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Make sure that we quit if we get a terminating event
This covers the case where the application didn't handle the quit or terminating event, we still need the main loop to finish.
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@ -75,6 +75,11 @@ static bool SDLCALL SDL_MainCallbackEventWatcher(void *userdata, SDL_Event *even
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// Make sure any currently queued events are processed then dispatch this before continuing
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SDL_DispatchMainCallbackEvents();
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SDL_DispatchMainCallbackEvent(event);
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// Make sure that we quit if we get a terminating event
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if (event->type == SDL_EVENT_TERMINATING) {
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SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, SDL_APP_SUCCESS);
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}
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} else {
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// We'll process this event later from the main event queue
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}
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