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Mac: SDL_SetWindowPosition is now relative to the menubar.
It used to be that SDL_SetWindowPosition was relative to the top of the screen, which didn't make sense. In addition, borderless windows can be positioned *below* the menubar, so SDL_SetWindowPosition(win, 0, 0) on a borderless window would hide ~30ish pixels of the window below the menubar.
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@ -89,9 +89,10 @@
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static Uint32 s_moveHack;
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static void ConvertNSRect(NSRect *r)
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static void ConvertNSRect(NSScreen *screen, NSRect *r)
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{
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r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
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NSRect visibleScreen = [screen visibleFrame];
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r->origin.y = visibleScreen.size.height - r->origin.y - r->size.height;
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}
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static void
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@ -410,7 +411,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
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SDL_Window *window = _data->window;
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NSWindow *nswindow = _data->nswindow;
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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ConvertNSRect(&rect);
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ConvertNSRect([nswindow screen], &rect);
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if (s_moveHack) {
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SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
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@ -421,7 +422,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
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/* Cocoa is adjusting the window in response to a mode change */
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rect.origin.x = window->x;
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rect.origin.y = window->y;
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ConvertNSRect(&rect);
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ConvertNSRect([nswindow screen], &rect);
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[nswindow setFrameOrigin:rect.origin];
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return;
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}
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@ -446,7 +447,7 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
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NSWindow *nswindow = _data->nswindow;
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int x, y, w, h;
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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ConvertNSRect(&rect);
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ConvertNSRect([nswindow screen], &rect);
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x = (int)rect.origin.x;
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y = (int)rect.origin.y;
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w = (int)rect.size.width;
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@ -931,7 +932,7 @@ SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created
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/* Fill in the SDL window with the window data */
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{
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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ConvertNSRect(&rect);
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ConvertNSRect([nswindow screen], &rect);
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window->x = (int)rect.origin.x;
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window->y = (int)rect.origin.y;
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window->w = (int)rect.size.width;
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@ -1007,7 +1008,7 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
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rect.origin.y = window->y;
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rect.size.width = window->w;
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rect.size.height = window->h;
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ConvertNSRect(&rect);
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ConvertNSRect([[NSScreen screens] objectAtIndex:0], &rect);
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style = GetWindowStyle(window);
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@ -1135,7 +1136,7 @@ Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
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rect.origin.y = window->y;
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rect.size.width = window->w;
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rect.size.height = window->h;
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ConvertNSRect(&rect);
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ConvertNSRect([nswindow screen], &rect);
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moveHack = s_moveHack;
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s_moveHack = 0;
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@ -1335,7 +1336,7 @@ Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
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rect.origin.y = bounds.y;
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rect.size.width = bounds.w;
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rect.size.height = bounds.h;
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ConvertNSRect(&rect);
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ConvertNSRect([nswindow screen], &rect);
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/* Hack to fix origin on Mac OS X 10.4 */
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NSRect screenRect = [[nswindow screen] frame];
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@ -1353,7 +1354,7 @@ Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
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rect.origin.y = window->windowed.y;
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rect.size.width = window->windowed.w;
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rect.size.height = window->windowed.h;
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ConvertNSRect(&rect);
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ConvertNSRect([nswindow screen], &rect);
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if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
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[nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)];
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