mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-23 10:53:27 +08:00
GPU: Remove D3D11 shaders from testgpu_spinning_cube
This commit is contained in:
parent
5a74aadac9
commit
a85f0b49f4
@ -82,18 +82,9 @@ if [[ "$OSTYPE" == "darwin"* ]]; then
|
|||||||
|
|
||||||
elif [[ "$OSTYPE" == "cygwin"* ]] || [[ "$OSTYPE" == "msys"* ]]; then
|
elif [[ "$OSTYPE" == "cygwin"* ]] || [[ "$OSTYPE" == "msys"* ]]; then
|
||||||
|
|
||||||
# FXC
|
|
||||||
fxc cube.hlsl /E VSMain /T vs_5_0 /Fh cube.vert.h
|
|
||||||
fxc cube.hlsl /E PSMain /T ps_5_0 /Fh cube.frag.h
|
|
||||||
|
|
||||||
cat cube.vert.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_VSMain/D3D11_CubeVert/;' > cube.vert.temp.h
|
|
||||||
cat cube.frag.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_PSMain/D3D11_CubeFrag/;' > cube.frag.temp.h
|
|
||||||
cat cube.vert.temp.h cube.frag.temp.h > testgpu_dxbc.h
|
|
||||||
rm -f cube.vert.h cube.frag.h cube.vert.temp.h cube.frag.temp.h
|
|
||||||
|
|
||||||
# DXC
|
# DXC
|
||||||
dxc cube.hlsl /E VSMain /T vs_6_0 /Fh cube.vert.h /D D3D12=1
|
dxc cube.hlsl /E VSMain /T vs_6_0 /Fh cube.vert.h
|
||||||
dxc cube.hlsl /E PSMain /T ps_6_0 /Fh cube.frag.h /D D3D12=1
|
dxc cube.hlsl /E PSMain /T ps_6_0 /Fh cube.frag.h
|
||||||
|
|
||||||
cat cube.vert.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_VSMain/D3D12_CubeVert/;' > cube.vert.temp.h
|
cat cube.vert.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_VSMain/D3D12_CubeVert/;' > cube.vert.temp.h
|
||||||
cat cube.frag.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_PSMain/D3D12_CubeFrag/;' > cube.frag.temp.h
|
cat cube.frag.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_PSMain/D3D12_CubeFrag/;' > cube.frag.temp.h
|
||||||
|
@ -1,8 +1,4 @@
|
|||||||
#if D3D12
|
|
||||||
#define REG(reg, space) register(reg, space)
|
#define REG(reg, space) register(reg, space)
|
||||||
#else
|
|
||||||
#define REG(reg, space) register(reg)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
cbuffer UBO : REG(b0, space1)
|
cbuffer UBO : REG(b0, space1)
|
||||||
{
|
{
|
||||||
@ -32,4 +28,4 @@ VSOutput VSMain(VSInput input)
|
|||||||
float4 PSMain(VSOutput input) : SV_Target0
|
float4 PSMain(VSOutput input) : SV_Target0
|
||||||
{
|
{
|
||||||
return input.Color;
|
return input.Color;
|
||||||
}
|
}
|
||||||
|
@ -1,333 +0,0 @@
|
|||||||
#if 0
|
|
||||||
//
|
|
||||||
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Buffer Definitions:
|
|
||||||
//
|
|
||||||
// cbuffer UBO
|
|
||||||
// {
|
|
||||||
//
|
|
||||||
// float4x4 ModelViewProj; // Offset: 0 Size: 64
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Resource Bindings:
|
|
||||||
//
|
|
||||||
// Name Type Format Dim HLSL Bind Count
|
|
||||||
// ------------------------------ ---------- ------- ----------- -------------- ------
|
|
||||||
// UBO cbuffer NA NA cb0 1
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Input signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------- ------
|
|
||||||
// TEXCOORD 0 xyz 0 NONE float xyz
|
|
||||||
// TEXCOORD 1 xyz 1 NONE float xyz
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Output signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------- ------
|
|
||||||
// TEXCOORD 0 xyzw 0 NONE float xyzw
|
|
||||||
// SV_Position 0 xyzw 1 POS float xyzw
|
|
||||||
//
|
|
||||||
vs_5_0
|
|
||||||
dcl_globalFlags refactoringAllowed
|
|
||||||
dcl_constantbuffer CB0[4], immediateIndexed
|
|
||||||
dcl_input v0.xyz
|
|
||||||
dcl_input v1.xyz
|
|
||||||
dcl_output o0.xyzw
|
|
||||||
dcl_output_siv o1.xyzw, position
|
|
||||||
dcl_temps 1
|
|
||||||
mov o0.xyz, v1.xyzx
|
|
||||||
mov o0.w, l(1.000000)
|
|
||||||
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
|
|
||||||
mad r0.xyzw, cb0[0].xyzw, v0.xxxx, r0.xyzw
|
|
||||||
mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw
|
|
||||||
add o1.xyzw, r0.xyzw, cb0[3].xyzw
|
|
||||||
ret
|
|
||||||
// Approximately 7 instruction slots used
|
|
||||||
#endif
|
|
||||||
|
|
||||||
const unsigned char D3D11_CubeVert[] =
|
|
||||||
{
|
|
||||||
68, 88, 66, 67, 114, 13,
|
|
||||||
37, 16, 19, 3, 132, 73,
|
|
||||||
243, 18, 23, 177, 140, 169,
|
|
||||||
19, 240, 1, 0, 0, 0,
|
|
||||||
156, 3, 0, 0, 5, 0,
|
|
||||||
0, 0, 52, 0, 0, 0,
|
|
||||||
64, 1, 0, 0, 140, 1,
|
|
||||||
0, 0, 228, 1, 0, 0,
|
|
||||||
0, 3, 0, 0, 82, 68,
|
|
||||||
69, 70, 4, 1, 0, 0,
|
|
||||||
1, 0, 0, 0, 96, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
60, 0, 0, 0, 0, 5,
|
|
||||||
254, 255, 0, 1, 0, 0,
|
|
||||||
220, 0, 0, 0, 82, 68,
|
|
||||||
49, 49, 60, 0, 0, 0,
|
|
||||||
24, 0, 0, 0, 32, 0,
|
|
||||||
0, 0, 40, 0, 0, 0,
|
|
||||||
36, 0, 0, 0, 12, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
92, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 85, 66, 79, 0,
|
|
||||||
92, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 120, 0, 0, 0,
|
|
||||||
64, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
160, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 64, 0, 0, 0,
|
|
||||||
2, 0, 0, 0, 184, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
255, 255, 255, 255, 0, 0,
|
|
||||||
0, 0, 255, 255, 255, 255,
|
|
||||||
0, 0, 0, 0, 77, 111,
|
|
||||||
100, 101, 108, 86, 105, 101,
|
|
||||||
119, 80, 114, 111, 106, 0,
|
|
||||||
102, 108, 111, 97, 116, 52,
|
|
||||||
120, 52, 0, 171, 3, 0,
|
|
||||||
3, 0, 4, 0, 4, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
174, 0, 0, 0, 77, 105,
|
|
||||||
99, 114, 111, 115, 111, 102,
|
|
||||||
116, 32, 40, 82, 41, 32,
|
|
||||||
72, 76, 83, 76, 32, 83,
|
|
||||||
104, 97, 100, 101, 114, 32,
|
|
||||||
67, 111, 109, 112, 105, 108,
|
|
||||||
101, 114, 32, 49, 48, 46,
|
|
||||||
49, 0, 73, 83, 71, 78,
|
|
||||||
68, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 8, 0, 0, 0,
|
|
||||||
56, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 7, 7, 0, 0,
|
|
||||||
56, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 7, 7, 0, 0,
|
|
||||||
84, 69, 88, 67, 79, 79,
|
|
||||||
82, 68, 0, 171, 171, 171,
|
|
||||||
79, 83, 71, 78, 80, 0,
|
|
||||||
0, 0, 2, 0, 0, 0,
|
|
||||||
8, 0, 0, 0, 56, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 3, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
15, 0, 0, 0, 65, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 3, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
15, 0, 0, 0, 84, 69,
|
|
||||||
88, 67, 79, 79, 82, 68,
|
|
||||||
0, 83, 86, 95, 80, 111,
|
|
||||||
115, 105, 116, 105, 111, 110,
|
|
||||||
0, 171, 171, 171, 83, 72,
|
|
||||||
69, 88, 20, 1, 0, 0,
|
|
||||||
80, 0, 1, 0, 69, 0,
|
|
||||||
0, 0, 106, 8, 0, 1,
|
|
||||||
89, 0, 0, 4, 70, 142,
|
|
||||||
32, 0, 0, 0, 0, 0,
|
|
||||||
4, 0, 0, 0, 95, 0,
|
|
||||||
0, 3, 114, 16, 16, 0,
|
|
||||||
0, 0, 0, 0, 95, 0,
|
|
||||||
0, 3, 114, 16, 16, 0,
|
|
||||||
1, 0, 0, 0, 101, 0,
|
|
||||||
0, 3, 242, 32, 16, 0,
|
|
||||||
0, 0, 0, 0, 103, 0,
|
|
||||||
0, 4, 242, 32, 16, 0,
|
|
||||||
1, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 104, 0, 0, 2,
|
|
||||||
1, 0, 0, 0, 54, 0,
|
|
||||||
0, 5, 114, 32, 16, 0,
|
|
||||||
0, 0, 0, 0, 70, 18,
|
|
||||||
16, 0, 1, 0, 0, 0,
|
|
||||||
54, 0, 0, 5, 130, 32,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
1, 64, 0, 0, 0, 0,
|
|
||||||
128, 63, 56, 0, 0, 8,
|
|
||||||
242, 0, 16, 0, 0, 0,
|
|
||||||
0, 0, 86, 21, 16, 0,
|
|
||||||
0, 0, 0, 0, 70, 142,
|
|
||||||
32, 0, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 50, 0,
|
|
||||||
0, 10, 242, 0, 16, 0,
|
|
||||||
0, 0, 0, 0, 70, 142,
|
|
||||||
32, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 6, 16,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
70, 14, 16, 0, 0, 0,
|
|
||||||
0, 0, 50, 0, 0, 10,
|
|
||||||
242, 0, 16, 0, 0, 0,
|
|
||||||
0, 0, 70, 142, 32, 0,
|
|
||||||
0, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 166, 26, 16, 0,
|
|
||||||
0, 0, 0, 0, 70, 14,
|
|
||||||
16, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 8, 242, 32,
|
|
||||||
16, 0, 1, 0, 0, 0,
|
|
||||||
70, 14, 16, 0, 0, 0,
|
|
||||||
0, 0, 70, 142, 32, 0,
|
|
||||||
0, 0, 0, 0, 3, 0,
|
|
||||||
0, 0, 62, 0, 0, 1,
|
|
||||||
83, 84, 65, 84, 148, 0,
|
|
||||||
0, 0, 7, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 4, 0, 0, 0,
|
|
||||||
4, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
2, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0
|
|
||||||
};
|
|
||||||
#if 0
|
|
||||||
//
|
|
||||||
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Input signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------- ------
|
|
||||||
// TEXCOORD 0 xyzw 0 NONE float xyzw
|
|
||||||
// SV_Position 0 xyzw 1 POS float
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// Output signature:
|
|
||||||
//
|
|
||||||
// Name Index Mask Register SysValue Format Used
|
|
||||||
// -------------------- ----- ------ -------- -------- ------- ------
|
|
||||||
// SV_Target 0 xyzw 0 TARGET float xyzw
|
|
||||||
//
|
|
||||||
ps_5_0
|
|
||||||
dcl_globalFlags refactoringAllowed
|
|
||||||
dcl_input_ps linear v0.xyzw
|
|
||||||
dcl_output o0.xyzw
|
|
||||||
mov o0.xyzw, v0.xyzw
|
|
||||||
ret
|
|
||||||
// Approximately 2 instruction slots used
|
|
||||||
#endif
|
|
||||||
|
|
||||||
const unsigned char D3D11_CubeFrag[] =
|
|
||||||
{
|
|
||||||
68, 88, 66, 67, 100, 36,
|
|
||||||
97, 53, 102, 218, 120, 105,
|
|
||||||
57, 43, 222, 229, 58, 45,
|
|
||||||
195, 237, 1, 0, 0, 0,
|
|
||||||
12, 2, 0, 0, 5, 0,
|
|
||||||
0, 0, 52, 0, 0, 0,
|
|
||||||
160, 0, 0, 0, 248, 0,
|
|
||||||
0, 0, 44, 1, 0, 0,
|
|
||||||
112, 1, 0, 0, 82, 68,
|
|
||||||
69, 70, 100, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
60, 0, 0, 0, 0, 5,
|
|
||||||
255, 255, 0, 1, 0, 0,
|
|
||||||
60, 0, 0, 0, 82, 68,
|
|
||||||
49, 49, 60, 0, 0, 0,
|
|
||||||
24, 0, 0, 0, 32, 0,
|
|
||||||
0, 0, 40, 0, 0, 0,
|
|
||||||
36, 0, 0, 0, 12, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
77, 105, 99, 114, 111, 115,
|
|
||||||
111, 102, 116, 32, 40, 82,
|
|
||||||
41, 32, 72, 76, 83, 76,
|
|
||||||
32, 83, 104, 97, 100, 101,
|
|
||||||
114, 32, 67, 111, 109, 112,
|
|
||||||
105, 108, 101, 114, 32, 49,
|
|
||||||
48, 46, 49, 0, 73, 83,
|
|
||||||
71, 78, 80, 0, 0, 0,
|
|
||||||
2, 0, 0, 0, 8, 0,
|
|
||||||
0, 0, 56, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 15, 15,
|
|
||||||
0, 0, 65, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 3, 0, 0, 0,
|
|
||||||
1, 0, 0, 0, 15, 0,
|
|
||||||
0, 0, 84, 69, 88, 67,
|
|
||||||
79, 79, 82, 68, 0, 83,
|
|
||||||
86, 95, 80, 111, 115, 105,
|
|
||||||
116, 105, 111, 110, 0, 171,
|
|
||||||
171, 171, 79, 83, 71, 78,
|
|
||||||
44, 0, 0, 0, 1, 0,
|
|
||||||
0, 0, 8, 0, 0, 0,
|
|
||||||
32, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
3, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 15, 0, 0, 0,
|
|
||||||
83, 86, 95, 84, 97, 114,
|
|
||||||
103, 101, 116, 0, 171, 171,
|
|
||||||
83, 72, 69, 88, 60, 0,
|
|
||||||
0, 0, 80, 0, 0, 0,
|
|
||||||
15, 0, 0, 0, 106, 8,
|
|
||||||
0, 1, 98, 16, 0, 3,
|
|
||||||
242, 16, 16, 0, 0, 0,
|
|
||||||
0, 0, 101, 0, 0, 3,
|
|
||||||
242, 32, 16, 0, 0, 0,
|
|
||||||
0, 0, 54, 0, 0, 5,
|
|
||||||
242, 32, 16, 0, 0, 0,
|
|
||||||
0, 0, 70, 30, 16, 0,
|
|
||||||
0, 0, 0, 0, 62, 0,
|
|
||||||
0, 1, 83, 84, 65, 84,
|
|
||||||
148, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 2, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 1, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0,
|
|
||||||
0, 0
|
|
||||||
};
|
|
@ -22,7 +22,6 @@
|
|||||||
|
|
||||||
/* Regenerate the shaders with testgpu/build-shaders.sh */
|
/* Regenerate the shaders with testgpu/build-shaders.sh */
|
||||||
#include "testgpu/testgpu_spirv.h"
|
#include "testgpu/testgpu_spirv.h"
|
||||||
#include "testgpu/testgpu_dxbc.h"
|
|
||||||
#include "testgpu/testgpu_dxil.h"
|
#include "testgpu/testgpu_dxil.h"
|
||||||
#include "testgpu/testgpu_metallib.h"
|
#include "testgpu/testgpu_metallib.h"
|
||||||
|
|
||||||
@ -471,12 +470,7 @@ load_shader(bool is_vertex)
|
|||||||
createinfo.props = 0;
|
createinfo.props = 0;
|
||||||
|
|
||||||
SDL_GPUShaderFormat format = SDL_GetGPUShaderFormats(gpu_device);
|
SDL_GPUShaderFormat format = SDL_GetGPUShaderFormats(gpu_device);
|
||||||
if (format & SDL_GPU_SHADERFORMAT_DXBC) {
|
if (format & SDL_GPU_SHADERFORMAT_DXIL) {
|
||||||
createinfo.format = SDL_GPU_SHADERFORMAT_DXBC;
|
|
||||||
createinfo.code = is_vertex ? D3D11_CubeVert : D3D11_CubeFrag;
|
|
||||||
createinfo.code_size = is_vertex ? SDL_arraysize(D3D11_CubeVert) : SDL_arraysize(D3D11_CubeFrag);
|
|
||||||
createinfo.entrypoint = is_vertex ? "VSMain" : "PSMain";
|
|
||||||
} else if (format & SDL_GPU_SHADERFORMAT_DXIL) {
|
|
||||||
createinfo.format = SDL_GPU_SHADERFORMAT_DXIL;
|
createinfo.format = SDL_GPU_SHADERFORMAT_DXIL;
|
||||||
createinfo.code = is_vertex ? D3D12_CubeVert : D3D12_CubeFrag;
|
createinfo.code = is_vertex ? D3D12_CubeVert : D3D12_CubeFrag;
|
||||||
createinfo.code_size = is_vertex ? SDL_arraysize(D3D12_CubeVert) : SDL_arraysize(D3D12_CubeFrag);
|
createinfo.code_size = is_vertex ? SDL_arraysize(D3D12_CubeVert) : SDL_arraysize(D3D12_CubeFrag);
|
||||||
|
Loading…
Reference in New Issue
Block a user