This can be used to work around issues where the Apple GCController driver doesn't work for some controllers but there's no way to know which GCController maps to which IOKit device.
This patch adds an API for querying pressure-
sensitive pens, cf. SDL_pen.h:
- Enumerate all pens
- Get pen capabilities, names, GUIDs
- Distinguishes pens and erasers
- Distinguish attached and detached pens
- Pressure and tilt support
- Rotation, distance, throttle wheel support
(throttle wheel untested)
- Pen type and meta-information reporting
(partially tested)
Pen event reporting:
- Three new event structures: PenTip, PenMotion, and
PenButton
- Report location with sub-pixel precision
- Include axis and button status, is-eraser flag
Internal pen tracker, intended to be independent
of platform APIs, cf. SDL_pen_c.h:
- Track known pens
- Handle pen hotplugging
Automatic test:
- testautomation_pen.c
Other features:
- XInput2 implementation, incl. hotplugging
- Wayland implementation, incl. hotplugging
- Backward compatibility: pen events default to
emulating pens with mouse ID SDL_PEN_MOUSEID
- Can be toggled via SDL_HINT_PEN_NOT_MOUSE
- Test/demo program (testpen)
- Wacom pen feature identification by pen ID
Acknowledgements:
- Ping Cheng (Wacom) provided extensive feedback
on Wacom pen features and detection so that
hopefully untested Wacom devices have a
realistic chance of working out of the box.
This gives applications and binding systems a clearer view of what the hardware is so they can make intelligent decisions about how to present things to the user.
Gamepad mappings continue to use abxy for the face buttons for simplicity and compatibility with earlier versions of SDL, however the "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" hint no longer has any effect.
Fixes https://github.com/libsdl-org/SDL/issues/6117
These were added a very long time ago and seem to serve no purpose now, as the functionality they provided is now in core Wayland protocols, current information on their usage and status is nonexistent, no modern compositor seems to support them, and the code paths are untested and subject to bit-rot at this point. It also causes duplicate symbol issues when statically linking an application to both Qt and SDL.