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Sync SDL3 wiki -> header
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@ -2194,22 +2194,24 @@ extern "C" {
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* A variable controlling whether warping a hidden mouse cursor will activate
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* relative mouse mode.
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*
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* When this hint is set and the mouse cursor is hidden, SDL will emulate mouse
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* warps using relative mouse mode. This can provide smoother and more reliable
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* mouse motion for some older games, which continuously calculate the distance
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* travelled by the mouse pointer and warp it back to the center of the window,
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* rather than using relative mouse motion.
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* When this hint is set and the mouse cursor is hidden, SDL will emulate
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* mouse warps using relative mouse mode. This can provide smoother and more
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* reliable mouse motion for some older games, which continuously calculate
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* the distance travelled by the mouse pointer and warp it back to the center
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* of the window, rather than using relative mouse motion.
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*
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* Note that relative mouse mode may have different mouse acceleration behavior
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* than pointer warps.
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* Note that relative mouse mode may have different mouse acceleration
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* behavior than pointer warps.
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*
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* If your game or application needs to warp the mouse cursor while hidden for
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* other purposes, such as drawing a software cursor, it should disable this hint.
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* other purposes, such as drawing a software cursor, it should disable this
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* hint.
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*
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* The variable can be set to the following values:
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*
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* - "0": Attempts to warp the mouse will always be made.
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* - "1": Some mouse warps will be emulated by forcing relative mouse mode. (default)
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* - "1": Some mouse warps will be emulated by forcing relative mouse mode.
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* (default)
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*
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* If not set, this is automatically enabled unless an application uses
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* relative mouse mode directly.
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