Fixed Cohen-Sutherland out code computation for float line intersection

Fixes https://github.com/libsdl-org/SDL/issues/10866
This commit is contained in:
Sam Lantinga 2024-10-13 12:44:02 -07:00
parent db78c0f563
commit d7be7fc168
2 changed files with 13 additions and 2 deletions

View File

@ -297,12 +297,12 @@ static int COMPUTEOUTCODE(const RECTTYPE *rect, SCALARTYPE x, SCALARTYPE y)
int code = 0;
if (y < rect->y) {
code |= CODE_TOP;
} else if (y >= rect->y + rect->h) {
} else if (y > (rect->y + rect->h - ENCLOSEPOINTS_EPSILON)) {
code |= CODE_BOTTOM;
}
if (x < rect->x) {
code |= CODE_LEFT;
} else if (x >= rect->x + rect->w) {
} else if (x > (rect->x + rect->w - ENCLOSEPOINTS_EPSILON)) {
code |= CODE_RIGHT;
}
return code;

View File

@ -93,6 +93,17 @@ static int SDLCALL rect_testIntersectRectAndLineFloat(void *arg)
intersected = SDL_GetRectAndLineIntersectionFloat(&rect, &x1, &y1, &x2, &y2);
validateIntersectRectAndLineFloatResults(intersected, true, &rect, x1, y1, x2, y2, 2.5f, 6.0f, 2.75f, 6.0f);
x1 = 456.0f;
y1 = 592.0f;
x2 = 160.0f;
y2 = 670.0f;
rect.x = 300.0f;
rect.y = 592.0f;
rect.w = 64.0f;
rect.h = 64.0f;
intersected = SDL_GetRectAndLineIntersectionFloat(&rect, &x1, &y1, &x2, &y2);
validateIntersectRectAndLineFloatResults(intersected, true, &rect, x1, y1, x2, y2, 364.0f, 616.243225f, 300.0f, 633.108093f);
return TEST_COMPLETED;
}