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Adding void to empty function prototype parenthesis
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@ -24,7 +24,7 @@ freely, subject to the following restrictions:
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#ifndef SDL_appid_h_
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#define SDL_appid_h_
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extern const char *SDL_GetExeName();
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extern const char *SDL_GetAppID();
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extern const char *SDL_GetExeName(void);
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extern const char *SDL_GetAppID(void);
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#endif // SDL_appid_h_
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@ -1254,7 +1254,7 @@ void SDL_PerformWarpMouseInWindow(SDL_Window *window, float x, float y, bool ign
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}
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}
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void SDL_DisableMouseWarpEmulation()
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void SDL_DisableMouseWarpEmulation(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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@ -158,7 +158,7 @@ SDL_X11_SYM(Status,XmbTextListToTextProperty,(Display* a,char** b,int c,XICCEnco
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SDL_X11_SYM(Region,XCreateRegion,(void),(),return)
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SDL_X11_SYM(int,XUnionRectWithRegion,(XRectangle *a, Region b, Region c),(a,b,c), return)
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SDL_X11_SYM(void,XDestroyRegion,(Region),(a),)
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SDL_X11_SYM(void,XrmInitialize,(),(),)
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SDL_X11_SYM(void,XrmInitialize,(void),(),)
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SDL_X11_SYM(char*,XResourceManagerString,(Display *display),(display),)
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SDL_X11_SYM(XrmDatabase,XrmGetStringDatabase,(char *data),(data),)
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SDL_X11_SYM(void,XrmDestroyDatabase,(XrmDatabase db),(db),)
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@ -33,7 +33,7 @@ Uint64 next(Uint64 state[2]) {
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return result;
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}
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static Uint64 rngState[2] = {1, 2};
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Uint32 getRandomUint32() {
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Uint32 getRandomUint32(void) {
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return (Uint32)next(rngState);
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}
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/* ================= Test Case Helper Functions ================== */
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@ -619,7 +619,7 @@ init_render_state(int msaa)
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static int done = 0;
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void loop()
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void loop(void)
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{
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SDL_Event event;
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int i;
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@ -35,7 +35,7 @@ static void DrawRects(SDL_Renderer *renderer)
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SDLTest_DrawString(renderer, 0.f, 0.f, "Relative Mode: Enabled");
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}
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static void CenterMouse()
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static void CenterMouse(void)
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{
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/* Warp the mouse back to the center of the window with input focus to use the
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* center point for calculating future motion deltas.
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