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Added SDL_GetGlobalProperties()
We'll undoubtedly want to have global properties available
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@ -39,6 +39,19 @@ extern "C" {
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*/
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typedef Uint32 SDL_PropertiesID;
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/**
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* Get the global SDL properties
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*
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGlobalProperties(void);
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/**
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* Create a set of properties
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*
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@ -39,6 +39,7 @@ typedef struct
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static SDL_HashTable *SDL_properties;
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static SDL_RWLock *SDL_properties_lock;
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static SDL_PropertiesID SDL_last_properties_id;
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static SDL_PropertiesID SDL_global_properties;
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static void SDL_FreeProperty(const void *key, const void *value, void *data)
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@ -81,11 +82,23 @@ int SDL_InitProperties(void)
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return -1;
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}
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}
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/* Create the global properties here to avoid race conditions later */
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if (!SDL_global_properties) {
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SDL_global_properties = SDL_CreateProperties();
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if (!SDL_global_properties) {
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return -1;
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}
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}
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return 0;
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}
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void SDL_QuitProperties(void)
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{
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if (SDL_global_properties) {
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SDL_DestroyProperties(SDL_global_properties);
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SDL_global_properties = 0;
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}
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if (SDL_properties) {
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SDL_DestroyHashTable(SDL_properties);
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SDL_properties = NULL;
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@ -96,6 +109,14 @@ void SDL_QuitProperties(void)
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}
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}
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SDL_PropertiesID SDL_GetGlobalProperties(void)
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{
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if (!SDL_properties && SDL_InitProperties() < 0) {
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return 0;
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}
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return SDL_global_properties;
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}
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SDL_PropertiesID SDL_CreateProperties(void)
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{
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SDL_PropertiesID props = 0;
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@ -922,6 +922,7 @@ SDL3_0.0.0 {
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SDL_GetDisplayProperties;
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SDL_SetPropertyWithCleanup;
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SDL_SetX11EventHook;
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SDL_GetGlobalProperties;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -947,3 +947,4 @@
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#define SDL_GetDisplayProperties SDL_GetDisplayProperties_REAL
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#define SDL_SetPropertyWithCleanup SDL_SetPropertyWithCleanup_REAL
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#define SDL_SetX11EventHook SDL_SetX11EventHook_REAL
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#define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL
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@ -980,3 +980,4 @@ SDL_DYNAPI_PROC(void*,SDL_AllocateEventMemory,(size_t a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetDisplayProperties,(SDL_DisplayID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetPropertyWithCleanup,(SDL_PropertiesID a, const char *b, void *c, void (SDLCALL *d)(void *userdata, void *value), void *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
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