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Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
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@ -3040,3 +3040,7 @@ typedef SDL_version, SDL_Version;
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@@
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- SDL_HINT_LINUX_JOYSTICK_DEADZONES
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+ SDL_HINT_JOYSTICK_LINUX_DEADZONES
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@@
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@@
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- SDL_HINT_PS2_DYNAMIC_VSYNC
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+ SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
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@ -733,6 +733,7 @@ The following hints have been renamed:
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* SDL_HINT_LINUX_HAT_DEADZONES => SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
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* SDL_HINT_LINUX_JOYSTICK_CLASSIC => SDL_HINT_JOYSTICK_LINUX_CLASSIC
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* SDL_HINT_LINUX_JOYSTICK_DEADZONES => SDL_HINT_JOYSTICK_LINUX_DEADZONES
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* SDL_HINT_PS2_DYNAMIC_VSYNC => SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
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## SDL_init.h
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@ -17,7 +17,7 @@ cmake --install build
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```
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## Hints
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The PS2 port has a special Hint for having a dynamic VSYNC. The Hint is `SDL_HINT_PS2_DYNAMIC_VSYNC`.
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The PS2 port has a special Hint for having a dynamic VSYNC. The Hint is `SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC`.
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If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of dropping FPS to 30.
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## Notes
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@ -1785,7 +1785,7 @@ extern "C" {
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*
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* This hint should be set before creating a renderer.
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*/
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#define SDL_HINT_PS2_DYNAMIC_VSYNC "SDL_PS2_DYNAMIC_VSYNC"
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#define SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC "SDL_RENDER_PS2_DYNAMIC_VSYNC"
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/**
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* A variable controlling texture scaling quality.
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@ -288,6 +288,7 @@
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#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
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#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC
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#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES
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#define SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
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/* ##SDL_joystick.h */
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#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
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@ -770,6 +771,7 @@
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#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
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#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC
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#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES
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#define SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_PS2_DYNAMIC_VSYNC_renamed_SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
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/* ##SDL_joystick.h */
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#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
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@ -612,7 +612,7 @@ static void PS2_DestroyRenderer(SDL_Renderer *renderer)
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static int PS2_SetVSync(SDL_Renderer *renderer, const int vsync)
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{
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PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
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SDL_bool dynamicVsync = SDL_GetHintBoolean(SDL_HINT_PS2_DYNAMIC_VSYNC, SDL_FALSE);
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SDL_bool dynamicVsync = SDL_GetHintBoolean(SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC, SDL_FALSE);
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data->vsync = vsync ? (dynamicVsync ? 2 : 1) : 0;
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return 0;
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}
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@ -683,7 +683,7 @@ static SDL_Renderer *PS2_CreateRenderer(SDL_Window *window, SDL_PropertiesID cre
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gsKit_clear(gsGlobal, GS_BLACK);
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data->gsGlobal = gsGlobal;
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dynamicVsync = SDL_GetHintBoolean(SDL_HINT_PS2_DYNAMIC_VSYNC, SDL_FALSE);
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dynamicVsync = SDL_GetHintBoolean(SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC, SDL_FALSE);
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if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
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data->vsync = (dynamicVsync ? 2 : 1);
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}
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