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Fixed duplicate controllers showing up on the Steam Controller wireless dongle
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@ -967,6 +967,7 @@ static bool UpdateSteamControllerState(const uint8_t *pData, int nDataSize, Stea
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typedef struct
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{
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bool connected;
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bool report_sensors;
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uint32_t update_rate_in_us;
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Uint64 sensor_timestamp;
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@ -1028,10 +1029,11 @@ static bool HIDAPI_DriverSteam_InitDevice(SDL_HIDAPI_Device *device)
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return SDL_SetError("Failed to send ID_DONGLE_GET_WIRELESS_STATE request");
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}
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// We will enumerate any attached controllers in UpdateDevices()
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// We will enumerate any attached controllers in UpdateDevice()
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return true;
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} else {
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// Wired and BLE controllers are always connected if HIDAPI can see them
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ctx->connected = true;
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return HIDAPI_JoystickConnected(device, NULL);
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}
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}
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@ -1242,22 +1244,24 @@ static bool HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
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}
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ctx->m_last_state = ctx->m_state;
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} else if (joystick && D0G_IS_WIRELESS_DISCONNECT(pPacket, nPacketLength)) {
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} else if (ctx->connected && D0G_IS_WIRELESS_DISCONNECT(pPacket, nPacketLength)) {
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// Controller has disconnected from the wireless dongle
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HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
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joystick = NULL;
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} else if (!joystick && D0G_IS_WIRELESS_CONNECT(pPacket, nPacketLength)) {
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ctx->connected = false;
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} else if (!ctx->connected && D0G_IS_WIRELESS_CONNECT(pPacket, nPacketLength)) {
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// Controller has connected to the wireless dongle
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if (!HIDAPI_JoystickConnected(device, NULL)) {
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return false;
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}
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joystick = SDL_GetJoystickFromID(device->joysticks[0]);
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ctx->connected = true;
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}
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if (r <= 0) {
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// Failed to read from controller
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if (joystick) {
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if (ctx->connected) {
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HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
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}
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return false;
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