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doc: document how to use generator expressions + explain why we no longer provide CMake variables
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@ -114,9 +114,13 @@ cmake --build . --config Release
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### Shared or static
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By default, only a shared SDL library is built and installed.
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By default, only a dynamic (=shared) SDL library is built and installed.
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The options `-DSDL_SHARED=` and `-DSDL_STATIC=` accept boolean values to change this.
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Exceptions exist:
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- some platforms don't support dynamic libraries, so only `-DSDL_STATIC=ON` makes sense.
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- a static Apple framework is not supported
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### Pass custom compile options to the compiler
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- Use [`CMAKE_<LANG>_FLAGS`](https://cmake.org/cmake/help/latest/variable/CMAKE_LANG_FLAGS.html) to pass extra
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@ -283,6 +287,25 @@ At the end of SDL CMake configuration, a table shows all CMake options along wit
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| `-DSDL_DISABLE_INSTALL_DOCS=` | `ON`/`OFF` | Don't install the SDL documentation |
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| `-DSDL_INSTALL_TESTS=` | `ON`/`OFF` | Install the SDL test programs |
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## CMake FAQ
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### How do I copy a SDL3 dynamic library to another location?
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Use [CMake generator expressions](https://cmake.org/cmake/help/latest/manual/cmake-generator-expressions.7.html#target-dependent-expressions).
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Generator expressions support multiple configurations, and are evaluated during build system generation time.
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On Windows, the following example this copies `SDL3.dll` to the directory where `mygame.exe` is built.
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On Unix systems, `$<TARGET_FILE:...>` will refer to the dynamic library (or framework).
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```cmake
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if(WIN32)
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add_custom_command(
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TARGET mygame POST_BUILD
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COMMAND "${CMAKE_COMMAND}" -E copy $<TARGET_FILE:SDL3::SDL3-shared> $<TARGET_FILE_DIR:mygame>
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VERBATIM
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)
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endif()
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```
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## Help, it doesn't work!
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Below, a SDL3 CMake project can be found that builds 99.9% of time (assuming you have internet connectivity).
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@ -25,19 +25,19 @@ rename_macros.py source_code_path
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CMake users should use this snippet to include SDL support in their project:
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```
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```cmake
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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target_link_libraries(mygame PRIVATE SDL3::SDL3)
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```
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Autotools users should use this snippet to include SDL support in their project:
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```
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```m4
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PKG_CHECK_MODULES([SDL3], [sdl3])
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```
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and then add $SDL3_CFLAGS to their project CFLAGS and $SDL3_LIBS to their project LDFLAGS
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and then add `$SDL3_CFLAGS` to their project `CFLAGS` and `$SDL3_LIBS` to their project `LDFLAGS`.
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Makefile users can use this snippet to include SDL support in their project:
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```
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```make
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CFLAGS += $(shell pkg-config sdl3 --cflags)
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LDFLAGS += $(shell pkg-config sdl3 --libs)
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```
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@ -48,6 +48,8 @@ The SDLmain library has been removed, it's been entirely replaced by SDL_main.h.
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The vi format comments have been removed from source code. Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.
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Installed SDL CMake configuration files no longer define `SDL3_PREFIX`, `SDL3_EXEC_PREFIX`, `SDL3_INCLUDE_DIR`, `SDL3_INCLUDE_DIRS`, `SDL3_BINDIR` or `SDL3_LIBDIR`. Users are expected to use [CMake generator expressions](https://cmake.org/cmake/help/latest/manual/cmake-generator-expressions.7.html#target-dependent-expressions) with `SDL3::SDL3`, `SDL3::SDL3-shared`, `SDL3::SDL3-static` or `SDL3::Headers`. By no longer defining these CMake variables, using a system SDL3 or using a vendoring SDL3 behave in the same way.
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## SDL_atomic.h
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The following structures have been renamed:
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