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https://github.com/libsdl-org/SDL.git
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testhaptic.c, testjoystick.c: fixed -Wshadow warnings.
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parent
e6a4230de9
commit
d2871a348b
@ -25,7 +25,7 @@ static SDL_Haptic *haptic;
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* prototypes
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*/
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static void abort_execution(void);
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static void HapticPrintSupported(SDL_Haptic * haptic);
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static void HapticPrintSupported(SDL_Haptic *);
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/**
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@ -310,13 +310,13 @@ abort_execution(void)
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* Displays information about the haptic device.
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*/
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static void
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HapticPrintSupported(SDL_Haptic * haptic)
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HapticPrintSupported(SDL_Haptic * ptr)
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{
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unsigned int supported;
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supported = SDL_HapticQuery(haptic);
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supported = SDL_HapticQuery(ptr);
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SDL_Log(" Supported effects [%d effects, %d playing]:\n",
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SDL_HapticNumEffects(haptic), SDL_HapticNumEffectsPlaying(haptic));
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SDL_HapticNumEffects(ptr), SDL_HapticNumEffectsPlaying(ptr));
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if (supported & SDL_HAPTIC_CONSTANT)
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SDL_Log(" constant\n");
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if (supported & SDL_HAPTIC_SINE)
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@ -38,14 +38,14 @@ static SDL_Joystick *joystick = NULL;
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static SDL_bool done = SDL_FALSE;
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static void
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PrintJoystick(SDL_Joystick *joystick)
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PrintJoystick(SDL_Joystick *joy)
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{
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const char *type;
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char guid[64];
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SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
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SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), guid, sizeof (guid));
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switch (SDL_JoystickGetType(joystick)) {
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SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joy)) == joy);
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SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joy), guid, sizeof (guid));
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switch (SDL_JoystickGetType(joy)) {
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case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
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type = "Game Controller";
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break;
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@ -78,18 +78,18 @@ PrintJoystick(SDL_Joystick *joystick)
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break;
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}
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SDL_Log("Joystick\n");
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SDL_Log(" name: %s\n", SDL_JoystickName(joystick));
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SDL_Log(" name: %s\n", SDL_JoystickName(joy));
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SDL_Log(" type: %s\n", type);
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SDL_Log(" LED: %s\n", SDL_JoystickHasLED(joystick) ? "yes" : "no");
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SDL_Log(" rumble: %s\n", SDL_JoystickHasRumble(joystick) ? "yes" : "no");
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SDL_Log("trigger rumble: %s\n", SDL_JoystickHasRumbleTriggers(joystick) ? "yes" : "no");
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SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
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SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
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SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
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SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
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SDL_Log(" instance id: %d\n", SDL_JoystickInstanceID(joystick));
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SDL_Log(" LED: %s\n", SDL_JoystickHasLED(joy) ? "yes" : "no");
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SDL_Log(" rumble: %s\n", SDL_JoystickHasRumble(joy) ? "yes" : "no");
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SDL_Log("trigger rumble: %s\n", SDL_JoystickHasRumbleTriggers(joy) ? "yes" : "no");
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SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joy));
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SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joy));
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SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joy));
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SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joy));
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SDL_Log(" instance id: %d\n", SDL_JoystickInstanceID(joy));
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SDL_Log(" guid: %s\n", guid);
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SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
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SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joy), SDL_JoystickGetProduct(joy));
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}
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static void
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