Fix comment

This commit is contained in:
Sylvain 2021-11-22 11:27:40 +01:00 committed by Sam Lantinga
parent 5a7a7ba570
commit f1582f549b

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@ -163,11 +163,10 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
}
/* Notes on a_angle:
* It is a vector containing sine and cosine for rotation matrix
* To get correct rotation for most cases when a_angle is disabled SDL_cos
value is decremented by 1.0 to get proper output with 0.0 which is
default value
*/
* It is a vector containing sine and cosine for rotation matrix
* To get correct rotation for most cases when a_angle is disabled cosine
* value is decremented by 1.0 to get proper output with 0.0 which is default value
*/
static const Uint8 GLES2_VertexSrc_Default_[] = " \
uniform mat4 u_projection; \
attribute vec2 a_position; \