Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-06-04 04:11:34 +00:00
parent a0d1445ccb
commit e5101ebae6

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@ -327,7 +327,8 @@ extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetRenderWindow(SDL_Renderer *render
* The returned string follows the SDL_GetStringRule.
*
* \param renderer the rendering context
* \returns the name of the selected renderer, or NULL if the renderer is invalid.
* \returns the name of the selected renderer, or NULL if the renderer is
* invalid.
*
* \since This function is available since SDL 3.0.0.
*
@ -349,7 +350,9 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetRendererName(SDL_Renderer *render
* - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting
* - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width
* and height
* - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormatEnum *) array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN, representing the available texture formats for this renderer.
* - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormatEnum
* *) array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN,
* representing the available texture formats for this renderer.
* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace value
* describing the colorspace for output to the display, defaults to
* SDL_COLORSPACE_SRGB.