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Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440)
Add SDL_RenderGetWindow() API to get the window associated with a renderer
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@ -261,6 +261,15 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *
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*/
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
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/**
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* Get the window associated with a renderer.
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*
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* \param renderer the renderer to query
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* \returns the window on success or NULL on failure; call
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* SDL_GetError() for more information.
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer);
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/**
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* Get information about a rendering context.
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*
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@ -864,3 +864,4 @@
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#define SDL_UnionFRect SDL_UnionFRect_REAL
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#define SDL_EncloseFPoints SDL_EncloseFPoints_REAL
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#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_REAL
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#define SDL_RenderGetWindow SDL_RenderGetWindow_REAL
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@ -935,3 +935,4 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectFRect,(const SDL_FRect *a, const SDL_FRect
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SDL_DYNAPI_PROC(void,SDL_UnionFRect,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_EncloseFPoints,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectFRectAndLine,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_RenderGetWindow,(SDL_Renderer *a),(a),return)
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@ -1095,6 +1095,13 @@ SDL_GetRenderer(SDL_Window * window)
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return (SDL_Renderer *)SDL_GetWindowData(window, SDL_WINDOWRENDERDATA);
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}
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SDL_Window *
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SDL_RenderGetWindow(SDL_Renderer *renderer)
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{
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CHECK_RENDERER_MAGIC(renderer, NULL);
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return renderer->window;
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}
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int
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SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
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{
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