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Use C++ style comments in new code
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@ -841,7 +841,7 @@ int BeginVulkanFrameRendering(VulkanVideoContext *context, AVFrame *frame, SDL_R
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VkResult result = context->vkQueueSubmit(context->graphicsQueue, 1, &submitInfo, 0);
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VkResult result = context->vkQueueSubmit(context->graphicsQueue, 1, &submitInfo, 0);
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if (result != VK_SUCCESS) {
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if (result != VK_SUCCESS) {
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/* Don't return an error here, we need to complete the frame operation */
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// Don't return an error here, we need to complete the frame operation
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION , "vkQueueSubmit(): %s", getVulkanResultString(result));
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION , "vkQueueSubmit(): %s", getVulkanResultString(result));
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}
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}
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@ -856,7 +856,7 @@ int FinishVulkanFrameRendering(VulkanVideoContext *context, AVFrame *frame, SDL_
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AVVulkanFramesContext *vk = (AVVulkanFramesContext *)(frames->hwctx);
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AVVulkanFramesContext *vk = (AVVulkanFramesContext *)(frames->hwctx);
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AVVkFrame *pVkFrame = (AVVkFrame *)frame->data[0];
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AVVkFrame *pVkFrame = (AVVkFrame *)frame->data[0];
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/* Transition the frame back to ffmpeg */
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// Transition the frame back to ffmpeg
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++pVkFrame->sem_value[0];
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++pVkFrame->sem_value[0];
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VkTimelineSemaphoreSubmitInfo timeline = { 0 };
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VkTimelineSemaphoreSubmitInfo timeline = { 0 };
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@ -876,7 +876,7 @@ int FinishVulkanFrameRendering(VulkanVideoContext *context, AVFrame *frame, SDL_
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VkResult result = context->vkQueueSubmit(context->graphicsQueue, 1, &submitInfo, 0);
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VkResult result = context->vkQueueSubmit(context->graphicsQueue, 1, &submitInfo, 0);
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if (result != VK_SUCCESS) {
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if (result != VK_SUCCESS) {
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/* Don't return an error here, we need to complete the frame operation */
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// Don't return an error here, we need to complete the frame operation
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "vkQueueSubmit(): %s", getVulkanResultString(result));
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "vkQueueSubmit(): %s", getVulkanResultString(result));
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}
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}
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