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re-applied the SDL_NewAudioStream deconstification, including to its definition
we should keep this to SDL3 only.
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@ -1008,12 +1008,12 @@ typedef struct _SDL_AudioStream SDL_AudioStream;
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* \sa SDL_AudioStreamClear
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* \sa SDL_FreeAudioStream
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*/
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extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format,
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const Uint8 src_channels,
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const int src_rate,
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const SDL_AudioFormat dst_format,
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const Uint8 dst_channels,
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const int dst_rate);
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extern DECLSPEC SDL_AudioStream *SDLCALL SDL_NewAudioStream(SDL_AudioFormat src_format,
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Uint8 src_channels,
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int src_rate,
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SDL_AudioFormat dst_format,
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Uint8 dst_channels,
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int dst_rate);
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/**
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* Add data to be converted/resampled to the stream.
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@ -997,12 +997,12 @@ static void SDL_CleanupAudioStreamResampler(SDL_AudioStream *stream)
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}
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SDL_AudioStream *
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SDL_NewAudioStream(const SDL_AudioFormat src_format,
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const Uint8 src_channels,
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const int src_rate,
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const SDL_AudioFormat dst_format,
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const Uint8 dst_channels,
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const int dst_rate)
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SDL_NewAudioStream(SDL_AudioFormat src_format,
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Uint8 src_channels,
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int src_rate,
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SDL_AudioFormat dst_format,
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Uint8 dst_channels,
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int dst_rate)
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{
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int packetlen = 4096; /* !!! FIXME: good enough for now. */
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Uint8 pre_resample_channels;
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@ -660,7 +660,7 @@ SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
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SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return)
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SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_NewAudioStream,(const SDL_AudioFormat a, const Uint8 b, const int c, const SDL_AudioFormat d, const Uint8 e, const int f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_NewAudioStream,(SDL_AudioFormat a, Uint8 b, int c, SDL_AudioFormat d, Uint8 e, int f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(int,SDL_AudioStreamPut,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_AudioStreamGet,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_AudioStreamClear,(SDL_AudioStream *a),(a),)
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