mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-27 05:43:29 +08:00
winrt: Remove SDL_WinRTGetFSPathUNICODE, rename SDL_WinRTGetFSPathUTF8.
Fixes #9470.
This commit is contained in:
parent
02da4acf0f
commit
98e9f361a8
@ -3129,3 +3129,8 @@ typedef SDL_Colour, SDL_Color;
|
||||
@@
|
||||
- SDL_Colour
|
||||
+ SDL_Color
|
||||
@@
|
||||
@@
|
||||
- SDL_WinRTGetFSPathUTF8
|
||||
+ SDL_WinRTGetFSPath
|
||||
(...)
|
||||
|
@ -1491,6 +1491,10 @@ The following functions have been removed:
|
||||
* SDL_RenderGetD3D11Device() - replaced with the "SDL.renderer.d3d11.device" property
|
||||
* SDL_RenderGetD3D12Device() - replaced with the "SDL.renderer.d3d12.device" property
|
||||
* SDL_RenderGetD3D9Device() - replaced with the "SDL.renderer.d3d9.device" property
|
||||
* SDL_WinRTGetFSPathUNICODE() - Use SDL_WinRTGetFSPath() and SDL_iconv_string to convert from UTF-8 to UTF-16.
|
||||
|
||||
The following functions have been renamed:
|
||||
* SDL_WinRTGetFSPathUTF8() => SDL_WinRTGetFSPath()
|
||||
|
||||
## SDL_syswm.h
|
||||
|
||||
|
@ -129,8 +129,7 @@ SDL_GetPrefPath(), starting with SDL 2.0.4, addresses these by:
|
||||
(and which require less work to use safely, in terms of data integrity).
|
||||
|
||||
Apps that wish to get their Roaming folder's path can do so either by using
|
||||
SDL_WinRTGetFSPathUTF8(), SDL_WinRTGetFSPathUNICODE() (which returns a
|
||||
UCS-2/wide-char string), or directly through the WinRT class,
|
||||
SDL_WinRTGetFSPath(), or directly through the WinRT class,
|
||||
Windows.Storage.ApplicationData.
|
||||
|
||||
|
||||
|
@ -511,6 +511,9 @@
|
||||
#define SDL_UpperBlit SDL_BlitSurface
|
||||
#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
|
||||
|
||||
/* ##SDL_system.h */
|
||||
#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPath
|
||||
|
||||
/* ##SDL_thread.h */
|
||||
#define SDL_TLSCleanup SDL_CleanupTLS
|
||||
#define SDL_TLSCreate SDL_CreateTLS
|
||||
@ -1012,6 +1015,9 @@
|
||||
#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
|
||||
#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
|
||||
|
||||
/* ##SDL_system.h */
|
||||
#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_renamed_SDL_WinRTGetFSPath
|
||||
|
||||
/* ##SDL_thread.h */
|
||||
#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS
|
||||
#define SDL_TLSCreate SDL_TLSCreate_renamed_SDL_CreateTLS
|
||||
|
@ -527,29 +527,6 @@ typedef enum SDL_WinRT_DeviceFamily
|
||||
} SDL_WinRT_DeviceFamily;
|
||||
|
||||
|
||||
/**
|
||||
* Retrieve a WinRT defined path on the local file system.
|
||||
*
|
||||
* Not all paths are available on all versions of Windows. This is especially
|
||||
* true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
|
||||
* for more information on which path types are supported where.
|
||||
*
|
||||
* Documentation on most app-specific path types on WinRT can be found on
|
||||
* MSDN, at the URL:
|
||||
*
|
||||
* https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
||||
*
|
||||
* \param pathType the type of path to retrieve, one of SDL_WinRT_Path
|
||||
* \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if
|
||||
* the path is not available for any reason; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_WinRTGetFSPathUTF8
|
||||
*/
|
||||
extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
|
||||
|
||||
/**
|
||||
* Retrieve a WinRT defined path on the local file system.
|
||||
*
|
||||
@ -568,10 +545,8 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_WinRTGetFSPathUNICODE
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
|
||||
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPath(SDL_WinRT_Path pathType);
|
||||
|
||||
/**
|
||||
* Detects the device family of WinRT platform at runtime.
|
||||
|
@ -102,16 +102,8 @@ int SDL_WinRTGetDeviceFamily()
|
||||
return 0; /* SDL_WINRT_DEVICEFAMILY_UNKNOWN */
|
||||
}
|
||||
|
||||
DECLSPEC const wchar_t *SDLCALL SDL_WinRTGetFSPathUNICODE(int pathType); /* SDL_WinRT_Path pathType */
|
||||
const wchar_t *SDL_WinRTGetFSPathUNICODE(int pathType)
|
||||
{
|
||||
(void)pathType;
|
||||
SDL_Unsupported();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DECLSPEC const char *SDLCALL SDL_WinRTGetFSPathUTF8(int pathType); /* SDL_WinRT_Path pathType */
|
||||
const char *SDL_WinRTGetFSPathUTF8(int pathType)
|
||||
DECLSPEC const char *SDLCALL SDL_WinRTGetFSPath(int pathType); /* SDL_WinRT_Path pathType */
|
||||
const char *SDL_WinRTGetFSPath(int pathType)
|
||||
{
|
||||
(void)pathType;
|
||||
SDL_Unsupported();
|
||||
|
@ -838,8 +838,7 @@ SDL3_0.0.0 {
|
||||
SDL_WarpMouseInWindow;
|
||||
SDL_WasInit;
|
||||
SDL_WinRTGetDeviceFamily;
|
||||
SDL_WinRTGetFSPathUNICODE;
|
||||
SDL_WinRTGetFSPathUTF8;
|
||||
SDL_WinRTGetFSPath;
|
||||
SDL_WindowHasSurface;
|
||||
SDL_WriteIO;
|
||||
SDL_WriteS16BE;
|
||||
|
@ -862,8 +862,7 @@
|
||||
#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
|
||||
#define SDL_WasInit SDL_WasInit_REAL
|
||||
#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
|
||||
#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
|
||||
#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
|
||||
#define SDL_WinRTGetFSPath SDL_WinRTGetFSPath_REAL
|
||||
#define SDL_WindowHasSurface SDL_WindowHasSurface_REAL
|
||||
#define SDL_WriteIO SDL_WriteIO_REAL
|
||||
#define SDL_WriteS16BE SDL_WriteS16BE_REAL
|
||||
|
@ -882,8 +882,7 @@ SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(float a, float b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(Uint32,SDL_WasInit,(Uint32 a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily,SDL_WinRTGetDeviceFamily,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const wchar_t*,SDL_WinRTGetFSPathUNICODE,(SDL_WinRT_Path a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPathUTF8,(SDL_WinRT_Path a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPath,(SDL_WinRT_Path a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WindowHasSurface,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(size_t,SDL_WriteIO,(SDL_IOStream *a, const void *b, size_t c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS16BE,(SDL_IOStream *a, Sint16 b),(a,b),return)
|
||||
|
@ -35,8 +35,7 @@ extern "C" {
|
||||
using namespace std;
|
||||
using namespace Windows::Storage;
|
||||
|
||||
extern "C" const wchar_t *
|
||||
SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
|
||||
static const wchar_t *SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
|
||||
{
|
||||
switch (pathType) {
|
||||
case SDL_WINRT_PATH_INSTALLED_LOCATION:
|
||||
@ -94,8 +93,7 @@ SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
extern "C" const char *
|
||||
SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
|
||||
extern "C" const char *SDL_WinRTGetFSPath(SDL_WinRT_Path pathType)
|
||||
{
|
||||
typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap;
|
||||
static UTF8PathMap utf8Paths;
|
||||
@ -116,10 +114,9 @@ SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
|
||||
return utf8Paths[pathType].c_str();
|
||||
}
|
||||
|
||||
extern "C" char *
|
||||
SDL_GetBasePath(void)
|
||||
extern "C" char *SDL_GetBasePath(void)
|
||||
{
|
||||
const char *srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION);
|
||||
const char *srcPath = SDL_WinRTGetFSPath(SDL_WINRT_PATH_INSTALLED_LOCATION);
|
||||
size_t destPathLen;
|
||||
char *destPath = NULL;
|
||||
|
||||
@ -138,8 +135,7 @@ SDL_GetBasePath(void)
|
||||
return destPath;
|
||||
}
|
||||
|
||||
extern "C" char *
|
||||
SDL_GetPrefPath(const char *org, const char *app)
|
||||
extern "C" char *SDL_GetPrefPath(const char *org, const char *app)
|
||||
{
|
||||
/* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and
|
||||
* earlier is not available on WinRT or Windows Phone. WinRT provides
|
||||
|
Loading…
Reference in New Issue
Block a user