From b6ab7d28f64b2f471c8149e3f8bd9bdcdd8b3480 Mon Sep 17 00:00:00 2001 From: Petar Popovic Date: Sun, 6 Oct 2024 01:36:51 +0200 Subject: [PATCH] Replaced \r\n with \n in SDL root files --- BUGS.txt | 32 ++++++++++++------------ README-SDL.txt | 26 ++++++++++---------- WhatsNew.txt | 66 +++++++++++++++++++++++++------------------------- 3 files changed, 62 insertions(+), 62 deletions(-) diff --git a/BUGS.txt b/BUGS.txt index eb973d5e6..b1463e777 100644 --- a/BUGS.txt +++ b/BUGS.txt @@ -1,16 +1,16 @@ - -Bugs are now managed in the SDL issue tracker, here: - - https://github.com/libsdl-org/SDL/issues - -You may report bugs there, and search to see if a given issue has already - been reported, discussed, and maybe even fixed. - - -You may also find help at the SDL forums/mailing list: - - https://discourse.libsdl.org/ - -Bug reports are welcome here, but we really appreciate if you use the issue - tracker, as bugs discussed on the mailing list may be forgotten or missed. - + +Bugs are now managed in the SDL issue tracker, here: + + https://github.com/libsdl-org/SDL/issues + +You may report bugs there, and search to see if a given issue has already + been reported, discussed, and maybe even fixed. + + +You may also find help at the SDL forums/mailing list: + + https://discourse.libsdl.org/ + +Bug reports are welcome here, but we really appreciate if you use the issue + tracker, as bugs discussed on the mailing list may be forgotten or missed. + diff --git a/README-SDL.txt b/README-SDL.txt index 2984b145e..8d92955a9 100644 --- a/README-SDL.txt +++ b/README-SDL.txt @@ -1,13 +1,13 @@ - -Please distribute this file with the SDL runtime environment: - -The Simple DirectMedia Layer (SDL for short) is a cross-platform library -designed to make it easy to write multi-media software, such as games -and emulators. - -The Simple DirectMedia Layer library source code is available from: -https://www.libsdl.org/ - -This library is distributed under the terms of the zlib license: -http://www.zlib.net/zlib_license.html - + +Please distribute this file with the SDL runtime environment: + +The Simple DirectMedia Layer (SDL for short) is a cross-platform library +designed to make it easy to write multi-media software, such as games +and emulators. + +The Simple DirectMedia Layer library source code is available from: +https://www.libsdl.org/ + +This library is distributed under the terms of the zlib license: +http://www.zlib.net/zlib_license.html + diff --git a/WhatsNew.txt b/WhatsNew.txt index 6e5a1dbed..63d347580 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -1,33 +1,33 @@ - -This is a list of major changes in SDL's version history. - ---------------------------------------------------------------------------- -3.1.0: ---------------------------------------------------------------------------- - -This is a preview release of the new SDL 3.0 API. - -The ABI hasn't been locked down yet, but it's fairly stable and feedback is welcome! - -Check out [migration guide](docs/README-migration.md) for details on API changes since SDL 2.0, and tips on transitioning your code from SDL2 code to SDL3. - -There have been too many changes to list them all, but here are some of the highlights: -* The API has been significantly reworked to be easier to use and more consistent -* The 2D rendering API now has support for more advanced colorspaces and HDR rendering -* The 2D rendering API now has a Vulkan backend -* An example of hardware accelerated video playback using ffmpeg has been added in test/testffmpeg.c -* The shaped window API has been replaced with transparent windows -* Time and date functions have been added in SDL_time.h -* Support for webcam video recording has been added in SDL_camera.h -* Support for handling pens and tablets has been added in SDL_pen.h -* Support for file open and save dialogs has been added in SDL_dialog.h -* Cross-platform functions for working with files and directories are available in SDL_filesystem.h -* A cross-platform abstraction for working with user and game data has been added in SDL_storage.h -* Handling of main() has been moved to a header library and an optional callback-based program flow is available -* Support for simple object properties has been added in SDL_properties.h. These properties are available on many SDL objects, and can be used for more advanced functionality. - -Please let us know about issues and feedback at: https://github.com/libsdl-org/SDL/issues - -The development team is focused on code, moving towards the final release, and we would love volunteers to help improve the documentation. Please send e-mail to slouken@libsdl.org if you'd like to help out! - -Finally, a giant thank you to all the people who have contributed code and feedback to the SDL 3.0 improvements! + +This is a list of major changes in SDL's version history. + +--------------------------------------------------------------------------- +3.1.0: +--------------------------------------------------------------------------- + +This is a preview release of the new SDL 3.0 API. + +The ABI hasn't been locked down yet, but it's fairly stable and feedback is welcome! + +Check out [migration guide](docs/README-migration.md) for details on API changes since SDL 2.0, and tips on transitioning your code from SDL2 code to SDL3. + +There have been too many changes to list them all, but here are some of the highlights: +* The API has been significantly reworked to be easier to use and more consistent +* The 2D rendering API now has support for more advanced colorspaces and HDR rendering +* The 2D rendering API now has a Vulkan backend +* An example of hardware accelerated video playback using ffmpeg has been added in test/testffmpeg.c +* The shaped window API has been replaced with transparent windows +* Time and date functions have been added in SDL_time.h +* Support for webcam video recording has been added in SDL_camera.h +* Support for handling pens and tablets has been added in SDL_pen.h +* Support for file open and save dialogs has been added in SDL_dialog.h +* Cross-platform functions for working with files and directories are available in SDL_filesystem.h +* A cross-platform abstraction for working with user and game data has been added in SDL_storage.h +* Handling of main() has been moved to a header library and an optional callback-based program flow is available +* Support for simple object properties has been added in SDL_properties.h. These properties are available on many SDL objects, and can be used for more advanced functionality. + +Please let us know about issues and feedback at: https://github.com/libsdl-org/SDL/issues + +The development team is focused on code, moving towards the final release, and we would love volunteers to help improve the documentation. Please send e-mail to slouken@libsdl.org if you'd like to help out! + +Finally, a giant thank you to all the people who have contributed code and feedback to the SDL 3.0 improvements!