mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-23 19:03:27 +08:00
VITA: fix yuv texture update
This commit is contained in:
parent
4612db21a3
commit
f79f21217b
@ -349,6 +349,7 @@ static bool VITA_GXM_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
|
||||
if (length == pitch && length == dpitch) {
|
||||
SDL_memcpy(dst, pixels, length * rect->h);
|
||||
pixels += pitch * rect->h;
|
||||
} else {
|
||||
for (row = 0; row < rect->h; ++row) {
|
||||
SDL_memcpy(dst, pixels, length);
|
||||
@ -376,6 +377,7 @@ static bool VITA_GXM_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
||||
// U plane
|
||||
if (length == uv_src_pitch && length == uv_pitch) {
|
||||
SDL_memcpy(Udst, pixels, length * UVrect.h);
|
||||
pixels += uv_src_pitch * UVrect.h;
|
||||
} else {
|
||||
for (row = 0; row < UVrect.h; ++row) {
|
||||
SDL_memcpy(Udst, pixels, length);
|
||||
|
Loading…
Reference in New Issue
Block a user