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GPU: Add SDL_CancelGPUCommandBuffer (#11316)
--------- Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
This commit is contained in:
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94d110edd5
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@ -3529,6 +3529,11 @@ extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureForma
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* freed by the user. You MUST NOT call this function from any thread other
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* than the one that created the window.
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*
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* When using SDL_GPU_PRESENTMODE_VSYNC, this function will block if too many frames are in flight.
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* Otherwise, this function will fill the swapchain texture handle with NULL if too many frames are in flight.
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* The best practice is to call SDL_CancelGPUCommandBuffer if the swapchain texture handle is NULL
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* to avoid enqueuing needless work on the GPU.
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*
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* \param command_buffer a command buffer.
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* \param window a window that has been claimed.
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* \param swapchain_texture a pointer filled in with a swapchain texture
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@ -3542,9 +3547,11 @@ extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureForma
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GPUPresentMode
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* \sa SDL_ClaimWindowForGPUDevice
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* \sa SDL_SubmitGPUCommandBuffer
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* \sa SDL_SubmitGPUCommandBufferAndAcquireFence
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* \sa SDL_CancelGPUCommandBuffer
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* \sa SDL_GetWindowSizeInPixels
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_AcquireGPUSwapchainTexture(
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@ -3603,6 +3610,26 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SubmitGPUCommandBuffer(
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extern SDL_DECLSPEC SDL_GPUFence *SDLCALL SDL_SubmitGPUCommandBufferAndAcquireFence(
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SDL_GPUCommandBuffer *command_buffer);
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/**
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* Cancels a command buffer. None of the enqueued commands are executed.
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*
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* This must be called from the thread the command buffer was acquired on.
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*
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* You must not reference the command buffer after calling this function.
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* It is an error to call this function after a swapchain texture has been acquired.
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*
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* \param command_buffer a command buffer.
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* \returns true on success, false on error; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_AcquireGPUCommandBuffer
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* \sa SDL_AcquireGPUSwapchainTexture
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_CancelGPUCommandBuffer(
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SDL_GPUCommandBuffer *command_buffer);
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/**
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* Blocks the thread until the GPU is completely idle.
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*
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@ -1183,6 +1183,7 @@ SDL3_0.0.0 {
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SDL_GetDefaultLogOutputFunction;
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SDL_RenderDebugText;
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SDL_GetSandbox;
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SDL_CancelGPUCommandBuffer;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -1208,3 +1208,4 @@
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#define SDL_GetDefaultLogOutputFunction SDL_GetDefaultLogOutputFunction_REAL
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#define SDL_RenderDebugText SDL_RenderDebugText_REAL
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#define SDL_GetSandbox SDL_GetSandbox_REAL
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#define SDL_CancelGPUCommandBuffer SDL_CancelGPUCommandBuffer_REAL
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@ -1214,3 +1214,4 @@ SDL_DYNAPI_PROC(bool,SDL_SetErrorV,(SDL_PRINTF_FORMAT_STRING const char *a,va_li
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SDL_DYNAPI_PROC(SDL_LogOutputFunction,SDL_GetDefaultLogOutputFunction,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_RenderDebugText,(SDL_Renderer *a,float b,float c,const char *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_Sandbox,SDL_GetSandbox,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_CancelGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),return)
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@ -1301,6 +1301,7 @@ SDL_GPUCommandBuffer *SDL_AcquireGPUCommandBuffer(
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commandBufferHeader->compute_pipeline_bound = false;
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commandBufferHeader->copy_pass.command_buffer = command_buffer;
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commandBufferHeader->copy_pass.in_progress = false;
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commandBufferHeader->swapchain_texture_acquired = false;
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commandBufferHeader->submitted = false;
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return command_buffer;
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@ -2666,6 +2667,8 @@ bool SDL_AcquireGPUSwapchainTexture(
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Uint32 *swapchain_texture_width,
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Uint32 *swapchain_texture_height)
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{
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CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer;
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if (command_buffer == NULL) {
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SDL_InvalidParamError("command_buffer");
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return false;
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@ -2684,12 +2687,18 @@ bool SDL_AcquireGPUSwapchainTexture(
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CHECK_ANY_PASS_IN_PROGRESS("Cannot acquire a swapchain texture during a pass!", false)
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}
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return COMMAND_BUFFER_DEVICE->AcquireSwapchainTexture(
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bool result = COMMAND_BUFFER_DEVICE->AcquireSwapchainTexture(
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command_buffer,
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window,
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swapchain_texture,
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swapchain_texture_width,
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swapchain_texture_height);
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if (*swapchain_texture != NULL){
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commandBufferHeader->swapchain_texture_acquired = true;
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}
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return result;
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}
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bool SDL_SubmitGPUCommandBuffer(
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@ -2746,6 +2755,27 @@ SDL_GPUFence *SDL_SubmitGPUCommandBufferAndAcquireFence(
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command_buffer);
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}
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bool SDL_CancelGPUCommandBuffer(
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SDL_GPUCommandBuffer *command_buffer)
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{
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CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer;
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if (command_buffer == NULL) {
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SDL_InvalidParamError("command_buffer");
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return false;
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}
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if (COMMAND_BUFFER_DEVICE->debug_mode) {
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if (commandBufferHeader->swapchain_texture_acquired) {
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SDL_assert_release(!"Cannot cancel command buffer after a swapchain texture has been acquired!");
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return false;
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}
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}
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return COMMAND_BUFFER_DEVICE->Cancel(
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command_buffer);
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}
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bool SDL_WaitForGPUIdle(
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SDL_GPUDevice *device)
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{
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@ -40,6 +40,7 @@ typedef struct CommandBufferCommonHeader
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Pass compute_pass;
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bool compute_pipeline_bound;
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Pass copy_pass;
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bool swapchain_texture_acquired;
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bool submitted;
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} CommandBufferCommonHeader;
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@ -810,6 +811,9 @@ struct SDL_GPUDevice
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SDL_GPUFence *(*SubmitAndAcquireFence)(
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SDL_GPUCommandBuffer *commandBuffer);
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bool (*Cancel)(
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SDL_GPUCommandBuffer *commandBuffer);
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bool (*Wait)(
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SDL_GPURenderer *driverData);
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@ -928,6 +932,7 @@ struct SDL_GPUDevice
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ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \
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ASSIGN_DRIVER_FUNC(Submit, name) \
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ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
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ASSIGN_DRIVER_FUNC(Cancel, name) \
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ASSIGN_DRIVER_FUNC(Wait, name) \
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ASSIGN_DRIVER_FUNC(WaitForFences, name) \
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ASSIGN_DRIVER_FUNC(QueryFence, name) \
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@ -748,7 +748,7 @@ typedef struct D3D11CommandBuffer
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// Fences
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D3D11Fence *fence;
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Uint8 autoReleaseFence;
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bool autoReleaseFence;
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// Reference Counting
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D3D11Buffer **usedBuffers;
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@ -3280,15 +3280,10 @@ static SDL_GPUCommandBuffer *D3D11_AcquireCommandBuffer(
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SDL_zeroa(commandBuffer->computeReadWriteStorageTextureSubresources);
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SDL_zeroa(commandBuffer->computeReadWriteStorageBuffers);
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bool acquireFenceResult = D3D11_INTERNAL_AcquireFence(commandBuffer);
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commandBuffer->autoReleaseFence = 1;
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commandBuffer->autoReleaseFence = true;
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SDL_UnlockMutex(renderer->acquireCommandBufferLock);
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if (!acquireFenceResult) {
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return NULL;
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}
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return (SDL_GPUCommandBuffer *)commandBuffer;
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}
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@ -4806,7 +4801,8 @@ static bool D3D11_INTERNAL_MapAndCopyTextureDownload(
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static bool D3D11_INTERNAL_CleanCommandBuffer(
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D3D11Renderer *renderer,
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D3D11CommandBuffer *commandBuffer)
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D3D11CommandBuffer *commandBuffer,
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bool cancel)
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{
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Uint32 i, j;
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bool result = true;
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@ -4817,17 +4813,21 @@ static bool D3D11_INTERNAL_CleanCommandBuffer(
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D3D11TransferBuffer *transferBuffer = commandBuffer->usedTransferBuffers[i];
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for (j = 0; j < transferBuffer->bufferDownloadCount; j += 1) {
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result &= D3D11_INTERNAL_MapAndCopyBufferDownload(
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renderer,
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transferBuffer,
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&transferBuffer->bufferDownloads[j]);
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if (!cancel) {
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result &= D3D11_INTERNAL_MapAndCopyBufferDownload(
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renderer,
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transferBuffer,
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&transferBuffer->bufferDownloads[j]);
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}
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}
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for (j = 0; j < transferBuffer->textureDownloadCount; j += 1) {
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result &= D3D11_INTERNAL_MapAndCopyTextureDownload(
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renderer,
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transferBuffer,
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&transferBuffer->textureDownloads[j]);
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if (!cancel) {
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result &= D3D11_INTERNAL_MapAndCopyTextureDownload(
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renderer,
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transferBuffer,
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&transferBuffer->textureDownloads[j]);
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}
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}
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transferBuffer->bufferDownloadCount = 0;
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@ -4887,10 +4887,12 @@ static bool D3D11_INTERNAL_CleanCommandBuffer(
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SDL_UnlockMutex(renderer->acquireCommandBufferLock);
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// Remove this command buffer from the submitted list
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for (i = 0; i < renderer->submittedCommandBufferCount; i += 1) {
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if (renderer->submittedCommandBuffers[i] == commandBuffer) {
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renderer->submittedCommandBuffers[i] = renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount - 1];
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renderer->submittedCommandBufferCount -= 1;
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if (!cancel) {
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for (i = 0; i < renderer->submittedCommandBufferCount; i += 1) {
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if (renderer->submittedCommandBuffers[i] == commandBuffer) {
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renderer->submittedCommandBuffers[i] = renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount - 1];
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renderer->submittedCommandBufferCount -= 1;
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}
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}
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}
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@ -5024,7 +5026,8 @@ static bool D3D11_WaitForFences(
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if (res == S_OK) {
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result &= D3D11_INTERNAL_CleanCommandBuffer(
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renderer,
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renderer->submittedCommandBuffers[i]);
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renderer->submittedCommandBuffers[i],
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false);
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}
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}
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@ -5696,6 +5699,11 @@ static bool D3D11_Submit(
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SDL_LockMutex(renderer->contextLock);
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if (!D3D11_INTERNAL_AcquireFence(d3d11CommandBuffer)) {
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SDL_UnlockMutex(renderer->contextLock);
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return false;
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}
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// Notify the command buffer completion query that we have completed recording
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ID3D11DeviceContext_End(
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renderer->immediateContext,
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@ -5778,7 +5786,8 @@ static bool D3D11_Submit(
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if (res == S_OK) {
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result &= D3D11_INTERNAL_CleanCommandBuffer(
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renderer,
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renderer->submittedCommandBuffers[i]);
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renderer->submittedCommandBuffers[i],
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false);
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}
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}
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@ -5793,12 +5802,26 @@ static SDL_GPUFence *D3D11_SubmitAndAcquireFence(
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SDL_GPUCommandBuffer *commandBuffer)
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{
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D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
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D3D11Fence *fence = d3d11CommandBuffer->fence;
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d3d11CommandBuffer->autoReleaseFence = false;
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if (!D3D11_Submit(commandBuffer)) {
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return NULL;
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}
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return (SDL_GPUFence *)d3d11CommandBuffer->fence;
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}
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d3d11CommandBuffer->autoReleaseFence = 0;
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D3D11_Submit(commandBuffer);
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static bool D3D11_Cancel(
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SDL_GPUCommandBuffer *commandBuffer)
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{
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D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
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D3D11Renderer *renderer = d3d11CommandBuffer->renderer;
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bool result;
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return (SDL_GPUFence *)fence;
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d3d11CommandBuffer->autoReleaseFence = false;
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SDL_LockMutex(renderer->contextLock);
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result = D3D11_INTERNAL_CleanCommandBuffer(renderer, d3d11CommandBuffer, true);
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SDL_UnlockMutex(renderer->contextLock);
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return result;
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}
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static bool D3D11_Wait(
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@ -5822,7 +5845,7 @@ static bool D3D11_Wait(
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for (Sint32 i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1) {
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commandBuffer = renderer->submittedCommandBuffers[i];
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result &= D3D11_INTERNAL_CleanCommandBuffer(renderer, commandBuffer);
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result &= D3D11_INTERNAL_CleanCommandBuffer(renderer, commandBuffer, false);
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}
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D3D11_INTERNAL_PerformPendingDestroys(renderer);
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@ -7297,18 +7297,20 @@ static bool D3D12_INTERNAL_CopyTextureDownload(
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static bool D3D12_INTERNAL_CleanCommandBuffer(
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D3D12Renderer *renderer,
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D3D12CommandBuffer *commandBuffer)
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D3D12CommandBuffer *commandBuffer,
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bool cancel)
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{
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Uint32 i;
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HRESULT res;
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bool result = true;
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// Perform deferred texture data copies
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for (i = 0; i < commandBuffer->textureDownloadCount; i += 1) {
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result &= D3D12_INTERNAL_CopyTextureDownload(
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commandBuffer,
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commandBuffer->textureDownloads[i]);
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if (!cancel) {
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result &= D3D12_INTERNAL_CopyTextureDownload(
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commandBuffer,
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commandBuffer->textureDownloads[i]);
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}
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SDL_free(commandBuffer->textureDownloads[i]);
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}
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commandBuffer->textureDownloadCount = 0;
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@ -7401,10 +7403,12 @@ static bool D3D12_INTERNAL_CleanCommandBuffer(
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SDL_UnlockMutex(renderer->acquireCommandBufferLock);
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// Remove this command buffer from the submitted list
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for (i = 0; i < renderer->submittedCommandBufferCount; i += 1) {
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if (renderer->submittedCommandBuffers[i] == commandBuffer) {
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renderer->submittedCommandBuffers[i] = renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount - 1];
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renderer->submittedCommandBufferCount -= 1;
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if (!cancel) {
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for (i = 0; i < renderer->submittedCommandBufferCount; i += 1) {
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if (renderer->submittedCommandBuffers[i] == commandBuffer) {
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renderer->submittedCommandBuffers[i] = renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount - 1];
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renderer->submittedCommandBufferCount -= 1;
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}
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}
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}
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@ -7573,7 +7577,8 @@ static bool D3D12_Submit(
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if (fenceValue == D3D12_FENCE_SIGNAL_VALUE) {
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result &= D3D12_INTERNAL_CleanCommandBuffer(
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renderer,
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renderer->submittedCommandBuffers[i]);
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renderer->submittedCommandBuffers[i],
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false);
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}
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}
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@ -7589,10 +7594,32 @@ static SDL_GPUFence *D3D12_SubmitAndAcquireFence(
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{
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D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
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d3d12CommandBuffer->autoReleaseFence = false;
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D3D12_Submit(commandBuffer);
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if (!D3D12_Submit(commandBuffer)) {
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return NULL;
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}
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return (SDL_GPUFence *)d3d12CommandBuffer->inFlightFence;
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}
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static bool D3D12_Cancel(
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SDL_GPUCommandBuffer *commandBuffer)
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{
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D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
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D3D12Renderer *renderer = d3d12CommandBuffer->renderer;
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bool result;
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HRESULT res;
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// Notify the command buffer that we have completed recording
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res = ID3D12GraphicsCommandList_Close(d3d12CommandBuffer->graphicsCommandList);
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CHECK_D3D12_ERROR_AND_RETURN("Failed to close command list!", false);
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d3d12CommandBuffer->autoReleaseFence = false;
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SDL_LockMutex(renderer->submitLock);
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result = D3D12_INTERNAL_CleanCommandBuffer(renderer, d3d12CommandBuffer, true);
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SDL_UnlockMutex(renderer->submitLock);
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return result;
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}
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static bool D3D12_Wait(
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SDL_GPURenderer *driverData)
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{
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@ -7636,7 +7663,7 @@ static bool D3D12_Wait(
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// Clean up
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for (Sint32 i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1) {
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result &= D3D12_INTERNAL_CleanCommandBuffer(renderer, renderer->submittedCommandBuffers[i]);
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result &= D3D12_INTERNAL_CleanCommandBuffer(renderer, renderer->submittedCommandBuffers[i], false);
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}
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D3D12_INTERNAL_PerformPendingDestroys(renderer);
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@ -7692,7 +7719,8 @@ static bool D3D12_WaitForFences(
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if (fenceValue == D3D12_FENCE_SIGNAL_VALUE) {
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result &= D3D12_INTERNAL_CleanCommandBuffer(
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renderer,
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renderer->submittedCommandBuffers[i]);
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renderer->submittedCommandBuffers[i],
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false);
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}
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}
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@ -446,6 +446,7 @@ typedef struct MetalTextureContainer
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typedef struct MetalFence
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{
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SDL_AtomicInt complete;
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SDL_AtomicInt referenceCount;
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} MetalFence;
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typedef struct MetalWindowData
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@ -453,9 +454,12 @@ typedef struct MetalWindowData
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SDL_Window *window;
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SDL_MetalView view;
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CAMetalLayer *layer;
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SDL_GPUPresentMode presentMode;
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id<CAMetalDrawable> drawable;
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MetalTexture texture;
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MetalTextureContainer textureContainer;
|
||||
SDL_GPUFence *inFlightFences[MAX_FRAMES_IN_FLIGHT];
|
||||
Uint32 frameCounter;
|
||||
} MetalWindowData;
|
||||
|
||||
typedef struct MetalShader
|
||||
@ -605,7 +609,7 @@ typedef struct MetalCommandBuffer
|
||||
|
||||
// Fences
|
||||
MetalFence *fence;
|
||||
Uint8 autoReleaseFence;
|
||||
bool autoReleaseFence;
|
||||
|
||||
// Reference Counting
|
||||
MetalBuffer **usedBuffers;
|
||||
@ -2019,6 +2023,7 @@ static Uint8 METAL_INTERNAL_CreateFence(
|
||||
|
||||
fence = SDL_calloc(1, sizeof(MetalFence));
|
||||
SDL_SetAtomicInt(&fence->complete, 0);
|
||||
SDL_SetAtomicInt(&fence->referenceCount, 0);
|
||||
|
||||
// Add it to the available pool
|
||||
// FIXME: Should this be EXPAND_IF_NEEDED?
|
||||
@ -2036,7 +2041,7 @@ static Uint8 METAL_INTERNAL_CreateFence(
|
||||
return 1;
|
||||
}
|
||||
|
||||
static Uint8 METAL_INTERNAL_AcquireFence(
|
||||
static bool METAL_INTERNAL_AcquireFence(
|
||||
MetalRenderer *renderer,
|
||||
MetalCommandBuffer *commandBuffer)
|
||||
{
|
||||
@ -2049,7 +2054,7 @@ static Uint8 METAL_INTERNAL_AcquireFence(
|
||||
if (!METAL_INTERNAL_CreateFence(renderer)) {
|
||||
SDL_UnlockMutex(renderer->fenceLock);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to create fence!");
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2061,8 +2066,9 @@ static Uint8 METAL_INTERNAL_AcquireFence(
|
||||
// Associate the fence with the command buffer
|
||||
commandBuffer->fence = fence;
|
||||
SDL_SetAtomicInt(&fence->complete, 0); // FIXME: Is this right?
|
||||
(void)SDL_AtomicIncRef(&commandBuffer->fence->referenceCount);
|
||||
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
static SDL_GPUCommandBuffer *METAL_AcquireCommandBuffer(
|
||||
@ -2099,8 +2105,7 @@ static SDL_GPUCommandBuffer *METAL_AcquireCommandBuffer(
|
||||
commandBuffer->needComputeTextureBind = true;
|
||||
commandBuffer->needComputeUniformBind = true;
|
||||
|
||||
METAL_INTERNAL_AcquireFence(renderer, commandBuffer);
|
||||
commandBuffer->autoReleaseFence = 1;
|
||||
commandBuffer->autoReleaseFence = true;
|
||||
|
||||
SDL_UnlockMutex(renderer->acquireCommandBufferLock);
|
||||
|
||||
@ -3266,29 +3271,36 @@ static void METAL_ReleaseFence(
|
||||
SDL_GPURenderer *driverData,
|
||||
SDL_GPUFence *fence)
|
||||
{
|
||||
METAL_INTERNAL_ReleaseFenceToPool(
|
||||
(MetalRenderer *)driverData,
|
||||
(MetalFence *)fence);
|
||||
MetalFence *metalFence = (MetalFence *)fence;
|
||||
if (SDL_AtomicDecRef(&metalFence->referenceCount)) {
|
||||
METAL_INTERNAL_ReleaseFenceToPool(
|
||||
(MetalRenderer *)driverData,
|
||||
(MetalFence *)fence);
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
|
||||
static void METAL_INTERNAL_CleanCommandBuffer(
|
||||
MetalRenderer *renderer,
|
||||
MetalCommandBuffer *commandBuffer)
|
||||
MetalCommandBuffer *commandBuffer,
|
||||
bool cancel)
|
||||
{
|
||||
Uint32 i;
|
||||
|
||||
// Reference Counting
|
||||
for (i = 0; i < commandBuffer->usedBufferCount; i += 1) {
|
||||
(void)SDL_AtomicDecRef(&commandBuffer->usedBuffers[i]->referenceCount);
|
||||
// End any active passes
|
||||
if (commandBuffer->renderEncoder) {
|
||||
[commandBuffer->renderEncoder endEncoding];
|
||||
commandBuffer->renderEncoder = nil;
|
||||
}
|
||||
commandBuffer->usedBufferCount = 0;
|
||||
|
||||
for (i = 0; i < commandBuffer->usedTextureCount; i += 1) {
|
||||
(void)SDL_AtomicDecRef(&commandBuffer->usedTextures[i]->referenceCount);
|
||||
if (commandBuffer->computeEncoder) {
|
||||
[commandBuffer->computeEncoder endEncoding];
|
||||
commandBuffer->computeEncoder = nil;
|
||||
}
|
||||
if (commandBuffer->blitEncoder) {
|
||||
[commandBuffer->blitEncoder endEncoding];
|
||||
commandBuffer->blitEncoder = nil;
|
||||
}
|
||||
commandBuffer->usedTextureCount = 0;
|
||||
|
||||
// Uniform buffers are now available
|
||||
|
||||
@ -3303,6 +3315,18 @@ static void METAL_INTERNAL_CleanCommandBuffer(
|
||||
|
||||
SDL_UnlockMutex(renderer->acquireUniformBufferLock);
|
||||
|
||||
// Reference Counting
|
||||
|
||||
for (i = 0; i < commandBuffer->usedBufferCount; i += 1) {
|
||||
(void)SDL_AtomicDecRef(&commandBuffer->usedBuffers[i]->referenceCount);
|
||||
}
|
||||
commandBuffer->usedBufferCount = 0;
|
||||
|
||||
for (i = 0; i < commandBuffer->usedTextureCount; i += 1) {
|
||||
(void)SDL_AtomicDecRef(&commandBuffer->usedTextures[i]->referenceCount);
|
||||
}
|
||||
commandBuffer->usedTextureCount = 0;
|
||||
|
||||
// Reset presentation
|
||||
commandBuffer->windowDataCount = 0;
|
||||
|
||||
@ -3354,10 +3378,12 @@ static void METAL_INTERNAL_CleanCommandBuffer(
|
||||
SDL_UnlockMutex(renderer->acquireCommandBufferLock);
|
||||
|
||||
// Remove this command buffer from the submitted list
|
||||
for (i = 0; i < renderer->submittedCommandBufferCount; i += 1) {
|
||||
if (renderer->submittedCommandBuffers[i] == commandBuffer) {
|
||||
renderer->submittedCommandBuffers[i] = renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount - 1];
|
||||
renderer->submittedCommandBufferCount -= 1;
|
||||
if (!cancel) {
|
||||
for (i = 0; i < renderer->submittedCommandBufferCount; i += 1) {
|
||||
if (renderer->submittedCommandBuffers[i] == commandBuffer) {
|
||||
renderer->submittedCommandBuffers[i] = renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount - 1];
|
||||
renderer->submittedCommandBufferCount -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3483,12 +3509,19 @@ static Uint8 METAL_INTERNAL_CreateSwapchain(
|
||||
|
||||
windowData->view = SDL_Metal_CreateView(windowData->window);
|
||||
windowData->drawable = nil;
|
||||
windowData->presentMode = SDL_GPU_PRESENTMODE_VSYNC;
|
||||
windowData->frameCounter = 0;
|
||||
|
||||
for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
|
||||
windowData->inFlightFences[i] = NULL;
|
||||
}
|
||||
|
||||
windowData->layer = (__bridge CAMetalLayer *)(SDL_Metal_GetLayer(windowData->view));
|
||||
windowData->layer.device = renderer->device;
|
||||
#ifdef SDL_PLATFORM_MACOS
|
||||
if (@available(macOS 10.13, *)) {
|
||||
windowData->layer.displaySyncEnabled = (presentMode != SDL_GPU_PRESENTMODE_IMMEDIATE);
|
||||
windowData->presentMode = presentMode;
|
||||
}
|
||||
#endif
|
||||
windowData->layer.pixelFormat = SDLToMetal_TextureFormat(SwapchainCompositionToFormat[swapchainComposition]);
|
||||
@ -3610,6 +3643,13 @@ static void METAL_ReleaseWindow(
|
||||
|
||||
METAL_Wait(driverData);
|
||||
SDL_Metal_DestroyView(windowData->view);
|
||||
for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
|
||||
if (windowData->inFlightFences[i] != NULL) {
|
||||
METAL_ReleaseFence(
|
||||
(SDL_GPURenderer *)renderer,
|
||||
windowData->inFlightFences[i]);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_LockMutex(renderer->windowLock);
|
||||
for (Uint32 i = 0; i < renderer->claimedWindowCount; i += 1) {
|
||||
@ -3653,10 +3693,6 @@ static bool METAL_AcquireSwapchainTexture(
|
||||
SET_STRING_ERROR_AND_RETURN("Window is not claimed by this SDL_GpuDevice", false);
|
||||
}
|
||||
|
||||
// Get the drawable and its underlying texture
|
||||
windowData->drawable = [windowData->layer nextDrawable];
|
||||
windowData->texture.handle = [windowData->drawable texture];
|
||||
|
||||
// Update the window size
|
||||
drawableSize = windowData->layer.drawableSize;
|
||||
windowData->textureContainer.header.info.width = (Uint32)drawableSize.width;
|
||||
@ -3668,6 +3704,39 @@ static bool METAL_AcquireSwapchainTexture(
|
||||
*swapchainTextureHeight = (Uint32)drawableSize.height;
|
||||
}
|
||||
|
||||
if (windowData->inFlightFences[windowData->frameCounter] != NULL) {
|
||||
if (windowData->presentMode == SDL_GPU_PRESENTMODE_VSYNC) {
|
||||
// In VSYNC mode, block until the least recent presented frame is done
|
||||
if (!METAL_WaitForFences(
|
||||
(SDL_GPURenderer *)renderer,
|
||||
true,
|
||||
&windowData->inFlightFences[windowData->frameCounter],
|
||||
1)) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (!METAL_QueryFence(
|
||||
(SDL_GPURenderer *)metalCommandBuffer->renderer,
|
||||
windowData->inFlightFences[windowData->frameCounter])) {
|
||||
/*
|
||||
* In IMMEDIATE mode, if the least recent fence is not signaled,
|
||||
* return true to indicate that there is no error but rendering should be skipped
|
||||
*/
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
METAL_ReleaseFence(
|
||||
(SDL_GPURenderer *)metalCommandBuffer->renderer,
|
||||
windowData->inFlightFences[windowData->frameCounter]);
|
||||
|
||||
windowData->inFlightFences[windowData->frameCounter] = NULL;
|
||||
}
|
||||
|
||||
// Get the drawable and its underlying texture
|
||||
windowData->drawable = [windowData->layer nextDrawable];
|
||||
windowData->texture.handle = [windowData->drawable texture];
|
||||
|
||||
// Set up presentation
|
||||
if (metalCommandBuffer->windowDataCount == metalCommandBuffer->windowDataCapacity) {
|
||||
metalCommandBuffer->windowDataCapacity += 1;
|
||||
@ -3723,9 +3792,12 @@ static bool METAL_SetSwapchainParameters(
|
||||
|
||||
METAL_Wait(driverData);
|
||||
|
||||
windowData->presentMode = SDL_GPU_PRESENTMODE_VSYNC;
|
||||
|
||||
#ifdef SDL_PLATFORM_MACOS
|
||||
if (@available(macOS 10.13, *)) {
|
||||
windowData->layer.displaySyncEnabled = (presentMode != SDL_GPU_PRESENTMODE_IMMEDIATE);
|
||||
windowData->presentMode = presentMode;
|
||||
}
|
||||
#endif
|
||||
windowData->layer.pixelFormat = SDLToMetal_TextureFormat(SwapchainCompositionToFormat[swapchainComposition]);
|
||||
@ -3756,10 +3828,22 @@ static bool METAL_Submit(
|
||||
|
||||
SDL_LockMutex(renderer->submitLock);
|
||||
|
||||
if (!METAL_INTERNAL_AcquireFence(renderer, metalCommandBuffer)) {
|
||||
SDL_UnlockMutex(renderer->submitLock);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Enqueue present requests, if applicable
|
||||
for (Uint32 i = 0; i < metalCommandBuffer->windowDataCount; i += 1) {
|
||||
[metalCommandBuffer->handle presentDrawable:metalCommandBuffer->windowDatas[i]->drawable];
|
||||
metalCommandBuffer->windowDatas[i]->drawable = nil;
|
||||
MetalWindowData *windowData = metalCommandBuffer->windowDatas[i];
|
||||
[metalCommandBuffer->handle presentDrawable:windowData->drawable];
|
||||
windowData->drawable = nil;
|
||||
|
||||
windowData->inFlightFences[windowData->frameCounter] = (SDL_GPUFence *)metalCommandBuffer->fence;
|
||||
|
||||
(void)SDL_AtomicIncRef(&metalCommandBuffer->fence->referenceCount);
|
||||
|
||||
windowData->frameCounter = (windowData->frameCounter + 1) % MAX_FRAMES_IN_FLIGHT;
|
||||
}
|
||||
|
||||
// Notify the fence when the command buffer has completed
|
||||
@ -3787,7 +3871,8 @@ static bool METAL_Submit(
|
||||
if (SDL_GetAtomicInt(&renderer->submittedCommandBuffers[i]->fence->complete)) {
|
||||
METAL_INTERNAL_CleanCommandBuffer(
|
||||
renderer,
|
||||
renderer->submittedCommandBuffers[i]);
|
||||
renderer->submittedCommandBuffers[i],
|
||||
false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -3803,12 +3888,25 @@ static SDL_GPUFence *METAL_SubmitAndAcquireFence(
|
||||
SDL_GPUCommandBuffer *commandBuffer)
|
||||
{
|
||||
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
|
||||
MetalFence *fence = metalCommandBuffer->fence;
|
||||
metalCommandBuffer->autoReleaseFence = false;
|
||||
if (!METAL_Submit(commandBuffer)) {
|
||||
return NULL;
|
||||
}
|
||||
return (SDL_GPUFence *)metalCommandBuffer->fence;
|
||||
}
|
||||
|
||||
metalCommandBuffer->autoReleaseFence = 0;
|
||||
METAL_Submit(commandBuffer);
|
||||
static bool METAL_Cancel(
|
||||
SDL_GPUCommandBuffer *commandBuffer)
|
||||
{
|
||||
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
|
||||
MetalRenderer *renderer = metalCommandBuffer->renderer;
|
||||
|
||||
return (SDL_GPUFence *)fence;
|
||||
metalCommandBuffer->autoReleaseFence = false;
|
||||
SDL_LockMutex(renderer->submitLock);
|
||||
METAL_INTERNAL_CleanCommandBuffer(renderer, metalCommandBuffer, true);
|
||||
SDL_UnlockMutex(renderer->submitLock);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool METAL_Wait(
|
||||
@ -3832,7 +3930,7 @@ static bool METAL_Wait(
|
||||
|
||||
for (Sint32 i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1) {
|
||||
commandBuffer = renderer->submittedCommandBuffers[i];
|
||||
METAL_INTERNAL_CleanCommandBuffer(renderer, commandBuffer);
|
||||
METAL_INTERNAL_CleanCommandBuffer(renderer, commandBuffer, false);
|
||||
}
|
||||
|
||||
METAL_INTERNAL_PerformPendingDestroys(renderer);
|
||||
|
@ -630,8 +630,6 @@ typedef struct VulkanTextureSubresource
|
||||
VkImageView *renderTargetViews; // One render target view per depth slice
|
||||
VkImageView computeWriteView;
|
||||
VkImageView depthStencilView;
|
||||
|
||||
bool transitioned; // used for layout tracking
|
||||
} VulkanTextureSubresource;
|
||||
|
||||
struct VulkanTexture
|
||||
@ -685,6 +683,7 @@ typedef enum VulkanBufferUsageMode
|
||||
|
||||
typedef enum VulkanTextureUsageMode
|
||||
{
|
||||
VULKAN_TEXTURE_USAGE_MODE_UNINITIALIZED,
|
||||
VULKAN_TEXTURE_USAGE_MODE_COPY_SOURCE,
|
||||
VULKAN_TEXTURE_USAGE_MODE_COPY_DESTINATION,
|
||||
VULKAN_TEXTURE_USAGE_MODE_SAMPLER,
|
||||
@ -1093,9 +1092,9 @@ typedef struct VulkanCommandBuffer
|
||||
Sint32 usedUniformBufferCapacity;
|
||||
|
||||
VulkanFenceHandle *inFlightFence;
|
||||
Uint8 autoReleaseFence;
|
||||
bool autoReleaseFence;
|
||||
|
||||
Uint8 isDefrag; // Whether this CB was created for defragging
|
||||
bool isDefrag; // Whether this CB was created for defragging
|
||||
} VulkanCommandBuffer;
|
||||
|
||||
struct VulkanCommandPool
|
||||
@ -1225,6 +1224,7 @@ static void VULKAN_ReleaseWindow(SDL_GPURenderer *driverData, SDL_Window *window
|
||||
static bool VULKAN_Wait(SDL_GPURenderer *driverData);
|
||||
static bool VULKAN_WaitForFences(SDL_GPURenderer *driverData, bool waitAll, SDL_GPUFence *const *fences, Uint32 numFences);
|
||||
static bool VULKAN_Submit(SDL_GPUCommandBuffer *commandBuffer);
|
||||
static SDL_GPUCommandBuffer *VULKAN_AcquireCommandBuffer(SDL_GPURenderer *driverData);
|
||||
|
||||
// Error Handling
|
||||
|
||||
@ -2649,7 +2649,11 @@ static void VULKAN_INTERNAL_TextureSubresourceMemoryBarrier(
|
||||
memoryBarrier.subresourceRange.baseMipLevel = textureSubresource->level;
|
||||
memoryBarrier.subresourceRange.levelCount = 1;
|
||||
|
||||
if (sourceUsageMode == VULKAN_TEXTURE_USAGE_MODE_COPY_SOURCE) {
|
||||
if (sourceUsageMode == VULKAN_TEXTURE_USAGE_MODE_UNINITIALIZED) {
|
||||
srcStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
memoryBarrier.srcAccessMask = 0;
|
||||
memoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
} else if (sourceUsageMode == VULKAN_TEXTURE_USAGE_MODE_COPY_SOURCE) {
|
||||
srcStages = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
memoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
memoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
|
||||
@ -2686,10 +2690,6 @@ static void VULKAN_INTERNAL_TextureSubresourceMemoryBarrier(
|
||||
return;
|
||||
}
|
||||
|
||||
if (!textureSubresource->transitioned) {
|
||||
memoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
}
|
||||
|
||||
if (destinationUsageMode == VULKAN_TEXTURE_USAGE_MODE_COPY_SOURCE) {
|
||||
dstStages = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
memoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
@ -2742,8 +2742,6 @@ static void VULKAN_INTERNAL_TextureSubresourceMemoryBarrier(
|
||||
NULL,
|
||||
1,
|
||||
&memoryBarrier);
|
||||
|
||||
textureSubresource->transitioned = true;
|
||||
}
|
||||
|
||||
static VulkanBufferUsageMode VULKAN_INTERNAL_DefaultBufferUsageMode(
|
||||
@ -4701,7 +4699,6 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
|
||||
windowData->textureContainers[i].activeTexture->subresources[0].parent = windowData->textureContainers[i].activeTexture;
|
||||
windowData->textureContainers[i].activeTexture->subresources[0].layer = 0;
|
||||
windowData->textureContainers[i].activeTexture->subresources[0].level = 0;
|
||||
windowData->textureContainers[i].activeTexture->subresources[0].transitioned = true;
|
||||
windowData->textureContainers[i].activeTexture->subresources[0].renderTargetViews = SDL_malloc(sizeof(VkImageView));
|
||||
if (!VULKAN_INTERNAL_CreateRenderTargetView(
|
||||
renderer,
|
||||
@ -5762,10 +5759,19 @@ static VulkanTexture *VULKAN_INTERNAL_CreateTexture(
|
||||
texture->subresources[subresourceIndex].parent = texture;
|
||||
texture->subresources[subresourceIndex].layer = i;
|
||||
texture->subresources[subresourceIndex].level = j;
|
||||
texture->subresources[subresourceIndex].transitioned = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Let's transition to the default barrier state, because for some reason Vulkan doesn't let us do that with initialLayout.
|
||||
VulkanCommandBuffer *barrierCommandBuffer = (VulkanCommandBuffer *)VULKAN_AcquireCommandBuffer((SDL_GPURenderer *)renderer);
|
||||
VULKAN_INTERNAL_TextureTransitionToDefaultUsage(
|
||||
renderer,
|
||||
barrierCommandBuffer,
|
||||
VULKAN_TEXTURE_USAGE_MODE_UNINITIALIZED,
|
||||
texture);
|
||||
VULKAN_INTERNAL_TrackTexture(barrierCommandBuffer, texture);
|
||||
VULKAN_Submit((SDL_GPUCommandBuffer *)barrierCommandBuffer);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
@ -9359,7 +9365,7 @@ static SDL_GPUCommandBuffer *VULKAN_AcquireCommandBuffer(
|
||||
SDL_zeroa(commandBuffer->readOnlyComputeStorageTextures);
|
||||
SDL_zeroa(commandBuffer->readOnlyComputeStorageBuffers);
|
||||
|
||||
commandBuffer->autoReleaseFence = 1;
|
||||
commandBuffer->autoReleaseFence = true;
|
||||
|
||||
commandBuffer->isDefrag = 0;
|
||||
|
||||
@ -10025,7 +10031,8 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
|
||||
|
||||
static void VULKAN_INTERNAL_CleanCommandBuffer(
|
||||
VulkanRenderer *renderer,
|
||||
VulkanCommandBuffer *commandBuffer)
|
||||
VulkanCommandBuffer *commandBuffer,
|
||||
bool cancel)
|
||||
{
|
||||
if (commandBuffer->autoReleaseFence) {
|
||||
VULKAN_ReleaseFence(
|
||||
@ -10117,10 +10124,12 @@ static void VULKAN_INTERNAL_CleanCommandBuffer(
|
||||
SDL_UnlockMutex(renderer->acquireCommandBufferLock);
|
||||
|
||||
// Remove this command buffer from the submitted list
|
||||
for (Uint32 i = 0; i < renderer->submittedCommandBufferCount; i += 1) {
|
||||
if (renderer->submittedCommandBuffers[i] == commandBuffer) {
|
||||
renderer->submittedCommandBuffers[i] = renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount - 1];
|
||||
renderer->submittedCommandBufferCount -= 1;
|
||||
if (!cancel) {
|
||||
for (Uint32 i = 0; i < renderer->submittedCommandBufferCount; i += 1) {
|
||||
if (renderer->submittedCommandBuffers[i] == commandBuffer) {
|
||||
renderer->submittedCommandBuffers[i] = renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount - 1];
|
||||
renderer->submittedCommandBufferCount -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -10160,7 +10169,8 @@ static bool VULKAN_WaitForFences(
|
||||
if (result == VK_SUCCESS) {
|
||||
VULKAN_INTERNAL_CleanCommandBuffer(
|
||||
renderer,
|
||||
renderer->submittedCommandBuffers[i]);
|
||||
renderer->submittedCommandBuffers[i],
|
||||
false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -10187,7 +10197,7 @@ static bool VULKAN_Wait(
|
||||
|
||||
for (i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1) {
|
||||
commandBuffer = renderer->submittedCommandBuffers[i];
|
||||
VULKAN_INTERNAL_CleanCommandBuffer(renderer, commandBuffer);
|
||||
VULKAN_INTERNAL_CleanCommandBuffer(renderer, commandBuffer, false);
|
||||
}
|
||||
|
||||
VULKAN_INTERNAL_PerformPendingDestroys(renderer);
|
||||
@ -10200,15 +10210,11 @@ static bool VULKAN_Wait(
|
||||
static SDL_GPUFence *VULKAN_SubmitAndAcquireFence(
|
||||
SDL_GPUCommandBuffer *commandBuffer)
|
||||
{
|
||||
VulkanCommandBuffer *vulkanCommandBuffer;
|
||||
|
||||
vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
|
||||
vulkanCommandBuffer->autoReleaseFence = 0;
|
||||
|
||||
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
|
||||
vulkanCommandBuffer->autoReleaseFence = false;
|
||||
if (!VULKAN_Submit(commandBuffer)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return (SDL_GPUFence *)vulkanCommandBuffer->inFlightFence;
|
||||
}
|
||||
|
||||
@ -10347,7 +10353,8 @@ static bool VULKAN_Submit(
|
||||
if (vulkanResult == VK_SUCCESS) {
|
||||
VULKAN_INTERNAL_CleanCommandBuffer(
|
||||
renderer,
|
||||
renderer->submittedCommandBuffers[i]);
|
||||
renderer->submittedCommandBuffers[i],
|
||||
false);
|
||||
|
||||
commandBufferCleaned = 1;
|
||||
}
|
||||
@ -10388,6 +10395,29 @@ static bool VULKAN_Submit(
|
||||
return result;
|
||||
}
|
||||
|
||||
static bool VULKAN_Cancel(
|
||||
SDL_GPUCommandBuffer *commandBuffer)
|
||||
{
|
||||
VulkanRenderer *renderer;
|
||||
VulkanCommandBuffer *vulkanCommandBuffer;
|
||||
VkResult result;
|
||||
|
||||
vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
|
||||
renderer = vulkanCommandBuffer->renderer;
|
||||
|
||||
result = renderer->vkResetCommandBuffer(
|
||||
vulkanCommandBuffer->commandBuffer,
|
||||
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
|
||||
CHECK_VULKAN_ERROR_AND_RETURN(result, vkResetCommandBuffer, NULL)
|
||||
|
||||
vulkanCommandBuffer->autoReleaseFence = false;
|
||||
SDL_LockMutex(renderer->submitLock);
|
||||
VULKAN_INTERNAL_CleanCommandBuffer(renderer, vulkanCommandBuffer, true);
|
||||
SDL_UnlockMutex(renderer->submitLock);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool VULKAN_INTERNAL_DefragmentMemory(
|
||||
VulkanRenderer *renderer)
|
||||
{
|
||||
@ -10525,55 +10555,53 @@ static bool VULKAN_INTERNAL_DefragmentMemory(
|
||||
srcSubresource->parent->container->debugName);
|
||||
}
|
||||
|
||||
if (srcSubresource->transitioned) {
|
||||
VULKAN_INTERNAL_TextureSubresourceTransitionFromDefaultUsage(
|
||||
renderer,
|
||||
commandBuffer,
|
||||
VULKAN_TEXTURE_USAGE_MODE_COPY_SOURCE,
|
||||
srcSubresource);
|
||||
VULKAN_INTERNAL_TextureSubresourceTransitionFromDefaultUsage(
|
||||
renderer,
|
||||
commandBuffer,
|
||||
VULKAN_TEXTURE_USAGE_MODE_COPY_SOURCE,
|
||||
srcSubresource);
|
||||
|
||||
VULKAN_INTERNAL_TextureSubresourceTransitionFromDefaultUsage(
|
||||
renderer,
|
||||
commandBuffer,
|
||||
VULKAN_TEXTURE_USAGE_MODE_COPY_DESTINATION,
|
||||
dstSubresource);
|
||||
VULKAN_INTERNAL_TextureSubresourceTransitionFromDefaultUsage(
|
||||
renderer,
|
||||
commandBuffer,
|
||||
VULKAN_TEXTURE_USAGE_MODE_COPY_DESTINATION,
|
||||
dstSubresource);
|
||||
|
||||
imageCopy.srcOffset.x = 0;
|
||||
imageCopy.srcOffset.y = 0;
|
||||
imageCopy.srcOffset.z = 0;
|
||||
imageCopy.srcSubresource.aspectMask = srcSubresource->parent->aspectFlags;
|
||||
imageCopy.srcSubresource.baseArrayLayer = srcSubresource->layer;
|
||||
imageCopy.srcSubresource.layerCount = 1;
|
||||
imageCopy.srcSubresource.mipLevel = srcSubresource->level;
|
||||
imageCopy.extent.width = SDL_max(1, info.width >> srcSubresource->level);
|
||||
imageCopy.extent.height = SDL_max(1, info.height >> srcSubresource->level);
|
||||
imageCopy.extent.depth = info.type == SDL_GPU_TEXTURETYPE_3D ? info.layer_count_or_depth : 1;
|
||||
imageCopy.dstOffset.x = 0;
|
||||
imageCopy.dstOffset.y = 0;
|
||||
imageCopy.dstOffset.z = 0;
|
||||
imageCopy.dstSubresource.aspectMask = dstSubresource->parent->aspectFlags;
|
||||
imageCopy.dstSubresource.baseArrayLayer = dstSubresource->layer;
|
||||
imageCopy.dstSubresource.layerCount = 1;
|
||||
imageCopy.dstSubresource.mipLevel = dstSubresource->level;
|
||||
imageCopy.srcOffset.x = 0;
|
||||
imageCopy.srcOffset.y = 0;
|
||||
imageCopy.srcOffset.z = 0;
|
||||
imageCopy.srcSubresource.aspectMask = srcSubresource->parent->aspectFlags;
|
||||
imageCopy.srcSubresource.baseArrayLayer = srcSubresource->layer;
|
||||
imageCopy.srcSubresource.layerCount = 1;
|
||||
imageCopy.srcSubresource.mipLevel = srcSubresource->level;
|
||||
imageCopy.extent.width = SDL_max(1, info.width >> srcSubresource->level);
|
||||
imageCopy.extent.height = SDL_max(1, info.height >> srcSubresource->level);
|
||||
imageCopy.extent.depth = info.type == SDL_GPU_TEXTURETYPE_3D ? info.layer_count_or_depth : 1;
|
||||
imageCopy.dstOffset.x = 0;
|
||||
imageCopy.dstOffset.y = 0;
|
||||
imageCopy.dstOffset.z = 0;
|
||||
imageCopy.dstSubresource.aspectMask = dstSubresource->parent->aspectFlags;
|
||||
imageCopy.dstSubresource.baseArrayLayer = dstSubresource->layer;
|
||||
imageCopy.dstSubresource.layerCount = 1;
|
||||
imageCopy.dstSubresource.mipLevel = dstSubresource->level;
|
||||
|
||||
renderer->vkCmdCopyImage(
|
||||
commandBuffer->commandBuffer,
|
||||
currentRegion->vulkanTexture->image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
newTexture->image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1,
|
||||
&imageCopy);
|
||||
renderer->vkCmdCopyImage(
|
||||
commandBuffer->commandBuffer,
|
||||
currentRegion->vulkanTexture->image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
newTexture->image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1,
|
||||
&imageCopy);
|
||||
|
||||
VULKAN_INTERNAL_TextureSubresourceTransitionToDefaultUsage(
|
||||
renderer,
|
||||
commandBuffer,
|
||||
VULKAN_TEXTURE_USAGE_MODE_COPY_DESTINATION,
|
||||
dstSubresource);
|
||||
VULKAN_INTERNAL_TextureSubresourceTransitionToDefaultUsage(
|
||||
renderer,
|
||||
commandBuffer,
|
||||
VULKAN_TEXTURE_USAGE_MODE_COPY_DESTINATION,
|
||||
dstSubresource);
|
||||
|
||||
VULKAN_INTERNAL_TrackTexture(commandBuffer, srcSubresource->parent);
|
||||
VULKAN_INTERNAL_TrackTexture(commandBuffer, dstSubresource->parent);
|
||||
}
|
||||
VULKAN_INTERNAL_TrackTexture(commandBuffer, srcSubresource->parent);
|
||||
VULKAN_INTERNAL_TrackTexture(commandBuffer, dstSubresource->parent);
|
||||
}
|
||||
|
||||
// re-point original container to new texture
|
||||
|
Loading…
Reference in New Issue
Block a user