Commit Graph

17850 Commits

Author SHA1 Message Date
Frank Praznik
18b7a2315c cocoa: Restore fullscreen state on the window regaining key status
Ensure that fullscreen state is restored if a non-minimized fullscreen window regains key status. This can happen if a fullscreen window was requested to minimize on loss of key status, but the minimization didn't actually occur.
2024-11-19 12:10:31 -05:00
Frank Praznik
014196d98d cocoa: Fix minimizing fullscreen windows on Sequoia
Sequoia seems to require that the window briefly be made key when minimizing it after coming out of fullscreen.
2024-11-19 12:10:31 -05:00
Sam Lantinga
7a074f582e Steam Controller handling improvements
* Only handle the controller interfaces on a Steam Controller and wireless dongle
* Wait until we get the connected status when initializing a wireless dongle
2024-11-18 21:36:23 -08:00
SDL Wiki Bot
d2dc0fa920 Sync SDL3 wiki -> header
[ci skip]
2024-11-19 02:19:43 +00:00
Sam Lantinga
0c53d9a1ee Implemented SendEffect for Steam Controllers 2024-11-18 18:26:07 -08:00
Sam Lantinga
d8f8cf3e99 Added SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED 2024-11-18 14:50:37 -08:00
Sam Lantinga
184da780f5 Fixed a crash when unplugging a Steam Controller dongle 2024-11-18 12:13:42 -08:00
Frank Praznik
70fe38bcb2
wayland: Rename some display related variables to better reflect their purpose
Use the 'logical' prefix for the logical width and height, and clarify that the physical dimensions reflect the width/height in millimeters.
2024-11-18 11:39:27 -05:00
Sam Lantinga
e027b85cc4 Validate that pixel formats have the correct attributes
Also added a test to save and load as BMP format to make sure pixel transformations are working correctly.

Fixes https://github.com/libsdl-org/SDL/issues/11483
2024-11-17 11:58:57 -08:00
Anonymous Maarten
bd57cfdb55 ci: pin MSVC ARM Windows SDK version to 10.0.22621.0 2024-11-17 19:39:28 +01:00
Ozkan Sezer
0f9e551d71 joystick/gdk/SDL_gameinputjoystick.c: fix build errors due to -Wformat 2024-11-17 00:45:02 +03:00
Sam Lantinga
af6ce629c4 Make sure pairing remains enabled for the entire time dongle pairing is active 2024-11-16 13:42:12 -08:00
Sam Lantinga
2b10a040ff Fixed rare case of wireless Steam Controller not being detected at startup 2024-11-16 13:10:02 -08:00
SDL Wiki Bot
572cc7af63 Sync SDL3 wiki -> header
[ci skip]
2024-11-16 04:44:23 +00:00
ChillerDragon
7d7ee43ddb stdinc: document SDL_strnlen and SDL_strlen
See https://github.com/libsdl-org/sdlwiki/issues/635
2024-11-15 23:43:51 -05:00
expikr
e9f7a1b359 fix relative system scale function on Windows
source: https://web.archive.org/web/20161202223814/https://ihme.org/~orbik/random_stuff/donewmouseaccel.png
Co-Authored-By: Sam Lantinga <slouken@libsdl.org>
2024-11-15 16:00:19 -08:00
expikr
25390d6c21 fix relative warp emulation broken by #11460 2024-11-15 15:58:09 -08:00
Cameron Gutman
e0166256ff joystick: Fix connection type for Steam Controller and Xbox 360 dongles 2024-11-15 17:54:14 -06:00
Sam Lantinga
8657fa8b3b Improved reliability of the Steam Controller driver 2024-11-15 15:55:13 -08:00
expikr
f8468d580d add brace for contitional
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2024-11-15 10:20:17 -08:00
expikr
eaef956a9a fix errenous delta when warping
The following changes do not alter any logic:
- rename x/ydelta fields to x/y_accu to better reflect what it actually is about
- coalesce the logic for modifying internal state to one spot, branch based on whether the input was a move or a warp

The following changes alter the logic:
- put the x/y_accu addition under the relative branch only, warps should not add to the accumulation buffer by any definition
- (MAIN FIX) when the destination window desires relative mode, warp events should be dropped if SDL_MOUSE_RELATIVE_WARP_MOTION is false, or have x/yrel set to zero if true
2024-11-15 10:20:17 -08:00
Sam Lantinga
b54f6044a5 Removed Linux Steam Controller support
The HIDAPI driver has all the functionality we need on Linux
2024-11-15 08:53:40 -08:00
Sam Lantinga
b43b333d25 Moved the GPU renderer to the bottom of the list
We've gotten the feedback we wanted from having it first, so we'll move the other renderers back up for the widest compatibility across devices and platforms.

Fixes https://github.com/libsdl-org/SDL/issues/11468
2024-11-15 08:32:49 -08:00
ChillerDragon
7f14eb33c6 snake: improve comment 2024-11-14 22:40:07 -08:00
Sam Lantinga
b71151a697 Added support for pairing controllers to the Steam Controller dongle 2024-11-14 20:04:31 -08:00
Ryan C. Gordon
e4778d53d3
testautomation_video: Another Emscripten test to be skipped. 2024-11-14 19:34:25 -05:00
Ryan C. Gordon
d48d4c8c48
testautomation_video: Don't test window position on Emscripten.
This _might_ fix GitHub Actions. We'll know once I push this!  :)
2024-11-14 19:00:10 -05:00
Sam Lantinga
f0b61c69e7 Fixed duplicate controllers showing up on the Steam Controller wireless dongle 2024-11-14 14:19:16 -08:00
Sam Lantinga
fe3566ca46 Ignore Steam Controllers in the Linux driver if HIDAPI is handling them 2024-11-14 11:20:52 -08:00
Sam Lantinga
7959b08a4d Fixed spacing 2024-11-14 09:25:57 -08:00
Ryan C. Gordon
6ca8269b96
docs/README-raspberrypi.md: Corrected NEON information (thanks, @cmitu!). 2024-11-14 12:11:29 -05:00
Sam Lantinga
0f9505256d Steam Controller support defaults off on mobile platforms
These platforms require prompting for Bluetooth permissions, so don't enable this by default.
2024-11-14 09:05:16 -08:00
Sam Lantinga
140aba9e5d Enable Steam Controller support by default
It now handles both wired and wireless controllers and Steam will set SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES for Steam Controllers if it's handling them.
2024-11-14 08:18:03 -08:00
Cameron Gutman
68c2cf84f6 hidapi: Add support for the Steam Controller wireless dongle 2024-11-14 06:57:22 -08:00
Cameron Gutman
1a311bc638 hidapi: Add support for Steam controllers connected via USB 2024-11-14 06:57:22 -08:00
Cameron Gutman
e67ae274a5 hidapi: Fix bus type in HIDAPI_IGNORE_DEVICE() on Linux
This bug prevented the Steam Controller's keyboard and mouse
interfaces from being properly ignored by the HIDAPI joystick
driver on Linux.
2024-11-13 22:06:37 -06:00
SDL Wiki Bot
7c5a2cd462 Sync SDL3 wiki -> header
[ci skip]
2024-11-14 01:12:18 +00:00
Ryan C. Gordon
95c8a1cf7c
iostream: Update docs about return values and SDL_GetIOStatus().
Fixes #11395.
2024-11-13 20:11:18 -05:00
Ryan C. Gordon
7007b4762b
events: Fix a compiler warning.
Fixes #11410.
2024-11-13 20:03:21 -05:00
Ryan C. Gordon
6049ca4fb1
docs/README-raspberrypi.md: Initial updates.
This document needs a _lot_ of modernization! This was just some initial
improvements, and a warning that the rest is probably obsolete.

Fixes #11444.
2024-11-13 19:55:25 -05:00
SDL Wiki Bot
c021c75737 Sync SDL3 wiki -> header
[ci skip]
2024-11-14 00:30:41 +00:00
Ryan C. Gordon
d20936b544
camera: Add some category docs about camera device warmup delays.
Fixes #11454.
2024-11-13 19:29:14 -05:00
SDL Wiki Bot
3877bf55a3 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 20:44:45 +00:00
SDL Wiki Bot
c26dda10e0 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 20:38:45 +00:00
Sam Lantinga
9a4ae4b9ed Fixed crash if SDL_GetVideoDisplayForWindow() returns NULL 2024-11-13 10:45:01 -08:00
SDL Wiki Bot
20cd4290d7 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 04:49:12 +00:00
SDL Wiki Bot
dcf6dd19c3 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 04:41:26 +00:00
SDL Wiki Bot
6c99a4b783 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 04:29:53 +00:00
cosmonaut
a85f0b49f4 GPU: Remove D3D11 shaders from testgpu_spinning_cube 2024-11-12 17:32:25 -08:00
cosmonaut
5a74aadac9 GPU: Null check shader inputs in CreateGPUGraphicsPipeline 2024-11-12 14:31:13 -08:00