Frank Praznik
18b7a2315c
cocoa: Restore fullscreen state on the window regaining key status
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Ensure that fullscreen state is restored if a non-minimized fullscreen window regains key status. This can happen if a fullscreen window was requested to minimize on loss of key status, but the minimization didn't actually occur.
2024-11-19 12:10:31 -05:00
Frank Praznik
014196d98d
cocoa: Fix minimizing fullscreen windows on Sequoia
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Sequoia seems to require that the window briefly be made key when minimizing it after coming out of fullscreen.
2024-11-19 12:10:31 -05:00
Sam Lantinga
7a074f582e
Steam Controller handling improvements
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* Only handle the controller interfaces on a Steam Controller and wireless dongle
* Wait until we get the connected status when initializing a wireless dongle
2024-11-18 21:36:23 -08:00
SDL Wiki Bot
d2dc0fa920
Sync SDL3 wiki -> header
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[ci skip]
2024-11-19 02:19:43 +00:00
Sam Lantinga
0c53d9a1ee
Implemented SendEffect for Steam Controllers
2024-11-18 18:26:07 -08:00
Sam Lantinga
d8f8cf3e99
Added SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED
2024-11-18 14:50:37 -08:00
Sam Lantinga
184da780f5
Fixed a crash when unplugging a Steam Controller dongle
2024-11-18 12:13:42 -08:00
Frank Praznik
70fe38bcb2
wayland: Rename some display related variables to better reflect their purpose
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Use the 'logical' prefix for the logical width and height, and clarify that the physical dimensions reflect the width/height in millimeters.
2024-11-18 11:39:27 -05:00
Sam Lantinga
e027b85cc4
Validate that pixel formats have the correct attributes
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Also added a test to save and load as BMP format to make sure pixel transformations are working correctly.
Fixes https://github.com/libsdl-org/SDL/issues/11483
2024-11-17 11:58:57 -08:00
Anonymous Maarten
bd57cfdb55
ci: pin MSVC ARM Windows SDK version to 10.0.22621.0
2024-11-17 19:39:28 +01:00
Ozkan Sezer
0f9e551d71
joystick/gdk/SDL_gameinputjoystick.c: fix build errors due to -Wformat
2024-11-17 00:45:02 +03:00
Sam Lantinga
af6ce629c4
Make sure pairing remains enabled for the entire time dongle pairing is active
2024-11-16 13:42:12 -08:00
Sam Lantinga
2b10a040ff
Fixed rare case of wireless Steam Controller not being detected at startup
2024-11-16 13:10:02 -08:00
SDL Wiki Bot
572cc7af63
Sync SDL3 wiki -> header
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[ci skip]
2024-11-16 04:44:23 +00:00
ChillerDragon
7d7ee43ddb
stdinc: document SDL_strnlen and SDL_strlen
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See https://github.com/libsdl-org/sdlwiki/issues/635
2024-11-15 23:43:51 -05:00
expikr
e9f7a1b359
fix relative system scale function on Windows
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source: https://web.archive.org/web/20161202223814/https://ihme.org/~orbik/random_stuff/donewmouseaccel.png
Co-Authored-By: Sam Lantinga <slouken@libsdl.org>
2024-11-15 16:00:19 -08:00
expikr
25390d6c21
fix relative warp emulation broken by #11460
2024-11-15 15:58:09 -08:00
Cameron Gutman
e0166256ff
joystick: Fix connection type for Steam Controller and Xbox 360 dongles
2024-11-15 17:54:14 -06:00
Sam Lantinga
8657fa8b3b
Improved reliability of the Steam Controller driver
2024-11-15 15:55:13 -08:00
expikr
f8468d580d
add brace for contitional
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Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2024-11-15 10:20:17 -08:00
expikr
eaef956a9a
fix errenous delta when warping
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The following changes do not alter any logic:
- rename x/ydelta fields to x/y_accu to better reflect what it actually is about
- coalesce the logic for modifying internal state to one spot, branch based on whether the input was a move or a warp
The following changes alter the logic:
- put the x/y_accu addition under the relative branch only, warps should not add to the accumulation buffer by any definition
- (MAIN FIX) when the destination window desires relative mode, warp events should be dropped if SDL_MOUSE_RELATIVE_WARP_MOTION is false, or have x/yrel set to zero if true
2024-11-15 10:20:17 -08:00
Sam Lantinga
b54f6044a5
Removed Linux Steam Controller support
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The HIDAPI driver has all the functionality we need on Linux
2024-11-15 08:53:40 -08:00
Sam Lantinga
b43b333d25
Moved the GPU renderer to the bottom of the list
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We've gotten the feedback we wanted from having it first, so we'll move the other renderers back up for the widest compatibility across devices and platforms.
Fixes https://github.com/libsdl-org/SDL/issues/11468
2024-11-15 08:32:49 -08:00
ChillerDragon
7f14eb33c6
snake: improve comment
2024-11-14 22:40:07 -08:00
Sam Lantinga
b71151a697
Added support for pairing controllers to the Steam Controller dongle
2024-11-14 20:04:31 -08:00
Ryan C. Gordon
e4778d53d3
testautomation_video: Another Emscripten test to be skipped.
2024-11-14 19:34:25 -05:00
Ryan C. Gordon
d48d4c8c48
testautomation_video: Don't test window position on Emscripten.
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This _might_ fix GitHub Actions. We'll know once I push this! :)
2024-11-14 19:00:10 -05:00
Sam Lantinga
f0b61c69e7
Fixed duplicate controllers showing up on the Steam Controller wireless dongle
2024-11-14 14:19:16 -08:00
Sam Lantinga
fe3566ca46
Ignore Steam Controllers in the Linux driver if HIDAPI is handling them
2024-11-14 11:20:52 -08:00
Sam Lantinga
7959b08a4d
Fixed spacing
2024-11-14 09:25:57 -08:00
Ryan C. Gordon
6ca8269b96
docs/README-raspberrypi.md: Corrected NEON information (thanks, @cmitu!).
2024-11-14 12:11:29 -05:00
Sam Lantinga
0f9505256d
Steam Controller support defaults off on mobile platforms
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These platforms require prompting for Bluetooth permissions, so don't enable this by default.
2024-11-14 09:05:16 -08:00
Sam Lantinga
140aba9e5d
Enable Steam Controller support by default
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It now handles both wired and wireless controllers and Steam will set SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES for Steam Controllers if it's handling them.
2024-11-14 08:18:03 -08:00
Cameron Gutman
68c2cf84f6
hidapi: Add support for the Steam Controller wireless dongle
2024-11-14 06:57:22 -08:00
Cameron Gutman
1a311bc638
hidapi: Add support for Steam controllers connected via USB
2024-11-14 06:57:22 -08:00
Cameron Gutman
e67ae274a5
hidapi: Fix bus type in HIDAPI_IGNORE_DEVICE() on Linux
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This bug prevented the Steam Controller's keyboard and mouse
interfaces from being properly ignored by the HIDAPI joystick
driver on Linux.
2024-11-13 22:06:37 -06:00
SDL Wiki Bot
7c5a2cd462
Sync SDL3 wiki -> header
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[ci skip]
2024-11-14 01:12:18 +00:00
Ryan C. Gordon
95c8a1cf7c
iostream: Update docs about return values and SDL_GetIOStatus().
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Fixes #11395 .
2024-11-13 20:11:18 -05:00
Ryan C. Gordon
7007b4762b
events: Fix a compiler warning.
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Fixes #11410 .
2024-11-13 20:03:21 -05:00
Ryan C. Gordon
6049ca4fb1
docs/README-raspberrypi.md: Initial updates.
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This document needs a _lot_ of modernization! This was just some initial
improvements, and a warning that the rest is probably obsolete.
Fixes #11444 .
2024-11-13 19:55:25 -05:00
SDL Wiki Bot
c021c75737
Sync SDL3 wiki -> header
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[ci skip]
2024-11-14 00:30:41 +00:00
Ryan C. Gordon
d20936b544
camera: Add some category docs about camera device warmup delays.
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Fixes #11454 .
2024-11-13 19:29:14 -05:00
SDL Wiki Bot
3877bf55a3
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 20:44:45 +00:00
SDL Wiki Bot
c26dda10e0
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 20:38:45 +00:00
Sam Lantinga
9a4ae4b9ed
Fixed crash if SDL_GetVideoDisplayForWindow() returns NULL
2024-11-13 10:45:01 -08:00
SDL Wiki Bot
20cd4290d7
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 04:49:12 +00:00
SDL Wiki Bot
dcf6dd19c3
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 04:41:26 +00:00
SDL Wiki Bot
6c99a4b783
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 04:29:53 +00:00
cosmonaut
a85f0b49f4
GPU: Remove D3D11 shaders from testgpu_spinning_cube
2024-11-12 17:32:25 -08:00
cosmonaut
5a74aadac9
GPU: Null check shader inputs in CreateGPUGraphicsPipeline
2024-11-12 14:31:13 -08:00