Use C++ style comments in new code

This commit is contained in:
Sam Lantinga 2024-03-05 04:46:21 -08:00
parent 98bec6749f
commit d4f4aa745a

View File

@ -841,7 +841,7 @@ int BeginVulkanFrameRendering(VulkanVideoContext *context, AVFrame *frame, SDL_R
VkResult result = context->vkQueueSubmit(context->graphicsQueue, 1, &submitInfo, 0);
if (result != VK_SUCCESS) {
/* Don't return an error here, we need to complete the frame operation */
// Don't return an error here, we need to complete the frame operation
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION , "vkQueueSubmit(): %s", getVulkanResultString(result));
}
@ -856,7 +856,7 @@ int FinishVulkanFrameRendering(VulkanVideoContext *context, AVFrame *frame, SDL_
AVVulkanFramesContext *vk = (AVVulkanFramesContext *)(frames->hwctx);
AVVkFrame *pVkFrame = (AVVkFrame *)frame->data[0];
/* Transition the frame back to ffmpeg */
// Transition the frame back to ffmpeg
++pVkFrame->sem_value[0];
VkTimelineSemaphoreSubmitInfo timeline = { 0 };
@ -876,7 +876,7 @@ int FinishVulkanFrameRendering(VulkanVideoContext *context, AVFrame *frame, SDL_
VkResult result = context->vkQueueSubmit(context->graphicsQueue, 1, &submitInfo, 0);
if (result != VK_SUCCESS) {
/* Don't return an error here, we need to complete the frame operation */
// Don't return an error here, we need to complete the frame operation
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "vkQueueSubmit(): %s", getVulkanResultString(result));
}