diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index a2a5a056a..71a321589 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -151,14 +151,14 @@ * * ## FAQ * - * - Q: When are you adding more advanced features, like ray tracing or mesh - * shaders? + * **Question: When are you adding more advanced features, like ray tracing or + * mesh shaders?** * - * A: We don't have immediate plans to add more bleeding-edge features, but we - * certainly might in the future, when these features prove worthwhile, and - * reasonable to implement across several platforms and underlying APIs. So - * while these things are not in the "never" category, they are definitely not - * "near future" items either. + * Answer: We don't have immediate plans to add more bleeding-edge features, + * but we certainly might in the future, when these features prove worthwhile, + * and reasonable to implement across several platforms and underlying APIs. + * So while these things are not in the "never" category, they are definitely + * not "near future" items either. */ #ifndef SDL_gpu_h_