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https://github.com/libsdl-org/SDL.git
synced 2024-11-27 05:43:29 +08:00
Implement alpha blend as macro and replace inaccurate blitters
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@ -493,21 +493,30 @@ extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface);
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} \
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}
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/* Blend a single color channel or alpha value */
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#define ALPHA_BLEND_CHANNEL(sC, dC, sA) \
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do { \
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Uint16 x; \
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x = ((sC - dC) * sA) + ((dC << 8) - dC); \
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x += 0x1U; \
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x += x >> 8; \
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dC = x >> 8; \
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} while (0)
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/* Blend the RGB values of two pixels with an alpha value */
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#define ALPHA_BLEND_RGB(sR, sG, sB, A, dR, dG, dB) \
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do { \
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dR = (Uint8)((((int)(sR - dR) * (int)A) / 255) + dR); \
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dG = (Uint8)((((int)(sG - dG) * (int)A) / 255) + dG); \
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dB = (Uint8)((((int)(sB - dB) * (int)A) / 255) + dB); \
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ALPHA_BLEND_CHANNEL(sR, dR, A); \
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ALPHA_BLEND_CHANNEL(sG, dG, A); \
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ALPHA_BLEND_CHANNEL(sB, dB, A); \
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} while (0)
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/* Blend the RGBA values of two pixels */
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#define ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA) \
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do { \
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dR = (Uint8)((((int)(sR - dR) * (int)sA) / 255) + dR); \
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dG = (Uint8)((((int)(sG - dG) * (int)sA) / 255) + dG); \
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dB = (Uint8)((((int)(sB - dB) * (int)sA) / 255) + dB); \
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dA = (Uint8)((int)sA + dA - ((int)sA * dA) / 255); \
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#define ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA) \
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do { \
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ALPHA_BLEND_CHANNEL(sR, dR, sA); \
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ALPHA_BLEND_CHANNEL(sG, dG, sA); \
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ALPHA_BLEND_CHANNEL(sB, dB, sA); \
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ALPHA_BLEND_CHANNEL(255, dA, sA); \
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} while (0)
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/* This is a very useful loop for optimizing blitters */
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@ -460,22 +460,24 @@ static void BlitRGBtoRGBSurfaceAlpha(SDL_BlitInfo *info)
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int dstskip = info->dst_skip >> 2;
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Uint32 s;
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Uint32 d;
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Uint32 s1;
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Uint32 d1;
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while (height--) {
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/* *INDENT-OFF* */ /* clang-format off */
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DUFFS_LOOP4({
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s = *srcp;
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d = *dstp;
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s1 = s & 0xff00ff;
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d1 = d & 0xff00ff;
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d1 = (d1 + ((s1 - d1) * alpha >> 8))
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& 0xff00ff;
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s &= 0xff00;
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d &= 0xff00;
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d = (d + ((s - d) * alpha >> 8)) & 0xff00;
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*dstp = d1 | d | 0xff000000;
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Uint8 sR = (s >> 16) & 0xFF;
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Uint8 sG = (s >> 8) & 0xFF;
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Uint8 sB = s & 0xFF;
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Uint8 dR = (d >> 16) & 0xFF;
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Uint8 dG = (d >> 8) & 0xFF;
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Uint8 dB = d & 0xFF;
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ALPHA_BLEND_CHANNEL(sR, dR, alpha);
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ALPHA_BLEND_CHANNEL(sG, dG, alpha);
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ALPHA_BLEND_CHANNEL(sB, dB, alpha);
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*dstp = (dR << 16) | (dG << 8) | dB | 0xFF000000;
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++srcp;
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++dstp;
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}, width);
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@ -950,97 +952,6 @@ static void Blit555to555SurfaceAlpha(SDL_BlitInfo *info)
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}
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}
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/* fast ARGB8888->RGB565 blending with pixel alpha */
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static void BlitARGBto565PixelAlpha(SDL_BlitInfo *info)
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{
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int width = info->dst_w;
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int height = info->dst_h;
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Uint32 *srcp = (Uint32 *)info->src;
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int srcskip = info->src_skip >> 2;
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Uint16 *dstp = (Uint16 *)info->dst;
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int dstskip = info->dst_skip >> 1;
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while (height--) {
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/* *INDENT-OFF* */ /* clang-format off */
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DUFFS_LOOP4({
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Uint32 s = *srcp;
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unsigned alpha = s >> 27; /* downscale alpha to 5 bits */
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/* FIXME: Here we special-case opaque alpha since the
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compositioning used (>>8 instead of /255) doesn't handle
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it correctly. Also special-case alpha=0 for speed?
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Benchmark this! */
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if (alpha) {
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if (alpha == (SDL_ALPHA_OPAQUE >> 3)) {
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*dstp = (Uint16)((s >> 8 & 0xf800) + (s >> 5 & 0x7e0) + (s >> 3 & 0x1f));
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} else {
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Uint32 d = *dstp;
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/*
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* convert source and destination to G0RAB65565
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* and blend all components at the same time
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*/
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s = ((s & 0xfc00) << 11) + (s >> 8 & 0xf800)
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+ (s >> 3 & 0x1f);
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d = (d | d << 16) & 0x07e0f81f;
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d += (s - d) * alpha >> 5;
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d &= 0x07e0f81f;
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*dstp = (Uint16)(d | d >> 16);
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}
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}
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srcp++;
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dstp++;
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}, width);
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/* *INDENT-ON* */ /* clang-format on */
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srcp += srcskip;
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dstp += dstskip;
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}
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}
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/* fast ARGB8888->RGB555 blending with pixel alpha */
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static void BlitARGBto555PixelAlpha(SDL_BlitInfo *info)
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{
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int width = info->dst_w;
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int height = info->dst_h;
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Uint32 *srcp = (Uint32 *)info->src;
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int srcskip = info->src_skip >> 2;
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Uint16 *dstp = (Uint16 *)info->dst;
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int dstskip = info->dst_skip >> 1;
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while (height--) {
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/* *INDENT-OFF* */ /* clang-format off */
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DUFFS_LOOP4({
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unsigned alpha;
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Uint32 s = *srcp;
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alpha = s >> 27; /* downscale alpha to 5 bits */
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/* FIXME: Here we special-case opaque alpha since the
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compositioning used (>>8 instead of /255) doesn't handle
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it correctly. Also special-case alpha=0 for speed?
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Benchmark this! */
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if (alpha) {
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if (alpha == (SDL_ALPHA_OPAQUE >> 3)) {
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*dstp = (Uint16)((s >> 9 & 0x7c00) + (s >> 6 & 0x3e0) + (s >> 3 & 0x1f));
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} else {
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Uint32 d = *dstp;
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/*
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* convert source and destination to G0RAB65565
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* and blend all components at the same time
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*/
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s = ((s & 0xf800) << 10) + (s >> 9 & 0x7c00)
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+ (s >> 3 & 0x1f);
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d = (d | d << 16) & 0x03e07c1f;
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d += (s - d) * alpha >> 5;
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d &= 0x03e07c1f;
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*dstp = (Uint16)(d | d >> 16);
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}
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}
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srcp++;
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dstp++;
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}, width);
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/* *INDENT-ON* */ /* clang-format on */
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srcp += srcskip;
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dstp += dstskip;
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}
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}
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/* General (slow) N->N blending with per-surface alpha */
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static void BlitNtoNSurfaceAlpha(SDL_BlitInfo *info)
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{
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@ -1119,15 +1030,6 @@ static void BlitNtoNSurfaceAlphaKey(SDL_BlitInfo *info)
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}
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}
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/* Accurate alpha blending with no division */
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static Uint8 AlphaBlendChannel(Uint8 sC, Uint8 dC, Uint8 sA)
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{
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Uint16 x = ((sC - dC) * sA) + ((dC << 8) - dC);
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x += 0x1U; // Use 0x80 to round instead of floor
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x += x >> 8;
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return x >> 8;
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}
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/* General (slow) N->N blending with pixel alpha */
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static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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{
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@ -1141,7 +1043,7 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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SDL_PixelFormat *dstfmt = info->dst_fmt;
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int srcbpp;
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int dstbpp;
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int freeFormat;
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SDL_bool freeFormat;
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Uint32 Pixel;
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unsigned sR, sG, sB, sA;
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unsigned dR, dG, dB, dA;
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@ -1149,7 +1051,7 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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/* Set up some basic variables */
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srcbpp = srcfmt->bytes_per_pixel;
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dstbpp = dstfmt->bytes_per_pixel;
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freeFormat = 0;
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freeFormat = SDL_FALSE;
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#ifdef SDL_AVX2_INTRINSICS
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if (srcbpp == 4 && dstbpp == 4 && width >= 4 && SDL_HasAVX2()) {
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@ -1167,7 +1069,7 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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/* Handle case where bad input sent */
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if (dstfmt->Ashift == 0 && dstfmt->Ashift == dstfmt->Bshift) {
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dstfmt = SDL_CreatePixelFormat(SDL_PIXELFORMAT_ARGB8888);
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freeFormat = 1;
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freeFormat = SDL_TRUE;
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}
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while (height--) {
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@ -1177,10 +1079,7 @@ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
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DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel, sR, sG, sB, sA);
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if (sA) {
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DISEMBLE_RGBA(dst, dstbpp, dstfmt, Pixel, dR, dG, dB, dA);
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dR = AlphaBlendChannel(sR, dR, sA);
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dG = AlphaBlendChannel(sG, dG, sA);
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dB = AlphaBlendChannel(sB, dB, sA);
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dA = AlphaBlendChannel(255, dA, sA);
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ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA);
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ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
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}
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src += srcbpp;
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@ -1214,13 +1113,6 @@ SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface)
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}
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case 2:
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if (sf->BytesPerPixel == 4 && sf->Amask == 0xff000000 && sf->Gmask == 0xff00 && ((sf->Rmask == 0xff && df->Rmask == 0x1f) || (sf->Bmask == 0xff && df->Bmask == 0x1f))) {
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if (df->Gmask == 0x7e0) {
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return BlitARGBto565PixelAlpha;
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} else if (df->Gmask == 0x3e0) {
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return BlitARGBto555PixelAlpha;
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}
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}
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return BlitNtoNPixelAlpha;
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case 4:
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@ -113,11 +113,11 @@ void SDL_TARGETING("avx2") BlitNtoNPixelAlpha_AVX2(SDL_BlitInfo *info)
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SDL_PixelFormat *dstfmt = info->dst_fmt;
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int chunks = width / 8;
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int free_format = 0;
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SDL_bool free_format = SDL_FALSE;
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/* Handle case when passed invalid format, assume ARGB destination */
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if (dstfmt->Ashift == 0 && dstfmt->Ashift == dstfmt->Bshift) {
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dstfmt = SDL_CreatePixelFormat(SDL_PIXELFORMAT_ARGB8888);
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free_format = 1;
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free_format = SDL_TRUE;
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}
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const __m256i shift_mask = GetSDL_PixelFormatShuffleMask_AVX2(srcfmt, dstfmt);
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const __m256i splat_mask = GetSDL_PixelFormatAlphaSplatMask_AVX2(dstfmt);
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@ -126,11 +126,11 @@ void SDL_TARGETING("sse4.1") BlitNtoNPixelAlpha_SSE4_1(SDL_BlitInfo* info) {
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SDL_PixelFormat *dstfmt = info->dst_fmt;
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const int chunks = width / 4;
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int free_format = 0;
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SDL_bool free_format = SDL_FALSE;
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/* Handle case when passed invalid format, assume ARGB destination */
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if (dstfmt->Ashift == 0 && dstfmt->Ashift == dstfmt->Bshift) {
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dstfmt = SDL_CreatePixelFormat(SDL_PIXELFORMAT_ARGB8888);
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free_format = 1;
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free_format = SDL_TRUE;
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}
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const __m128i shift_mask = GetSDL_PixelFormatShuffleMask_SSE4_1(srcfmt, dstfmt);
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const __m128i splat_mask = GetSDL_PixelFormatAlphaSplatMask_SSE4_1(dstfmt);
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