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Port PSP SDL_main to header-only + SDL_RunApp()
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@ -2572,6 +2572,9 @@ elseif(PSP)
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file(GLOB PSP_MAIN_SOURCES ${SDL3_SOURCE_DIR}/src/main/psp/*.c)
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list(APPEND SDLMAIN_SOURCES ${PSP_MAIN_SOURCES})
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file(GLOB PSP_CORE_SOURCES ${SDL3_SOURCE_DIR}/src/core/psp/*.c)
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list(APPEND SOURCE_FILES ${PSP_CORE_SOURCES})
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if(SDL_AUDIO)
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set(SDL_AUDIO_DRIVER_PSP 1)
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file(GLOB PSP_AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/psp/*.c)
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@ -280,7 +280,7 @@ extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
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#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
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/* include header-only SDL_main implementations */
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#if defined(__WIN32__) || defined(__GDK__) || defined(__IOS__) || defined(__TVOS__) \
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|| defined(__3DS__) || defined(__NGAGE__) || defined(__PS2__)
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|| defined(__3DS__) || defined(__NGAGE__) || defined(__PS2__) || defined(__PSP__)
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/* platforms whichs main (-equivalent) can be implemented in plain C */
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#include <SDL3/SDL_main_impl.h>
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83
src/core/psp/SDL_psp.c
Normal file
83
src/core/psp/SDL_psp.c
Normal file
@ -0,0 +1,83 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef __PSP__
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/* SDL_RunApp() for PSP based on SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14 */
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#include <pspkernel.h>
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#include <pspthreadman.h>
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/* If application's main() is redefined as SDL_main, and libSDL_main is
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linked, then this file will create the standard exit callback,
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define the PSP_MODULE_INFO macro, and exit back to the browser when
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the program is finished.
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You can still override other parameters in your own code if you
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desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR,
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PSP_MAIN_THREAD_STACK_SIZE, etc.
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*/
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PSP_MODULE_INFO("SDL App", 0, 1, 0);
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PSP_MAIN_THREAD_ATTR(THREAD_ATTR_VFPU | THREAD_ATTR_USER);
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int sdl_psp_exit_callback(int arg1, int arg2, void *common)
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{
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sceKernelExitGame();
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return 0;
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}
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int sdl_psp_callback_thread(SceSize args, void *argp)
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{
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int cbid;
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cbid = sceKernelCreateCallback("Exit Callback",
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sdl_psp_exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0;
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}
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int sdl_psp_setup_callbacks(void)
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{
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int thid;
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thid = sceKernelCreateThread("update_thread",
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sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
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if (thid >= 0) {
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sceKernelStartThread(thid, 0, 0);
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}
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return thid;
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}
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DECLSPEC int
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SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserved)
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{
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(void)reserved;
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sdl_psp_setup_callbacks();
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SDL_SetMainReady();
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(void)SDL_main(argc, argv);
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return 0;
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}
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#endif /* __PSP__ */
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@ -1,68 +1,8 @@
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/*
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SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14
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empty, moved to SDL_RunApp() in src/core/psp/SDL_psp.c
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TODO: remove
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
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#ifdef __PSP__
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#include <pspkernel.h>
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#include <pspthreadman.h>
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#ifdef main
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#undef main
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#endif
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/* If application's main() is redefined as SDL_main, and libSDL_main is
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linked, then this file will create the standard exit callback,
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define the PSP_MODULE_INFO macro, and exit back to the browser when
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the program is finished.
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You can still override other parameters in your own code if you
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desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR,
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PSP_MAIN_THREAD_STACK_SIZE, etc.
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*/
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PSP_MODULE_INFO("SDL App", 0, 1, 0);
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PSP_MAIN_THREAD_ATTR(THREAD_ATTR_VFPU | THREAD_ATTR_USER);
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int sdl_psp_exit_callback(int arg1, int arg2, void *common)
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{
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sceKernelExitGame();
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return 0;
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}
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int sdl_psp_callback_thread(SceSize args, void *argp)
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{
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int cbid;
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cbid = sceKernelCreateCallback("Exit Callback",
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sdl_psp_exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0;
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}
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int sdl_psp_setup_callbacks(void)
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{
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int thid;
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thid = sceKernelCreateThread("update_thread",
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sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
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if (thid >= 0) {
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sceKernelStartThread(thid, 0, 0);
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}
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return thid;
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}
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int main(int argc, char *argv[])
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{
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sdl_psp_setup_callbacks();
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SDL_SetMainReady();
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(void)SDL_main(argc, argv);
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return 0;
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}
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#endif /* __PSP__ */
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/* vi: set ts=4 sw=4 expandtab: */
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