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Fixed maths in testaudiostreamdynamicresample (and just show the actual scale)
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@ -66,25 +66,23 @@ static void loop(void)
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SDL_AudioSpec newspec;
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char title[64];
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int newfreq = spec.freq;
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float scale = 1.0f;
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multiplier = newmultiplier;
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if (multiplier == 0) {
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SDL_snprintf(title, sizeof (title), "Drag the slider: Normal speed");
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} else if (multiplier < 0) {
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SDL_snprintf(title, sizeof (title), "Drag the slider: %.2fx slow", (-multiplier / 100.0f) + 1.0f);
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} else {
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SDL_snprintf(title, sizeof (title), "Drag the slider: %.2fx fast", (multiplier / 100.0f) + 1.0f);
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if (multiplier < 0) {
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scale = 100.0f / (100.0f - multiplier);
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} else if (multiplier > 0) {
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scale = (multiplier + 100.0f) / 100.0f;
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}
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SDL_snprintf(title, sizeof (title), "Drag the slider: %.2fx speed", scale);
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for (i = 0; i < state->num_windows; i++) {
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SDL_SetWindowTitle(state->windows[i], title);
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}
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/* this math sucks, but whatever. */
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if (multiplier < 0) {
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newfreq = spec.freq + (int) ((spec.freq * (multiplier / 400.0f)) * 0.75f);
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} else if (multiplier > 0) {
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newfreq = spec.freq + (int) (spec.freq * (multiplier / 100.0f));
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}
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newfreq = (int) (spec.freq * scale);
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/* SDL_Log("newfreq=%d multiplier=%d\n", newfreq, multiplier); */
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SDL_memcpy(&newspec, &spec, sizeof (spec));
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newspec.freq = newfreq;
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