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N-Gage port: add changes from code reviews, overall cleanup (#5618)
* Add changes from code review by @ccawley2011, #5597, overall cleanup * Update N-Gage README, minor cleanup and rephrasing * Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
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@ -1,7 +1,7 @@
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Nokia N-Gage
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============
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SDL2 port for Symbian S60v1/2 with a main focus on the Nokia N-Gage
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SDL2 port for Symbian S60v1 and v2 with a main focus on the Nokia N-Gage
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(Classic and QD) by [Michael Fitzmayer](https://github.com/mupfdev).
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Compiling
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@ -13,8 +13,7 @@ The library is included in the
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sub-module.
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A complete example project based on SDL2 can be found in the GitHub
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account of the SDK: [Example
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project](https://github.com/ngagesdk/wordle).
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account of the SDK: [Wordle](https://github.com/ngagesdk/wordle).
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Current level of implementation
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-------------------------------
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@ -30,8 +29,9 @@ Acknowledgements
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----------------
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Thanks to Hannu Viitala, Kimmo Kinnunen and Markus Mertama for the
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valuable insight into Symbian programming. Without the SDL 1.2 port for
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CDoom, this adaptation would not have been possible.
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valuable insight into Symbian programming. Without the SDL 1.2 port
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which was specially developed for CDoom (Doom for the Nokia 9210), this
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adaptation would not have been possible.
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I would like to thank my friends
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[Razvan](https://twitter.com/bewarerazvan) and [Dan
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@ -39,6 +39,6 @@ Whelan](https://danwhelan.ie/), for their continuous support. Without
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you and the [N-Gage community](https://discord.gg/dbUzqJ26vs), I would
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have lost my patience long ago.
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Last but not least, I would like to say a special thank you to the
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[EKA2L1](https://12z1.com/) team. Thank you for all your patience and
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support in troubleshooting.
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Last but not least, I would like to thank the development team of
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[EKA2L1](https://12z1.com/) (an experimental Symbian OS emulator). Your
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patience and support in troubleshooting helped me a lot.
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@ -62,7 +62,7 @@ typedef unsigned long uintptr_t;
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/* Enable the N-Gage timer support (src/timer/ngage/\*.c) */
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#define SDL_TIMER_NGAGE 1
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/* Enable the N=Hahe video driver (src/video/ngage/\*.c) */
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/* Enable the N-Gage video driver (src/video/ngage/\*.c) */
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#define SDL_VIDEO_DRIVER_NGAGE 1
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/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
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@ -1,6 +1,5 @@
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/*
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EPOC version (originally for SDL 1.2) by Hannu Viitala
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(hannu.j.viitala@mbnet.fi).
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SDL_ngage_main.c, originally for SDL 1.2 by Hannu Viitala
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*/
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#include "../../SDL_internal.h"
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@ -68,7 +67,8 @@ TInt E32Main()
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{
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oldHeap = User::SwitchHeap(newHeap);
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/* Call stdlib main */
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ret = main(argc, argv);
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SDL_SetMainReady();
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ret = SDL_main(argc, argv);
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}
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cleanup:
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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/* An implementation of mutexes using semaphores */
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/* An implementation of mutexes using the Symbian API. */
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#include <e32std.h>
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@ -70,6 +70,22 @@ SDL_DestroyMutex(SDL_mutex * mutex)
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}
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}
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/* Try to lock the mutex */
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#if 0
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int
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SDL_TryLockMutex(SDL_mutex * mutex)
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{
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if (mutex == NULL)
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{
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SDL_SetError("Passed a NULL mutex.");
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return -1;
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}
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// Not yet implemented.
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return 0;
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}
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#endif
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/* Lock the mutex */
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int
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SDL_LockMutex(SDL_mutex * mutex)
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@ -89,7 +105,7 @@ SDL_LockMutex(SDL_mutex * mutex)
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/* Unlock the mutex */
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int
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SDL_mutexV(SDL_mutex * mutex)
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SDL_UnlockMutex(SDL_mutex * mutex)
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{
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if ( mutex == NULL )
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{
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*/
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#include "../../SDL_internal.h"
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/* An implementation of semaphores using mutexes and condition variables */
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/* An implementation of semaphores using the Symbian API. */
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#include <e32std.h>
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@ -128,19 +128,6 @@ SDL_SYS_DetachThread(SDL_Thread * thread)
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return;
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}
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/* WARNING: This function is really a last resort.
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* Threads should be signaled and then exit by themselves.
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* TerminateThread() doesn't perform stack and DLL cleanup.
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*/
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void
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SDL_SYS_KillThread(SDL_Thread *thread)
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{
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RThread rthread;
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rthread.SetHandle(thread->handle);
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rthread.Kill(0);
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rthread.Close();
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}
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#endif /* SDL_THREAD_NGAGE */
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/* vim: ts=4 sw=4
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@ -113,7 +113,7 @@ static SDL_Scancode ConvertScancode(_THIS, int key)
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keycode = SDLK_ASTERISK;
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break;
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case EStdKeyHash: // Hash
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keycode = SDLK_SLASH;
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keycode = SDLK_HASH;
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break;
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case EStdKeyDevice0: // Left softkey
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keycode = SDLK_SOFTLEFT;
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@ -121,14 +121,14 @@ static SDL_Scancode ConvertScancode(_THIS, int key)
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case EStdKeyDevice1: // Right softkey
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keycode = SDLK_SOFTRIGHT;
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break;
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case EStdKeyApplication0: // Green softkey
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case EStdKeyApplication0: // Call softkey
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keycode = SDLK_CALL;
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break;
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case EStdKeyApplication1: // Red softkey
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case EStdKeyApplication1: // End call softkey
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keycode = SDLK_ENDCALL;
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break;
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case EStdKeyDevice3: // Middle softkey
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keycode = SDLK_RETURN;
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keycode = SDLK_SELECT;
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break;
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case EStdKeyUpArrow: // Up arrow
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keycode = SDLK_UP;
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@ -166,7 +166,7 @@ int HandleWsEvent(_THIS, const TWsEvent& aWsEvent)
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case EEventFocusGained: /* SDL window got focus */
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phdata->NGAGE_IsWindowFocused = ETrue;
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/* Draw window background and screen buffer */
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DisableKeyBlocking(_this); //Markus: guess why :-)
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DisableKeyBlocking(_this);
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RedrawWindowL(_this);
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break;
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case EEventFocusLost: /* SDL window lost focus */
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@ -106,11 +106,16 @@ int SDL_NGAGE_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * forma
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{
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phdata->NGAGE_FrameBuffer += 32;
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}
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/*if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 12)
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phdata->NGAGE_FrameBuffer += 16 * 2;
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if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 16)
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phdata->NGAGE_FrameBuffer += 16 * 2;
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*/
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#if 0
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if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 12)
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{
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phdata->NGAGE_FrameBuffer += 16 * 2;
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}
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if (phdata->NGAGE_HasFrameBuffer && GetBpp(displayMode) == 16)
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{
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phdata->NGAGE_FrameBuffer += 16 * 2;
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}
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#endif
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// Get draw device for updating the screen
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TScreenInfoV01 screenInfo2;
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@ -367,11 +372,13 @@ void DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
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TUint16* screenBuffer = (TUint16*)phdata->NGAGE_FrameBuffer;
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/*if (phdata->NGAGE_ScreenOrientation == CFbsBitGc::EGraphicsOrientationRotated270)
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#if 0
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if (phdata->NGAGE_ScreenOrientation == CFbsBitGc::EGraphicsOrientationRotated270)
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{
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// ...
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}
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else */
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else
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#endif
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{
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DirectDraw(_this, numrects, rects, screenBuffer);
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}
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@ -385,7 +392,7 @@ void DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
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TInt aBy = rects[i].h;
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TRect rect2 = TRect(aAx, aAy, aBx, aBy);
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phdata->NGAGE_DrawDevice->UpdateRegion(rect2); /* Should we update rects parameter area only?? */
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phdata->NGAGE_DrawDevice->UpdateRegion(rect2); /* Should we update rects parameter area only? */
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phdata->NGAGE_DrawDevice->Update();
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}
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}
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