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Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
Also fixed the Y axes on the Wii U Pro controller, and various formatting cleanup
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@ -7,6 +7,8 @@ This is a list of major changes in SDL's version history.
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General:
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* Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID
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* Added support for Nintendo Wii controllers to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_WII to control whether this is used
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* Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
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---------------------------------------------------------------------------
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@ -865,6 +865,15 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII"
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/**
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* \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Wii controller.
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*
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* This variable can be set to the following values:
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* "0" - player LEDs are not enabled
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* "1" - player LEDs are enabled (the default)
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED"
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/**
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* \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
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*
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@ -100,10 +100,11 @@ typedef struct {
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SDL_HIDAPI_Device *device;
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EWiiExtensionControllerType m_eExtensionControllerType;
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SDL_bool m_bUseButtonLabels;
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SDL_bool m_bPlayerLights;
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int m_nPlayerIndex;
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SDL_bool m_bRumbleActive;
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Uint8 m_rgucReadBuffer[k_unWiiPacketDataLength];
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Uint32 m_iLastStatus;
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int m_playerIndex;
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struct StickCalibrationData {
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Uint16 min;
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@ -344,7 +345,7 @@ static void UpdatePowerLevelWiiU(SDL_Joystick *joystick, Uint8 extensionBatteryB
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static SDL_bool IdentifyController(SDL_DriverWii_Context *ctx, SDL_Joystick *joystick)
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{
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static const Uint8 statusRequest[2] = { k_eWiiOutputReportIDs_StatusRequest, 0 };
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const Uint8 statusRequest[2] = { k_eWiiOutputReportIDs_StatusRequest, 0 };
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SDL_bool hasExtension;
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WriteOutput(ctx, statusRequest, sizeof(statusRequest), SDL_TRUE);
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if (!ReadInputSync(ctx, k_eWiiInputReportIDs_Status, NULL)) {
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@ -354,12 +355,15 @@ static SDL_bool IdentifyController(SDL_DriverWii_Context *ctx, SDL_Joystick *joy
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hasExtension = ctx->m_rgucReadBuffer[3] & 2 ? SDL_TRUE : SDL_FALSE;
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if (hasExtension) {
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/* http://wiibrew.org/wiki/Wiimote/Extension_Controllers#The_New_Way */
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Uint8 data[2] = {0x55, 0x00};
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SDL_bool ok = WriteRegister(ctx, 0xA400F0, &data[0], 1, SDL_TRUE)
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&& WriteRegister(ctx, 0xA400FB, &data[1], 1, SDL_TRUE)
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Uint8 data_0x55 = 0x55;
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Uint8 data_0x00 = 0x00;
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SDL_bool ok = WriteRegister(ctx, 0xA400F0, &data_0x55, sizeof(data_0x55), SDL_TRUE)
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&& WriteRegister(ctx, 0xA400FB, &data_0x00, sizeof(data_0x00), SDL_TRUE)
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&& ReadRegister(ctx, 0xA400FA, 6, SDL_TRUE)
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&& ParseExtensionResponse(ctx);
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if (!ok) { return SDL_FALSE; }
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if (!ok) {
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return SDL_FALSE;
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}
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} else {
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ctx->m_eExtensionControllerType = k_eWiiExtensionControllerType_None;
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}
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@ -382,13 +386,14 @@ static EWiiInputReportIDs GetButtonPacketType(SDL_DriverWii_Context *ctx)
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static SDL_bool RequestButtonPacketType(SDL_DriverWii_Context *ctx, EWiiInputReportIDs type)
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{
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Uint8 tt = ctx->m_bRumbleActive;
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Uint8 data[3];
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Uint8 tt = ctx->m_bRumbleActive;
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/* Continuous reporting off, tt & 4 == 0 */
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data[0] = k_eWiiOutputReportIDs_DataReportingMode;
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data[1] = tt;
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data[2] = type;
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return WriteOutput(ctx, data, 3, SDL_FALSE);
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return WriteOutput(ctx, data, sizeof(data), SDL_FALSE);
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}
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static void InitStickCalibrationData(SDL_DriverWii_Context *ctx)
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@ -428,12 +433,18 @@ static void InitStickCalibrationData(SDL_DriverWii_Context *ctx)
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static const char* GetNameFromExtensionInfo(SDL_DriverWii_Context *ctx)
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{
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switch (ctx->m_eExtensionControllerType) {
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case k_eWiiExtensionControllerType_None: return "Nintendo Wii Remote";
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case k_eWiiExtensionControllerType_Nunchuck: return "Nintendo Wii Remote with Nunchuck";
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case k_eWiiExtensionControllerType_ClassicController: return "Nintendo Wii Remote with Classic Controller";
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case k_eWiiExtensionControllerType_ClassicControllerPro: return "Nintendo Wii Remote with Classic Controller Pro";
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case k_eWiiExtensionControllerType_WiiUPro: return "Nintendo Wii U Pro Controller";
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default: return "Nintendo Wii Remote with Unknown Extension";
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case k_eWiiExtensionControllerType_None:
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return "Nintendo Wii Remote";
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case k_eWiiExtensionControllerType_Nunchuck:
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return "Nintendo Wii Remote with Nunchuck";
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case k_eWiiExtensionControllerType_ClassicController:
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return "Nintendo Wii Remote with Classic Controller";
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case k_eWiiExtensionControllerType_ClassicControllerPro:
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return "Nintendo Wii Remote with Classic Controller Pro";
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case k_eWiiExtensionControllerType_WiiUPro:
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return "Nintendo Wii U Pro Controller";
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default:
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return "Nintendo Wii Remote with Unknown Extension";
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}
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}
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@ -446,6 +457,7 @@ static void SDLCALL SDL_GameControllerButtonReportingHintChanged(void *userdata,
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static Uint8 RemapButton(SDL_DriverWii_Context *ctx, Uint8 button)
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{
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if (!ctx->m_bUseButtonLabels) {
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/* Use button positions */
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switch (button) {
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case SDL_CONTROLLER_BUTTON_A:
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return SDL_CONTROLLER_BUTTON_B;
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@ -462,6 +474,51 @@ static Uint8 RemapButton(SDL_DriverWii_Context *ctx, Uint8 button)
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return button;
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}
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static void UpdateSlotLED(SDL_DriverWii_Context *ctx)
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{
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Uint8 leds;
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Uint8 data[2];
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/* The lowest bit needs to have the rumble status */
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leds = ctx->m_bRumbleActive;
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if (ctx->m_bPlayerLights) {
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/* Use the same LED codes as Smash 8-player for 5-7 */
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if (ctx->m_nPlayerIndex == 0 || ctx->m_nPlayerIndex > 3) {
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leds |= k_eWiiPlayerLEDs_P1;
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}
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if (ctx->m_nPlayerIndex == 1 || ctx->m_nPlayerIndex == 4) {
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leds |= k_eWiiPlayerLEDs_P2;
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}
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if (ctx->m_nPlayerIndex == 2 || ctx->m_nPlayerIndex == 5) {
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leds |= k_eWiiPlayerLEDs_P3;
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}
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if (ctx->m_nPlayerIndex == 3 || ctx->m_nPlayerIndex == 6) {
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leds |= k_eWiiPlayerLEDs_P4;
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}
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/* Turn on all lights for other player indexes */
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if (ctx->m_nPlayerIndex < 0 || ctx->m_nPlayerIndex > 6) {
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leds |= k_eWiiPlayerLEDs_P1 | k_eWiiPlayerLEDs_P2 | k_eWiiPlayerLEDs_P3 | k_eWiiPlayerLEDs_P4;
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}
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}
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data[0] = k_eWiiOutputReportIDs_LEDs;
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data[1] = leds;
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WriteOutput(ctx, data, sizeof(data), SDL_FALSE);
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}
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static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_DriverWii_Context *ctx = (SDL_DriverWii_Context *)userdata;
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SDL_bool bPlayerLights = SDL_GetStringBoolean(hint, SDL_TRUE);
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if (bPlayerLights != ctx->m_bPlayerLights) {
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ctx->m_bPlayerLights = bPlayerLights;
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UpdateSlotLED(ctx);
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}
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}
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static SDL_bool
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HIDAPI_DriverWii_InitDevice(SDL_HIDAPI_Device *device)
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{
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@ -471,9 +528,6 @@ HIDAPI_DriverWii_InitDevice(SDL_HIDAPI_Device *device)
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static int
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HIDAPI_DriverWii_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
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{
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if (device->context) {
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return ((SDL_DriverWii_Context *)device->context)->m_playerIndex;
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}
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return -1;
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}
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@ -481,37 +535,14 @@ static void
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HIDAPI_DriverWii_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
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{
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SDL_DriverWii_Context *ctx = device->context;
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Uint8 leds;
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Uint8 data[2];
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if (!ctx) {
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return;
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}
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ctx->m_playerIndex = player_index;
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ctx->m_nPlayerIndex = player_index;
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leds = ctx->m_bRumbleActive;
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/* Use the same LED codes as Smash 8-player for 5-7 */
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if (player_index == 1 || player_index > 4) {
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leds |= k_eWiiPlayerLEDs_P1;
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}
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if (player_index == 2 || player_index == 5) {
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leds |= k_eWiiPlayerLEDs_P2;
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}
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if (player_index == 3 || player_index == 6) {
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leds |= k_eWiiPlayerLEDs_P3;
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}
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if (player_index == 4 || player_index == 7) {
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leds |= k_eWiiPlayerLEDs_P4;
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}
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/* Turn on all lights for other player indexes */
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if (player_index < 1 || player_index > 7) {
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leds |= k_eWiiPlayerLEDs_P1 | k_eWiiPlayerLEDs_P2 | k_eWiiPlayerLEDs_P3 | k_eWiiPlayerLEDs_P4;
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}
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data[0] = k_eWiiOutputReportIDs_LEDs;
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data[1] = leds;
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WriteOutput(ctx, data, sizeof(data), SDL_FALSE);
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UpdateSlotLED(ctx);
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}
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static SDL_bool
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@ -547,6 +578,14 @@ HIDAPI_DriverWii_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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SDL_free(device->name);
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device->name = SDL_strdup(GetNameFromExtensionInfo(ctx));
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/* Initialize player index (needed for setting LEDs) */
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ctx->m_nPlayerIndex = SDL_JoystickGetPlayerIndex(joystick);
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ctx->m_bPlayerLights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED, SDL_TRUE);
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UpdateSlotLED(ctx);
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED,
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SDL_PlayerLEDHintChanged, ctx);
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/* Initialize the joystick capabilities */
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if (ctx->m_eExtensionControllerType == k_eWiiExtensionControllerType_WiiUPro) {
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joystick->nbuttons = 15;
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@ -556,7 +595,6 @@ HIDAPI_DriverWii_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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}
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joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
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HIDAPI_DriverWii_SetDevicePlayerIndex(device, 0, SDL_JoystickGetPlayerIndex(joystick));
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RequestButtonPacketType(ctx, GetButtonPacketType(ctx));
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return SDL_TRUE;
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@ -653,6 +691,11 @@ static void PostStickCalibrated(SDL_Joystick *joystick, struct StickCalibrationD
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float fvalue = (float)distance / (float)range;
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value = (Sint16)(fvalue * SDL_MAX_SINT16);
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}
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if (axis == SDL_CONTROLLER_AXIS_LEFTY || axis == SDL_CONTROLLER_AXIS_RIGHTY) {
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if (value) {
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value = ~value;
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}
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}
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SDL_PrivateJoystickAxis(joystick, axis, value);
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}
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@ -817,6 +860,7 @@ HIDAPI_DriverWii_UpdateDevice(SDL_HIDAPI_Device *device)
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SDL_DriverWii_Context *ctx = (SDL_DriverWii_Context *)device->context;
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SDL_Joystick *joystick = NULL;
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int size;
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Uint32 now;
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if (device->num_joysticks > 0) {
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joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
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@ -833,12 +877,15 @@ HIDAPI_DriverWii_UpdateDevice(SDL_HIDAPI_Device *device)
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}
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/* Request a status update periodically to make sure our battery value is up to date */
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if (SDL_TICKS_PASSED(SDL_GetTicks(), ctx->m_iLastStatus + FIFTEEN_MINUTES_IN_MS)) {
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now = SDL_GetTicks();
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if (SDL_TICKS_PASSED(now, ctx->m_iLastStatus + FIFTEEN_MINUTES_IN_MS)) {
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Uint8 data[2];
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ctx->m_iLastStatus = SDL_GetTicks();
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data[0] = k_eWiiOutputReportIDs_StatusRequest;
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data[1] = ctx->m_bRumbleActive;
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WriteOutput(ctx, data, 2, SDL_FALSE);
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WriteOutput(ctx, data, sizeof(data), SDL_FALSE);
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ctx->m_iLastStatus = now;
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}
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if (size < 0) {
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@ -856,6 +903,9 @@ HIDAPI_DriverWii_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick
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SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
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SDL_GameControllerButtonReportingHintChanged, ctx);
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED,
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SDL_PlayerLEDHintChanged, ctx);
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SDL_LockMutex(device->dev_lock);
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{
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SDL_hid_close(device->dev);
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