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Simplified SDL_CreateRGBSurface* functions
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@ -169,28 +169,28 @@ SDL_CreateRGBSurfaceFrom() and SDL_CreateRGBSurfaceWithFormatFrom() have been co
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You can implement the old functions in your own code easily:
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```c
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SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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{
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return SDL_CreateSurface(width, height,
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SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask));
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}
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SDL_Surface *SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, Uint32 format)
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{
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return SDL_CreateSurface(width, height, format);
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}
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SDL_Surface * SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format)
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{
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return SDL_CreateSurfaceFrom(pixels, width, height, pitch, format);
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}
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SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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{
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return SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth,
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SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask));
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}
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SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
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{
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return SDL_CreateRGBSurfaceWithFormatFrom(pixels, width, height, depth, pitch,
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return SDL_CreateSurfaceFrom(pixels, width, height, pitch,
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SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask));
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}
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SDL_Surface *SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 format)
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{
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return SDL_CreateSurfaceFrom(pixels, width, height, pitch, format);
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}
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```
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But if you're migrating your code which uses masks, you probably have a format in mind, possibly one of these:
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