mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-23 02:43:30 +08:00
Removed Linux Steam Controller support
The HIDAPI driver has all the functionality we need on Linux
This commit is contained in:
parent
b43b333d25
commit
b54f6044a5
@ -1295,7 +1295,6 @@ if(ANDROID)
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set(SDL_JOYSTICK_ANDROID 1)
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sdl_glob_sources(
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"${SDL3_SOURCE_DIR}/src/joystick/android/*.c"
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"${SDL3_SOURCE_DIR}/src/joystick/steam/*.c"
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)
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set(HAVE_SDL_JOYSTICK TRUE)
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endif()
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@ -1741,7 +1740,6 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
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set(SDL_JOYSTICK_LINUX 1)
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sdl_glob_sources(
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"${SDL3_SOURCE_DIR}/src/joystick/linux/*.c"
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"${SDL3_SOURCE_DIR}/src/joystick/steam/*.c"
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)
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set(HAVE_SDL_JOYSTICK TRUE)
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endif()
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@ -2146,7 +2144,6 @@ elseif(APPLE)
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if(SDL_JOYSTICK)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/apple/*.m")
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if(IOS OR TVOS OR VISIONOS OR WATCHOS)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/steam/*.c")
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set(SDL_JOYSTICK_MFI 1)
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if(IOS OR VISIONOS OR WATCHOS)
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set(SDL_FRAMEWORK_COREMOTION 1)
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@ -346,8 +346,6 @@
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A7D8BBA523E2514500DCD162 /* SDL_events_c.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A94223E2514000DCD162 /* SDL_events_c.h */; };
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A7D8BBAB23E2514500DCD162 /* SDL_windowevents_c.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A94323E2514000DCD162 /* SDL_windowevents_c.h */; };
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A7D8BBB123E2514500DCD162 /* SDL_assert.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A94423E2514000DCD162 /* SDL_assert.c */; };
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A7D8BBC523E2561500DCD162 /* SDL_steamcontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A7A723E2513E00DCD162 /* SDL_steamcontroller.c */; };
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A7D8BBC723E2561500DCD162 /* SDL_steamcontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A7A523E2513E00DCD162 /* SDL_steamcontroller.h */; };
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A7D8BBD223E2574800DCD162 /* SDL_uikitappdelegate.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A62F23E2513D00DCD162 /* SDL_uikitappdelegate.h */; };
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A7D8BBD323E2574800DCD162 /* SDL_uikitappdelegate.m in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A61E23E2513D00DCD162 /* SDL_uikitappdelegate.m */; };
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A7D8BBD423E2574800DCD162 /* SDL_uikitclipboard.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A62123E2513D00DCD162 /* SDL_uikitclipboard.h */; };
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@ -798,8 +796,6 @@
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A7D8A78823E2513E00DCD162 /* SDL_sysmutex_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_sysmutex_c.h; sourceTree = "<group>"; };
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A7D8A79E23E2513E00DCD162 /* SDL_gamepad_db.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamepad_db.h; sourceTree = "<group>"; };
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A7D8A7A023E2513E00DCD162 /* SDL_sysjoystick.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_sysjoystick.c; sourceTree = "<group>"; };
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A7D8A7A523E2513E00DCD162 /* SDL_steamcontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_steamcontroller.h; sourceTree = "<group>"; };
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A7D8A7A723E2513E00DCD162 /* SDL_steamcontroller.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_steamcontroller.c; sourceTree = "<group>"; };
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A7D8A7A923E2513E00DCD162 /* SDL_joystick.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_joystick.c; sourceTree = "<group>"; };
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A7D8A7AD23E2513E00DCD162 /* SDL_gamepad.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_gamepad.c; sourceTree = "<group>"; };
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A7D8A7C223E2513E00DCD162 /* SDL_hidapi_xbox360.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_xbox360.c; sourceTree = "<group>"; };
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@ -1857,7 +1853,6 @@
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A7D8A7CC23E2513E00DCD162 /* darwin */,
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A7D8A79F23E2513E00DCD162 /* dummy */,
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A7D8A7BE23E2513E00DCD162 /* hidapi */,
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A7D8A7A123E2513E00DCD162 /* steam */,
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75E09157241EA924004729E1 /* virtual */,
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F362B9152B3349E200D30B94 /* controller_list.h */,
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F3820712284F3609004DD584 /* controller_type.c */,
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@ -1883,15 +1878,6 @@
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path = dummy;
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sourceTree = "<group>";
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};
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A7D8A7A123E2513E00DCD162 /* steam */ = {
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isa = PBXGroup;
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children = (
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A7D8A7A723E2513E00DCD162 /* SDL_steamcontroller.c */,
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A7D8A7A523E2513E00DCD162 /* SDL_steamcontroller.h */,
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);
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path = steam;
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sourceTree = "<group>";
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};
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A7D8A7AA23E2513E00DCD162 /* apple */ = {
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isa = PBXGroup;
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children = (
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@ -2601,7 +2587,6 @@
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F310138F2C1F2CB700FBE946 /* SDL_sysstdlib.h in Headers */,
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F3F7D8F52933074E00816151 /* SDL_stdinc.h in Headers */,
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F362B91B2B3349E200D30B94 /* SDL_steam_virtual_gamepad.h in Headers */,
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A7D8BBC723E2561500DCD162 /* SDL_steamcontroller.h in Headers */,
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F3F7D9312933074E00816151 /* SDL_surface.h in Headers */,
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A7D8B85A23E2514400DCD162 /* SDL_sysaudio.h in Headers */,
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A7D8AAD423E2514100DCD162 /* SDL_syshaptic.h in Headers */,
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@ -2905,7 +2890,6 @@
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E4F257922C81903800FCEAFC /* Metal_Blit.metal in Sources */,
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A7D8AF2423E2514100DCD162 /* SDL_cocoametalview.m in Sources */,
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A7D8B86023E2514400DCD162 /* SDL_audiotypecvt.c in Sources */,
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A7D8BBC523E2561500DCD162 /* SDL_steamcontroller.c in Sources */,
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A7D8AD3223E2514100DCD162 /* SDL_blit_N.c in Sources */,
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A7D8BB7B23E2514500DCD162 /* SDL_dropevents.c in Sources */,
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A7D8BACD23E2514500DCD162 /* e_atan2.c in Sources */,
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@ -46,7 +46,6 @@
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"
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#include "../usb_ids.h"
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#include "../steam/SDL_steamcontroller.h"
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#include "SDL_sysjoystick_c.h"
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#include "../hidapi/SDL_hidapijoystick_c.h"
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@ -158,9 +157,6 @@ typedef struct SDL_joylist_item
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struct joystick_hwdata *hwdata;
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struct SDL_joylist_item *next;
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// Steam Controller support
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bool m_bSteamController;
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bool checked_mapping;
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SDL_GamepadMapping *mapping;
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} SDL_joylist_item;
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@ -664,64 +660,6 @@ static void HandlePendingRemovals(void)
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}
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}
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static bool SteamControllerConnectedCallback(const char *name, SDL_GUID guid, SDL_JoystickID *device_instance)
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{
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Uint16 vendor, product, version;
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SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version, NULL);
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if (SDL_JoystickHandledByAnotherDriver(&SDL_LINUX_JoystickDriver, vendor, product, version, name)) {
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return false;
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}
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SDL_joylist_item *item = (SDL_joylist_item *)SDL_calloc(1, sizeof(SDL_joylist_item));
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if (!item) {
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return false;
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}
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item->path = SDL_strdup("");
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item->name = SDL_strdup(name);
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item->guid = guid;
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item->m_bSteamController = true;
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if ((!item->path) || (!item->name)) {
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FreeJoylistItem(item);
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return false;
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}
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*device_instance = item->device_instance = SDL_GetNextObjectID();
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SDL_LockJoysticks();
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if (!SDL_joylist_tail) {
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SDL_joylist = SDL_joylist_tail = item;
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} else {
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SDL_joylist_tail->next = item;
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SDL_joylist_tail = item;
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}
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// Need to increment the joystick count before we post the event
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++numjoysticks;
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SDL_PrivateJoystickAdded(item->device_instance);
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SDL_UnlockJoysticks();
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return true;
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}
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static void SteamControllerDisconnectedCallback(SDL_JoystickID device_instance)
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{
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SDL_joylist_item *item;
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SDL_joylist_item *prev = NULL;
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SDL_LockJoysticks();
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for (item = SDL_joylist; item; item = item->next) {
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// found it, remove it.
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if (item->device_instance == device_instance) {
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RemoveJoylistItem(item, prev);
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break;
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}
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prev = item;
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}
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SDL_UnlockJoysticks();
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}
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static bool StrIsInteger(const char *string)
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{
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const char *p;
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@ -1023,8 +961,6 @@ static void LINUX_JoystickDetect(void)
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}
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HandlePendingRemovals();
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SDL_UpdateSteamControllers();
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}
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static bool LINUX_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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@ -1060,9 +996,6 @@ static bool LINUX_JoystickInit(void)
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SDL_free(envcopy);
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}
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SDL_InitSteamControllers(SteamControllerConnectedCallback,
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SteamControllerDisconnectedCallback);
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// Force immediate joystick detection if using fallback
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last_joy_detect_time = 0;
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last_input_dir_mtime = 0;
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@ -1523,52 +1456,43 @@ static bool PrepareJoystickHwdata(SDL_Joystick *joystick, SDL_joylist_item *item
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joystick->hwdata->item_sensor = item_sensor;
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joystick->hwdata->guid = item->guid;
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joystick->hwdata->effect.id = -1;
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joystick->hwdata->m_bSteamController = item->m_bSteamController;
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SDL_memset(joystick->hwdata->key_map, 0xFF, sizeof(joystick->hwdata->key_map));
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SDL_memset(joystick->hwdata->abs_map, 0xFF, sizeof(joystick->hwdata->abs_map));
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if (item->m_bSteamController) {
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joystick->hwdata->fd = -1;
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joystick->hwdata->fd_sensor = -1;
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SDL_GetSteamControllerInputs(&joystick->nbuttons,
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&joystick->naxes,
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&joystick->nhats);
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} else {
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int fd = -1, fd_sensor = -1;
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// Try read-write first, so we can do rumble
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fd = open(item->path, O_RDWR | O_CLOEXEC, 0);
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if (fd < 0) {
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// Try read-only again, at least we'll get events in this case
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fd = open(item->path, O_RDONLY | O_CLOEXEC, 0);
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}
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if (fd < 0) {
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return SDL_SetError("Unable to open %s", item->path);
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}
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// If opening sensor fail, continue with buttons and axes only
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if (item_sensor) {
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fd_sensor = open(item_sensor->path, O_RDONLY | O_CLOEXEC, 0);
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}
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joystick->hwdata->fd = fd;
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joystick->hwdata->fd_sensor = fd_sensor;
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joystick->hwdata->fname = SDL_strdup(item->path);
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if (!joystick->hwdata->fname) {
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close(fd);
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if (fd_sensor >= 0) {
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close(fd_sensor);
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}
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return false;
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}
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// Set the joystick to non-blocking read mode
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fcntl(fd, F_SETFL, O_NONBLOCK);
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if (fd_sensor >= 0) {
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fcntl(fd_sensor, F_SETFL, O_NONBLOCK);
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}
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// Get the number of buttons and axes on the joystick
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ConfigJoystick(joystick, fd, fd_sensor);
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int fd = -1, fd_sensor = -1;
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// Try read-write first, so we can do rumble
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fd = open(item->path, O_RDWR | O_CLOEXEC, 0);
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if (fd < 0) {
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// Try read-only again, at least we'll get events in this case
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fd = open(item->path, O_RDONLY | O_CLOEXEC, 0);
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}
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if (fd < 0) {
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return SDL_SetError("Unable to open %s", item->path);
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}
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// If opening sensor fail, continue with buttons and axes only
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if (item_sensor) {
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fd_sensor = open(item_sensor->path, O_RDONLY | O_CLOEXEC, 0);
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}
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joystick->hwdata->fd = fd;
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joystick->hwdata->fd_sensor = fd_sensor;
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joystick->hwdata->fname = SDL_strdup(item->path);
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if (!joystick->hwdata->fname) {
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close(fd);
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if (fd_sensor >= 0) {
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close(fd_sensor);
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}
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return false;
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}
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// Set the joystick to non-blocking read mode
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fcntl(fd, F_SETFL, O_NONBLOCK);
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if (fd_sensor >= 0) {
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fcntl(fd_sensor, F_SETFL, O_NONBLOCK);
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}
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// Get the number of buttons and axes on the joystick
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ConfigJoystick(joystick, fd, fd_sensor);
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return true;
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}
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@ -2207,11 +2131,6 @@ static void LINUX_JoystickUpdate(SDL_Joystick *joystick)
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SDL_AssertJoysticksLocked();
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if (joystick->hwdata->m_bSteamController) {
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SDL_UpdateSteamController(joystick);
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return;
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}
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if (joystick->hwdata->classic) {
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HandleClassicEvents(joystick);
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} else {
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@ -2298,8 +2217,6 @@ static void LINUX_JoystickQuit(void)
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SDL_UDEV_Quit();
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}
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#endif
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SDL_QuitSteamControllers();
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}
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/*
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@ -1,49 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"
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#include "SDL_steamcontroller.h"
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void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
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SteamControllerDisconnectedCallback_t disconnectedCallback)
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{
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}
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void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats)
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{
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*nbuttons = 0;
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*naxes = 0;
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*nhats = 0;
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}
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void SDL_UpdateSteamControllers(void)
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{
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}
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void SDL_UpdateSteamController(SDL_Joystick *joystick)
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{
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}
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void SDL_QuitSteamControllers(void)
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{
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}
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@ -1,37 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_steamcontroller_h_
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#define SDL_steamcontroller_h_
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#include "SDL_internal.h"
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typedef bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_GUID guid, SDL_JoystickID *device_instance);
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typedef void (*SteamControllerDisconnectedCallback_t)(SDL_JoystickID device_instance);
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void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
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SteamControllerDisconnectedCallback_t disconnectedCallback);
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void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats);
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void SDL_UpdateSteamControllers(void);
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void SDL_UpdateSteamController(SDL_Joystick *joystick);
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void SDL_QuitSteamControllers(void);
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#endif // SDL_steamcontroller_h_
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