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test: Make blit_testExampleApplicationRender work on big endian
Changed image data pixel format to BGRA32.
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@ -2374,7 +2374,7 @@ SDL_Surface *SDLTest_ImageBlendingBackground(void)
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SDL_Surface *surface = SDL_CreateSurfaceFrom(
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SDL_Surface *surface = SDL_CreateSurfaceFrom(
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SDLTest_imageRainbowBackground.width,
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SDLTest_imageRainbowBackground.width,
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SDLTest_imageRainbowBackground.height,
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SDLTest_imageRainbowBackground.height,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_BGRA32,
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(void *)SDLTest_imageRainbowBackground.pixel_data,
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(void *)SDLTest_imageRainbowBackground.pixel_data,
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SDLTest_imageRainbowBackground.width * SDLTest_imageRainbowBackground.bytes_per_pixel);
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SDLTest_imageRainbowBackground.width * SDLTest_imageRainbowBackground.bytes_per_pixel);
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return surface;
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return surface;
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@ -2548,7 +2548,7 @@ SDL_Surface *SDLTest_ImageBlendingSprite(void)
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SDL_Surface *surface = SDL_CreateSurfaceFrom(
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SDL_Surface *surface = SDL_CreateSurfaceFrom(
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SDLTest_imageTransparentSprite.width,
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SDLTest_imageTransparentSprite.width,
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SDLTest_imageTransparentSprite.height,
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SDLTest_imageTransparentSprite.height,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_BGRA32,
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(void *)SDLTest_imageTransparentSprite.pixel_data,
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(void *)SDLTest_imageTransparentSprite.pixel_data,
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SDLTest_imageTransparentSprite.width * SDLTest_imageTransparentSprite.bytes_per_pixel);
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SDLTest_imageTransparentSprite.width * SDLTest_imageTransparentSprite.bytes_per_pixel);
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return surface;
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return surface;
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