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wikiheaders: Allow blank lines in post-typedef #define
blocks.
Reference Issue #9557.
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@ -859,20 +859,33 @@ while (my $d = readdir(DH)) {
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next;
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}
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# We assume any `#define`s directly after the typedef are related to it: probably bitflags for an integer typedef. Even a blank line will signify an end!
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# We assume any `#define`s directly after the typedef are related to it: probably bitflags for an integer typedef.
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# Blank lines are allowed, anything else, even comments, are not.
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my $blank_lines = 0;
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my $lastpos = tell(FH);
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my $additional_decl = '';
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while (<FH>) {
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chomp;
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if (not /\A\s*\#define\s+/) {
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seek(FH, $lastpos, 0); # re-read this line again next time.
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if (/\A\s*\Z/) {
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$blank_lines++;
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} elsif (/\A\s*\#define\s+/) {
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if ($blank_lines > 0) {
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while ($blank_lines > 0) {
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$additional_decl .= "\n";
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push @decllines, '';
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$blank_lines--;
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}
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}
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$additional_decl .= "\n$_";
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push @decllines, $_;
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$lastpos = tell(FH);
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} else {
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seek(FH, $lastpos, 0); # re-read eaten lines again next time.
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last;
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}
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$additional_decl .= "$_\n";
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push @decllines, $_;
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$lastpos = tell(FH);
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}
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$decl .= "\n$additional_decl" if ($additional_decl ne '');
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$decl .= $additional_decl;
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} else {
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die("Unexpected symtype $symtype");
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}
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@ -85,16 +85,21 @@ extern "C" {
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* \sa SDL_AUDIO_ISUNSIGNED
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*/
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typedef Uint16 SDL_AudioFormat;
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#define SDL_AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
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#define SDL_AUDIO_S8 0x8008 /**< Signed 8-bit samples */
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#define SDL_AUDIO_S16LE 0x8010 /**< Signed 16-bit samples */
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#define SDL_AUDIO_S16BE 0x9010 /**< As above, but big-endian byte order */
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#define SDL_AUDIO_S32LE 0x8020 /**< 32-bit integer samples */
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#define SDL_AUDIO_S32BE 0x9020 /**< As above, but big-endian byte order */
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#define SDL_AUDIO_F32LE 0x8120 /**< 32-bit floating point samples */
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#define SDL_AUDIO_F32BE 0x9120 /**< As above, but big-endian byte order */
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/* masks for different parts of SDL_AudioFormat. */
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#define SDL_AUDIO_MASK_BITSIZE (0xFF)
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#define SDL_AUDIO_MASK_FLOAT (1<<8)
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#define SDL_AUDIO_MASK_BIG_ENDIAN (1<<12)
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@ -47,6 +47,7 @@
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* \sa SDL_KeyCode
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*/
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typedef Sint32 SDL_Keycode;
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#define SDLK_SCANCODE_MASK (1<<30)
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#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
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#define SDLK_UNKNOWN 0
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@ -131,6 +131,7 @@ typedef struct SDL_Window SDL_Window;
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* \sa SDL_GetWindowFlags
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*/
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typedef Uint32 SDL_WindowFlags;
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#define SDL_WINDOW_FULLSCREEN 0x00000001U /**< window is in fullscreen mode */
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#define SDL_WINDOW_OPENGL 0x00000002U /**< window usable with OpenGL context */
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#define SDL_WINDOW_OCCLUDED 0x00000004U /**< window is occluded */
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@ -155,6 +156,7 @@ typedef Uint32 SDL_WindowFlags;
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#define SDL_WINDOW_TRANSPARENT 0x40000000U /**< window with transparent buffer */
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#define SDL_WINDOW_NOT_FOCUSABLE 0x80000000U /**< window should not be focusable */
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/**
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* Used to indicate that you don't care what the window position is.
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*
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