Ozkan Sezer
34231f5ba0
reverted opengles removal.
2022-11-23 18:50:02 +03:00
Ozkan Sezer
7767e0c5f9
SDL_config_windows.h: fixed misplaced #endif
...
was introduced by commit 8d6fda4810
2022-11-23 08:47:14 +03:00
Ozkan Sezer
5db60670ba
removed linkage to OpenGLES framework
2022-11-23 07:47:00 +03:00
Ozkan Sezer
016b757311
reverted jack audio backend removal.
2022-11-23 06:50:20 +03:00
SDL Wiki Bot
8a16761cb5
Sync SDL3 wiki -> header
2022-11-22 23:21:29 +00:00
Ryan C. Gordon
4c39dd5c72
Testing the wiki, disregard this commit.
2022-11-22 18:12:08 -05:00
SDL Wiki Bot
290bd8b910
Sync SDL wiki -> header
2022-11-22 22:40:14 +00:00
Ryan C. Gordon
8b18b09027
fnsince.pl: Make this work with SDL3.
2022-11-22 17:39:56 -05:00
Ethan Lee
ecc4b8773c
wasapi: Removed WinRT PrivateAudioData members
2022-11-22 17:12:56 -05:00
Ethan Lee
57458588ee
wasapi: Merge wasapi_win32.c into wasapi.c
2022-11-22 16:46:12 -05:00
Ozkan Sezer
f4864656d9
removed WinRT-specific hints.
2022-11-22 23:50:00 +03:00
Ozkan Sezer
dc2a3e06e9
removed WinRT support.
2022-11-22 23:36:24 +03:00
Ozkan Sezer
bd5d26071a
removed testgles.c remnants.
2022-11-22 22:14:14 +03:00
Anonymous Maarten
4d60056a98
VC: Remove all references to SDL_winmm.[hc]
2022-11-22 20:11:04 +01:00
Ozkan Sezer
7df102d220
reverted sndio backend removal.
2022-11-22 22:04:10 +03:00
Sam Lantinga
3b318f981e
Removed G29 from controller_type.c
...
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
(cherry picked from commit dce6ed56d7
)
2022-11-22 10:57:45 -08:00
Sam Lantinga
189f71efb3
Revert "Added Linux mappings for the Logitech G29 in PS3 and PS4 modes"
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This reverts commit 33a68f575f
.
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
(cherry picked from commit e3d430b83e
)
2022-11-22 10:57:39 -08:00
Ryan C. Gordon
b33000448e
.wikiheaders-options: Add a warning that SDL3 is WIP.
2022-11-22 13:49:03 -05:00
Ozkan Sezer
30b1ab2add
removed opengles.
2022-11-22 21:48:40 +03:00
Ozkan Sezer
e581c5d000
removed SDL_VIDEO_DRIVER_MIR remnants.
2022-11-22 20:53:04 +03:00
Ozkan Sezer
be6853b6f1
removed WinCE readmes.
2022-11-22 20:51:50 +03:00
Ozkan Sezer
3cccaeba6c
removed jack audio remnants.
2022-11-22 20:51:07 +03:00
Ryan C. Gordon
94f19d974d
.wikiheader-options: Whoops, this isn't SDL_mixer. :)
2022-11-22 12:48:33 -05:00
Ozkan Sezer
3aea865cdf
removed directfb support.
2022-11-22 20:45:45 +03:00
Anonymous Maarten
47c37a8e9d
android.mk: LOCAL_EXPORT_C_INCLUDES does not need to add include subfolder
2022-11-22 18:35:49 +01:00
Sam Lantinga
0c1f9118a7
Removed version updates/checks for Makefile.os2 and Makefile.w32
2022-11-22 09:29:09 -08:00
Sam Lantinga
e95819fae2
Update SDL info and Xcode marketing version with version update scripts
2022-11-22 09:27:25 -08:00
Ozkan Sezer
eae9c79c21
SDL_syswm.h: removed SDL_SYSWM_MIR
2022-11-22 20:26:24 +03:00
Ozkan Sezer
5cedc2f1ff
removed QNX support.
2022-11-22 20:23:40 +03:00
Ozkan Sezer
b6604a456f
regenerated configure.
2022-11-22 20:11:50 +03:00
Ozkan Sezer
e89a1f9157
removed NaCL support.
2022-11-22 20:10:47 +03:00
Ozkan Sezer
cdb54ad21e
removed arts, esd, fusionsound, nas, paudio, sndio, sunaudio, winmm audio backends.
2022-11-22 19:51:56 +03:00
Cameron Cawley
05e2c8f2ce
Update README-riscos.md to reflect that atomic functions have been fixed
2022-11-22 08:32:18 -08:00
pionere
68b30d24e0
cmake: get rid of the duplicated _USE_MATH_DEFINES
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- define _USE_MATH_DEFINES in SDL_stdinc.h only
- define _USE_MATH_DEFINES if not defined already
2022-11-22 08:31:35 -08:00
Sam Lantinga
ed8637f437
Fixed typo
2022-11-22 08:28:56 -08:00
Ozkan Sezer
8d6fda4810
removed os2 support & support for building SDL with watcom.
2022-11-22 19:18:47 +03:00
Sam Lantinga
01d137592c
Updated SDL_VERSIONNUM macro for new SDL version convention
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Fixes https://github.com/libsdl-org/SDL/issues/6578
2022-11-22 07:58:03 -08:00
Ozkan Sezer
63243eb3a5
removed pandora support
2022-11-22 18:50:00 +03:00
Ozkan Sezer
d8864ea11d
removed visualtest
2022-11-22 18:47:03 +03:00
Anonymous Maarten
ea21628045
ci: replace references to SDL2 with SDL3
2022-11-22 06:45:46 +01:00
SDL Wiki Bot
1b9c4c5ca1
Sync SDL wiki -> header
2022-11-22 04:30:16 +00:00
Sam Lantinga
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
2022-11-21 20:28:58 -08:00
Sam Lantinga
0bfeed061b
Updated to version 2.26.0 for release
2022-11-21 16:15:58 -08:00
Sam Lantinga
d167cd6715
Added the Gunfighter Mk.III ‘Space Combat Edition’ as a flight stick
2022-11-21 09:02:10 -08:00
Sam Lantinga
8b20b568b0
Don't report battery level for disconnected batteries
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Fixes https://github.com/libsdl-org/SDL/issues/6536
2022-11-21 07:42:14 -08:00
Sam Lantinga
8ae46a49ea
Save the version in VERSION.txt instead of VERSION
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Fixes https://github.com/libsdl-org/SDL/issues/6558
2022-11-21 06:57:02 -08:00
Sam Lantinga
802c624ab3
Strip trailing newline when reading the VERSION file
2022-11-20 14:37:05 -08:00
Ozkan Sezer
3bc4bad8fb
add missing strcasestr checks to cmake and autotools build systems,
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and update config files.
2022-11-20 14:20:33 -08:00
Frank Praznik
fe396e306e
wayland: Use the cached window size when switching from non-floating to floating window state
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When changing the window state from non-floating to floating (e.g. leaving fullscreen), libdecor can send bogus content sizes that are +/- the height of the window title bar and start 'walking' the window height in one direction or the other with every transition.
The floating window size is known, so use the cached value instead of the size reported by libdecor when restoring the floating state.
2022-11-19 09:15:27 -08:00
Sam Lantinga
509939b1b6
Disable the third party PS3 HIDAPI driver by default, the L3/R3 buttons are unknown
2022-11-18 18:20:53 -08:00