Commit Graph

16730 Commits

Author SHA1 Message Date
Ryan C. Gordon
3d3f611965
examples: Fixed web build. 2024-08-12 00:46:42 -04:00
Anonymous Maarten
b9ad5fc589 ci: build tvOs/iOs CMake project 2024-08-12 06:44:35 +02:00
Ryan C. Gordon
6140f567ba
examples: added a basic pen example. 2024-08-12 00:25:10 -04:00
Ryan C. Gordon
b975babfa5
pen: Emscripten support!
Reference Issue #10516.
2024-08-11 18:00:13 -04:00
Ryan C. Gordon
bec701dd04
pen: Add support for tangential pressure axis. 2024-08-11 18:00:13 -04:00
Anonymous Maarten
dc67a51782 sdlprocdump: fix clang -Wincompatible-pointer-types warning 2024-08-11 21:23:57 +02:00
Anonymous Maarten
35b61f70da sdlprocdump: add option to print debug stream 2024-08-11 21:00:08 +02:00
Mathieu Eyraud
5de3d1e9cc Fix error handling of SDL_AddHintCallback 2024-08-11 06:59:10 -07:00
Mathieu Eyraud
45bfa8e5e7 Fix xsettings list copy
If there is only 1 element in the list or memory allocation fails on the 2nd iteration then new->next is uninitialised.
2024-08-11 06:58:03 -07:00
Mathieu Eyraud
dcc3dd4c7c Remove stray return statement 2024-08-11 06:57:01 -07:00
Sam Lantinga
15a19bd69f Convert bitmap surface to RGBA for scaling
Scaling bitmaps isn't currently supported, so we convert to RGBA for now.
2024-08-10 16:43:27 -07:00
Ozkan Sezer
f93920a4f1 video, x11: fix linkage if SDL_VIDEO_DRIVER_X11_XINPUT2 isn't defined. 2024-08-10 15:55:00 +03:00
Anthony
8a6fd058b4 Update proguard-rules.pro in line with recent changes
Also sort methods and add a note about preserving unused native method nativeGetHint.
2024-08-09 19:18:29 -07:00
SDL Wiki Bot
a7fa375275 Sync SDL3 wiki -> header 2024-08-10 02:09:54 +00:00
Ryan C. Gordon
b4ca15b654 pen: Added Cocoa backend. 2024-08-09 22:09:23 -04:00
Ryan C. Gordon
a9d70dbacb pen: Rework public API.
This changes the API in various ways, and updates the backends for this.

Overall, this is a massive simplification of the API, as most future backends
can't support the previously-offered API.

This also removes the testautomation pen code (not only did these interfaces
change completely, it also did something no other test did: mock the internal
API), and replaces testpen.c with a different implementation (the existing
code was fine, it was just easier to start from scratch than update it).
2024-08-09 22:09:23 -04:00
Sam Lantinga
2b853121fe Allow environment hint overrides before hints are initialized
Fixes https://github.com/libsdl-org/SDL/issues/10514
2024-08-09 13:26:49 -07:00
SDL Wiki Bot
78b1e0e299 Sync SDL3 wiki -> header 2024-08-09 16:57:18 +00:00
Sam Lantinga
c2085dad8f Added SDL_HINT_JOYSTICK_GAMEINPUT 2024-08-09 09:56:47 -07:00
Sam Lantinga
0acf8343bb Fixed crash if pipewire doesn't detect any devices and doesn't end up being used.
Fixes https://github.com/libsdl-org/SDL/issues/10511
2024-08-09 08:08:32 -07:00
KaJe
e1571d704d Add Cammus C12 VID & PID to wheel device list.
Add Cammus C12 in the SDL wheel list to enable wheel detection for them.
2024-08-09 06:48:14 -07:00
Sam Lantinga
4cc3410dce Added SDL_GetAudioFormatName()
Fixes https://github.com/libsdl-org/SDL/issues/10489
2024-08-08 15:05:37 -07:00
Sam Lantinga
74504e0965 cocoa: removed relative mode handling on focus change
This is now being done at a higher level, so we don't want to duplicate it here.

Fixes the mouse cursor staying hidden if you enable relative mode, alt-tab away and then alt-tab back.
2024-08-08 13:26:50 -07:00
SDL Wiki Bot
d2bdfd7792 Sync SDL3 wiki -> header 2024-08-08 17:56:53 +00:00
Frank Praznik
ae8065e1ec Use more stringent criteria for entering warp emulation mode
Require more than one warp to the window center within a certain timespan (currently 30ms, but can be tweaked) to better avoid erroneously entering warp emulation mode.

This also correctly resets the warp emulation mode activation if the window loses and regains focus.
2024-08-08 10:56:20 -07:00
Sam Lantinga
1a57ea7fba kmsdrm: free the connector when looking for available devices
Fixes https://github.com/libsdl-org/SDL/issues/10499
2024-08-08 09:28:45 -07:00
Sam Lantinga
058781f514 Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains 2024-08-08 09:14:38 -07:00
Anonymous Maarten
00b59c96f1 Fix /W3 warnings in examples 2024-08-08 10:11:39 +00:00
Anonymous Maarten
8714de9f46 SDL_GetAudioStreamAvailable and SDL_GetAudioStreamAvailable return error codes 2024-08-08 10:11:39 +00:00
Anonymous Maarten
6e6c2b8e7d cmake: build SDL with /W3 on MSVC
The Visual Studio projects also did this.
2024-08-08 10:11:39 +00:00
Anonymous Maarten
5cd6923298 Assert a valid window pointer instead of dismissing an invalid pointer
Throwing an assertion and breaking the program should allow developers
to catch wrong usage of the API faster.

Follow-up of 9493e6974f
2024-08-08 10:11:39 +00:00
Anonymous Maarten
125ce71379 SDL_Log: avoid sending text to the debug stream twice
When debugging a GUI application in Visual Studio,
text printed with fprintf(stderr) will also be sent to the debug stream.

When buiding SDL with SDL_LIBC=ON, this patch makes logging skip
OutputDebugString and rely on fprintf(stderr) to send the text to
the debugger.
2024-08-08 10:11:39 +00:00
Sylvain
bd7d4a3752
Add comment about randomOrder and random seed 2024-08-08 10:21:42 +02:00
Sam Lantinga
b5b868044f Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains 2024-08-07 17:57:33 -07:00
Sam Lantinga
4c3f9159e9 Allow building with older versions of GameInput.h 2024-08-07 17:57:33 -07:00
Sam Lantinga
889a788913 Fixed build warnings 2024-08-07 17:57:33 -07:00
Sam Lantinga
a38cd7a067 Added checks for GameInput.h to the build system 2024-08-07 17:57:33 -07:00
Sam Lantinga
ae076bdc2a Take the joystick lock when processing GameInput device callbacks 2024-08-07 17:57:33 -07:00
Sam Lantinga
28ef6bcc38 Use the correct timestamp from the GameInput controller reading 2024-08-07 17:57:33 -07:00
Sam Lantinga
5cab979f21 Added support for the Guide and Share buttons on GameInput controllers 2024-08-07 17:57:33 -07:00
Sam Lantinga
3ec19b2a89 Removed duplicate call to SDL_AssertJoysticksLocked() 2024-08-07 17:57:33 -07:00
Sam Lantinga
9493e6974f Validate window pointer before sending events for it
If there are bugs it's possible that the window pointer is invalid. Double check it before sending the application events and potentially dereferencing it.

This showed up in https://github.com/libsdl-org/SDL/issues/10494 as a window getting mouse focus as it was being destroyed and then crashing later when mouse focus was set to a different window.
2024-08-07 12:28:10 -07:00
Sam Lantinga
91d97a367e Fixed crash when the current mouse capture window is destroyed
Fixes https://github.com/libsdl-org/SDL/issues/10494
2024-08-07 12:28:10 -07:00
SDL Wiki Bot
212f7cc355 Sync SDL3 wiki -> header 2024-08-07 19:19:43 +00:00
Sam Lantinga
a7e425497b Added a FIXME to lock the joystick list and update the GameInput joystick support 2024-08-07 12:19:09 -07:00
Sam Lantinga
001dbc5da8 Added support for raw mouse and keyboard using GameInput on Windows
Fixes https://github.com/libsdl-org/SDL/issues/10442
2024-08-07 12:19:09 -07:00
Sam Lantinga
8fdca9c691 Clear intermediate errors if we successfully create a window. 2024-08-07 12:17:52 -07:00
Sam Lantinga
66ddabde86 Added an automated test to check creation of minimized and maximized windows 2024-08-07 12:17:52 -07:00
Sylvain
2428d906f1
Remove extra ';' 2024-08-07 19:14:09 +02:00
Anonymous Maarten
7b97fd3b44 SDLDropTarget_Drop: use SDL_strlen instead of strlen 2024-08-07 11:50:22 +02:00