Ryan C. Gordon
154452a726
winrt: Removed WinRT/Windows Phone/UWP support.
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Fixes #10724 .
2024-09-06 13:28:39 -04:00
Anonymous Maarten
baa1a5e2f4
Add SDL_strpbrk
2024-09-06 01:35:43 +02:00
Ozkan Sezer
c0b15e57f4
cmake: disable GPU backends for winrt
2024-09-05 22:39:02 +03:00
Anonymous Maarten
8ce2074d08
cmake: fix SDL_RENDER_GPU report at end of configuration
2024-08-30 13:35:13 +02:00
Sam Lantinga
980a67d5e2
Added configuration dependencies for SDL_RENDER_GPU ( #10627 )
2024-08-29 17:58:54 -07:00
Sam Lantinga
d70578b9aa
Renamed Gpu to GPU
2024-08-29 17:33:52 -07:00
cosmonaut
2e7d5bb429
Add the SDL_GPU API
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Project Lead: Evan Hemsley <evan@moonside.games>
Co-designer, Metal Port, Console Ports:
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Production, QA, Debug:
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
SDL_Render Driver, Bugfixes:
Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>
Additional D3D12 Programming, Bugfixes:
Co-authored-by: Bart van der Werf <bluelive@gmail.com>
Bugfixes and Feedback:
Co-authored-by: Zakary Strange <zakarystrange@gmail.com>
Co-authored-by: meyraud705 <meyraud705@gmail.com>
Co-authored-by: Joshua T. Fisher <playmer@gmail.com>
Co-authored-by: Topi Ritala <ritalat@fastmail.com>
Co-authored-by: David Gow <david@ingeniumdigital.com>
Original API Proposal:
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2024-08-29 15:57:29 -07:00
Anonymous Maarten
a5866809bb
cmake: also test ARM neon on non-gcc compilers
2024-08-29 12:38:56 +02:00
Anonymous Maarten
38815c22cd
cmake: build uclibc as a static library
2024-08-24 05:21:02 +03:00
Anonymous Maarten
8bcfdb0c92
cmake: fix SDL3-x.y.z.jar installation on Windows
2024-08-23 03:20:39 +02:00
Anonymous Maarten
c298d2024a
Include SDL_build_config.h without a 'build_config/' prefix
2024-08-23 00:51:35 +00:00
Anonymous Maarten
702abfe7d5
cmake: only build uclibc when building without external libc
2024-08-23 00:40:19 +00:00
Sam Lantinga
8f546bb3c9
Use C99 bool internally in SDL
2024-08-22 13:30:02 -07:00
Sam Lantinga
b5b868044f
Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains
2024-08-07 17:57:33 -07:00
Sam Lantinga
4c3f9159e9
Allow building with older versions of GameInput.h
2024-08-07 17:57:33 -07:00
Sam Lantinga
a38cd7a067
Added checks for GameInput.h to the build system
2024-08-07 17:57:33 -07:00
Anonymous Maarten
68fb07787b
cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12)
2024-08-01 17:49:02 +00:00
Anonymous Maarten
a1c6f99877
android: add script in Android archive to create a SDK
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Also,
- Move mingw's pkg-support into build-scripts
- Add type annotations to python scripts for mypy
- ci: use v4 tag of actions/cache
- cmake: use PYTHON3_EXECUTABLE for running xxd.py
(Python3::Interpreter is not always recognized.)
2024-08-01 05:07:08 +02:00
Sam Lantinga
691cf15e75
Removed the ancient Android audio driver
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OpenSLES is well supported on Android 4.0 and later.
2024-07-29 08:05:36 -07:00
Anonymous Maarten
37881b3150
cmake: use genex to link with Apple Frameworks
2024-07-27 08:37:21 +02:00
Anonymous Maarten
2aad26abb0
cmake: gate all preseeding behind SDL_PRESEED option
2024-07-25 16:42:11 +00:00
Ryan C. Gordon
546cd3ac83
cmake: Preseed CMake cache for Emscripten builds.
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Makes a from-scratch build on this laptop go from 2 minutes 42 seconds to
28 seconds!
2024-07-25 16:42:11 +00:00
Dmitry Marakasov
0cd4fc7c87
Allow to enable vulkan support on FreeBSD ( #10361 )
2024-07-25 09:31:40 -07:00
Ryan C. Gordon
16535b7ee2
examples: Add CMake glue to optionally build examples, as we do for the tests.
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In fact, most of the CMake code was stolen from the test directory.
2024-07-23 00:58:57 -04:00
Anonymous Maarten
f8c1cd6622
ci: build MSVC workflows using Ninja generator
2024-07-19 10:21:34 +00:00
Anonymous Maarten
2d1d3d9fb2
cmake: fix building UWP with non-MSVC generator
2024-07-19 10:21:34 +00:00
Sam Lantinga
9af7a80767
OpenGL ES is still available on iOS
2024-07-18 09:27:16 -07:00
captain0xff
0506cf18ab
android: enable vulkan renderer
2024-07-13 08:16:26 -07:00
Anonymous Maarten
d1eab18de2
cmake: build ci and and release with static runtime library
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(The Visual Studio projects do this as well)
2024-07-10 19:47:27 +02:00
Anonymous Maarten
001c1b29df
cmake: remove SDL_STATIC_VCRT option
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projects are expected to use CMAKE_MSVC_RUNTIME_LIBRARY to select the
runtime library.
With current CMake versions, this can be done with:
-DCMAKE_POLICY_DEFAULT_CMP0091=NEW -DCMAKE_MSVC_RUNTIME_LIBRARY=xxx
with xxx one of:
"MultiThreaded" -> -MT (static non-debug)
"MultiThreadedDLL" -> -MD (shared non-debug)
"MultiThreadeDebug" -> -MTd (static debug)
"MultiThreadedDebugDLL" -> -MDd (shared debug)
See CMake documentation for more information:
https://cmake.org/cmake/help/latest/policy/CMP0091.html
https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html
2024-07-10 18:34:34 +02:00
Isaac Aronson
0f351cd6af
Remove ARM32 assembly/pixman blitters
2024-07-08 10:53:46 -07:00
Isaac Aronson
12d18c7497
Add back glob for src/video/*.c to CMakeLists.txt
2024-07-08 10:53:46 -07:00
Isaac Aronson
735cf5a6f9
Relocate intrinsic modules to src/video/
2024-07-08 10:53:46 -07:00
Isaac Aronson
3e0581c625
Merge upstream and sdl3-blitters
2024-07-08 10:53:46 -07:00
Ryan C. Gordon
4b5309cd98
main: Move SDL_RunApp bits from src/core to src/main.
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Fixes #10170 .
2024-07-05 08:52:25 -07:00
Ryan C. Gordon
f338fa20dd
emscripten: Let SDL hints be set by URL parameters.
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Any parameters (key/value pairs after the '?' in a URL) that have a keyname
that starts with `SDL_` will be put into Emscripten's environment variable
emulation table at startup, before SDL_main runs.
This lets users set hints the same way they might set them from a shell's
command line on a desktop platform:
For example:
`https://example.com/my_sdl3_application.html?SDL_RENDER_DRIVER=software `
Fixes #10154 .
2024-07-04 11:09:42 -04:00
Anonymous Maarten
d52ea20916
cmake: check for valid isinf/isinff/isnan/isnanf macros
2024-06-24 22:00:53 +02:00
Sam Lantinga
d013ac80ef
Don't check for isinf() and friends using CMake
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These are often macros or defined for only doubles or only floats, so the current detection doesn't meet our needs
2024-06-24 11:49:15 -07:00
Sam Lantinga
89cdadf7c3
Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf()
2024-06-24 11:49:15 -07:00
Ganael Laplanche
f8ad4abe4e
Fix joystick (/dev/input/xxx) support on FreeBSD
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When switching to CMake, src/joystick/linux/SDL_sysjoystick.c file got
excluded from FreeBSD builds, losing support for /dev/input/xxx devices.
See also: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=279907
2024-06-22 07:06:02 -07:00
Anonymous Maarten
dd0bb25f66
cmake: remove SDL_STATIC_PIC cmake option.
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Use CMAKE_POSITION_INDEPENDENT_CODE instead
2024-06-10 18:04:18 +02:00
Anonymous Maarten
fd2b9c0602
cmake: don't check c++ compiler flags for asan when CXX is not enabled
2024-06-01 10:18:15 +02:00
Sam Lantinga
b1b4638cac
Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan.
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Enable offscreen video driver in windows to make it easier to test.
Enable offscreen video driver in macos just to complete the desktop computer trio.
2024-05-28 20:02:55 -07:00
Ozkan Sezer
2b374e6c0f
check dxgi1_6.h before enabling sdr/hdr code in SDL_windowsmodes.c
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thanks @madebr
2024-05-28 22:11:56 +03:00
Ozkan Sezer
00a7b14ee7
cmake: check mfapi.h before enabling SDL_CAMERA_DRIVER_MEDIAFOUNDATION
2024-05-28 22:11:50 +03:00
Anonymous Maarten
bba76859f5
cmake: detect CPU architecture in 1 compilation
2024-05-26 23:52:48 +02:00
Anonymous Maarten
3af4f120d0
cmake: direct3d12 renderer needs d3d12.h and d3d12sdklayers.h
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Older MinGW releases don't ship d3d12sdklayers.h
2024-05-26 23:00:41 +02:00
Anonymous Maarten
89a4d9ae67
cmake+d3d12: d3d12 now builds succesfully on older Windows SDKs, so simplify the checks
2024-05-24 21:48:04 +02:00
Anonymous Maarten
3c00af1ac6
cmake: preseed CMake cache on MSVC to speed up configuration
2024-05-22 21:03:12 +02:00
Anonymous Maarten
e10207e831
cmake: disallow '#include "SDL.h"'
2024-05-22 20:17:13 +02:00