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Sync SDL3 wiki -> header
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@ -2294,8 +2294,8 @@ extern SDL_DECLSPEC SDL_GPUBuffer *SDLCALL SDL_CreateGPUBuffer(
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* Creates a transfer buffer to be used when uploading to or downloading from
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* graphics resources.
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*
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* Download buffers can be particularly expensive to create,
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* so it is good practice to reuse them if data will be downloaded regularly.
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* Download buffers can be particularly expensive to create, so it is good
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* practice to reuse them if data will be downloaded regularly.
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*
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* \param device a GPU Context.
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* \param createinfo a struct describing the state of the transfer buffer to
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