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Fixed typo
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@ -11,7 +11,7 @@ struct PixelShaderInput
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float4 color : COLOR0;
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};
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// These should mirror the definitions in SDL_render_d3d12.c
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// These should mirror the definitions in SDL_render_d3d11.c
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static const float TONEMAP_NONE = 0;
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static const float TONEMAP_LINEAR = 1;
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static const float TONEMAP_CHROME = 2;
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