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Replaced \r\n with \n in SDL root files
This commit is contained in:
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32
BUGS.txt
32
BUGS.txt
@ -1,16 +1,16 @@
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Bugs are now managed in the SDL issue tracker, here:
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https://github.com/libsdl-org/SDL/issues
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You may report bugs there, and search to see if a given issue has already
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been reported, discussed, and maybe even fixed.
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You may also find help at the SDL forums/mailing list:
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https://discourse.libsdl.org/
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Bug reports are welcome here, but we really appreciate if you use the issue
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tracker, as bugs discussed on the mailing list may be forgotten or missed.
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Bugs are now managed in the SDL issue tracker, here:
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https://github.com/libsdl-org/SDL/issues
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You may report bugs there, and search to see if a given issue has already
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been reported, discussed, and maybe even fixed.
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You may also find help at the SDL forums/mailing list:
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https://discourse.libsdl.org/
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Bug reports are welcome here, but we really appreciate if you use the issue
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tracker, as bugs discussed on the mailing list may be forgotten or missed.
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@ -1,13 +1,13 @@
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Please distribute this file with the SDL runtime environment:
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The Simple DirectMedia Layer (SDL for short) is a cross-platform library
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designed to make it easy to write multi-media software, such as games
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and emulators.
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The Simple DirectMedia Layer library source code is available from:
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https://www.libsdl.org/
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This library is distributed under the terms of the zlib license:
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http://www.zlib.net/zlib_license.html
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Please distribute this file with the SDL runtime environment:
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The Simple DirectMedia Layer (SDL for short) is a cross-platform library
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designed to make it easy to write multi-media software, such as games
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and emulators.
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The Simple DirectMedia Layer library source code is available from:
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https://www.libsdl.org/
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This library is distributed under the terms of the zlib license:
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http://www.zlib.net/zlib_license.html
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66
WhatsNew.txt
66
WhatsNew.txt
@ -1,33 +1,33 @@
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This is a list of major changes in SDL's version history.
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---------------------------------------------------------------------------
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3.1.0:
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---------------------------------------------------------------------------
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This is a preview release of the new SDL 3.0 API.
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The ABI hasn't been locked down yet, but it's fairly stable and feedback is welcome!
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Check out [migration guide](docs/README-migration.md) for details on API changes since SDL 2.0, and tips on transitioning your code from SDL2 code to SDL3.
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There have been too many changes to list them all, but here are some of the highlights:
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* The API has been significantly reworked to be easier to use and more consistent
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* The 2D rendering API now has support for more advanced colorspaces and HDR rendering
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* The 2D rendering API now has a Vulkan backend
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* An example of hardware accelerated video playback using ffmpeg has been added in test/testffmpeg.c
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* The shaped window API has been replaced with transparent windows
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* Time and date functions have been added in SDL_time.h
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* Support for webcam video recording has been added in SDL_camera.h
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* Support for handling pens and tablets has been added in SDL_pen.h
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* Support for file open and save dialogs has been added in SDL_dialog.h
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* Cross-platform functions for working with files and directories are available in SDL_filesystem.h
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* A cross-platform abstraction for working with user and game data has been added in SDL_storage.h
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* Handling of main() has been moved to a header library and an optional callback-based program flow is available
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* Support for simple object properties has been added in SDL_properties.h. These properties are available on many SDL objects, and can be used for more advanced functionality.
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Please let us know about issues and feedback at: https://github.com/libsdl-org/SDL/issues
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The development team is focused on code, moving towards the final release, and we would love volunteers to help improve the documentation. Please send e-mail to slouken@libsdl.org if you'd like to help out!
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Finally, a giant thank you to all the people who have contributed code and feedback to the SDL 3.0 improvements!
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This is a list of major changes in SDL's version history.
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---------------------------------------------------------------------------
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3.1.0:
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---------------------------------------------------------------------------
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This is a preview release of the new SDL 3.0 API.
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The ABI hasn't been locked down yet, but it's fairly stable and feedback is welcome!
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Check out [migration guide](docs/README-migration.md) for details on API changes since SDL 2.0, and tips on transitioning your code from SDL2 code to SDL3.
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There have been too many changes to list them all, but here are some of the highlights:
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* The API has been significantly reworked to be easier to use and more consistent
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* The 2D rendering API now has support for more advanced colorspaces and HDR rendering
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* The 2D rendering API now has a Vulkan backend
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* An example of hardware accelerated video playback using ffmpeg has been added in test/testffmpeg.c
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* The shaped window API has been replaced with transparent windows
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* Time and date functions have been added in SDL_time.h
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* Support for webcam video recording has been added in SDL_camera.h
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* Support for handling pens and tablets has been added in SDL_pen.h
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* Support for file open and save dialogs has been added in SDL_dialog.h
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* Cross-platform functions for working with files and directories are available in SDL_filesystem.h
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* A cross-platform abstraction for working with user and game data has been added in SDL_storage.h
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* Handling of main() has been moved to a header library and an optional callback-based program flow is available
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* Support for simple object properties has been added in SDL_properties.h. These properties are available on many SDL objects, and can be used for more advanced functionality.
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Please let us know about issues and feedback at: https://github.com/libsdl-org/SDL/issues
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The development team is focused on code, moving towards the final release, and we would love volunteers to help improve the documentation. Please send e-mail to slouken@libsdl.org if you'd like to help out!
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Finally, a giant thank you to all the people who have contributed code and feedback to the SDL 3.0 improvements!
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