten
55534e277e cmake: add time out to tests to avoid ci timeouts 2022-11-16 15:42:08 +01:00
Anonymous Maarten
a22fcf77fd cmake: older emscripten releases have a broken FindOpenGL.cmake
This is fixed since 3.1.10: 485a7b4d6f (diff-034f4d123f23ec5493d0fbf28cba1c36e404a991f286c8d031a22799e4e8b0e5)
2022-11-16 15:42:08 +01:00
Anonymous Maarten
d8884b845e emscripten: fix warnings in tests 2022-11-16 15:42:08 +01:00
Anonymous Maarten
a71e558d85 cmake: testshader needs -sLEGACY_GL_EMULATION on Emscripten 2022-11-16 15:42:08 +01:00
Anonymous Maarten
cfa76973ff cmake: FindOpenGL.cmake shipped by emscripten does not have OpenGL::GL 2022-11-16 15:42:08 +01:00
Anonymous Maarten
76e3cf3840 cmake: use custom add_sdl_test_executable macro to add test 2022-11-16 15:42:08 +01:00
Pierre Wendling
d080e3bf3a Silence -Wmaybe-uninitialized warnings in tests. 2022-11-14 21:23:08 -08:00
Sam Lantinga
0dfc829a6b Added simple BLE Steam Controller support on all platforms
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
2022-11-10 19:17:04 -08:00
Ozkan Sezer
db01016dd6 revert replace AM_PATH_SDL2 usage with corresponding PKG_CHECK_MODULES.
Reference issue: https://github.com/libsdl-org/SDL/issues/6494 .
2022-11-07 21:15:30 +03:00
Ozkan Sezer
64c93f7804 replace AM_PATH_SDL2 usage with corresponding PKG_CHECK_MODULES. 2022-11-06 23:51:04 +03:00
Sam Lantinga
da478d1f66 Fixed build 2022-10-25 10:30:56 -07:00
Simon McVittie
2dc788cb9f build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.

This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.

It's also shorter than using the web address of the origin git
repository and the full git commit sha1.

Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.

For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).

For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Brad Smith
f4e3af15a1 Simplify OSS test by removing OpenBSD specific location of the soundcard.h header
OpenBSD has long since stopped using OSS. Remove checking for OpenBSD specific header.
2022-10-17 07:18:47 -07:00
Simon McVittie
7d230af51d testevdev: Explain why the test data is encoded the way it is
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-12 19:20:40 +03:00
Simon McVittie
81dee31949 testevdev: Add a static assertion for supported sizeof(long)
If this assertion fails on some platform (unlikely), we will need a
third implementation for SwapLongLE().

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-12 19:20:40 +03:00
Helge Deller
fb32effd15 testevdev: Fix detection of word size
The check for whether to use a 32- or 64-bit swap for an array of long
values always took the 64-bit path, because <limits.h> wasn't included
and therefore ULONG_MAX wasn't defined. Turn this into a runtime check,
which a reasonable compiler will optimize into a constant.

This fixes testevdev failures on 32-bit big-endian platforms such as hppa
and older powerpc. Little-endian and/or 64-bit platforms are unaffected.

[smcv: Added commit message]
Bug-Debian: https://bugs.debian.org/1021310
Co-authored-by: Simon McVittie <smcv@collabora.com>
2022-10-11 14:33:34 -07:00
Pierre Wendling
c1317175b4 PSP: Fix Wformat warnings. 2022-10-10 22:31:16 -07:00
Pierre Wendling
6784d84c9d N3DS: Fix -Wformat warnings in tests.
All warnings were about invalid specifiers. Since U/Sint32 is a long,
using `%d` emits a -Wformat warning.
2022-10-10 08:50:59 -07:00
Pierre Wendling
655275378d N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Cameron Gutman
ec1137dfbd cmake: Apply CETCOMPAT fix from ef988fe1 to tests 2022-10-09 15:19:47 -05:00
Ozkan Sezer
d022039529 testhaptic: fix watcom "&array may not produce intended result" warning 2022-10-09 12:01:02 +03:00
Anonymous Maarten
b8a4b8d1cd testautomation_mouse: fix format '%i' expecting 'int' instead of 'Uint32'
Emitted by Nintendo 3DS's gcc
2022-10-08 23:41:07 +02:00
Anonymous Maarten
7ae5d8d406 testmessage: fix conversion from intptr_t to Uint32
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
02b200ef08 testoffscreen: fix '<': signed/unsigned mismatch
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
7a7980fafa testnative: fix conversion from time_t to unsigned int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
8770689525 testmouse: add explicit int-cast to avoid warning about converting float to int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
3c251ec41e testintersections: fix conversion from time_t to unsigned int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
b771d9beec tests: avoid MSVC preaching about unsafe functions 2022-10-08 23:41:07 +02:00
Anonymous Maarten
ebae142aa4 testhaptic: fix conversion from size_t to int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
18c776e155 testspriteminimal: fix conversion from time_t to unsigned int
Emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
f3389f13ef testgeometry: fix conversion from 'double' to 'float', possible loss of data
emitted by MSVC
2022-10-08 23:41:07 +02:00
Anonymous Maarten
45da133999 cmake: don't error on apple when using deprecated declarations 2022-10-08 23:41:07 +02:00
Anonymous Maarten
274ec02581 testautomation: avoid format related warnings by using a few pragma's
ci: enable -Werror to a few platforms
2022-10-08 23:41:07 +02:00
Anonymous Maarten
d04fa0ef76 controllermap: use enum to avoid '-Wmaybe-uninitialized'
Emitted by MinGW:

In function 'WatchJoystick',
    inlined from 'SDL_main' at D:/a/SDL/SDL/test/controllermap.c:802:9:
D:/a/SDL/SDL/test/controllermap.c:437:9: warning: 'marker' may be used uninitialized [-Wmaybe-uninitialized]
  437 |         SDL_SetTextureAlphaMod(marker, alpha);
      |         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D:/a/SDL/SDL/test/controllermap.c: In function 'SDL_main':
D:/a/SDL/SDL/test/controllermap.c:355:71: note: 'marker' was declared here
  355 |     SDL_Texture *background_front, *background_back, *button, *axis, *marker;
2022-10-08 23:41:07 +02:00
Anonymous Maarten
a905db9d65 testcustomcursor: fix Wswitch warning by casting the arg to an int 2022-10-08 23:41:07 +02:00
Anonymous Maarten
bb527678a3 testgamecontroller: fix -Wshadow warning by renaming global axis+button textures 2022-10-08 23:41:07 +02:00
Anonymous Maarten
57c886551f automation_main.c: fix -Wformat-zero-length warning due to SDL_SetError("") 2022-10-08 23:41:07 +02:00
Anonymous Maarten
be5f55c47e watcom: add ENABLE_WERROR option to makefiles 2022-10-08 23:41:07 +02:00
Anonymous Maarten
335c672498 autotools: add --enable-werror option 2022-10-08 23:41:07 +02:00
Sam Lantinga
64ea6cefaf SDL_ResetHint() no longer clears the callbacks associated with a hint
Also added SDL_ResetHints() to reset all callbacks, and clarified that SDL_ClearHints() is just used for cleanup at shutdown.

Fixes https://github.com/libsdl-org/SDL/issues/6313
2022-10-02 17:17:31 -07:00
Sam Lantinga
19ecb64e0d Fixed build 2022-10-02 10:18:57 -07:00
Sam Lantinga
a00565b8ba Fixed displaying more than 18 buttons 2022-10-02 09:20:12 -07:00
Ethan Lee
0d6c4ff622
testaudioinfo: Initialize deviceName unconditionally 2022-09-29 11:36:07 -04:00
Ethan Lee
1ea1a90edb testaudioinfo: Also test SDL_GetAudioDeviceSpec 2022-09-29 10:41:40 -04:00
Jarod Hillman
40893821f2 coreaudio: Add support for SDL_GetDefaultAudioInfo (#6277)
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2022-09-29 10:33:07 -04:00
Ryan C. Gordon
d843d61cc1
Moved test/versioning.sh to build-scripts/test-versioning.sh
Reference Issue #6171.
2022-09-28 09:09:43 -04:00
Sam Lantinga
2c518747b9 Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver 2022-09-27 09:56:49 -07:00
Cameron Cawley
3a6b7c9c69 testiconv: Print the total number of errors at the end 2022-09-24 08:58:51 -07:00
Sam Lantinga
7312b93d32 Fixed crash if a game controller is disconnected while the connect message is in flight 2022-09-22 22:50:28 -07:00
Sam Lantinga
c70ffc2a35 Added size_t format specifier test coverage for SDL_snprintf and SDL_sscanf 2022-09-19 15:34:17 -07:00
Ozkan Sezer
c833294817 tests, watcom: silence lots of W202 warnings from new vulkan headers. 2022-09-18 17:33:04 +03:00
Cameron Cawley
dd51787e07 Fix SDL_PIXELFORMAT_INDEX1LSB test case 2022-09-17 13:18:32 -07:00
DS
ac5b9bc4ee
Add support for X11 primary selection (#6132)
X11 has a so-called primary selection, which you can use by marking text and middle-clicking elsewhere to copy the marked text.

There are 3 new API functions in `SDL_clipboard.h`, which work exactly like their clipboard equivalents.

## Test Instructions

* Run the tests (just a copy of the clipboard tests): `$ ./test/testautomation --filter Clipboard`
* Build and run this small application:
<details>
```C
#include <SDL.h>
#include <unistd.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

void print_error(const char *where)
{
	const char *errstr = SDL_GetError();
	if (errstr == NULL || errstr[0] == '\0')
		return;
	fprintf(stderr, "SDL Error after '%s': %s\n", where, errstr);
	SDL_ClearError();
}

int main()
{
	char text_buf[256];

	srand(time(NULL));

	SDL_Init(SDL_INIT_VIDEO);
	print_error("SDL_INIT()");
	SDL_Window *window = SDL_CreateWindow("Primary Selection Test", SDL_WINDOWPOS_UNDEFINED,
			SDL_WINDOWPOS_UNDEFINED, 400, 400, SDL_WINDOW_SHOWN);
	print_error("SDL_CreateWindow()");
	SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
	print_error("SDL_CreateRenderer()");

	bool quit = false;
	unsigned int do_render = 0;
	while (!quit) {
		SDL_Event event;
		while (SDL_PollEvent(&event)) {
			print_error("SDL_PollEvent()");
			switch (event.type) {
			case SDL_QUIT: {
				quit = true;
				break;
			} case SDL_KEYDOWN: {
				switch (event.key.keysym.sym) {
				case SDLK_ESCAPE:
				case SDLK_q:
					quit = true;
					break;
				case SDLK_c:
					snprintf(text_buf, sizeof(text_buf), "foo%d", rand());
					SDL_SetClipboardText(text_buf);
					print_error("SDL_SetClipboardText()");
					printf("clipboard: set_to=\"%s\"\n", text_buf);
					break;
				case SDLK_v: {
					printf("clipboard: has=%d, ", SDL_HasClipboardText());
					print_error("SDL_HasClipboardText()");
					char *text = SDL_GetClipboardText();
					print_error("SDL_GetClipboardText()");
					printf("text=\"%s\"\n", text);
					SDL_free(text);
					break;
				} case SDLK_d:
					snprintf(text_buf, sizeof(text_buf), "bar%d", rand());
					SDL_SetPrimarySelectionText(text_buf);
					print_error("SDL_SetPrimarySelectionText()");
					printf("primselec: set_to=\"%s\"\n", text_buf);
					break;
				case SDLK_f: {
					printf("primselec: has=%d, ", SDL_HasPrimarySelectionText());
					print_error("SDL_HasPrimarySelectionText()");
					char *text = SDL_GetPrimarySelectionText();
					print_error("SDL_GetPrimarySelectionText()");
					printf("text=\"%s\"\n", text);
					SDL_free(text);
					break;
				} default:
					break;
				}
				break;
			} default: {
				break;
			}}
		}
		// create less noise with WAYLAND_DEBUG=1
		if (do_render == 0) {
			SDL_RenderPresent(renderer);
			print_error("SDL_RenderPresent()");
		}
		do_render += 1;
		usleep(12000);
	}

	SDL_DestroyRenderer(renderer);
	SDL_DestroyWindow(window);
	SDL_Quit();
	print_error("quit");
	return 0;
}
```
</details>

* Use c,v,d,f to get and set the clipboard and primary selection.
* Mark text and middle-click also in other applications.
* For wayland under x:
  * `$ mutter --wayland --no-x11 --nested`
  * `$ XDG_SESSION_TYPE=wayland SDL_VIDEODRIVER=wayland ./<path_to_test_appl_binary>`
2022-09-14 09:28:35 -07:00
Sam Lantinga
a7fde3f835 Allow mapping a controller other than the first one 2022-09-07 01:58:42 -07:00
Sam Lantinga
4018f35ef2 Added left and right sensors for Nintendo Joy-Con and Wii controllers 2022-09-07 00:00:27 -07:00
Ozkan Sezer
911524da45 fix DYLIB version inconsistencies and test failures after #6188. 2022-09-06 03:15:02 +03:00
Sam Lantinga
acf397b4df Actually, DYLIB_COMPATIBILITY_VERSION shouldn't be updated for a stable point release
@smcv
2022-09-05 11:21:13 -07:00
Cameron Cawley
cf040f8882 testmouse: Allow drawing rectangles as well as lines 2022-09-05 08:51:36 -07:00
Cameron Cawley
a932581775 testplatform: Add LSX and LASX checks 2022-09-05 08:50:28 -07:00
Sam Lantinga
4e98ba612b Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.

See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Érico Porto
cbc0d9facc test/versioning.sh also tests configure 2022-09-04 05:20:15 -07:00
Sam Lantinga
6bcf2c1521 Fixed spinning at a very high framerate 2022-09-02 17:04:53 -07:00
Sam Lantinga
3cbfd75d0f Re-added the CRC to the joystick guid
This is now used as a crc field in the mapping rather than directly in mapping guids, for better mapping compatibility between versions of SDL.

Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID, so that mapping programs can clear the CRC from the GUID when generating mappings.

sort_controllers.py has been updated to extract the CRC from mappings created by older mapping programs and convert it into the new crc field. It will also take the CRC into account when checking for duplicate mappings.

Also regenerated the GUIDs for the PS2/PSP/Vita controller mappings, fixing https://github.com/libsdl-org/SDL/issues/6151
2022-08-27 19:00:31 -07:00
Cameron Gutman
2ceea46061 cmake: Enable CET compatibility for x86/x64 targets using VS 16.7+ 2022-08-24 11:29:36 -07:00
Cameron Gutman
99e9156ff5 testgles2: Fix typo in help text 2022-08-16 20:38:55 -07:00
Cameron Gutman
222f1a2693 testgles2: Add --threaded option to use a render thread per window
This is helpful for reproducing bugs like #6056
2022-08-16 07:29:07 -07:00
Sam Lantinga
aaec244cfd Don't run the stdio automated tests if libc isn't available 2022-08-10 09:05:55 -07:00
Sam Lantinga
d4192850c1 Added SDL_ResetHint() to reset a hint to the default value
Resolves question of how to clear an override hint raised by @pionere in https://github.com/libsdl-org/SDL/pull/5309
2022-08-10 08:01:24 -07:00
Pierre Wendling
73d8d02629 Test: Fix Exp base case for Win32.
Add epsilon to the check.
2022-08-09 21:39:46 -07:00
Ryan C. Gordon
3a9295e14f
build-scripts: Removed winrtbuild.*, no longer used.
WinRT/UWP is still supported, but you have to use the VS2019
project files, now.

Fixes #5639.
2022-08-09 16:17:28 -04:00
Sam Lantinga
878259722f Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers 2022-08-08 08:22:20 -07:00
Francisco Javier Trujillo Mata
46f95a7a5f Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
Sam Lantinga
2fa2f9ff77 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:22:27 -07:00
Cameron Gutman
b8a5540740 testgamecontroller: Add battery reporting 2022-07-24 15:21:04 -05:00
Anonymous Maarten
ac9e8691a2 cmake: only build testnative when X11 is available 2022-07-21 14:49:35 +02:00
Sam Lantinga
7e2a996958 Added a virtual joystick automated test
Useful to verify 4fa2653394 on a big-endian system
2022-07-13 08:58:15 -07:00
Francisco Javier Trujillo Mata
643f9e56d0 Rename folder created in test_filesystem 2022-07-03 09:24:55 -07:00
Cameron Cawley
0a600b1df4
Merge testguid into testautomation (#5873) 2022-07-01 16:27:51 -07:00
Cameron Cawley
0025621b80 Add a default URL in testurl 2022-07-01 13:54:17 -07:00
Sam Lantinga
391dd0d94b Don't spin as quickly as possible in the checkkeys rendering loop 2022-07-01 13:35:41 -07:00
Sam Lantinga
e9d5060c4c checkkeys will now render text that is input
Also added test functions for multi-line debug text display

Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
2022-07-01 12:56:47 -07:00
Sam Lantinga
24251fb544 Fixed checkkeys closing when tapping the screen on a phone 2022-06-29 17:40:45 -07:00
Sam Lantinga
cbd0187475 Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()

Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
chalonverse
3b191580c3
Windows GDK Support (#5830)
* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Francisco Javier Trujillo Mata
84d69da4e1 Initial SDL_ps2_main implementation 2022-06-27 00:32:43 -07:00
Anonymous Maarten
965c164537 cmake: let cmake test script make use of the installed cmake scripts 2022-06-23 14:17:38 +02:00
Anonymous Maarten
3e1021239a cmake: also add the recently-added include folder to the public interface 2022-06-22 17:04:58 +02:00
Sam Lantinga
9065897514 Added test for digit count in sscanf, e.g. "%1x" 2022-06-18 06:53:05 -07:00
Sam Lantinga
28ecdc6bc7 No need to cast from char* to const char* 2022-06-18 06:52:46 -07:00
Sam Lantinga
5d5488ca71 Fixed test/versioning.sh on macOS 2022-06-16 12:41:31 -07:00
Francisco Javier Trujillo Mata
580416d3c8 Initial CMake configuration 2022-06-15 15:15:26 -07:00
Pierre Wendling
6bd3e0b189 Test: Check sqrt and atan against the epsilon.
On i686-linux, the `sqrt_regularCases` and `atan_limitCases` tests would
fail as the result was not precise enough.
2022-06-15 23:32:40 +03:00
Pierre Wendling
cee47a9ebe Test: Use inexact helper for log10 regular cases.
On ARMv6, the result is not precise enough for this function.
2022-06-15 12:05:30 -07:00
Pierre Wendling
a52b8580f0 Test: Tidy up test descriptions and documentation.
Test function documentation now lists the input(s) and expected output(s).
Descriptions in TestCaseReference were updated.
2022-06-15 12:05:30 -07:00
Pierre Wendling
4d7f12f6bd Test: Add Atan2 tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
8ebe640a36 Test: Change inexact tests to use an epsilon.
Instead of using `trunc` to check the first ten digits, inexact test now
relies on an epsilon defining an acceptable range for the expected
result to be in.
2022-06-15 12:05:30 -07:00
Pierre Wendling
62fd6aad39 Test: Add Atan tests to math suite. 2022-06-15 12:05:30 -07:00
Pierre Wendling
6a6e93bc29 Test: Add +/-0.0 tests to Acos. 2022-06-15 12:05:30 -07:00
Pierre Wendling
6b4b6d8e59 Test: Add Asin tests to math suite. 2022-06-15 12:05:30 -07:00