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Added SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED
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@ -1659,6 +1659,25 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
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/**
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* A variable controlling whether the Steam button LED should be turned on when
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* a Steam controller is opened.
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*
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* The variable can be set to the following values:
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*
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* - "0": Steam button LED is turned off.
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* - "1": Steam button LED is turned on.
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*
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* By default the Steam button LED state is not changed. This hint can also be
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* set to a floating point value between 0.0 and 1.0 which controls the
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* brightness of the Steam button LED.
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*
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* This hint can be set anytime.
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*
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* \since This hint is available since SDL 3.1.8.
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED "SDL_JOYSTICK_HIDAPI_STEAM_HOME_LED"
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/**
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* A variable controlling whether the HIDAPI driver for the Steam Deck builtin
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* controller should be used.
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@ -1142,6 +1142,42 @@ static void HIDAPI_DriverSteam_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, S
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{
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}
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static bool SetHomeLED(SDL_HIDAPI_Device *device, Uint8 value)
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{
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unsigned char buf[65];
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int nSettings = 0;
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SDL_memset(buf, 0, 65);
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buf[1] = ID_SET_SETTINGS_VALUES;
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ADD_SETTING(SETTING_LED_USER_BRIGHTNESS, value);
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buf[2] = (unsigned char)(nSettings * 3);
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if (SetFeatureReport(device, buf, 3 + nSettings * 3) < 0) {
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return SDL_SetError("Couldn't write feature report");
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}
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return true;
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}
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static void SDLCALL SDL_HomeLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_DriverSteam_Context *ctx = (SDL_DriverSteam_Context *)userdata;
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if (hint && *hint) {
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int value;
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if (SDL_strchr(hint, '.') != NULL) {
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value = (int)(100.0f * SDL_atof(hint));
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if (value > 255) {
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value = 255;
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}
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} else if (SDL_GetStringBoolean(hint, true)) {
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value = 100;
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} else {
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value = 0;
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}
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SetHomeLED(ctx->device, (Uint8)value);
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}
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}
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static bool HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverSteam_Context *ctx = (SDL_DriverSteam_Context *)device->context;
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@ -1176,6 +1212,9 @@ static bool HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joyst
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, update_rate_in_hz);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, update_rate_in_hz);
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED,
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SDL_HomeLEDHintChanged, ctx);
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return true;
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}
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@ -1395,6 +1434,11 @@ static bool HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
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static void HIDAPI_DriverSteam_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverSteam_Context *ctx = (SDL_DriverSteam_Context *)device->context;
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SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED,
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SDL_HomeLEDHintChanged, ctx);
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CloseSteamController(device);
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}
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