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https://github.com/libsdl-org/SDL.git
synced 2024-11-23 02:43:30 +08:00
fix errenous delta when warping
The following changes do not alter any logic: - rename x/ydelta fields to x/y_accu to better reflect what it actually is about - coalesce the logic for modifying internal state to one spot, branch based on whether the input was a move or a warp The following changes alter the logic: - put the x/y_accu addition under the relative branch only, warps should not add to the accumulation buffer by any definition - (MAIN FIX) when the destination window desires relative mode, warp events should be dropped if SDL_MOUSE_RELATIVE_WARP_MOTION is false, or have x/yrel set to zero if true
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@ -739,6 +739,7 @@ static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL
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SDL_Mouse *mouse = SDL_GetMouse();
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float xrel = 0.0f;
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float yrel = 0.0f;
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bool window_is_relative = mouse->focus && (mouse->focus->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE);
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if ((!mouse->relative_mode || mouse->warp_emulation_active) && mouseID != SDL_TOUCH_MOUSEID) {
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// We're not in relative mode, so all mouse events are global mouse events
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@ -794,7 +795,6 @@ static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL
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ConstrainMousePosition(mouse, window, &x, &y);
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} else {
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ConstrainMousePosition(mouse, window, &x, &y);
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if (mouse->has_position) {
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xrel = x - mouse->last_x;
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yrel = y - mouse->last_y;
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@ -814,25 +814,30 @@ static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL
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yrel = 0.0f;
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}
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if (mouse->has_position) {
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// Update internal mouse coordinates
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if (!mouse->relative_mode) {
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{ // modify internal state
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if (relative) {
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if (mouse->has_position) {
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mouse->x += xrel;
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mouse->y += yrel;
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ConstrainMousePosition(mouse, window, &mouse->x, &mouse->y);
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} else {
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mouse->x = x;
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mouse->y = y;
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}
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mouse->last_x = mouse->x;
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mouse->last_y = mouse->y;
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mouse->x_accu += xrel;
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mouse->y_accu += yrel;
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} else {
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// Use unclamped values if we're getting events outside the window
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mouse->x = x;
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mouse->y = y;
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} else {
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mouse->x += xrel;
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mouse->y += yrel;
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ConstrainMousePosition(mouse, window, &mouse->x, &mouse->y);
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mouse->last_x = x;
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mouse->last_y = y;
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}
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} else {
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mouse->x = x;
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mouse->y = y;
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mouse->has_position = true;
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}
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mouse->xdelta += xrel;
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mouse->ydelta += yrel;
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// Move the mouse cursor, if needed
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if (mouse->cursor_shown && !mouse->relative_mode &&
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mouse->MoveCursor && mouse->cur_cursor) {
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@ -841,6 +846,11 @@ static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL
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// Post the event, if desired
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if (SDL_EventEnabled(SDL_EVENT_MOUSE_MOTION)) {
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if (!relative && window_is_relative) {
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if (!mouse->relative_mode_warp_motion) return;
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xrel = 0.0f;
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yrel = 0.0f;
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}
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SDL_Event event;
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event.type = SDL_EVENT_MOUSE_MOTION;
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event.common.timestamp = timestamp;
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@ -855,14 +865,6 @@ static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL
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event.motion.yrel = yrel;
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SDL_PushEvent(&event);
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}
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if (relative) {
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mouse->last_x = mouse->x;
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mouse->last_y = mouse->y;
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} else {
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// Use unclamped values if we're getting events outside the window
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mouse->last_x = x;
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mouse->last_y = y;
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}
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}
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static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID, bool down, Uint8 button)
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@ -1178,13 +1180,13 @@ SDL_MouseButtonFlags SDL_GetRelativeMouseState(float *x, float *y)
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SDL_Mouse *mouse = SDL_GetMouse();
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if (x) {
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*x = mouse->xdelta;
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*x = mouse->x_accu;
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}
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if (y) {
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*y = mouse->ydelta;
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*y = mouse->y_accu;
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}
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mouse->xdelta = 0.0f;
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mouse->ydelta = 0.0f;
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mouse->x_accu = 0.0f;
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mouse->y_accu = 0.0f;
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return SDL_GetMouseButtonState(mouse, SDL_GLOBAL_MOUSE_ID, true);
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}
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@ -86,8 +86,8 @@ typedef struct
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SDL_Window *focus;
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float x;
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float y;
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float xdelta;
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float ydelta;
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float x_accu;
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float y_accu;
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float last_x, last_y; // the last reported x and y coordinates
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bool has_position;
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bool relative_mode;
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