mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-23 02:43:30 +08:00
Renamed atomic functions to match SDL 3.0 naming convention
This will also allow us to cleanly add atomic operations for other types in the future.
This commit is contained in:
parent
f3e419596b
commit
8d223b3037
@ -2907,12 +2907,37 @@ expression e1, e2, e3, e4;
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@@
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@@
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- SDL_AtomicCAS
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+ SDL_AtomicCompareAndSwap
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+ SDL_CompareAndSwapAtomicInt
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(...)
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@@
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@@
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- SDL_AtomicSet
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+ SDL_SetAtomicInt
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(...)
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@@
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@@
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- SDL_AtomicGet
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+ SDL_GetAtomicInt
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(...)
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@@
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@@
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- SDL_AtomicAdd
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+ SDL_AddAtomicInt
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(...)
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@@
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@@
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- SDL_AtomicCASPtr
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+ SDL_AtomicCompareAndSwapPointer
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+ SDL_CompareAndSwapAtomicPointer
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(...)
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@@
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@@
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- SDL_AtomicSetPtr
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+ SDL_SetAtomicPointer
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(...)
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@@
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@@
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- SDL_AtomicGetPtr
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+ SDL_GetAtomicPointer
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(...)
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@@
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@@
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@ -3586,16 +3611,6 @@ typedef SDL_JoystickGUID, SDL_GUID;
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+ SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE
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@@
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@@
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- SDL_AtomicSetPtr
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+ SDL_AtomicSetPointer
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(...)
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@@
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@@
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- SDL_AtomicGetPtr
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+ SDL_AtomicGetPointer
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(...)
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@@
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@@
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- SDL_DelEventWatch
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+ SDL_RemoveEventWatch
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(...)
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@ -86,11 +86,14 @@ The following structures have been renamed:
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- SDL_atomic_t => SDL_AtomicInt
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The following functions have been renamed:
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* SDL_AtomicCAS() => SDL_AtomicCompareAndSwap()
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* SDL_AtomicCASPtr() => SDL_AtomicCompareAndSwapPointer()
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* SDL_AtomicGetPtr() => SDL_AtomicGetPointer()
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* SDL_AtomicAdd() => SDL_AddAtomicInt()
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* SDL_AtomicCAS() => SDL_CompareAndSwapAtomicInt()
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* SDL_AtomicCASPtr() => SDL_CompareAndSwapAtomicPointer()
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* SDL_AtomicGet() => SDL_GetAtomicInt()
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* SDL_AtomicGetPtr() => SDL_GetAtomicPointer()
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* SDL_AtomicLock() => SDL_LockSpinlock()
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* SDL_AtomicSetPtr() => SDL_AtomicSetPointer()
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* SDL_AtomicSet() => SDL_SetAtomicInt()
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* SDL_AtomicSetPtr() => SDL_SetAtomicPointer()
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* SDL_AtomicTryLock() => SDL_TryLockSpinlock()
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* SDL_AtomicUnlock() => SDL_UnlockSpinlock()
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@ -303,9 +303,9 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
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* A type representing an atomic integer value.
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*
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* This can be used to manage a value that is synchronized across multiple
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* CPUs without a race condition; when an app sets a value with SDL_AtomicSet
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* CPUs without a race condition; when an app sets a value with SDL_SetAtomicInt
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* all other threads, regardless of the CPU it is running on, will see that
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* value when retrieved with SDL_AtomicGet, regardless of CPU caches, etc.
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* value when retrieved with SDL_GetAtomicInt, regardless of CPU caches, etc.
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*
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* This is also useful for atomic compare-and-swap operations: a thread can
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* change the value as long as its current value matches expectations. When
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@ -320,10 +320,10 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
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*
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* \since This struct is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicCompareAndSwap
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* \sa SDL_AtomicGet
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* \sa SDL_AtomicSet
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* \sa SDL_AtomicAdd
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* \sa SDL_CompareAndSwapAtomicInt
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* \sa SDL_GetAtomicInt
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* \sa SDL_SetAtomicInt
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* \sa SDL_AddAtomicInt
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*/
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typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt;
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@ -342,9 +342,9 @@ typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt;
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicCompareAndSwapPointer
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* \sa SDL_CompareAndSwapAtomicPointer
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AtomicCompareAndSwap(SDL_AtomicInt *a, int oldval, int newval);
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_CompareAndSwapAtomicInt(SDL_AtomicInt *a, int oldval, int newval);
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/**
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* Set an atomic variable to a value.
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@ -362,9 +362,9 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AtomicCompareAndSwap(SDL_AtomicInt *a,
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicGet
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* \sa SDL_GetAtomicInt
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_AtomicSet(SDL_AtomicInt *a, int v);
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extern SDL_DECLSPEC int SDLCALL SDL_SetAtomicInt(SDL_AtomicInt *a, int v);
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/**
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* Get the value of an atomic variable.
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@ -379,9 +379,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_AtomicSet(SDL_AtomicInt *a, int v);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicSet
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* \sa SDL_SetAtomicInt
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_AtomicGet(SDL_AtomicInt *a);
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extern SDL_DECLSPEC int SDLCALL SDL_GetAtomicInt(SDL_AtomicInt *a);
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/**
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* Add to an atomic variable.
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@ -402,7 +402,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_AtomicGet(SDL_AtomicInt *a);
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* \sa SDL_AtomicDecRef
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* \sa SDL_AtomicIncRef
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_AtomicInt *a, int v);
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extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
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#ifndef SDL_AtomicIncRef
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@ -418,7 +418,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_AtomicInt *a, int v);
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*
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* \sa SDL_AtomicDecRef
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*/
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#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
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#define SDL_AtomicIncRef(a) SDL_AddAtomicInt(a, 1)
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#endif
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#ifndef SDL_AtomicDecRef
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@ -436,7 +436,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_AtomicInt *a, int v);
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*
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* \sa SDL_AtomicIncRef
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*/
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#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
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#define SDL_AtomicDecRef(a) (SDL_AddAtomicInt(a, -1) == 1)
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#endif
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/**
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@ -454,11 +454,11 @@ extern SDL_DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_AtomicInt *a, int v);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicCompareAndSwap
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* \sa SDL_AtomicGetPointer
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* \sa SDL_AtomicSetPointer
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* \sa SDL_CompareAndSwapAtomicInt
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* \sa SDL_GetAtomicPointer
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* \sa SDL_SetAtomicPointer
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*/
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AtomicCompareAndSwapPointer(void **a, void *oldval, void *newval);
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extern SDL_DECLSPEC SDL_bool SDLCALL SDL_CompareAndSwapAtomicPointer(void **a, void *oldval, void *newval);
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/**
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* Set a pointer to a value atomically.
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@ -474,10 +474,10 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AtomicCompareAndSwapPointer(void **a, v
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicCompareAndSwapPointer
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* \sa SDL_AtomicGetPointer
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* \sa SDL_CompareAndSwapAtomicPointer
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* \sa SDL_GetAtomicPointer
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*/
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extern SDL_DECLSPEC void * SDLCALL SDL_AtomicSetPointer(void **a, void *v);
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extern SDL_DECLSPEC void * SDLCALL SDL_SetAtomicPointer(void **a, void *v);
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/**
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* Get the value of a pointer atomically.
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@ -492,10 +492,10 @@ extern SDL_DECLSPEC void * SDLCALL SDL_AtomicSetPointer(void **a, void *v);
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AtomicCompareAndSwapPointer
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* \sa SDL_AtomicSetPointer
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* \sa SDL_CompareAndSwapAtomicPointer
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* \sa SDL_SetAtomicPointer
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*/
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extern SDL_DECLSPEC void * SDLCALL SDL_AtomicGetPointer(void **a);
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extern SDL_DECLSPEC void * SDLCALL SDL_GetAtomicPointer(void **a);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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@ -38,11 +38,14 @@
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#ifdef SDL_ENABLE_OLD_NAMES
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/* ##SDL_atomic.h */
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#define SDL_AtomicCAS SDL_AtomicCompareAndSwap
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#define SDL_AtomicCASPtr SDL_AtomicCompareAndSwapPointer
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#define SDL_AtomicGetPtr SDL_AtomicGetPointer
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#define SDL_AtomicAdd SDL_AddAtomicInt
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#define SDL_AtomicCAS SDL_CompareAndSwapAtomicInt
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#define SDL_AtomicCASPtr SDL_CompareAndSwapAtomicPointer
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#define SDL_AtomicGet SDL_GetAtomicInt
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#define SDL_AtomicGetPtr SDL_GetAtomicPointer
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#define SDL_AtomicLock SDL_LockSpinlock
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#define SDL_AtomicSetPtr SDL_AtomicSetPointer
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#define SDL_AtomicSet SDL_SetAtomicInt
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#define SDL_AtomicSetPtr SDL_SetAtomicPointer
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#define SDL_AtomicTryLock SDL_TryLockSpinlock
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#define SDL_AtomicUnlock SDL_UnlockSpinlock
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#define SDL_atomic_t SDL_AtomicInt
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@ -668,11 +671,14 @@
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#elif !defined(SDL_DISABLE_OLD_NAMES)
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/* ##SDL_atomic.h */
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#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_AtomicCompareAndSwap
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#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_AtomicCompareAndSwapPointer
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#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_AtomicGetPointer
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#define SDL_AtomicAdd SDL_AtomicAdd_renamed_SDL_AddAtomicInt
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#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_CompareAndSwapAtomicInt
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#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_CompareAndSwapAtomicPointer
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#define SDL_AtomicGet SDL_AtomicGet_renamed_SDL_GetAtomicInt
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#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_GetAtomicPointer
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#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock
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#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_AtomicSetPointer
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#define SDL_AtomicSet SDL_AtomicSet_renamed_SDL_SetAtomicInt
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#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_SetAtomicPointer
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#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock
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#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock
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#define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt
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@ -165,7 +165,7 @@ void SDL_QuitLog(void)
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static void SDL_CheckInitLog(void)
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{
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int status = SDL_AtomicGet(&SDL_log_init.status);
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int status = SDL_GetAtomicInt(&SDL_log_init.status);
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if (status == SDL_INIT_STATUS_INITIALIZED ||
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(status == SDL_INIT_STATUS_INITIALIZING && SDL_log_init.thread == SDL_GetCurrentThreadID())) {
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return;
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@ -123,8 +123,8 @@ bool SDL_endswith(const char *string, const char *suffix)
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bool SDL_ShouldInit(SDL_InitState *state)
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{
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while (SDL_AtomicGet(&state->status) != SDL_INIT_STATUS_INITIALIZED) {
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if (SDL_AtomicCompareAndSwap(&state->status, SDL_INIT_STATUS_UNINITIALIZED, SDL_INIT_STATUS_INITIALIZING)) {
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while (SDL_GetAtomicInt(&state->status) != SDL_INIT_STATUS_INITIALIZED) {
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if (SDL_CompareAndSwapAtomicInt(&state->status, SDL_INIT_STATUS_UNINITIALIZED, SDL_INIT_STATUS_INITIALIZING)) {
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state->thread = SDL_GetCurrentThreadID();
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return true;
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}
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@ -137,7 +137,7 @@ bool SDL_ShouldInit(SDL_InitState *state)
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bool SDL_ShouldQuit(SDL_InitState *state)
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{
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if (SDL_AtomicCompareAndSwap(&state->status, SDL_INIT_STATUS_INITIALIZED, SDL_INIT_STATUS_UNINITIALIZING)) {
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if (SDL_CompareAndSwapAtomicInt(&state->status, SDL_INIT_STATUS_INITIALIZED, SDL_INIT_STATUS_UNINITIALIZING)) {
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state->thread = SDL_GetCurrentThreadID();
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return true;
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}
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@ -149,9 +149,9 @@ void SDL_SetInitialized(SDL_InitState *state, bool initialized)
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SDL_assert(state->thread == SDL_GetCurrentThreadID());
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if (initialized) {
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SDL_AtomicSet(&state->status, SDL_INIT_STATUS_INITIALIZED);
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SDL_SetAtomicInt(&state->status, SDL_INIT_STATUS_INITIALIZED);
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} else {
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SDL_AtomicSet(&state->status, SDL_INIT_STATUS_UNINITIALIZED);
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SDL_SetAtomicInt(&state->status, SDL_INIT_STATUS_UNINITIALIZED);
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}
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}
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@ -122,7 +122,7 @@ static SDL_INLINE void leaveLock(void *a)
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}
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#endif
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SDL_bool SDL_AtomicCompareAndSwap(SDL_AtomicInt *a, int oldval, int newval)
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SDL_bool SDL_CompareAndSwapAtomicInt(SDL_AtomicInt *a, int oldval, int newval)
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{
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#ifdef HAVE_MSC_ATOMICS
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SDL_COMPILE_TIME_ASSERT(atomic_cas, sizeof(long) == sizeof(a->value));
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@ -151,7 +151,7 @@ SDL_bool SDL_AtomicCompareAndSwap(SDL_AtomicInt *a, int oldval, int newval)
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#endif
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}
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SDL_bool SDL_AtomicCompareAndSwapPointer(void **a, void *oldval, void *newval)
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SDL_bool SDL_CompareAndSwapAtomicPointer(void **a, void *oldval, void *newval)
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{
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#ifdef HAVE_MSC_ATOMICS
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return _InterlockedCompareExchangePointer(a, newval, oldval) == oldval;
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@ -181,7 +181,7 @@ SDL_bool SDL_AtomicCompareAndSwapPointer(void **a, void *oldval, void *newval)
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#endif
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}
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int SDL_AtomicSet(SDL_AtomicInt *a, int v)
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int SDL_SetAtomicInt(SDL_AtomicInt *a, int v)
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{
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#ifdef HAVE_MSC_ATOMICS
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SDL_COMPILE_TIME_ASSERT(atomic_set, sizeof(long) == sizeof(a->value));
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@ -196,12 +196,12 @@ int SDL_AtomicSet(SDL_AtomicInt *a, int v)
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int value;
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do {
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value = a->value;
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} while (!SDL_AtomicCompareAndSwap(a, value, v));
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} while (!SDL_CompareAndSwapAtomicInt(a, value, v));
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return value;
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#endif
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}
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void *SDL_AtomicSetPointer(void **a, void *v)
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void *SDL_SetAtomicPointer(void **a, void *v)
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{
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#ifdef HAVE_MSC_ATOMICS
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return _InterlockedExchangePointer(a, v);
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@ -215,12 +215,12 @@ void *SDL_AtomicSetPointer(void **a, void *v)
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void *value;
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do {
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value = *a;
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} while (!SDL_AtomicCompareAndSwapPointer(a, value, v));
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} while (!SDL_CompareAndSwapAtomicPointer(a, value, v));
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return value;
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#endif
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}
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int SDL_AtomicAdd(SDL_AtomicInt *a, int v)
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int SDL_AddAtomicInt(SDL_AtomicInt *a, int v)
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{
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#ifdef HAVE_MSC_ATOMICS
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SDL_COMPILE_TIME_ASSERT(atomic_add, sizeof(long) == sizeof(a->value));
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@ -238,12 +238,12 @@ int SDL_AtomicAdd(SDL_AtomicInt *a, int v)
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int value;
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do {
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value = a->value;
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} while (!SDL_AtomicCompareAndSwap(a, value, (value + v)));
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} while (!SDL_CompareAndSwapAtomicInt(a, value, (value + v)));
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return value;
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#endif
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}
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int SDL_AtomicGet(SDL_AtomicInt *a)
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int SDL_GetAtomicInt(SDL_AtomicInt *a)
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{
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#ifdef HAVE_ATOMIC_LOAD_N
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return __atomic_load_n(&a->value, __ATOMIC_SEQ_CST);
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@ -262,12 +262,12 @@ int SDL_AtomicGet(SDL_AtomicInt *a)
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int value;
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do {
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value = a->value;
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} while (!SDL_AtomicCompareAndSwap(a, value, value));
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} while (!SDL_CompareAndSwapAtomicInt(a, value, value));
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return value;
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#endif
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}
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void *SDL_AtomicGetPointer(void **a)
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void *SDL_GetAtomicPointer(void **a)
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{
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#ifdef HAVE_ATOMIC_LOAD_N
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return __atomic_load_n(a, __ATOMIC_SEQ_CST);
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@ -281,7 +281,7 @@ void *SDL_AtomicGetPointer(void **a)
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void *value;
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do {
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value = *a;
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} while (!SDL_AtomicCompareAndSwapPointer(a, value, value));
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} while (!SDL_CompareAndSwapAtomicPointer(a, value, value));
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return value;
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#endif
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}
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@ -280,7 +280,7 @@ bool SDL_AudioSpecsEqual(const SDL_AudioSpec *a, const SDL_AudioSpec *b, const i
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// consumed and apps relying on audio callbacks don't stop making progress.
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static bool ZombieWaitDevice(SDL_AudioDevice *device)
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{
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if (!SDL_AtomicGet(&device->shutdown)) {
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if (!SDL_GetAtomicInt(&device->shutdown)) {
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const int frames = device->buffer_size / SDL_AUDIO_FRAMESIZE(device->spec);
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SDL_Delay((frames * 1000) / device->spec.freq);
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}
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@ -390,7 +390,7 @@ static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid,
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// to make sure the correct physical device gets locked, in case we're in a race with the default changing.
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while (true) {
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SDL_LockMutex(device->lock);
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SDL_AudioDevice *recheck_device = (SDL_AudioDevice *) SDL_AtomicGetPointer((void **) &logdev->physical_device);
|
||||
SDL_AudioDevice *recheck_device = (SDL_AudioDevice *) SDL_GetAtomicPointer((void **) &logdev->physical_device);
|
||||
if (device == recheck_device) {
|
||||
break;
|
||||
}
|
||||
@ -559,7 +559,7 @@ void UnrefPhysicalAudioDevice(SDL_AudioDevice *device)
|
||||
// take it out of the device list.
|
||||
SDL_LockRWLockForWriting(current_audio.device_hash_lock);
|
||||
if (SDL_RemoveFromHashTable(current_audio.device_hash, (const void *) (uintptr_t) device->instance_id)) {
|
||||
SDL_AtomicAdd(device->recording ? ¤t_audio.recording_device_count : ¤t_audio.playback_device_count, -1);
|
||||
SDL_AddAtomicInt(device->recording ? ¤t_audio.recording_device_count : ¤t_audio.playback_device_count, -1);
|
||||
}
|
||||
SDL_UnlockRWLock(current_audio.device_hash_lock);
|
||||
DestroyPhysicalAudioDevice(device); // ...and nuke it.
|
||||
@ -576,7 +576,7 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, bool recordi
|
||||
SDL_assert(name != NULL);
|
||||
|
||||
SDL_LockRWLockForReading(current_audio.device_hash_lock);
|
||||
const int shutting_down = SDL_AtomicGet(¤t_audio.shutting_down);
|
||||
const int shutting_down = SDL_GetAtomicInt(¤t_audio.shutting_down);
|
||||
SDL_UnlockRWLock(current_audio.device_hash_lock);
|
||||
if (shutting_down) {
|
||||
return NULL; // we're shutting down, don't add any devices that are hotplugged at the last possible moment.
|
||||
@ -608,8 +608,8 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, bool recordi
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&device->shutdown, 0);
|
||||
SDL_AtomicSet(&device->zombie, 0);
|
||||
SDL_SetAtomicInt(&device->shutdown, 0);
|
||||
SDL_SetAtomicInt(&device->zombie, 0);
|
||||
device->recording = recording;
|
||||
SDL_copyp(&device->spec, spec);
|
||||
SDL_copyp(&device->default_spec, spec);
|
||||
@ -621,7 +621,7 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, bool recordi
|
||||
|
||||
SDL_LockRWLockForWriting(current_audio.device_hash_lock);
|
||||
if (SDL_InsertIntoHashTable(current_audio.device_hash, (const void *) (uintptr_t) device->instance_id, device)) {
|
||||
SDL_AtomicAdd(device_count, 1);
|
||||
SDL_AddAtomicInt(device_count, 1);
|
||||
} else {
|
||||
SDL_DestroyCondition(device->close_cond);
|
||||
SDL_DestroyMutex(device->lock);
|
||||
@ -711,7 +711,7 @@ void SDL_AudioDeviceDisconnected(SDL_AudioDevice *device)
|
||||
const bool is_default_device = ((devid == current_audio.default_playback_device_id) || (devid == current_audio.default_recording_device_id));
|
||||
SDL_UnlockRWLock(current_audio.device_hash_lock);
|
||||
|
||||
const bool first_disconnect = SDL_AtomicCompareAndSwap(&device->zombie, 0, 1);
|
||||
const bool first_disconnect = SDL_CompareAndSwapAtomicInt(&device->zombie, 0, 1);
|
||||
if (first_disconnect) { // if already disconnected this device, don't do it twice.
|
||||
// Swap in "Zombie" versions of the usual platform interfaces, so the device will keep
|
||||
// making progress until the app closes it. Otherwise, streams might continue to
|
||||
@ -886,7 +886,7 @@ bool SDL_InitAudio(const char *driver_name)
|
||||
}
|
||||
|
||||
// make sure device IDs start at 2 (because of SDL2 legacy interface), but don't reset the counter on each init, in case the app is holding an old device ID somewhere.
|
||||
SDL_AtomicCompareAndSwap(&last_device_instance_id, 0, 2);
|
||||
SDL_CompareAndSwapAtomicInt(&last_device_instance_id, 0, 2);
|
||||
|
||||
SDL_ChooseAudioConverters();
|
||||
SDL_SetupAudioResampler();
|
||||
@ -1031,13 +1031,13 @@ void SDL_QuitAudio(void)
|
||||
}
|
||||
|
||||
SDL_LockRWLockForWriting(current_audio.device_hash_lock);
|
||||
SDL_AtomicSet(¤t_audio.shutting_down, 1);
|
||||
SDL_SetAtomicInt(¤t_audio.shutting_down, 1);
|
||||
SDL_HashTable *device_hash = current_audio.device_hash;
|
||||
current_audio.device_hash = NULL;
|
||||
SDL_PendingAudioDeviceEvent *pending_events = current_audio.pending_events.next;
|
||||
current_audio.pending_events.next = NULL;
|
||||
SDL_AtomicSet(¤t_audio.playback_device_count, 0);
|
||||
SDL_AtomicSet(¤t_audio.recording_device_count, 0);
|
||||
SDL_SetAtomicInt(¤t_audio.playback_device_count, 0);
|
||||
SDL_SetAtomicInt(¤t_audio.recording_device_count, 0);
|
||||
SDL_UnlockRWLock(current_audio.device_hash_lock);
|
||||
|
||||
SDL_PendingAudioDeviceEvent *pending_next = NULL;
|
||||
@ -1094,7 +1094,7 @@ bool SDL_PlaybackAudioThreadIterate(SDL_AudioDevice *device)
|
||||
|
||||
SDL_LockMutex(device->lock);
|
||||
|
||||
if (SDL_AtomicGet(&device->shutdown)) {
|
||||
if (SDL_GetAtomicInt(&device->shutdown)) {
|
||||
SDL_UnlockMutex(device->lock);
|
||||
return false; // we're done, shut it down.
|
||||
}
|
||||
@ -1118,7 +1118,7 @@ bool SDL_PlaybackAudioThreadIterate(SDL_AudioDevice *device)
|
||||
// We should have updated this elsewhere if the format changed!
|
||||
SDL_assert(SDL_AudioSpecsEqual(&stream->dst_spec, &device->spec, stream->dst_chmap, device->chmap));
|
||||
|
||||
const int br = SDL_AtomicGet(&logdev->paused) ? 0 : SDL_GetAudioStreamDataAdjustGain(stream, device_buffer, buffer_size, logdev->gain);
|
||||
const int br = SDL_GetAtomicInt(&logdev->paused) ? 0 : SDL_GetAudioStreamDataAdjustGain(stream, device_buffer, buffer_size, logdev->gain);
|
||||
if (br < 0) { // Probably OOM. Kill the audio device; the whole thing is likely dying soon anyhow.
|
||||
failed = true;
|
||||
SDL_memset(device_buffer, device->silence_value, buffer_size); // just supply silence to the device before we die.
|
||||
@ -1139,7 +1139,7 @@ bool SDL_PlaybackAudioThreadIterate(SDL_AudioDevice *device)
|
||||
SDL_memset(final_mix_buffer, '\0', work_buffer_size); // start with silence.
|
||||
|
||||
for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev; logdev = logdev->next) {
|
||||
if (SDL_AtomicGet(&logdev->paused)) {
|
||||
if (SDL_GetAtomicInt(&logdev->paused)) {
|
||||
continue; // paused? Skip this logical device.
|
||||
}
|
||||
|
||||
@ -1202,7 +1202,7 @@ void SDL_PlaybackAudioThreadShutdown(SDL_AudioDevice *device)
|
||||
SDL_assert(!device->recording);
|
||||
const int frames = device->buffer_size / SDL_AUDIO_FRAMESIZE(device->spec);
|
||||
// Wait for the audio to drain if device didn't die.
|
||||
if (!SDL_AtomicGet(&device->zombie)) {
|
||||
if (!SDL_GetAtomicInt(&device->zombie)) {
|
||||
SDL_Delay(((frames * 1000) / device->spec.freq) * 2);
|
||||
}
|
||||
current_audio.impl.ThreadDeinit(device);
|
||||
@ -1242,7 +1242,7 @@ bool SDL_RecordingAudioThreadIterate(SDL_AudioDevice *device)
|
||||
|
||||
SDL_LockMutex(device->lock);
|
||||
|
||||
if (SDL_AtomicGet(&device->shutdown)) {
|
||||
if (SDL_GetAtomicInt(&device->shutdown)) {
|
||||
SDL_UnlockMutex(device->lock);
|
||||
return false; // we're done, shut it down.
|
||||
}
|
||||
@ -1258,7 +1258,7 @@ bool SDL_RecordingAudioThreadIterate(SDL_AudioDevice *device)
|
||||
failed = true;
|
||||
} else if (br > 0) { // queue the new data to each bound stream.
|
||||
for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev; logdev = logdev->next) {
|
||||
if (SDL_AtomicGet(&logdev->paused)) {
|
||||
if (SDL_GetAtomicInt(&logdev->paused)) {
|
||||
continue; // paused? Skip this logical device.
|
||||
}
|
||||
|
||||
@ -1342,7 +1342,7 @@ static SDL_AudioDeviceID *GetAudioDevices(int *count, bool recording)
|
||||
if (SDL_GetCurrentAudioDriver()) {
|
||||
SDL_LockRWLockForReading(current_audio.device_hash_lock);
|
||||
{
|
||||
num_devices = SDL_AtomicGet(recording ? ¤t_audio.recording_device_count : ¤t_audio.playback_device_count);
|
||||
num_devices = SDL_GetAtomicInt(recording ? ¤t_audio.recording_device_count : ¤t_audio.playback_device_count);
|
||||
result = (SDL_AudioDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_AudioDeviceID));
|
||||
if (result) {
|
||||
int devs_seen = 0;
|
||||
@ -1490,7 +1490,7 @@ int *SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count)
|
||||
// BE CAREFUL WITH THIS.
|
||||
static void SerializePhysicalDeviceClose(SDL_AudioDevice *device)
|
||||
{
|
||||
while (SDL_AtomicGet(&device->shutdown)) {
|
||||
while (SDL_GetAtomicInt(&device->shutdown)) {
|
||||
SDL_WaitCondition(device->close_cond, device->lock);
|
||||
}
|
||||
}
|
||||
@ -1500,7 +1500,7 @@ static void ClosePhysicalAudioDevice(SDL_AudioDevice *device)
|
||||
{
|
||||
SerializePhysicalDeviceClose(device);
|
||||
|
||||
SDL_AtomicSet(&device->shutdown, 1);
|
||||
SDL_SetAtomicInt(&device->shutdown, 1);
|
||||
|
||||
// YOU MUST PROTECT KEY POINTS WITH SerializePhysicalDeviceClose() WHILE THE THREAD JOINS
|
||||
SDL_UnlockMutex(device->lock);
|
||||
@ -1517,7 +1517,7 @@ static void ClosePhysicalAudioDevice(SDL_AudioDevice *device)
|
||||
}
|
||||
|
||||
SDL_LockMutex(device->lock);
|
||||
SDL_AtomicSet(&device->shutdown, 0); // ready to go again.
|
||||
SDL_SetAtomicInt(&device->shutdown, 0); // ready to go again.
|
||||
SDL_BroadcastCondition(device->close_cond); // release anyone waiting in SerializePhysicalDeviceClose; they'll still block until we release device->lock, though.
|
||||
|
||||
SDL_aligned_free(device->work_buffer);
|
||||
@ -1630,7 +1630,7 @@ static bool OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec
|
||||
}
|
||||
|
||||
// Just pretend to open a zombie device. It can still collect logical devices on a default device under the assumption they will all migrate when the default device is officially changed.
|
||||
if (SDL_AtomicGet(&device->zombie)) {
|
||||
if (SDL_GetAtomicInt(&device->zombie)) {
|
||||
return true; // Braaaaaaaaains.
|
||||
}
|
||||
|
||||
@ -1719,7 +1719,7 @@ SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSp
|
||||
|
||||
if (device) {
|
||||
SDL_LogicalAudioDevice *logdev = NULL;
|
||||
if (!wants_default && SDL_AtomicGet(&device->zombie)) {
|
||||
if (!wants_default && SDL_GetAtomicInt(&device->zombie)) {
|
||||
// uhoh, this device is undead, and just waiting to be cleaned up. Refuse explicit opens.
|
||||
SDL_SetError("Device was already lost and can't accept new opens");
|
||||
} else if ((logdev = (SDL_LogicalAudioDevice *) SDL_calloc(1, sizeof (SDL_LogicalAudioDevice))) == NULL) {
|
||||
@ -1728,7 +1728,7 @@ SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSp
|
||||
SDL_free(logdev);
|
||||
} else {
|
||||
RefPhysicalAudioDevice(device); // unref'd on successful SDL_CloseAudioDevice
|
||||
SDL_AtomicSet(&logdev->paused, 0);
|
||||
SDL_SetAtomicInt(&logdev->paused, 0);
|
||||
result = logdev->instance_id = AssignAudioDeviceInstanceId(device->recording, /*islogical=*/true);
|
||||
logdev->physical_device = device;
|
||||
logdev->gain = 1.0f;
|
||||
@ -1761,7 +1761,7 @@ static bool SetLogicalAudioDevicePauseState(SDL_AudioDeviceID devid, int value)
|
||||
SDL_AudioDevice *device = NULL;
|
||||
SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device);
|
||||
if (logdev) {
|
||||
SDL_AtomicSet(&logdev->paused, value);
|
||||
SDL_SetAtomicInt(&logdev->paused, value);
|
||||
}
|
||||
ReleaseAudioDevice(device);
|
||||
return logdev ? true : false; // ObtainLogicalAudioDevice will have set an error.
|
||||
@ -1782,7 +1782,7 @@ SDL_bool SDL_AudioDevicePaused(SDL_AudioDeviceID devid)
|
||||
SDL_AudioDevice *device = NULL;
|
||||
SDL_LogicalAudioDevice *logdev = ObtainLogicalAudioDevice(devid, &device);
|
||||
bool result = false;
|
||||
if (logdev && SDL_AtomicGet(&logdev->paused)) {
|
||||
if (logdev && SDL_GetAtomicInt(&logdev->paused)) {
|
||||
result = true;
|
||||
}
|
||||
ReleaseAudioDevice(device);
|
||||
@ -2067,7 +2067,7 @@ SDL_AudioStream *SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_Au
|
||||
if (!logdev) { // this shouldn't happen, but just in case.
|
||||
failed = true;
|
||||
} else {
|
||||
SDL_AtomicSet(&logdev->paused, 1); // start the device paused, to match SDL2.
|
||||
SDL_SetAtomicInt(&logdev->paused, 1); // start the device paused, to match SDL2.
|
||||
|
||||
SDL_assert(device != NULL);
|
||||
const bool recording = device->recording;
|
||||
@ -2302,7 +2302,7 @@ void SDL_DefaultAudioDeviceChanged(SDL_AudioDevice *new_default_device)
|
||||
new_default_device->logical_devices = logdev;
|
||||
SDL_UnlockRWLock(current_audio.device_hash_lock);
|
||||
|
||||
SDL_assert(SDL_AtomicGet(¤t_default_device->refcount) > 1); // we should hold at least one extra reference to this device, beyond logical devices, during this phase...
|
||||
SDL_assert(SDL_GetAtomicInt(¤t_default_device->refcount) > 1); // we should hold at least one extra reference to this device, beyond logical devices, during this phase...
|
||||
RefPhysicalAudioDevice(new_default_device);
|
||||
UnrefPhysicalAudioDevice(current_default_device);
|
||||
|
||||
|
@ -82,7 +82,7 @@ static void AAUDIO_errorCallback(AAudioStream *stream, void *userData, aaudio_re
|
||||
// You MUST NOT close the audio stream from this callback, so we cannot call SDL_AudioDeviceDisconnected here.
|
||||
// Just flag the device so we can kill it in PlayDevice instead.
|
||||
SDL_AudioDevice *device = (SDL_AudioDevice *) userData;
|
||||
SDL_AtomicSet(&device->hidden->error_callback_triggered, (int) error); // AAUDIO_OK is zero, so !triggered means no error.
|
||||
SDL_SetAtomicInt(&device->hidden->error_callback_triggered, (int) error); // AAUDIO_OK is zero, so !triggered means no error.
|
||||
SDL_SignalSemaphore(device->hidden->semaphore); // in case we're blocking in WaitDevice.
|
||||
}
|
||||
|
||||
@ -163,7 +163,7 @@ static Uint8 *AAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *bufsize)
|
||||
|
||||
static bool AAUDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
{
|
||||
while (!SDL_AtomicGet(&device->shutdown)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown)) {
|
||||
// this semaphore won't fire when the app is in the background (AAUDIO_PauseDevices was called).
|
||||
if (SDL_WaitSemaphoreTimeout(device->hidden->semaphore, 100)) {
|
||||
return true; // semaphore was signaled, let's go!
|
||||
@ -218,7 +218,7 @@ static bool AAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int
|
||||
struct SDL_PrivateAudioData *hidden = device->hidden;
|
||||
|
||||
// AAUDIO_dataCallback picks up our work and unblocks AAUDIO_WaitDevice. But make sure we didn't fail here.
|
||||
const aaudio_result_t err = (aaudio_result_t) SDL_AtomicGet(&hidden->error_callback_triggered);
|
||||
const aaudio_result_t err = (aaudio_result_t) SDL_GetAtomicInt(&hidden->error_callback_triggered);
|
||||
if (err) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_AUDIO, "aaudio: Audio device triggered error %d (%s)", (int) err, ctx.AAudio_convertResultToText(err));
|
||||
|
||||
@ -237,8 +237,8 @@ static int AAUDIO_RecordDevice(SDL_AudioDevice *device, void *buffer, int buflen
|
||||
struct SDL_PrivateAudioData *hidden = device->hidden;
|
||||
|
||||
// AAUDIO_dataCallback picks up our work and unblocks AAUDIO_WaitDevice. But make sure we didn't fail here.
|
||||
if (SDL_AtomicGet(&hidden->error_callback_triggered)) {
|
||||
SDL_AtomicSet(&hidden->error_callback_triggered, 0);
|
||||
if (SDL_GetAtomicInt(&hidden->error_callback_triggered)) {
|
||||
SDL_SetAtomicInt(&hidden->error_callback_triggered, 0);
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -279,7 +279,7 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
|
||||
const bool recording = device->recording;
|
||||
aaudio_result_t res;
|
||||
|
||||
SDL_AtomicSet(&hidden->error_callback_triggered, 0);
|
||||
SDL_SetAtomicInt(&hidden->error_callback_triggered, 0);
|
||||
|
||||
AAudioStreamBuilder *builder = NULL;
|
||||
res = ctx.AAudio_createStreamBuilder(&builder);
|
||||
@ -388,7 +388,7 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
|
||||
// !!! FIXME: make this non-blocking!
|
||||
static void SDLCALL RequestAndroidPermissionBlockingCallback(void *userdata, const char *permission, SDL_bool granted)
|
||||
{
|
||||
SDL_AtomicSet((SDL_AtomicInt *) userdata, granted ? 1 : -1);
|
||||
SDL_SetAtomicInt((SDL_AtomicInt *) userdata, granted ? 1 : -1);
|
||||
}
|
||||
|
||||
static bool AAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
@ -402,16 +402,16 @@ static bool AAUDIO_OpenDevice(SDL_AudioDevice *device)
|
||||
if (device->recording) {
|
||||
// !!! FIXME: make this non-blocking!
|
||||
SDL_AtomicInt permission_response;
|
||||
SDL_AtomicSet(&permission_response, 0);
|
||||
SDL_SetAtomicInt(&permission_response, 0);
|
||||
if (!SDL_RequestAndroidPermission("android.permission.RECORD_AUDIO", RequestAndroidPermissionBlockingCallback, &permission_response)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
while (SDL_AtomicGet(&permission_response) == 0) {
|
||||
while (SDL_GetAtomicInt(&permission_response) == 0) {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
if (SDL_AtomicGet(&permission_response) < 0) {
|
||||
if (SDL_GetAtomicInt(&permission_response) < 0) {
|
||||
LOGI("This app doesn't have RECORD_AUDIO permission");
|
||||
return SDL_SetError("This app doesn't have RECORD_AUDIO permission");
|
||||
}
|
||||
|
@ -265,7 +265,7 @@ static bool ALSA_WaitDevice(SDL_AudioDevice *device)
|
||||
const int fulldelay = (int) ((((Uint64) device->sample_frames) * 1000) / device->spec.freq);
|
||||
const int delay = SDL_max(fulldelay, 10);
|
||||
|
||||
while (!SDL_AtomicGet(&device->shutdown)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown)) {
|
||||
const int rc = ALSA_snd_pcm_wait(device->hidden->pcm_handle, delay);
|
||||
if (rc < 0 && (rc != -EAGAIN)) {
|
||||
const int status = ALSA_snd_pcm_recover(device->hidden->pcm_handle, rc, 0);
|
||||
@ -294,7 +294,7 @@ static bool ALSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int bu
|
||||
const int frame_size = SDL_AUDIO_FRAMESIZE(device->spec);
|
||||
snd_pcm_uframes_t frames_left = (snd_pcm_uframes_t) (buflen / frame_size);
|
||||
|
||||
while ((frames_left > 0) && !SDL_AtomicGet(&device->shutdown)) {
|
||||
while ((frames_left > 0) && !SDL_GetAtomicInt(&device->shutdown)) {
|
||||
const int rc = ALSA_snd_pcm_writei(device->hidden->pcm_handle, sample_buf, frames_left);
|
||||
//SDL_LogInfo(SDL_LOG_CATEGORY_AUDIO, "ALSA PLAYDEVICE: WROTE %d of %d bytes", (rc >= 0) ? ((int) (rc * frame_size)) : rc, (int) (frames_left * frame_size));
|
||||
SDL_assert(rc != 0); // assuming this can't happen if we used snd_pcm_wait and queried for available space.
|
||||
@ -825,10 +825,10 @@ static int SDLCALL ALSA_HotplugThread(void *arg)
|
||||
{
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_LOW);
|
||||
|
||||
while (!SDL_AtomicGet(&ALSA_hotplug_shutdown)) {
|
||||
while (!SDL_GetAtomicInt(&ALSA_hotplug_shutdown)) {
|
||||
// Block awhile before checking again, unless we're told to stop.
|
||||
const Uint64 ticks = SDL_GetTicks() + 5000;
|
||||
while (!SDL_AtomicGet(&ALSA_hotplug_shutdown) && SDL_GetTicks() < ticks) {
|
||||
while (!SDL_GetAtomicInt(&ALSA_hotplug_shutdown) && SDL_GetTicks() < ticks) {
|
||||
SDL_Delay(100);
|
||||
}
|
||||
|
||||
@ -853,7 +853,7 @@ static void ALSA_DetectDevices(SDL_AudioDevice **default_playback, SDL_AudioDevi
|
||||
}
|
||||
|
||||
#if SDL_ALSA_HOTPLUG_THREAD
|
||||
SDL_AtomicSet(&ALSA_hotplug_shutdown, 0);
|
||||
SDL_SetAtomicInt(&ALSA_hotplug_shutdown, 0);
|
||||
ALSA_hotplug_thread = SDL_CreateThread(ALSA_HotplugThread, "SDLHotplugALSA", NULL);
|
||||
// if the thread doesn't spin, oh well, you just don't get further hotplug events.
|
||||
#endif
|
||||
@ -866,7 +866,7 @@ static void ALSA_DeinitializeStart(void)
|
||||
|
||||
#if SDL_ALSA_HOTPLUG_THREAD
|
||||
if (ALSA_hotplug_thread) {
|
||||
SDL_AtomicSet(&ALSA_hotplug_shutdown, 1);
|
||||
SDL_SetAtomicInt(&ALSA_hotplug_shutdown, 1);
|
||||
SDL_WaitThread(ALSA_hotplug_thread, NULL);
|
||||
ALSA_hotplug_thread = NULL;
|
||||
}
|
||||
|
@ -622,7 +622,7 @@ static void RecordingBufferReadyCallback(void *inUserData, AudioQueueRef inAQ, A
|
||||
|
||||
// buffer is unexpectedly here? We're probably dying, but try to requeue this buffer anyhow.
|
||||
if (device->hidden->current_buffer != NULL) {
|
||||
SDL_assert(SDL_AtomicGet(&device->shutdown) != 0);
|
||||
SDL_assert(SDL_GetAtomicInt(&device->shutdown) != 0);
|
||||
COREAUDIO_FlushRecording(device); // just flush it manually, which will requeue it.
|
||||
}
|
||||
}
|
||||
@ -641,7 +641,7 @@ static void COREAUDIO_CloseDevice(SDL_AudioDevice *device)
|
||||
}
|
||||
|
||||
if (device->hidden->thread) {
|
||||
SDL_assert(SDL_AtomicGet(&device->shutdown) != 0); // should have been set by SDL_audio.c
|
||||
SDL_assert(SDL_GetAtomicInt(&device->shutdown) != 0); // should have been set by SDL_audio.c
|
||||
SDL_WaitThread(device->hidden->thread, NULL);
|
||||
}
|
||||
|
||||
@ -839,7 +839,7 @@ static int AudioQueueThreadEntry(void *arg)
|
||||
SDL_SignalSemaphore(device->hidden->ready_semaphore);
|
||||
|
||||
// This would be WaitDevice/WaitRecordingDevice in the normal SDL audio thread, but we get *BufferReadyCallback calls here to know when to iterate.
|
||||
while (!SDL_AtomicGet(&device->shutdown)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown)) {
|
||||
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
|
||||
}
|
||||
|
||||
|
@ -234,7 +234,7 @@ static bool DSOUND_WaitDevice(SDL_AudioDevice *device)
|
||||
/* Semi-busy wait, since we have no way of getting play notification
|
||||
on a primary mixing buffer located in hardware (DirectX 5.0)
|
||||
*/
|
||||
while (!SDL_AtomicGet(&device->shutdown)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown)) {
|
||||
DWORD status = 0;
|
||||
DWORD cursor = 0;
|
||||
DWORD junk = 0;
|
||||
@ -336,7 +336,7 @@ static Uint8 *DSOUND_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
|
||||
static bool DSOUND_WaitRecordingDevice(SDL_AudioDevice *device)
|
||||
{
|
||||
struct SDL_PrivateAudioData *h = device->hidden;
|
||||
while (!SDL_AtomicGet(&device->shutdown)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown)) {
|
||||
DWORD junk, cursor;
|
||||
if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) != DS_OK) {
|
||||
return false;
|
||||
|
@ -204,7 +204,7 @@ static bool DSP_WaitDevice(SDL_AudioDevice *device)
|
||||
const unsigned long ioctlreq = device->recording ? SNDCTL_DSP_GETISPACE : SNDCTL_DSP_GETOSPACE;
|
||||
struct SDL_PrivateAudioData *h = device->hidden;
|
||||
|
||||
while (!SDL_AtomicGet(&device->shutdown)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown)) {
|
||||
audio_buf_info info;
|
||||
const int rc = ioctl(h->audio_fd, ioctlreq, &info);
|
||||
if (rc < 0) {
|
||||
|
@ -203,7 +203,7 @@ static bool N3DSAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, i
|
||||
static bool N3DSAUDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
{
|
||||
contextLock(device);
|
||||
while (!device->hidden->isCancelled && !SDL_AtomicGet(&device->shutdown) &&
|
||||
while (!device->hidden->isCancelled && !SDL_GetAtomicInt(&device->shutdown) &&
|
||||
device->hidden->waveBuf[device->hidden->nextbuf].status != NDSP_WBUF_FREE) {
|
||||
CondVar_Wait(&device->hidden->cv, &device->hidden->lock);
|
||||
}
|
||||
|
@ -117,7 +117,7 @@ static void NETBSDAUDIO_Status(SDL_AudioDevice *device)
|
||||
static bool NETBSDAUDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
{
|
||||
const bool recording = device->recording;
|
||||
while (!SDL_AtomicGet(&device->shutdown)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown)) {
|
||||
audio_info_t info;
|
||||
const int rc = ioctl(device->hidden->audio_fd, AUDIO_GETINFO, &info);
|
||||
if (rc < 0) {
|
||||
|
@ -231,7 +231,7 @@ static void OPENSLES_DestroyPCMRecorder(SDL_AudioDevice *device)
|
||||
// !!! FIXME: make this non-blocking!
|
||||
static void SDLCALL RequestAndroidPermissionBlockingCallback(void *userdata, const char *permission, SDL_bool granted)
|
||||
{
|
||||
SDL_AtomicSet((SDL_AtomicInt *) userdata, granted ? 1 : -1);
|
||||
SDL_SetAtomicInt((SDL_AtomicInt *) userdata, granted ? 1 : -1);
|
||||
}
|
||||
|
||||
static bool OPENSLES_CreatePCMRecorder(SDL_AudioDevice *device)
|
||||
@ -250,16 +250,16 @@ static bool OPENSLES_CreatePCMRecorder(SDL_AudioDevice *device)
|
||||
// !!! FIXME: make this non-blocking!
|
||||
{
|
||||
SDL_AtomicInt permission_response;
|
||||
SDL_AtomicSet(&permission_response, 0);
|
||||
SDL_SetAtomicInt(&permission_response, 0);
|
||||
if (!SDL_RequestAndroidPermission("android.permission.RECORD_AUDIO", RequestAndroidPermissionBlockingCallback, &permission_response)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
while (SDL_AtomicGet(&permission_response) == 0) {
|
||||
while (SDL_GetAtomicInt(&permission_response) == 0) {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
if (SDL_AtomicGet(&permission_response) < 0) {
|
||||
if (SDL_GetAtomicInt(&permission_response) < 0) {
|
||||
LOGE("This app doesn't have RECORD_AUDIO permission");
|
||||
return SDL_SetError("This app doesn't have RECORD_AUDIO permission");
|
||||
}
|
||||
@ -652,7 +652,7 @@ static bool OPENSLES_WaitDevice(SDL_AudioDevice *device)
|
||||
|
||||
LOGV("OPENSLES_WaitDevice()");
|
||||
|
||||
while (!SDL_AtomicGet(&device->shutdown)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown)) {
|
||||
// this semaphore won't fire when the app is in the background (OPENSLES_PauseDevices was called).
|
||||
if (SDL_WaitSemaphoreTimeout(audiodata->playsem, 100)) {
|
||||
return true; // semaphore was signaled, let's go!
|
||||
|
@ -413,7 +413,7 @@ static bool PULSEAUDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
|
||||
PULSEAUDIO_pa_threaded_mainloop_lock(pulseaudio_threaded_mainloop);
|
||||
|
||||
while (!SDL_AtomicGet(&device->shutdown) && (h->bytes_requested == 0)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown) && (h->bytes_requested == 0)) {
|
||||
//SDL_Log("PULSEAUDIO WAIT IN WAITDEVICE!");
|
||||
PULSEAUDIO_pa_threaded_mainloop_wait(pulseaudio_threaded_mainloop);
|
||||
|
||||
@ -486,7 +486,7 @@ static bool PULSEAUDIO_WaitRecordingDevice(SDL_AudioDevice *device)
|
||||
|
||||
PULSEAUDIO_pa_threaded_mainloop_lock(pulseaudio_threaded_mainloop);
|
||||
|
||||
while (!SDL_AtomicGet(&device->shutdown)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown)) {
|
||||
PULSEAUDIO_pa_threaded_mainloop_wait(pulseaudio_threaded_mainloop);
|
||||
if ((PULSEAUDIO_pa_context_get_state(pulseaudio_context) != PA_CONTEXT_READY) || (PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY)) {
|
||||
//SDL_Log("PULSEAUDIO DEVICE FAILURE IN WAITRECORDINGDEVICE!");
|
||||
@ -553,7 +553,7 @@ static void PULSEAUDIO_FlushRecording(SDL_AudioDevice *device)
|
||||
h->recordinglen = 0;
|
||||
}
|
||||
|
||||
while (!SDL_AtomicGet(&device->shutdown) && (PULSEAUDIO_pa_stream_readable_size(h->stream) > 0)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown) && (PULSEAUDIO_pa_stream_readable_size(h->stream) > 0)) {
|
||||
PULSEAUDIO_pa_threaded_mainloop_wait(pulseaudio_threaded_mainloop);
|
||||
if ((PULSEAUDIO_pa_context_get_state(pulseaudio_context) != PA_CONTEXT_READY) || (PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY)) {
|
||||
//SDL_Log("PULSEAUDIO DEVICE FAILURE IN FLUSHRECORDING!");
|
||||
@ -901,7 +901,7 @@ static int SDLCALL HotplugThread(void *data)
|
||||
|
||||
SDL_SignalSemaphore((SDL_Semaphore *) data);
|
||||
|
||||
while (SDL_AtomicGet(&pulseaudio_hotplug_thread_active)) {
|
||||
while (SDL_GetAtomicInt(&pulseaudio_hotplug_thread_active)) {
|
||||
PULSEAUDIO_pa_threaded_mainloop_wait(pulseaudio_threaded_mainloop);
|
||||
if (op && PULSEAUDIO_pa_operation_get_state(op) != PA_OPERATION_RUNNING) {
|
||||
PULSEAUDIO_pa_operation_unref(op);
|
||||
@ -956,12 +956,12 @@ static void PULSEAUDIO_DetectDevices(SDL_AudioDevice **default_playback, SDL_Aud
|
||||
}
|
||||
|
||||
// ok, we have a sane list, let's set up hotplug notifications now...
|
||||
SDL_AtomicSet(&pulseaudio_hotplug_thread_active, 1);
|
||||
SDL_SetAtomicInt(&pulseaudio_hotplug_thread_active, 1);
|
||||
pulseaudio_hotplug_thread = SDL_CreateThread(HotplugThread, "PulseHotplug", ready_sem);
|
||||
if (pulseaudio_hotplug_thread) {
|
||||
SDL_WaitSemaphore(ready_sem); // wait until the thread hits it's main loop.
|
||||
} else {
|
||||
SDL_AtomicSet(&pulseaudio_hotplug_thread_active, 0); // thread failed to start, we'll go on without hotplug.
|
||||
SDL_SetAtomicInt(&pulseaudio_hotplug_thread_active, 0); // thread failed to start, we'll go on without hotplug.
|
||||
}
|
||||
|
||||
SDL_DestroySemaphore(ready_sem);
|
||||
@ -978,7 +978,7 @@ static void PULSEAUDIO_DeinitializeStart(void)
|
||||
{
|
||||
if (pulseaudio_hotplug_thread) {
|
||||
PULSEAUDIO_pa_threaded_mainloop_lock(pulseaudio_threaded_mainloop);
|
||||
SDL_AtomicSet(&pulseaudio_hotplug_thread_active, 0);
|
||||
SDL_SetAtomicInt(&pulseaudio_hotplug_thread_active, 0);
|
||||
PULSEAUDIO_pa_threaded_mainloop_signal(pulseaudio_threaded_mainloop, 0);
|
||||
PULSEAUDIO_pa_threaded_mainloop_unlock(pulseaudio_threaded_mainloop);
|
||||
SDL_WaitThread(pulseaudio_hotplug_thread, NULL);
|
||||
|
@ -112,14 +112,14 @@ static bool QSA_WaitDevice(SDL_AudioDevice *device)
|
||||
|
||||
static bool QSA_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
|
||||
{
|
||||
if (SDL_AtomicGet(&device->shutdown) || !device->hidden) {
|
||||
if (SDL_GetAtomicInt(&device->shutdown) || !device->hidden) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int towrite = buflen;
|
||||
|
||||
// Write the audio data, checking for EAGAIN (buffer full) and underrun
|
||||
while ((towrite > 0) && !SDL_AtomicGet(&device->shutdown));
|
||||
while ((towrite > 0) && !SDL_GetAtomicInt(&device->shutdown));
|
||||
const int bw = snd_pcm_plugin_write(device->hidden->audio_handle, buffer, towrite);
|
||||
if (bw != towrite) {
|
||||
// Check if samples playback got stuck somewhere in hardware or in the audio device driver
|
||||
|
@ -151,7 +151,7 @@ static bool SNDIO_WaitDevice(SDL_AudioDevice *device)
|
||||
{
|
||||
const bool recording = device->recording;
|
||||
|
||||
while (!SDL_AtomicGet(&device->shutdown)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown)) {
|
||||
if (SNDIO_sio_eof(device->hidden->dev)) {
|
||||
return false;
|
||||
}
|
||||
@ -200,7 +200,7 @@ static int SNDIO_RecordDevice(SDL_AudioDevice *device, void *buffer, int buflen)
|
||||
static void SNDIO_FlushRecording(SDL_AudioDevice *device)
|
||||
{
|
||||
char buf[512];
|
||||
while (!SDL_AtomicGet(&device->shutdown) && (SNDIO_sio_read(device->hidden->dev, buf, sizeof(buf)) > 0)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown) && (SNDIO_sio_read(device->hidden->dev, buf, sizeof(buf)) > 0)) {
|
||||
// do nothing
|
||||
}
|
||||
}
|
||||
|
@ -137,7 +137,7 @@ static bool VITAAUD_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int
|
||||
static bool VITAAUD_WaitDevice(SDL_AudioDevice *device)
|
||||
{
|
||||
// !!! FIXME: we might just need to sleep roughly as long as playback buffers take to process, based on sample rate, etc.
|
||||
while (!SDL_AtomicGet(&device->shutdown) && (sceAudioOutGetRestSample(device->hidden->port) >= device->buffer_size)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown) && (sceAudioOutGetRestSample(device->hidden->port) >= device->buffer_size)) {
|
||||
SDL_Delay(1);
|
||||
}
|
||||
return true;
|
||||
@ -176,7 +176,7 @@ static bool VITAAUD_WaitRecordingDevice(SDL_AudioDevice *device)
|
||||
// there's only a blocking call to obtain more data, so we'll just sleep as
|
||||
// long as a buffer would run.
|
||||
const Uint64 endticks = SDL_GetTicks() + ((device->sample_frames * 1000) / device->spec.freq);
|
||||
while (!SDL_AtomicGet(&device->shutdown) && (SDL_GetTicks() < endticks)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown) && (SDL_GetTicks() < endticks)) {
|
||||
SDL_Delay(1);
|
||||
}
|
||||
return true;
|
||||
|
@ -74,11 +74,11 @@ static void ManagementThreadMainloop(void)
|
||||
{
|
||||
SDL_LockMutex(ManagementThreadLock);
|
||||
ManagementThreadPendingTask *task;
|
||||
while (((task = (ManagementThreadPendingTask *)SDL_AtomicGetPointer((void **)&ManagementThreadPendingTasks)) != NULL) || !SDL_AtomicGet(&ManagementThreadShutdown)) {
|
||||
while (((task = (ManagementThreadPendingTask *)SDL_GetAtomicPointer((void **)&ManagementThreadPendingTasks)) != NULL) || !SDL_GetAtomicInt(&ManagementThreadShutdown)) {
|
||||
if (!task) {
|
||||
SDL_WaitCondition(ManagementThreadCondition, ManagementThreadLock); // block until there's something to do.
|
||||
} else {
|
||||
SDL_AtomicSetPointer((void **) &ManagementThreadPendingTasks, task->next); // take task off the pending list.
|
||||
SDL_SetAtomicPointer((void **) &ManagementThreadPendingTasks, task->next); // take task off the pending list.
|
||||
SDL_UnlockMutex(ManagementThreadLock); // let other things add to the list while we chew on this task.
|
||||
task->result = task->fn(task->userdata); // run this task.
|
||||
if (task->task_complete_sem) { // something waiting on result?
|
||||
@ -101,7 +101,7 @@ bool WASAPI_ProxyToManagementThread(ManagementThreadTask task, void *userdata, b
|
||||
return true; // completed!
|
||||
}
|
||||
|
||||
if (SDL_AtomicGet(&ManagementThreadShutdown)) {
|
||||
if (SDL_GetAtomicInt(&ManagementThreadShutdown)) {
|
||||
return SDL_SetError("Can't add task, we're shutting down");
|
||||
}
|
||||
|
||||
@ -127,14 +127,14 @@ bool WASAPI_ProxyToManagementThread(ManagementThreadTask task, void *userdata, b
|
||||
|
||||
// add to end of task list.
|
||||
ManagementThreadPendingTask *prev = NULL;
|
||||
for (ManagementThreadPendingTask *i = (ManagementThreadPendingTask *)SDL_AtomicGetPointer((void **)&ManagementThreadPendingTasks); i; i = i->next) {
|
||||
for (ManagementThreadPendingTask *i = (ManagementThreadPendingTask *)SDL_GetAtomicPointer((void **)&ManagementThreadPendingTasks); i; i = i->next) {
|
||||
prev = i;
|
||||
}
|
||||
|
||||
if (prev) {
|
||||
prev->next = pending;
|
||||
} else {
|
||||
SDL_AtomicSetPointer((void **) &ManagementThreadPendingTasks, pending);
|
||||
SDL_SetAtomicPointer((void **) &ManagementThreadPendingTasks, pending);
|
||||
}
|
||||
|
||||
// task is added to the end of the pending list, let management thread rip!
|
||||
@ -210,8 +210,8 @@ static bool InitManagementThread(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_AtomicSetPointer((void **) &ManagementThreadPendingTasks, NULL);
|
||||
SDL_AtomicSet(&ManagementThreadShutdown, 0);
|
||||
SDL_SetAtomicPointer((void **) &ManagementThreadPendingTasks, NULL);
|
||||
SDL_SetAtomicInt(&ManagementThreadShutdown, 0);
|
||||
ManagementThread = SDL_CreateThreadWithStackSize(ManagementThreadEntry, "SDLWASAPIMgmt", 256 * 1024, &mgmtdata); // !!! FIXME: maybe even smaller stack size?
|
||||
if (!ManagementThread) {
|
||||
return false;
|
||||
@ -234,7 +234,7 @@ static bool InitManagementThread(void)
|
||||
static void DeinitManagementThread(void)
|
||||
{
|
||||
if (ManagementThread) {
|
||||
SDL_AtomicSet(&ManagementThreadShutdown, 1);
|
||||
SDL_SetAtomicInt(&ManagementThreadShutdown, 1);
|
||||
SDL_LockMutex(ManagementThreadLock);
|
||||
SDL_SignalCondition(ManagementThreadCondition);
|
||||
SDL_UnlockMutex(ManagementThreadLock);
|
||||
@ -242,13 +242,13 @@ static void DeinitManagementThread(void)
|
||||
ManagementThread = NULL;
|
||||
}
|
||||
|
||||
SDL_assert(SDL_AtomicGetPointer((void **) &ManagementThreadPendingTasks) == NULL);
|
||||
SDL_assert(SDL_GetAtomicPointer((void **) &ManagementThreadPendingTasks) == NULL);
|
||||
|
||||
SDL_DestroyCondition(ManagementThreadCondition);
|
||||
SDL_DestroyMutex(ManagementThreadLock);
|
||||
ManagementThreadCondition = NULL;
|
||||
ManagementThreadLock = NULL;
|
||||
SDL_AtomicSet(&ManagementThreadShutdown, 0);
|
||||
SDL_SetAtomicInt(&ManagementThreadShutdown, 0);
|
||||
}
|
||||
|
||||
typedef struct
|
||||
@ -403,14 +403,14 @@ static bool RecoverWasapiDevice(SDL_AudioDevice *device)
|
||||
// do not call when holding the device lock!
|
||||
static bool RecoverWasapiIfLost(SDL_AudioDevice *device)
|
||||
{
|
||||
if (SDL_AtomicGet(&device->shutdown)) {
|
||||
if (SDL_GetAtomicInt(&device->shutdown)) {
|
||||
return false; // already failed.
|
||||
} else if (device->hidden->device_dead) { // had a fatal error elsewhere, clean up and quit
|
||||
IAudioClient_Stop(device->hidden->client);
|
||||
WASAPI_DisconnectDevice(device);
|
||||
SDL_assert(SDL_AtomicGet(&device->shutdown)); // so we don't come back through here.
|
||||
SDL_assert(SDL_GetAtomicInt(&device->shutdown)); // so we don't come back through here.
|
||||
return false; // already failed.
|
||||
} else if (SDL_AtomicGet(&device->zombie)) {
|
||||
} else if (SDL_GetAtomicInt(&device->zombie)) {
|
||||
return false; // we're already dead, so just leave and let the Zombie implementations take over.
|
||||
} else if (!device->hidden->client) {
|
||||
return true; // still waiting for activation.
|
||||
@ -538,7 +538,7 @@ static void WASAPI_FlushRecording(SDL_AudioDevice *device)
|
||||
DWORD flags = 0;
|
||||
|
||||
// just read until we stop getting packets, throwing them away.
|
||||
while (!SDL_AtomicGet(&device->shutdown) && device->hidden->capture) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown) && device->hidden->capture) {
|
||||
const HRESULT ret = IAudioCaptureClient_GetBuffer(device->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
|
||||
if (ret == AUDCLNT_S_BUFFER_EMPTY) {
|
||||
break; // no more buffered data; we're done.
|
||||
|
@ -115,7 +115,7 @@ bool SDL_AddCameraFormat(CameraFormatAddData *data, SDL_PixelFormat format, SDL_
|
||||
// loss notifications will get black frames but otherwise keep functioning.
|
||||
static bool ZombieWaitDevice(SDL_Camera *device)
|
||||
{
|
||||
if (!SDL_AtomicGet(&device->shutdown)) {
|
||||
if (!SDL_GetAtomicInt(&device->shutdown)) {
|
||||
// !!! FIXME: this is bad for several reasons (uses double, could be precalculated, doesn't track elasped time).
|
||||
const double duration = ((double) device->actual_spec.framerate_denominator / ((double) device->actual_spec.framerate_numerator));
|
||||
SDL_Delay((Uint32) (duration * 1000.0));
|
||||
@ -230,7 +230,7 @@ static void ClosePhysicalCamera(SDL_Camera *device)
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&device->shutdown, 1);
|
||||
SDL_SetAtomicInt(&device->shutdown, 1);
|
||||
|
||||
// !!! FIXME: the close_cond stuff from audio might help the race condition here.
|
||||
|
||||
@ -297,7 +297,7 @@ void UnrefPhysicalCamera(SDL_Camera *device)
|
||||
// take it out of the device list.
|
||||
SDL_LockRWLockForWriting(camera_driver.device_hash_lock);
|
||||
if (SDL_RemoveFromHashTable(camera_driver.device_hash, (const void *) (uintptr_t) device->instance_id)) {
|
||||
SDL_AtomicAdd(&camera_driver.device_count, -1);
|
||||
SDL_AddAtomicInt(&camera_driver.device_count, -1);
|
||||
}
|
||||
SDL_UnlockRWLock(camera_driver.device_hash_lock);
|
||||
DestroyPhysicalCamera(device); // ...and nuke it.
|
||||
@ -421,7 +421,7 @@ SDL_Camera *SDL_AddCamera(const char *name, SDL_CameraPosition position, int num
|
||||
SDL_assert(handle != NULL);
|
||||
|
||||
SDL_LockRWLockForReading(camera_driver.device_hash_lock);
|
||||
const int shutting_down = SDL_AtomicGet(&camera_driver.shutting_down);
|
||||
const int shutting_down = SDL_GetAtomicInt(&camera_driver.shutting_down);
|
||||
SDL_UnlockRWLock(camera_driver.device_hash_lock);
|
||||
if (shutting_down) {
|
||||
return NULL; // we're shutting down, don't add any devices that are hotplugged at the last possible moment.
|
||||
@ -488,13 +488,13 @@ SDL_Camera *SDL_AddCamera(const char *name, SDL_CameraPosition position, int num
|
||||
device->num_specs = num_specs;
|
||||
device->handle = handle;
|
||||
device->instance_id = SDL_GetNextObjectID();
|
||||
SDL_AtomicSet(&device->shutdown, 0);
|
||||
SDL_AtomicSet(&device->zombie, 0);
|
||||
SDL_SetAtomicInt(&device->shutdown, 0);
|
||||
SDL_SetAtomicInt(&device->zombie, 0);
|
||||
RefPhysicalCamera(device);
|
||||
|
||||
SDL_LockRWLockForWriting(camera_driver.device_hash_lock);
|
||||
if (SDL_InsertIntoHashTable(camera_driver.device_hash, (const void *) (uintptr_t) device->instance_id, device)) {
|
||||
SDL_AtomicAdd(&camera_driver.device_count, 1);
|
||||
SDL_AddAtomicInt(&camera_driver.device_count, 1);
|
||||
} else {
|
||||
SDL_DestroyMutex(device->lock);
|
||||
SDL_free(device->all_specs);
|
||||
@ -542,7 +542,7 @@ void SDL_CameraDisconnected(SDL_Camera *device)
|
||||
|
||||
ObtainPhysicalCameraObj(device);
|
||||
|
||||
const bool first_disconnect = SDL_AtomicCompareAndSwap(&device->zombie, 0, 1);
|
||||
const bool first_disconnect = SDL_CompareAndSwapAtomicInt(&device->zombie, 0, 1);
|
||||
if (first_disconnect) { // if already disconnected this device, don't do it twice.
|
||||
// Swap in "Zombie" versions of the usual platform interfaces, so the device will keep
|
||||
// making progress until the app closes it. Otherwise, streams might continue to
|
||||
@ -713,7 +713,7 @@ SDL_CameraID *SDL_GetCameras(int *count)
|
||||
SDL_CameraID *result = NULL;
|
||||
|
||||
SDL_LockRWLockForReading(camera_driver.device_hash_lock);
|
||||
int num_devices = SDL_AtomicGet(&camera_driver.device_count);
|
||||
int num_devices = SDL_GetAtomicInt(&camera_driver.device_count);
|
||||
result = (SDL_CameraID *) SDL_malloc((num_devices + 1) * sizeof (SDL_CameraID));
|
||||
if (!result) {
|
||||
num_devices = 0;
|
||||
@ -792,7 +792,7 @@ bool SDL_CameraThreadIterate(SDL_Camera *device)
|
||||
{
|
||||
SDL_LockMutex(device->lock);
|
||||
|
||||
if (SDL_AtomicGet(&device->shutdown)) {
|
||||
if (SDL_GetAtomicInt(&device->shutdown)) {
|
||||
SDL_UnlockMutex(device->lock);
|
||||
return false; // we're done, shut it down.
|
||||
}
|
||||
@ -1078,7 +1078,7 @@ SDL_Camera *SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&device->shutdown, 0);
|
||||
SDL_SetAtomicInt(&device->shutdown, 0);
|
||||
|
||||
// These start with the backend's implementation, but we might swap them out with zombie versions later.
|
||||
device->WaitDevice = camera_driver.impl.WaitDevice;
|
||||
@ -1360,12 +1360,12 @@ void SDL_QuitCamera(void)
|
||||
}
|
||||
|
||||
SDL_LockRWLockForWriting(camera_driver.device_hash_lock);
|
||||
SDL_AtomicSet(&camera_driver.shutting_down, 1);
|
||||
SDL_SetAtomicInt(&camera_driver.shutting_down, 1);
|
||||
SDL_HashTable *device_hash = camera_driver.device_hash;
|
||||
camera_driver.device_hash = NULL;
|
||||
SDL_PendingCameraEvent *pending_events = camera_driver.pending_events.next;
|
||||
camera_driver.pending_events.next = NULL;
|
||||
SDL_AtomicSet(&camera_driver.device_count, 0);
|
||||
SDL_SetAtomicInt(&camera_driver.device_count, 0);
|
||||
SDL_UnlockRWLock(camera_driver.device_hash_lock);
|
||||
|
||||
SDL_PendingCameraEvent *pending_next = NULL;
|
||||
|
@ -354,7 +354,7 @@ static bool MEDIAFOUNDATION_WaitDevice(SDL_Camera *device)
|
||||
IMFSourceReader *srcreader = device->hidden->srcreader;
|
||||
IMFSample *sample = NULL;
|
||||
|
||||
while (!SDL_AtomicGet(&device->shutdown)) {
|
||||
while (!SDL_GetAtomicInt(&device->shutdown)) {
|
||||
DWORD stream_flags = 0;
|
||||
const HRESULT ret = IMFSourceReader_ReadSample(srcreader, (DWORD)MF_SOURCE_READER_FIRST_VIDEO_STREAM, 0, NULL, &stream_flags, NULL, &sample);
|
||||
if (FAILED(ret)) {
|
||||
|
@ -112,7 +112,7 @@ static bool V4L2_WaitDevice(SDL_Camera *device)
|
||||
}
|
||||
|
||||
// Thread is requested to shut down
|
||||
if (SDL_AtomicGet(&device->shutdown)) {
|
||||
if (SDL_GetAtomicInt(&device->shutdown)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -558,7 +558,7 @@ JNIEXPORT jint JNICALL JNI_OnLoad(JavaVM *vm, void *reserved)
|
||||
register_methods(env, "org/libsdl/app/SDLAudioManager", SDLAudioManager_tab, SDL_arraysize(SDLAudioManager_tab));
|
||||
register_methods(env, "org/libsdl/app/SDLControllerManager", SDLControllerManager_tab, SDL_arraysize(SDLControllerManager_tab));
|
||||
register_methods(env, "org/libsdl/app/HIDDeviceManager", HIDDeviceManager_tab, SDL_arraysize(HIDDeviceManager_tab));
|
||||
SDL_AtomicSet(&bAllowRecreateActivity, false);
|
||||
SDL_SetAtomicInt(&bAllowRecreateActivity, false);
|
||||
|
||||
return JNI_VERSION_1_4;
|
||||
}
|
||||
@ -761,16 +761,16 @@ JNIEXPORT int JNICALL SDL_JAVA_INTERFACE(nativeCheckSDLThreadCounter)(
|
||||
static void SDLCALL SDL_AllowRecreateActivityChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
||||
{
|
||||
if (SDL_GetStringBoolean(hint, false)) {
|
||||
SDL_AtomicSet(&bAllowRecreateActivity, true);
|
||||
SDL_SetAtomicInt(&bAllowRecreateActivity, true);
|
||||
} else {
|
||||
SDL_AtomicSet(&bAllowRecreateActivity, false);
|
||||
SDL_SetAtomicInt(&bAllowRecreateActivity, false);
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT jboolean JNICALL SDL_JAVA_INTERFACE(nativeAllowRecreateActivity)(
|
||||
JNIEnv *env, jclass jcls)
|
||||
{
|
||||
return SDL_AtomicGet(&bAllowRecreateActivity);
|
||||
return SDL_GetAtomicInt(&bAllowRecreateActivity);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeInitMainThread)(
|
||||
@ -1690,7 +1690,7 @@ static bool Android_JNI_ExceptionOccurred(bool silent)
|
||||
jthrowable exception;
|
||||
|
||||
// Detect mismatch LocalReferenceHolder_Init/Cleanup
|
||||
SDL_assert(SDL_AtomicGet(&s_active) > 0);
|
||||
SDL_assert(SDL_GetAtomicInt(&s_active) > 0);
|
||||
|
||||
exception = (*env)->ExceptionOccurred(env);
|
||||
if (exception != NULL) {
|
||||
@ -2539,7 +2539,7 @@ SDL_bool SDL_RequestAndroidPermission(const char *permission, SDL_RequestAndroid
|
||||
}
|
||||
|
||||
static SDL_AtomicInt next_request_code;
|
||||
info->request_code = SDL_AtomicAdd(&next_request_code, 1);
|
||||
info->request_code = SDL_AddAtomicInt(&next_request_code, 1);
|
||||
|
||||
info->callback = cb;
|
||||
info->userdata = userdata;
|
||||
@ -2798,7 +2798,7 @@ bool Android_JNI_OpenFileDialog(
|
||||
|
||||
// Setup data
|
||||
static SDL_AtomicInt next_request_code;
|
||||
mAndroidFileDialogData.request_code = SDL_AtomicAdd(&next_request_code, 1);
|
||||
mAndroidFileDialogData.request_code = SDL_AddAtomicInt(&next_request_code, 1);
|
||||
mAndroidFileDialogData.userdata = userdata;
|
||||
mAndroidFileDialogData.callback = callback;
|
||||
|
||||
@ -2808,7 +2808,7 @@ bool Android_JNI_OpenFileDialog(
|
||||
(*env)->DeleteLocalRef(env, filtersArray);
|
||||
if (!success) {
|
||||
mAndroidFileDialogData.callback = NULL;
|
||||
SDL_AtomicAdd(&next_request_code, -1);
|
||||
SDL_AddAtomicInt(&next_request_code, -1);
|
||||
SDL_SetError("Unspecified error in JNI");
|
||||
|
||||
return false;
|
||||
|
@ -313,12 +313,12 @@ typedef void (*signal_handler)(int signum);
|
||||
|
||||
static void kbd_vt_release_signal_action(int signum)
|
||||
{
|
||||
SDL_AtomicSet(&vt_signal_pending, VT_SIGNAL_RELEASE);
|
||||
SDL_SetAtomicInt(&vt_signal_pending, VT_SIGNAL_RELEASE);
|
||||
}
|
||||
|
||||
static void kbd_vt_acquire_signal_action(int signum)
|
||||
{
|
||||
SDL_AtomicSet(&vt_signal_pending, VT_SIGNAL_ACQUIRE);
|
||||
SDL_SetAtomicInt(&vt_signal_pending, VT_SIGNAL_ACQUIRE);
|
||||
}
|
||||
|
||||
static bool setup_vt_signal(int signum, signal_handler handler)
|
||||
@ -403,7 +403,7 @@ static bool kbd_vt_init(int console_fd)
|
||||
|
||||
static void kbd_vt_update(SDL_EVDEV_keyboard_state *state)
|
||||
{
|
||||
int signal_pending = SDL_AtomicGet(&vt_signal_pending);
|
||||
int signal_pending = SDL_GetAtomicInt(&vt_signal_pending);
|
||||
if (signal_pending != VT_SIGNAL_NONE) {
|
||||
if (signal_pending == VT_SIGNAL_RELEASE) {
|
||||
if (state->vt_release_callback) {
|
||||
@ -416,7 +416,7 @@ static void kbd_vt_update(SDL_EVDEV_keyboard_state *state)
|
||||
}
|
||||
ioctl(state->console_fd, VT_RELDISP, VT_ACKACQ);
|
||||
}
|
||||
SDL_AtomicCompareAndSwap(&vt_signal_pending, signal_pending, VT_SIGNAL_NONE);
|
||||
SDL_CompareAndSwapAtomicInt(&vt_signal_pending, signal_pending, VT_SIGNAL_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -134,7 +134,7 @@ static SDL_AudioDevice *SDL_IMMDevice_Add(const bool recording, const char *devn
|
||||
// see if we already have this one first.
|
||||
SDL_AudioDevice *device = SDL_IMMDevice_FindByDevID(devid);
|
||||
if (device) {
|
||||
if (SDL_AtomicGet(&device->zombie)) {
|
||||
if (SDL_GetAtomicInt(&device->zombie)) {
|
||||
// whoa, it came back! This can happen if you unplug and replug USB headphones while we're still keeping the SDL object alive.
|
||||
// Kill this device's IMMDevice id; the device will go away when the app closes it, or maybe a new default device is chosen
|
||||
// (possibly this reconnected device), so we just want to make sure IMMDevice doesn't try to find the old device by the existing ID string.
|
||||
@ -209,7 +209,7 @@ static ULONG STDMETHODCALLTYPE SDLMMNotificationClient_Release(IMMNotificationCl
|
||||
SDLMMNotificationClient *client = (SDLMMNotificationClient *)iclient;
|
||||
const ULONG rc = SDL_AtomicDecRef(&client->refcount);
|
||||
if (rc == 0) {
|
||||
SDL_AtomicSet(&client->refcount, 0); // uhh...
|
||||
SDL_SetAtomicInt(&client->refcount, 0); // uhh...
|
||||
return 0;
|
||||
}
|
||||
return rc - 1;
|
||||
|
@ -5,6 +5,7 @@ SDL3_0.0.0 {
|
||||
SDL_AcquireCameraFrame;
|
||||
SDL_AcquireGPUCommandBuffer;
|
||||
SDL_AcquireGPUSwapchainTexture;
|
||||
SDL_AddAtomicInt;
|
||||
SDL_AddEventWatch;
|
||||
SDL_AddGamepadMapping;
|
||||
SDL_AddGamepadMappingsFromFile;
|
||||
@ -14,13 +15,6 @@ SDL3_0.0.0 {
|
||||
SDL_AddTimer;
|
||||
SDL_AddTimerNS;
|
||||
SDL_AddVulkanRenderSemaphores;
|
||||
SDL_AtomicAdd;
|
||||
SDL_AtomicCompareAndSwap;
|
||||
SDL_AtomicCompareAndSwapPointer;
|
||||
SDL_AtomicGet;
|
||||
SDL_AtomicGetPointer;
|
||||
SDL_AtomicSet;
|
||||
SDL_AtomicSetPointer;
|
||||
SDL_AttachVirtualJoystick;
|
||||
SDL_AudioDevicePaused;
|
||||
SDL_BeginGPUComputePass;
|
||||
@ -67,6 +61,8 @@ SDL3_0.0.0 {
|
||||
SDL_CloseJoystick;
|
||||
SDL_CloseSensor;
|
||||
SDL_CloseStorage;
|
||||
SDL_CompareAndSwapAtomicInt;
|
||||
SDL_CompareAndSwapAtomicPointer;
|
||||
SDL_ComposeCustomBlendMode;
|
||||
SDL_ConvertAudioSamples;
|
||||
SDL_ConvertEventToRenderCoordinates;
|
||||
@ -217,6 +213,8 @@ SDL3_0.0.0 {
|
||||
SDL_GetAppMetadataProperty;
|
||||
SDL_GetAssertionHandler;
|
||||
SDL_GetAssertionReport;
|
||||
SDL_GetAtomicInt;
|
||||
SDL_GetAtomicPointer;
|
||||
SDL_GetAudioDeviceChannelMap;
|
||||
SDL_GetAudioDeviceFormat;
|
||||
SDL_GetAudioDeviceGain;
|
||||
@ -780,6 +778,8 @@ SDL3_0.0.0 {
|
||||
SDL_SetAppMetadata;
|
||||
SDL_SetAppMetadataProperty;
|
||||
SDL_SetAssertionHandler;
|
||||
SDL_SetAtomicInt;
|
||||
SDL_SetAtomicPointer;
|
||||
SDL_SetAudioDeviceGain;
|
||||
SDL_SetAudioPostmixCallback;
|
||||
SDL_SetAudioStreamFormat;
|
||||
|
@ -30,6 +30,7 @@
|
||||
#define SDL_AcquireCameraFrame SDL_AcquireCameraFrame_REAL
|
||||
#define SDL_AcquireGPUCommandBuffer SDL_AcquireGPUCommandBuffer_REAL
|
||||
#define SDL_AcquireGPUSwapchainTexture SDL_AcquireGPUSwapchainTexture_REAL
|
||||
#define SDL_AddAtomicInt SDL_AddAtomicInt_REAL
|
||||
#define SDL_AddEventWatch SDL_AddEventWatch_REAL
|
||||
#define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL
|
||||
#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
|
||||
@ -39,13 +40,6 @@
|
||||
#define SDL_AddTimer SDL_AddTimer_REAL
|
||||
#define SDL_AddTimerNS SDL_AddTimerNS_REAL
|
||||
#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
|
||||
#define SDL_AtomicAdd SDL_AtomicAdd_REAL
|
||||
#define SDL_AtomicCompareAndSwap SDL_AtomicCompareAndSwap_REAL
|
||||
#define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL
|
||||
#define SDL_AtomicGet SDL_AtomicGet_REAL
|
||||
#define SDL_AtomicGetPointer SDL_AtomicGetPointer_REAL
|
||||
#define SDL_AtomicSet SDL_AtomicSet_REAL
|
||||
#define SDL_AtomicSetPointer SDL_AtomicSetPointer_REAL
|
||||
#define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL
|
||||
#define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL
|
||||
#define SDL_BeginGPUComputePass SDL_BeginGPUComputePass_REAL
|
||||
@ -92,6 +86,8 @@
|
||||
#define SDL_CloseJoystick SDL_CloseJoystick_REAL
|
||||
#define SDL_CloseSensor SDL_CloseSensor_REAL
|
||||
#define SDL_CloseStorage SDL_CloseStorage_REAL
|
||||
#define SDL_CompareAndSwapAtomicInt SDL_CompareAndSwapAtomicInt_REAL
|
||||
#define SDL_CompareAndSwapAtomicPointer SDL_CompareAndSwapAtomicPointer_REAL
|
||||
#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
|
||||
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
|
||||
#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
|
||||
@ -242,6 +238,8 @@
|
||||
#define SDL_GetAppMetadataProperty SDL_GetAppMetadataProperty_REAL
|
||||
#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
|
||||
#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
|
||||
#define SDL_GetAtomicInt SDL_GetAtomicInt_REAL
|
||||
#define SDL_GetAtomicPointer SDL_GetAtomicPointer_REAL
|
||||
#define SDL_GetAudioDeviceChannelMap SDL_GetAudioDeviceChannelMap_REAL
|
||||
#define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL
|
||||
#define SDL_GetAudioDeviceGain SDL_GetAudioDeviceGain_REAL
|
||||
@ -805,6 +803,8 @@
|
||||
#define SDL_SetAppMetadata SDL_SetAppMetadata_REAL
|
||||
#define SDL_SetAppMetadataProperty SDL_SetAppMetadataProperty_REAL
|
||||
#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
|
||||
#define SDL_SetAtomicInt SDL_SetAtomicInt_REAL
|
||||
#define SDL_SetAtomicPointer SDL_SetAtomicPointer_REAL
|
||||
#define SDL_SetAudioDeviceGain SDL_SetAudioDeviceGain_REAL
|
||||
#define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL
|
||||
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
|
||||
|
@ -51,6 +51,7 @@ SDL_DYNAPI_PROC(int,SDL_swprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, SDL_PRI
|
||||
SDL_DYNAPI_PROC(SDL_Surface*,SDL_AcquireCameraFrame,(SDL_Camera *a, Uint64 *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUCommandBuffer*,SDL_AcquireGPUCommandBuffer,(SDL_GPUDevice *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_AcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a, SDL_Window *b, Uint32 *c, Uint32 *d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromFile,(const char *a),(a),return)
|
||||
@ -60,13 +61,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_AddSurfaceAlternateImage,(SDL_Surface *a, SDL_Surfa
|
||||
SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimerNS,(Uint64 a, SDL_NSTimerCallback b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwap,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwapPointer,(void **a, void *b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AtomicGet,(SDL_AtomicInt *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_AtomicGetPointer,(void **a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_AtomicInt *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_AtomicSetPointer,(void **a, void *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(const SDL_VirtualJoystickDesc *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_GPUComputePass*,SDL_BeginGPUComputePass,(SDL_GPUCommandBuffer *a, const SDL_GPUStorageTextureWriteOnlyBinding *b, Uint32 c, const SDL_GPUStorageBufferWriteOnlyBinding *d, Uint32 e),(a,b,c,d,e),return)
|
||||
@ -113,6 +107,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_CloseIO,(SDL_IOStream *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
|
||||
SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_CloseStorage,(SDL_Storage *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_CompareAndSwapAtomicInt,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_CompareAndSwapAtomicPointer,(void **a, void *b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return)
|
||||
@ -263,6 +259,8 @@ SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetAppMetadataProperty,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
|
||||
SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GetAtomicInt,(SDL_AtomicInt *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_GetAtomicPointer,(void **a),(a),return)
|
||||
SDL_DYNAPI_PROC(int*,SDL_GetAudioDeviceChannelMap,(SDL_AudioDeviceID a, int *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_GetAudioDeviceFormat,(SDL_AudioDeviceID a, SDL_AudioSpec *b, int *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(float,SDL_GetAudioDeviceGain,(SDL_AudioDeviceID a),(a),return)
|
||||
@ -816,6 +814,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_SendJoystickVirtualSensorData,(SDL_Joystick *a, SDL
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetAppMetadata,(const char *a, const char *b, const char *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetAppMetadataProperty,(const char *a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_SetAtomicPointer,(void **a, void *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetAudioDeviceGain,(SDL_AudioDeviceID a, float b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetAudioPostmixCallback,(SDL_AudioDeviceID a, SDL_AudioPostmixCallback b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_bool,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, const SDL_AudioSpec *b, const SDL_AudioSpec *c),(a,b,c),return)
|
||||
|
@ -852,12 +852,12 @@ void SDL_StopEventLoop(void)
|
||||
entry = next;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&SDL_EventQ.count, 0);
|
||||
SDL_SetAtomicInt(&SDL_EventQ.count, 0);
|
||||
SDL_EventQ.max_events_seen = 0;
|
||||
SDL_EventQ.head = NULL;
|
||||
SDL_EventQ.tail = NULL;
|
||||
SDL_EventQ.free = NULL;
|
||||
SDL_AtomicSet(&SDL_sentinel_pending, 0);
|
||||
SDL_SetAtomicInt(&SDL_sentinel_pending, 0);
|
||||
|
||||
// Clear disabled event state
|
||||
for (i = 0; i < SDL_arraysize(SDL_disabled_events); ++i) {
|
||||
@ -921,7 +921,7 @@ bool SDL_StartEventLoop(void)
|
||||
static int SDL_AddEvent(SDL_Event *event)
|
||||
{
|
||||
SDL_EventEntry *entry;
|
||||
const int initial_count = SDL_AtomicGet(&SDL_EventQ.count);
|
||||
const int initial_count = SDL_GetAtomicInt(&SDL_EventQ.count);
|
||||
int final_count;
|
||||
|
||||
if (initial_count >= SDL_MAX_QUEUED_EVENTS) {
|
||||
@ -945,7 +945,7 @@ static int SDL_AddEvent(SDL_Event *event)
|
||||
|
||||
SDL_copyp(&entry->event, event);
|
||||
if (event->type == SDL_EVENT_POLL_SENTINEL) {
|
||||
SDL_AtomicAdd(&SDL_sentinel_pending, 1);
|
||||
SDL_AddAtomicInt(&SDL_sentinel_pending, 1);
|
||||
}
|
||||
entry->memory = NULL;
|
||||
SDL_TransferTemporaryMemoryToEvent(entry);
|
||||
@ -963,7 +963,7 @@ static int SDL_AddEvent(SDL_Event *event)
|
||||
entry->next = NULL;
|
||||
}
|
||||
|
||||
final_count = SDL_AtomicAdd(&SDL_EventQ.count, 1) + 1;
|
||||
final_count = SDL_AddAtomicInt(&SDL_EventQ.count, 1) + 1;
|
||||
if (final_count > SDL_EventQ.max_events_seen) {
|
||||
SDL_EventQ.max_events_seen = final_count;
|
||||
}
|
||||
@ -995,13 +995,13 @@ static void SDL_CutEvent(SDL_EventEntry *entry)
|
||||
}
|
||||
|
||||
if (entry->event.type == SDL_EVENT_POLL_SENTINEL) {
|
||||
SDL_AtomicAdd(&SDL_sentinel_pending, -1);
|
||||
SDL_AddAtomicInt(&SDL_sentinel_pending, -1);
|
||||
}
|
||||
|
||||
entry->next = SDL_EventQ.free;
|
||||
SDL_EventQ.free = entry;
|
||||
SDL_assert(SDL_AtomicGet(&SDL_EventQ.count) > 0);
|
||||
SDL_AtomicAdd(&SDL_EventQ.count, -1);
|
||||
SDL_assert(SDL_GetAtomicInt(&SDL_EventQ.count) > 0);
|
||||
SDL_AddAtomicInt(&SDL_EventQ.count, -1);
|
||||
}
|
||||
|
||||
static void SDL_SendWakeupEvent(void)
|
||||
@ -1079,7 +1079,7 @@ static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_EventAct
|
||||
if (events == NULL || action != SDL_GETEVENT) {
|
||||
++sentinels_expected;
|
||||
}
|
||||
if (SDL_AtomicGet(&SDL_sentinel_pending) > sentinels_expected) {
|
||||
if (SDL_GetAtomicInt(&SDL_sentinel_pending) > sentinels_expected) {
|
||||
// Skip it, there's another one pending
|
||||
continue;
|
||||
}
|
||||
@ -1198,7 +1198,7 @@ static void SDL_PumpEventsInternal(bool push_sentinel)
|
||||
SDL_Event sentinel;
|
||||
|
||||
// Make sure we don't already have a sentinel in the queue, and add one to the end
|
||||
if (SDL_AtomicGet(&SDL_sentinel_pending) > 0) {
|
||||
if (SDL_GetAtomicInt(&SDL_sentinel_pending) > 0) {
|
||||
SDL_PeepEventsInternal(&sentinel, 1, SDL_GETEVENT, SDL_EVENT_POLL_SENTINEL, SDL_EVENT_POLL_SENTINEL, true);
|
||||
}
|
||||
|
||||
@ -1362,7 +1362,7 @@ SDL_bool SDL_WaitEventTimeoutNS(SDL_Event *event, Sint64 timeoutNS)
|
||||
}
|
||||
|
||||
// If there isn't a poll sentinel event pending, pump events and add one
|
||||
if (SDL_AtomicGet(&SDL_sentinel_pending) == 0) {
|
||||
if (SDL_GetAtomicInt(&SDL_sentinel_pending) == 0) {
|
||||
SDL_PumpEventsInternal(true);
|
||||
}
|
||||
|
||||
|
@ -343,7 +343,7 @@ void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
|
||||
send_event = true;
|
||||
}
|
||||
|
||||
pen->input_state = input_state; // we could do an SDL_AtomicSet here if we run into trouble...
|
||||
pen->input_state = input_state; // we could do an SDL_SetAtomicInt here if we run into trouble...
|
||||
}
|
||||
SDL_UnlockRWLock(pen_device_rwlock);
|
||||
|
||||
@ -383,7 +383,7 @@ void SDL_SendPenAxis(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window *
|
||||
SDL_Pen *pen = FindPenByInstanceId(instance_id);
|
||||
if (pen) {
|
||||
if (pen->axes[axis] != value) {
|
||||
pen->axes[axis] = value; // we could do an SDL_AtomicSet here if we run into trouble...
|
||||
pen->axes[axis] = value; // we could do an SDL_SetAtomicInt here if we run into trouble...
|
||||
input_state = pen->input_state;
|
||||
x = pen->x;
|
||||
y = pen->y;
|
||||
@ -421,8 +421,8 @@ void SDL_SendPenMotion(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
|
||||
SDL_Pen *pen = FindPenByInstanceId(instance_id);
|
||||
if (pen) {
|
||||
if ((pen->x != x) || (pen->y != y)) {
|
||||
pen->x = x; // we could do an SDL_AtomicSet here if we run into trouble...
|
||||
pen->y = y; // we could do an SDL_AtomicSet here if we run into trouble...
|
||||
pen->x = x; // we could do an SDL_SetAtomicInt here if we run into trouble...
|
||||
pen->y = y; // we could do an SDL_SetAtomicInt here if we run into trouble...
|
||||
input_state = pen->input_state;
|
||||
send_event = true;
|
||||
}
|
||||
@ -473,7 +473,7 @@ void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, const SDL_Window
|
||||
input_state &= ~flag;
|
||||
send_event = true;
|
||||
}
|
||||
pen->input_state = input_state; // we could do an SDL_AtomicSet here if we run into trouble...
|
||||
pen->input_state = input_state; // we could do an SDL_SetAtomicInt here if we run into trouble...
|
||||
}
|
||||
SDL_UnlockRWLock(pen_device_rwlock);
|
||||
|
||||
|
@ -2028,7 +2028,7 @@ static D3D11Texture *D3D11_INTERNAL_CreateTexture(
|
||||
d3d11Texture = (D3D11Texture *)SDL_malloc(sizeof(D3D11Texture));
|
||||
d3d11Texture->handle = textureHandle;
|
||||
d3d11Texture->shaderView = srv;
|
||||
SDL_AtomicSet(&d3d11Texture->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&d3d11Texture->referenceCount, 0);
|
||||
d3d11Texture->container = NULL;
|
||||
d3d11Texture->containerIndex = 0;
|
||||
|
||||
@ -2204,7 +2204,7 @@ static void D3D11_INTERNAL_CycleActiveTexture(
|
||||
D3D11TextureContainer *container)
|
||||
{
|
||||
for (Uint32 i = 0; i < container->textureCount; i += 1) {
|
||||
if (SDL_AtomicGet(&container->textures[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&container->textures[i]->referenceCount) == 0) {
|
||||
container->activeTexture = container->textures[i];
|
||||
return;
|
||||
}
|
||||
@ -2270,7 +2270,7 @@ static D3D11TextureSubresource *D3D11_INTERNAL_PrepareTextureSubresourceForWrite
|
||||
if (
|
||||
container->canBeCycled &&
|
||||
cycle &&
|
||||
SDL_AtomicGet(&subresource->parent->referenceCount) > 0) {
|
||||
SDL_GetAtomicInt(&subresource->parent->referenceCount) > 0) {
|
||||
D3D11_INTERNAL_CycleActiveTexture(
|
||||
renderer,
|
||||
container);
|
||||
@ -2351,7 +2351,7 @@ static D3D11Buffer *D3D11_INTERNAL_CreateBuffer(
|
||||
d3d11Buffer->size = size;
|
||||
d3d11Buffer->uav = uav;
|
||||
d3d11Buffer->srv = srv;
|
||||
SDL_AtomicSet(&d3d11Buffer->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&d3d11Buffer->referenceCount, 0);
|
||||
|
||||
return d3d11Buffer;
|
||||
}
|
||||
@ -2460,7 +2460,7 @@ static void D3D11_INTERNAL_CycleActiveBuffer(
|
||||
Uint32 size = container->activeBuffer->size;
|
||||
|
||||
for (Uint32 i = 0; i < container->bufferCount; i += 1) {
|
||||
if (SDL_AtomicGet(&container->buffers[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&container->buffers[i]->referenceCount) == 0) {
|
||||
container->activeBuffer = container->buffers[i];
|
||||
return;
|
||||
}
|
||||
@ -2496,7 +2496,7 @@ static D3D11Buffer *D3D11_INTERNAL_PrepareBufferForWrite(
|
||||
{
|
||||
if (
|
||||
cycle &&
|
||||
SDL_AtomicGet(&container->activeBuffer->referenceCount) > 0) {
|
||||
SDL_GetAtomicInt(&container->activeBuffer->referenceCount) > 0) {
|
||||
D3D11_INTERNAL_CycleActiveBuffer(
|
||||
renderer,
|
||||
container);
|
||||
@ -2513,7 +2513,7 @@ static D3D11TransferBuffer *D3D11_INTERNAL_CreateTransferBuffer(
|
||||
|
||||
transferBuffer->data = (Uint8 *)SDL_malloc(size);
|
||||
transferBuffer->size = size;
|
||||
SDL_AtomicSet(&transferBuffer->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&transferBuffer->referenceCount, 0);
|
||||
|
||||
transferBuffer->bufferDownloads = NULL;
|
||||
transferBuffer->bufferDownloadCount = 0;
|
||||
@ -2558,7 +2558,7 @@ static void D3D11_INTERNAL_CycleActiveTransferBuffer(
|
||||
Uint32 size = container->activeBuffer->size;
|
||||
|
||||
for (Uint32 i = 0; i < container->bufferCount; i += 1) {
|
||||
if (SDL_AtomicGet(&container->buffers[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&container->buffers[i]->referenceCount) == 0) {
|
||||
container->activeBuffer = container->buffers[i];
|
||||
return;
|
||||
}
|
||||
@ -2591,7 +2591,7 @@ static void *D3D11_MapTransferBuffer(
|
||||
// Rotate the transfer buffer if necessary
|
||||
if (
|
||||
cycle &&
|
||||
SDL_AtomicGet(&container->activeBuffer->referenceCount) > 0) {
|
||||
SDL_GetAtomicInt(&container->activeBuffer->referenceCount) > 0) {
|
||||
D3D11_INTERNAL_CycleActiveTransferBuffer(
|
||||
renderer,
|
||||
container);
|
||||
@ -3126,7 +3126,7 @@ static bool D3D11_INTERNAL_CreateFence(
|
||||
|
||||
fence = SDL_malloc(sizeof(D3D11Fence));
|
||||
fence->handle = queryHandle;
|
||||
SDL_AtomicSet(&fence->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&fence->referenceCount, 0);
|
||||
|
||||
// Add it to the available pool
|
||||
if (renderer->availableFenceCount >= renderer->availableFenceCapacity) {
|
||||
@ -4839,7 +4839,7 @@ static void D3D11_INTERNAL_PerformPendingDestroys(
|
||||
for (i = renderer->transferBufferContainersToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
referenceCount = 0;
|
||||
for (j = 0; j < renderer->transferBufferContainersToDestroy[i]->bufferCount; j += 1) {
|
||||
referenceCount += SDL_AtomicGet(&renderer->transferBufferContainersToDestroy[i]->buffers[j]->referenceCount);
|
||||
referenceCount += SDL_GetAtomicInt(&renderer->transferBufferContainersToDestroy[i]->buffers[j]->referenceCount);
|
||||
}
|
||||
|
||||
if (referenceCount == 0) {
|
||||
@ -4854,7 +4854,7 @@ static void D3D11_INTERNAL_PerformPendingDestroys(
|
||||
for (i = renderer->bufferContainersToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
referenceCount = 0;
|
||||
for (j = 0; j < renderer->bufferContainersToDestroy[i]->bufferCount; j += 1) {
|
||||
referenceCount += SDL_AtomicGet(&renderer->bufferContainersToDestroy[i]->buffers[j]->referenceCount);
|
||||
referenceCount += SDL_GetAtomicInt(&renderer->bufferContainersToDestroy[i]->buffers[j]->referenceCount);
|
||||
}
|
||||
|
||||
if (referenceCount == 0) {
|
||||
@ -4869,7 +4869,7 @@ static void D3D11_INTERNAL_PerformPendingDestroys(
|
||||
for (i = renderer->textureContainersToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
referenceCount = 0;
|
||||
for (j = 0; j < renderer->textureContainersToDestroy[i]->textureCount; j += 1) {
|
||||
referenceCount += SDL_AtomicGet(&renderer->textureContainersToDestroy[i]->textures[j]->referenceCount);
|
||||
referenceCount += SDL_GetAtomicInt(&renderer->textureContainersToDestroy[i]->textures[j]->referenceCount);
|
||||
}
|
||||
|
||||
if (referenceCount == 0) {
|
||||
@ -5038,7 +5038,7 @@ static bool D3D11_INTERNAL_InitializeSwapchainTexture(
|
||||
// Fill out the texture struct
|
||||
pTexture->handle = NULL; // This will be set in AcquireSwapchainTexture.
|
||||
pTexture->shaderView = NULL; // We don't allow swapchain texture to be sampled
|
||||
SDL_AtomicSet(&pTexture->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&pTexture->referenceCount, 0);
|
||||
pTexture->subresourceCount = 1;
|
||||
pTexture->subresources = SDL_malloc(sizeof(D3D11TextureSubresource));
|
||||
pTexture->subresources[0].colorTargetViews = SDL_calloc(1, sizeof(ID3D11RenderTargetView *));
|
||||
|
@ -2397,7 +2397,7 @@ static SDL_GPUComputePipeline *D3D12_CreateComputePipeline(
|
||||
computePipeline->numWriteOnlyStorageTextures = createinfo->num_writeonly_storage_textures;
|
||||
computePipeline->numWriteOnlyStorageBuffers = createinfo->num_writeonly_storage_buffers;
|
||||
computePipeline->numUniformBuffers = createinfo->num_uniform_buffers;
|
||||
SDL_AtomicSet(&computePipeline->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&computePipeline->referenceCount, 0);
|
||||
|
||||
return (SDL_GPUComputePipeline *)computePipeline;
|
||||
}
|
||||
@ -2679,7 +2679,7 @@ static SDL_GPUGraphicsPipeline *D3D12_CreateGraphicsPipeline(
|
||||
pipeline->fragmentStorageBufferCount = fragShader->numStorageBuffers;
|
||||
pipeline->fragmentUniformBufferCount = fragShader->numUniformBuffers;
|
||||
|
||||
SDL_AtomicSet(&pipeline->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&pipeline->referenceCount, 0);
|
||||
return (SDL_GPUGraphicsPipeline *)pipeline;
|
||||
}
|
||||
|
||||
@ -2724,7 +2724,7 @@ static SDL_GPUSampler *D3D12_CreateSampler(
|
||||
sampler->handle.cpuHandle);
|
||||
|
||||
sampler->createInfo = *createinfo;
|
||||
SDL_AtomicSet(&sampler->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&sampler->referenceCount, 0);
|
||||
return (SDL_GPUSampler *)sampler;
|
||||
}
|
||||
|
||||
@ -2917,7 +2917,7 @@ static D3D12Texture *D3D12_INTERNAL_CreateTexture(
|
||||
texture->srvHandle.cpuHandle);
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&texture->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&texture->referenceCount, 0);
|
||||
|
||||
texture->subresourceCount = createinfo->num_levels * layerCount;
|
||||
texture->subresources = (D3D12TextureSubresource *)SDL_calloc(
|
||||
@ -3200,7 +3200,7 @@ static D3D12Buffer *D3D12_INTERNAL_CreateBuffer(
|
||||
}
|
||||
|
||||
buffer->handle = handle;
|
||||
SDL_AtomicSet(&buffer->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&buffer->referenceCount, 0);
|
||||
|
||||
buffer->uavDescriptor.heap = NULL;
|
||||
buffer->srvDescriptor.heap = NULL;
|
||||
@ -3294,7 +3294,7 @@ static D3D12Buffer *D3D12_INTERNAL_CreateBuffer(
|
||||
buffer->containerIndex = 0;
|
||||
|
||||
buffer->transitioned = initialState != D3D12_RESOURCE_STATE_COMMON;
|
||||
SDL_AtomicSet(&buffer->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&buffer->referenceCount, 0);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@ -3734,7 +3734,7 @@ static void D3D12_INTERNAL_CycleActiveTexture(
|
||||
for (Uint32 i = 0; i < container->textureCount; i += 1) {
|
||||
texture = container->textures[i];
|
||||
|
||||
if (SDL_AtomicGet(&texture->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&texture->referenceCount) == 0) {
|
||||
container->activeTexture = texture;
|
||||
return;
|
||||
}
|
||||
@ -3789,7 +3789,7 @@ static D3D12TextureSubresource *D3D12_INTERNAL_PrepareTextureSubresourceForWrite
|
||||
if (
|
||||
container->canBeCycled &&
|
||||
cycle &&
|
||||
SDL_AtomicGet(&subresource->parent->referenceCount) > 0) {
|
||||
SDL_GetAtomicInt(&subresource->parent->referenceCount) > 0) {
|
||||
D3D12_INTERNAL_CycleActiveTexture(
|
||||
commandBuffer->renderer,
|
||||
container);
|
||||
@ -3815,7 +3815,7 @@ static void D3D12_INTERNAL_CycleActiveBuffer(
|
||||
// If a previously-cycled buffer is available, we can use that.
|
||||
for (Uint32 i = 0; i < container->bufferCount; i += 1) {
|
||||
D3D12Buffer *buffer = container->buffers[i];
|
||||
if (SDL_AtomicGet(&buffer->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&buffer->referenceCount) == 0) {
|
||||
container->activeBuffer = buffer;
|
||||
return;
|
||||
}
|
||||
@ -3863,7 +3863,7 @@ static D3D12Buffer *D3D12_INTERNAL_PrepareBufferForWrite(
|
||||
{
|
||||
if (
|
||||
cycle &&
|
||||
SDL_AtomicGet(&container->activeBuffer->referenceCount) > 0) {
|
||||
SDL_GetAtomicInt(&container->activeBuffer->referenceCount) > 0) {
|
||||
D3D12_INTERNAL_CycleActiveBuffer(
|
||||
commandBuffer->renderer,
|
||||
container);
|
||||
@ -5320,7 +5320,7 @@ static void *D3D12_MapTransferBuffer(
|
||||
|
||||
if (
|
||||
cycle &&
|
||||
SDL_AtomicGet(&container->activeBuffer->referenceCount) > 0) {
|
||||
SDL_GetAtomicInt(&container->activeBuffer->referenceCount) > 0) {
|
||||
D3D12_INTERNAL_CycleActiveBuffer(
|
||||
renderer,
|
||||
container);
|
||||
@ -6177,7 +6177,7 @@ static bool D3D12_INTERNAL_InitializeSwapchainTexture(
|
||||
return false;
|
||||
}
|
||||
pTexture->resource = NULL; // This will be set in AcquireSwapchainTexture
|
||||
SDL_AtomicSet(&pTexture->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&pTexture->referenceCount, 0);
|
||||
pTexture->subresourceCount = 1;
|
||||
pTexture->subresources = (D3D12TextureSubresource *)SDL_calloc(1, sizeof(D3D12TextureSubresource));
|
||||
if (!pTexture->subresources) {
|
||||
@ -6671,7 +6671,7 @@ static D3D12Fence *D3D12_INTERNAL_AcquireFence(
|
||||
}
|
||||
fence->handle = handle;
|
||||
fence->event = CreateEventEx(NULL, 0, 0, EVENT_ALL_ACCESS);
|
||||
SDL_AtomicSet(&fence->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&fence->referenceCount, 0);
|
||||
} else {
|
||||
fence = renderer->availableFences[renderer->availableFenceCount - 1];
|
||||
renderer->availableFenceCount -= 1;
|
||||
@ -7000,7 +7000,7 @@ static void D3D12_INTERNAL_PerformPendingDestroys(D3D12Renderer *renderer)
|
||||
SDL_LockMutex(renderer->disposeLock);
|
||||
|
||||
for (Sint32 i = renderer->buffersToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
if (SDL_AtomicGet(&renderer->buffersToDestroy[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&renderer->buffersToDestroy[i]->referenceCount) == 0) {
|
||||
D3D12_INTERNAL_DestroyBuffer(
|
||||
renderer,
|
||||
renderer->buffersToDestroy[i]);
|
||||
@ -7011,7 +7011,7 @@ static void D3D12_INTERNAL_PerformPendingDestroys(D3D12Renderer *renderer)
|
||||
}
|
||||
|
||||
for (Sint32 i = renderer->texturesToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
if (SDL_AtomicGet(&renderer->texturesToDestroy[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&renderer->texturesToDestroy[i]->referenceCount) == 0) {
|
||||
D3D12_INTERNAL_DestroyTexture(
|
||||
renderer,
|
||||
renderer->texturesToDestroy[i]);
|
||||
@ -7022,7 +7022,7 @@ static void D3D12_INTERNAL_PerformPendingDestroys(D3D12Renderer *renderer)
|
||||
}
|
||||
|
||||
for (Sint32 i = renderer->samplersToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
if (SDL_AtomicGet(&renderer->samplersToDestroy[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&renderer->samplersToDestroy[i]->referenceCount) == 0) {
|
||||
D3D12_INTERNAL_DestroySampler(
|
||||
renderer,
|
||||
renderer->samplersToDestroy[i]);
|
||||
@ -7033,7 +7033,7 @@ static void D3D12_INTERNAL_PerformPendingDestroys(D3D12Renderer *renderer)
|
||||
}
|
||||
|
||||
for (Sint32 i = renderer->graphicsPipelinesToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
if (SDL_AtomicGet(&renderer->graphicsPipelinesToDestroy[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&renderer->graphicsPipelinesToDestroy[i]->referenceCount) == 0) {
|
||||
D3D12_INTERNAL_DestroyGraphicsPipeline(
|
||||
renderer->graphicsPipelinesToDestroy[i]);
|
||||
|
||||
@ -7043,7 +7043,7 @@ static void D3D12_INTERNAL_PerformPendingDestroys(D3D12Renderer *renderer)
|
||||
}
|
||||
|
||||
for (Sint32 i = renderer->computePipelinesToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
if (SDL_AtomicGet(&renderer->computePipelinesToDestroy[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&renderer->computePipelinesToDestroy[i]->referenceCount) == 0) {
|
||||
D3D12_INTERNAL_DestroyComputePipeline(
|
||||
renderer->computePipelinesToDestroy[i]);
|
||||
|
||||
|
@ -1361,7 +1361,7 @@ static MetalTexture *METAL_INTERNAL_CreateTexture(
|
||||
|
||||
metalTexture = (MetalTexture *)SDL_calloc(1, sizeof(MetalTexture));
|
||||
metalTexture->handle = texture;
|
||||
SDL_AtomicSet(&metalTexture->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&metalTexture->referenceCount, 0);
|
||||
return metalTexture;
|
||||
}
|
||||
|
||||
@ -1421,7 +1421,7 @@ static MetalTexture *METAL_INTERNAL_PrepareTextureForWrite(
|
||||
// Cycle the active texture handle if needed
|
||||
if (cycle && container->canBeCycled) {
|
||||
for (i = 0; i < container->textureCount; i += 1) {
|
||||
if (SDL_AtomicGet(&container->textures[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&container->textures[i]->referenceCount) == 0) {
|
||||
container->activeTexture = container->textures[i];
|
||||
return container->activeTexture;
|
||||
}
|
||||
@ -1469,7 +1469,7 @@ static MetalBuffer *METAL_INTERNAL_CreateBuffer(
|
||||
|
||||
metalBuffer = SDL_calloc(1, sizeof(MetalBuffer));
|
||||
metalBuffer->handle = bufferHandle;
|
||||
SDL_AtomicSet(&metalBuffer->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&metalBuffer->referenceCount, 0);
|
||||
|
||||
return metalBuffer;
|
||||
}
|
||||
@ -1572,9 +1572,9 @@ static MetalBuffer *METAL_INTERNAL_PrepareBufferForWrite(
|
||||
Uint32 i;
|
||||
|
||||
// Cycle if needed
|
||||
if (cycle && SDL_AtomicGet(&container->activeBuffer->referenceCount) > 0) {
|
||||
if (cycle && SDL_GetAtomicInt(&container->activeBuffer->referenceCount) > 0) {
|
||||
for (i = 0; i < container->bufferCount; i += 1) {
|
||||
if (SDL_AtomicGet(&container->buffers[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&container->buffers[i]->referenceCount) == 0) {
|
||||
container->activeBuffer = container->buffers[i];
|
||||
return container->activeBuffer;
|
||||
}
|
||||
@ -1945,7 +1945,7 @@ static Uint8 METAL_INTERNAL_CreateFence(
|
||||
MetalFence *fence;
|
||||
|
||||
fence = SDL_calloc(1, sizeof(MetalFence));
|
||||
SDL_AtomicSet(&fence->complete, 0);
|
||||
SDL_SetAtomicInt(&fence->complete, 0);
|
||||
|
||||
// Add it to the available pool
|
||||
// FIXME: Should this be EXPAND_IF_NEEDED?
|
||||
@ -1987,7 +1987,7 @@ static Uint8 METAL_INTERNAL_AcquireFence(
|
||||
|
||||
// Associate the fence with the command buffer
|
||||
commandBuffer->fence = fence;
|
||||
SDL_AtomicSet(&fence->complete, 0); // FIXME: Is this right?
|
||||
SDL_SetAtomicInt(&fence->complete, 0); // FIXME: Is this right?
|
||||
|
||||
return 1;
|
||||
}
|
||||
@ -3297,7 +3297,7 @@ static void METAL_INTERNAL_PerformPendingDestroys(
|
||||
for (i = renderer->bufferContainersToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
referenceCount = 0;
|
||||
for (j = 0; j < renderer->bufferContainersToDestroy[i]->bufferCount; j += 1) {
|
||||
referenceCount += SDL_AtomicGet(&renderer->bufferContainersToDestroy[i]->buffers[j]->referenceCount);
|
||||
referenceCount += SDL_GetAtomicInt(&renderer->bufferContainersToDestroy[i]->buffers[j]->referenceCount);
|
||||
}
|
||||
|
||||
if (referenceCount == 0) {
|
||||
@ -3312,7 +3312,7 @@ static void METAL_INTERNAL_PerformPendingDestroys(
|
||||
for (i = renderer->textureContainersToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
referenceCount = 0;
|
||||
for (j = 0; j < renderer->textureContainersToDestroy[i]->textureCount; j += 1) {
|
||||
referenceCount += SDL_AtomicGet(&renderer->textureContainersToDestroy[i]->textures[j]->referenceCount);
|
||||
referenceCount += SDL_GetAtomicInt(&renderer->textureContainersToDestroy[i]->textures[j]->referenceCount);
|
||||
}
|
||||
|
||||
if (referenceCount == 0) {
|
||||
@ -3339,7 +3339,7 @@ static void METAL_WaitForFences(
|
||||
|
||||
if (waitAll) {
|
||||
for (Uint32 i = 0; i < numFences; i += 1) {
|
||||
while (!SDL_AtomicGet(&((MetalFence *)fences[i])->complete)) {
|
||||
while (!SDL_GetAtomicInt(&((MetalFence *)fences[i])->complete)) {
|
||||
// Spin!
|
||||
}
|
||||
}
|
||||
@ -3347,7 +3347,7 @@ static void METAL_WaitForFences(
|
||||
waiting = 1;
|
||||
while (waiting) {
|
||||
for (Uint32 i = 0; i < numFences; i += 1) {
|
||||
if (SDL_AtomicGet(&((MetalFence *)fences[i])->complete) > 0) {
|
||||
if (SDL_GetAtomicInt(&((MetalFence *)fences[i])->complete) > 0) {
|
||||
waiting = 0;
|
||||
break;
|
||||
}
|
||||
@ -3364,7 +3364,7 @@ static bool METAL_QueryFence(
|
||||
SDL_GPUFence *fence)
|
||||
{
|
||||
MetalFence *metalFence = (MetalFence *)fence;
|
||||
return SDL_AtomicGet(&metalFence->complete) == 1;
|
||||
return SDL_GetAtomicInt(&metalFence->complete) == 1;
|
||||
}
|
||||
|
||||
// Window and Swapchain Management
|
||||
@ -3688,7 +3688,7 @@ static void METAL_Submit(
|
||||
|
||||
// Check if we can perform any cleanups
|
||||
for (Sint32 i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1) {
|
||||
if (SDL_AtomicGet(&renderer->submittedCommandBuffers[i]->fence->complete)) {
|
||||
if (SDL_GetAtomicInt(&renderer->submittedCommandBuffers[i]->fence->complete)) {
|
||||
METAL_INTERNAL_CleanCommandBuffer(
|
||||
renderer,
|
||||
renderer->submittedCommandBuffers[i]);
|
||||
@ -3725,7 +3725,7 @@ static void METAL_Wait(
|
||||
* Sort of equivalent to vkDeviceWaitIdle.
|
||||
*/
|
||||
for (Uint32 i = 0; i < renderer->submittedCommandBufferCount; i += 1) {
|
||||
while (!SDL_AtomicGet(&renderer->submittedCommandBuffers[i]->fence->complete)) {
|
||||
while (!SDL_GetAtomicInt(&renderer->submittedCommandBuffers[i]->fence->complete)) {
|
||||
// Spin!
|
||||
}
|
||||
}
|
||||
|
@ -3991,7 +3991,7 @@ static VulkanBuffer *VULKAN_INTERNAL_CreateBuffer(
|
||||
|
||||
buffer->usedRegion->vulkanBuffer = buffer; // lol
|
||||
|
||||
SDL_AtomicSet(&buffer->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&buffer->referenceCount, 0);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
@ -4563,7 +4563,7 @@ static bool VULKAN_INTERNAL_CreateSwapchain(
|
||||
swapchainData->textureContainers[i].activeTexture->depth = 1;
|
||||
swapchainData->textureContainers[i].activeTexture->usage = SDL_GPU_TEXTUREUSAGE_COLOR_TARGET;
|
||||
swapchainData->textureContainers[i].activeTexture->container = &swapchainData->textureContainers[i];
|
||||
SDL_AtomicSet(&swapchainData->textureContainers[i].activeTexture->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&swapchainData->textureContainers[i].activeTexture->referenceCount, 0);
|
||||
|
||||
// Create slice
|
||||
swapchainData->textureContainers[i].activeTexture->subresourceCount = 1;
|
||||
@ -5450,7 +5450,7 @@ static VulkanTexture *VULKAN_INTERNAL_CreateTexture(
|
||||
texture->depth = depth;
|
||||
texture->usage = createinfo->usage;
|
||||
texture->fullView = VK_NULL_HANDLE;
|
||||
SDL_AtomicSet(&texture->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&texture->referenceCount, 0);
|
||||
|
||||
if (IsDepthFormat(createinfo->format)) {
|
||||
texture->aspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
@ -5648,7 +5648,7 @@ static void VULKAN_INTERNAL_CycleActiveBuffer(
|
||||
// If a previously-cycled buffer is available, we can use that.
|
||||
for (Uint32 i = 0; i < container->bufferCount; i += 1) {
|
||||
buffer = container->buffers[i];
|
||||
if (SDL_AtomicGet(&buffer->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&buffer->referenceCount) == 0) {
|
||||
container->activeBuffer = buffer;
|
||||
return;
|
||||
}
|
||||
@ -5698,7 +5698,7 @@ static void VULKAN_INTERNAL_CycleActiveTexture(
|
||||
for (Uint32 i = 0; i < container->textureCount; i += 1) {
|
||||
texture = container->textures[i];
|
||||
|
||||
if (SDL_AtomicGet(&texture->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&texture->referenceCount) == 0) {
|
||||
container->activeTexture = texture;
|
||||
return;
|
||||
}
|
||||
@ -5745,7 +5745,7 @@ static VulkanBuffer *VULKAN_INTERNAL_PrepareBufferForWrite(
|
||||
{
|
||||
if (
|
||||
cycle &&
|
||||
SDL_AtomicGet(&bufferContainer->activeBuffer->referenceCount) > 0) {
|
||||
SDL_GetAtomicInt(&bufferContainer->activeBuffer->referenceCount) > 0) {
|
||||
VULKAN_INTERNAL_CycleActiveBuffer(
|
||||
renderer,
|
||||
bufferContainer);
|
||||
@ -5777,7 +5777,7 @@ static VulkanTextureSubresource *VULKAN_INTERNAL_PrepareTextureSubresourceForWri
|
||||
if (
|
||||
cycle &&
|
||||
textureContainer->canBeCycled &&
|
||||
SDL_AtomicGet(&textureContainer->activeTexture->referenceCount) > 0) {
|
||||
SDL_GetAtomicInt(&textureContainer->activeTexture->referenceCount) > 0) {
|
||||
VULKAN_INTERNAL_CycleActiveTexture(
|
||||
renderer,
|
||||
textureContainer);
|
||||
@ -6345,7 +6345,7 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&graphicsPipeline->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&graphicsPipeline->referenceCount, 0);
|
||||
|
||||
return (SDL_GPUGraphicsPipeline *)graphicsPipeline;
|
||||
}
|
||||
@ -6446,7 +6446,7 @@ static SDL_GPUComputePipeline *VULKAN_CreateComputePipeline(
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&vulkanComputePipeline->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&vulkanComputePipeline->referenceCount, 0);
|
||||
|
||||
return (SDL_GPUComputePipeline *)vulkanComputePipeline;
|
||||
}
|
||||
@ -6491,7 +6491,7 @@ static SDL_GPUSampler *VULKAN_CreateSampler(
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&vulkanSampler->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&vulkanSampler->referenceCount, 0);
|
||||
|
||||
return (SDL_GPUSampler *)vulkanSampler;
|
||||
}
|
||||
@ -6535,7 +6535,7 @@ static SDL_GPUShader *VULKAN_CreateShader(
|
||||
vulkanShader->numStorageBuffers = createinfo->num_storage_buffers;
|
||||
vulkanShader->numUniformBuffers = createinfo->num_uniform_buffers;
|
||||
|
||||
SDL_AtomicSet(&vulkanShader->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&vulkanShader->referenceCount, 0);
|
||||
|
||||
return (SDL_GPUShader *)vulkanShader;
|
||||
}
|
||||
@ -6983,7 +6983,7 @@ static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer(
|
||||
|
||||
vulkanFramebuffer = SDL_malloc(sizeof(VulkanFramebuffer));
|
||||
|
||||
SDL_AtomicSet(&vulkanFramebuffer->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&vulkanFramebuffer->referenceCount, 0);
|
||||
|
||||
// Create a new framebuffer
|
||||
|
||||
@ -8407,7 +8407,7 @@ static void *VULKAN_MapTransferBuffer(
|
||||
|
||||
if (
|
||||
cycle &&
|
||||
SDL_AtomicGet(&transferBufferContainer->activeBuffer->referenceCount) > 0) {
|
||||
SDL_GetAtomicInt(&transferBufferContainer->activeBuffer->referenceCount) > 0) {
|
||||
VULKAN_INTERNAL_CycleActiveBuffer(
|
||||
renderer,
|
||||
transferBufferContainer);
|
||||
@ -9821,7 +9821,7 @@ static VulkanFenceHandle *VULKAN_INTERNAL_AcquireFenceFromPool(
|
||||
|
||||
handle = SDL_malloc(sizeof(VulkanFenceHandle));
|
||||
handle->fence = fence;
|
||||
SDL_AtomicSet(&handle->referenceCount, 0);
|
||||
SDL_SetAtomicInt(&handle->referenceCount, 0);
|
||||
return handle;
|
||||
}
|
||||
|
||||
@ -9850,7 +9850,7 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
|
||||
SDL_LockMutex(renderer->disposeLock);
|
||||
|
||||
for (Sint32 i = renderer->texturesToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
if (SDL_AtomicGet(&renderer->texturesToDestroy[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&renderer->texturesToDestroy[i]->referenceCount) == 0) {
|
||||
VULKAN_INTERNAL_DestroyTexture(
|
||||
renderer,
|
||||
renderer->texturesToDestroy[i]);
|
||||
@ -9861,7 +9861,7 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
|
||||
}
|
||||
|
||||
for (Sint32 i = renderer->buffersToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
if (SDL_AtomicGet(&renderer->buffersToDestroy[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&renderer->buffersToDestroy[i]->referenceCount) == 0) {
|
||||
VULKAN_INTERNAL_DestroyBuffer(
|
||||
renderer,
|
||||
renderer->buffersToDestroy[i]);
|
||||
@ -9872,7 +9872,7 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
|
||||
}
|
||||
|
||||
for (Sint32 i = renderer->graphicsPipelinesToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
if (SDL_AtomicGet(&renderer->graphicsPipelinesToDestroy[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&renderer->graphicsPipelinesToDestroy[i]->referenceCount) == 0) {
|
||||
VULKAN_INTERNAL_DestroyGraphicsPipeline(
|
||||
renderer,
|
||||
renderer->graphicsPipelinesToDestroy[i]);
|
||||
@ -9883,7 +9883,7 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
|
||||
}
|
||||
|
||||
for (Sint32 i = renderer->computePipelinesToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
if (SDL_AtomicGet(&renderer->computePipelinesToDestroy[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&renderer->computePipelinesToDestroy[i]->referenceCount) == 0) {
|
||||
VULKAN_INTERNAL_DestroyComputePipeline(
|
||||
renderer,
|
||||
renderer->computePipelinesToDestroy[i]);
|
||||
@ -9894,7 +9894,7 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
|
||||
}
|
||||
|
||||
for (Sint32 i = renderer->shadersToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
if (SDL_AtomicGet(&renderer->shadersToDestroy[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&renderer->shadersToDestroy[i]->referenceCount) == 0) {
|
||||
VULKAN_INTERNAL_DestroyShader(
|
||||
renderer,
|
||||
renderer->shadersToDestroy[i]);
|
||||
@ -9905,7 +9905,7 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
|
||||
}
|
||||
|
||||
for (Sint32 i = renderer->samplersToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
if (SDL_AtomicGet(&renderer->samplersToDestroy[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&renderer->samplersToDestroy[i]->referenceCount) == 0) {
|
||||
VULKAN_INTERNAL_DestroySampler(
|
||||
renderer,
|
||||
renderer->samplersToDestroy[i]);
|
||||
@ -9916,7 +9916,7 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
|
||||
}
|
||||
|
||||
for (Sint32 i = renderer->framebuffersToDestroyCount - 1; i >= 0; i -= 1) {
|
||||
if (SDL_AtomicGet(&renderer->framebuffersToDestroy[i]->referenceCount) == 0) {
|
||||
if (SDL_GetAtomicInt(&renderer->framebuffersToDestroy[i]->referenceCount) == 0) {
|
||||
VULKAN_INTERNAL_DestroyFramebuffer(
|
||||
renderer,
|
||||
renderer->framebuffersToDestroy[i]);
|
||||
|
@ -1032,23 +1032,23 @@ extern "C"
|
||||
// !!! FIXME: make this non-blocking!
|
||||
static void SDLCALL RequestAndroidPermissionBlockingCallback(void *userdata, const char *permission, SDL_bool granted)
|
||||
{
|
||||
SDL_AtomicSet((SDL_AtomicInt *) userdata, granted ? 1 : -1);
|
||||
SDL_SetAtomicInt((SDL_AtomicInt *) userdata, granted ? 1 : -1);
|
||||
}
|
||||
|
||||
static bool RequestBluetoothPermissions(const char *permission)
|
||||
{
|
||||
// !!! FIXME: make this non-blocking!
|
||||
SDL_AtomicInt permission_response;
|
||||
SDL_AtomicSet(&permission_response, 0);
|
||||
SDL_SetAtomicInt(&permission_response, 0);
|
||||
if (!SDL_RequestAndroidPermission(permission, RequestAndroidPermissionBlockingCallback, &permission_response)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
while (SDL_AtomicGet(&permission_response) == 0) {
|
||||
while (SDL_GetAtomicInt(&permission_response) == 0) {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
return SDL_AtomicGet(&permission_response) > 0;
|
||||
return SDL_GetAtomicInt(&permission_response) > 0;
|
||||
}
|
||||
|
||||
|
||||
|
@ -450,7 +450,7 @@ void SDL_UnlockJoysticks(void)
|
||||
|
||||
if (!SDL_joysticks_initialized) {
|
||||
// NOTE: There's a small window here where another thread could lock the mutex after we've checked for pending locks
|
||||
if (!SDL_joysticks_locked && SDL_AtomicGet(&SDL_joystick_lock_pending) == 0) {
|
||||
if (!SDL_joysticks_locked && SDL_GetAtomicInt(&SDL_joystick_lock_pending) == 0) {
|
||||
last_unlock = true;
|
||||
}
|
||||
}
|
||||
|
@ -61,7 +61,7 @@ static int SDLCALL SDL_HIDAPI_RumbleThread(void *data)
|
||||
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
|
||||
|
||||
while (SDL_AtomicGet(&ctx->running)) {
|
||||
while (SDL_GetAtomicInt(&ctx->running)) {
|
||||
SDL_HIDAPI_RumbleRequest *request = NULL;
|
||||
|
||||
SDL_WaitSemaphore(ctx->request_sem);
|
||||
@ -102,7 +102,7 @@ static void SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
|
||||
{
|
||||
SDL_HIDAPI_RumbleRequest *request;
|
||||
|
||||
SDL_AtomicSet(&ctx->running, false);
|
||||
SDL_SetAtomicInt(&ctx->running, false);
|
||||
|
||||
if (ctx->thread) {
|
||||
int result;
|
||||
@ -138,7 +138,7 @@ static void SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
|
||||
SDL_HIDAPI_rumble_lock = NULL;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&ctx->initialized, false);
|
||||
SDL_SetAtomicInt(&ctx->initialized, false);
|
||||
}
|
||||
|
||||
static bool SDL_HIDAPI_StartRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
|
||||
@ -155,7 +155,7 @@ static bool SDL_HIDAPI_StartRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&ctx->running, true);
|
||||
SDL_SetAtomicInt(&ctx->running, true);
|
||||
ctx->thread = SDL_CreateThread(SDL_HIDAPI_RumbleThread, "HIDAPI Rumble", ctx);
|
||||
if (!ctx->thread) {
|
||||
SDL_HIDAPI_StopRumbleThread(ctx);
|
||||
@ -168,7 +168,7 @@ bool SDL_HIDAPI_LockRumble(void)
|
||||
{
|
||||
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
|
||||
|
||||
if (SDL_AtomicCompareAndSwap(&ctx->initialized, false, true)) {
|
||||
if (SDL_CompareAndSwapAtomicInt(&ctx->initialized, false, true)) {
|
||||
if (!SDL_HIDAPI_StartRumbleThread(ctx)) {
|
||||
return false;
|
||||
}
|
||||
@ -277,7 +277,7 @@ void SDL_HIDAPI_QuitRumble(void)
|
||||
{
|
||||
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
|
||||
|
||||
if (SDL_AtomicGet(&ctx->running)) {
|
||||
if (SDL_GetAtomicInt(&ctx->running)) {
|
||||
SDL_HIDAPI_StopRumbleThread(ctx);
|
||||
}
|
||||
}
|
||||
|
@ -340,7 +340,7 @@ static int ReadInput(SDL_DriverSwitch_Context *ctx)
|
||||
int result;
|
||||
|
||||
// Make sure we don't try to read at the same time a write is happening
|
||||
if (SDL_AtomicGet(&ctx->device->rumble_pending) > 0) {
|
||||
if (SDL_GetAtomicInt(&ctx->device->rumble_pending) > 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -194,7 +194,7 @@ static int ReadInput(SDL_DriverWii_Context *ctx)
|
||||
int size;
|
||||
|
||||
// Make sure we don't try to read at the same time a write is happening
|
||||
if (SDL_AtomicGet(&ctx->device->rumble_pending) > 0) {
|
||||
if (SDL_GetAtomicInt(&ctx->device->rumble_pending) > 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1033,7 +1033,7 @@ static void HIDAPI_DelDevice(SDL_HIDAPI_Device *device)
|
||||
HIDAPI_CleanupDeviceDriver(device);
|
||||
|
||||
// Make sure the rumble thread is done with this device
|
||||
while (SDL_AtomicGet(&device->rumble_pending) > 0) {
|
||||
while (SDL_GetAtomicInt(&device->rumble_pending) > 0) {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
@ -1245,12 +1245,12 @@ static bool HIDAPI_IsEquivalentToDevice(Uint16 vendor_id, Uint16 product_id, SDL
|
||||
|
||||
static bool HIDAPI_StartUpdatingDevices()
|
||||
{
|
||||
return SDL_AtomicCompareAndSwap(&SDL_HIDAPI_updating_devices, false, true);
|
||||
return SDL_CompareAndSwapAtomicInt(&SDL_HIDAPI_updating_devices, false, true);
|
||||
}
|
||||
|
||||
static void HIDAPI_FinishUpdatingDevices()
|
||||
{
|
||||
SDL_AtomicSet(&SDL_HIDAPI_updating_devices, false);
|
||||
SDL_SetAtomicInt(&SDL_HIDAPI_updating_devices, false);
|
||||
}
|
||||
|
||||
bool HIDAPI_IsDeviceTypePresent(SDL_GamepadType type)
|
||||
@ -1645,7 +1645,7 @@ static void HIDAPI_JoystickClose(SDL_Joystick *joystick) SDL_NO_THREAD_SAFETY_AN
|
||||
SDL_UnlockMutex(device->dev_lock);
|
||||
}
|
||||
for (i = 0; i < 3; ++i) {
|
||||
if (SDL_AtomicGet(&device->rumble_pending) > 0) {
|
||||
if (SDL_GetAtomicInt(&device->rumble_pending) > 0) {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
}
|
||||
|
@ -493,13 +493,13 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CGamepadVtbl_QueryInterface(__FIE
|
||||
static ULONG STDMETHODCALLTYPE IEventHandler_CGamepadVtbl_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CGamepad *This)
|
||||
{
|
||||
GamepadDelegate *self = (GamepadDelegate *)This;
|
||||
return SDL_AtomicAdd(&self->refcount, 1) + 1UL;
|
||||
return SDL_AddAtomicInt(&self->refcount, 1) + 1UL;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE IEventHandler_CGamepadVtbl_Release(__FIEventHandler_1_Windows__CGaming__CInput__CGamepad *This)
|
||||
{
|
||||
GamepadDelegate *self = (GamepadDelegate *)This;
|
||||
int rc = SDL_AtomicAdd(&self->refcount, -1) - 1;
|
||||
int rc = SDL_AddAtomicInt(&self->refcount, -1) - 1;
|
||||
// Should never free the static delegate objects
|
||||
SDL_assert(rc > 0);
|
||||
return rc;
|
||||
|
@ -343,13 +343,13 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInter
|
||||
static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This)
|
||||
{
|
||||
RawGameControllerDelegate *self = (RawGameControllerDelegate *)This;
|
||||
return SDL_AtomicAdd(&self->refcount, 1) + 1UL;
|
||||
return SDL_AddAtomicInt(&self->refcount, 1) + 1UL;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This)
|
||||
{
|
||||
RawGameControllerDelegate *self = (RawGameControllerDelegate *)This;
|
||||
int rc = SDL_AtomicAdd(&self->refcount, -1) - 1;
|
||||
int rc = SDL_AddAtomicInt(&self->refcount, -1) - 1;
|
||||
// Should never free the static delegate objects
|
||||
SDL_assert(rc > 0);
|
||||
return rc;
|
||||
|
@ -46,8 +46,8 @@ static bool ShouldDispatchImmediately(SDL_Event *event)
|
||||
|
||||
static void SDL_DispatchMainCallbackEvent(SDL_Event *event)
|
||||
{
|
||||
if (SDL_AtomicGet(&apprc) == SDL_APP_CONTINUE) { // if already quitting, don't send the event to the app.
|
||||
SDL_AtomicCompareAndSwap(&apprc, SDL_APP_CONTINUE, SDL_main_event_callback(SDL_main_appstate, event));
|
||||
if (SDL_GetAtomicInt(&apprc) == SDL_APP_CONTINUE) { // if already quitting, don't send the event to the app.
|
||||
SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, SDL_main_event_callback(SDL_main_appstate, event));
|
||||
}
|
||||
}
|
||||
|
||||
@ -94,23 +94,23 @@ SDL_AppResult SDL_InitMainCallbacks(int argc, char* argv[], SDL_AppInit_func app
|
||||
SDL_main_iteration_callback = appiter;
|
||||
SDL_main_event_callback = appevent;
|
||||
SDL_main_quit_callback = appquit;
|
||||
SDL_AtomicSet(&apprc, SDL_APP_CONTINUE);
|
||||
SDL_SetAtomicInt(&apprc, SDL_APP_CONTINUE);
|
||||
|
||||
const SDL_AppResult rc = appinit(&SDL_main_appstate, argc, argv);
|
||||
if (SDL_AtomicCompareAndSwap(&apprc, SDL_APP_CONTINUE, rc) && (rc == SDL_APP_CONTINUE)) { // bounce if SDL_AppInit already said abort, otherwise...
|
||||
if (SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, rc) && (rc == SDL_APP_CONTINUE)) { // bounce if SDL_AppInit already said abort, otherwise...
|
||||
// make sure we definitely have events initialized, even if the app didn't do it.
|
||||
if (!SDL_InitSubSystem(SDL_INIT_EVENTS)) {
|
||||
SDL_AtomicSet(&apprc, SDL_APP_FAILURE);
|
||||
SDL_SetAtomicInt(&apprc, SDL_APP_FAILURE);
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
if (!SDL_AddEventWatch(SDL_MainCallbackEventWatcher, NULL)) {
|
||||
SDL_AtomicSet(&apprc, SDL_APP_FAILURE);
|
||||
SDL_SetAtomicInt(&apprc, SDL_APP_FAILURE);
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
}
|
||||
|
||||
return (SDL_AppResult)SDL_AtomicGet(&apprc);
|
||||
return (SDL_AppResult)SDL_GetAtomicInt(&apprc);
|
||||
}
|
||||
|
||||
SDL_AppResult SDL_IterateMainCallbacks(bool pump_events)
|
||||
@ -120,11 +120,11 @@ SDL_AppResult SDL_IterateMainCallbacks(bool pump_events)
|
||||
}
|
||||
SDL_DispatchMainCallbackEvents();
|
||||
|
||||
SDL_AppResult rc = (SDL_AppResult)SDL_AtomicGet(&apprc);
|
||||
SDL_AppResult rc = (SDL_AppResult)SDL_GetAtomicInt(&apprc);
|
||||
if (rc == SDL_APP_CONTINUE) {
|
||||
rc = SDL_main_iteration_callback(SDL_main_appstate);
|
||||
if (!SDL_AtomicCompareAndSwap(&apprc, SDL_APP_CONTINUE, rc)) {
|
||||
rc = (SDL_AppResult)SDL_AtomicGet(&apprc); // something else already set a quit result, keep that.
|
||||
if (!SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, rc)) {
|
||||
rc = (SDL_AppResult)SDL_GetAtomicInt(&apprc); // something else already set a quit result, keep that.
|
||||
}
|
||||
}
|
||||
return rc;
|
||||
|
@ -86,7 +86,7 @@ void SDL_UnlockSensors(void)
|
||||
|
||||
if (!SDL_sensors_initialized) {
|
||||
// NOTE: There's a small window here where another thread could lock the mutex after we've checked for pending locks
|
||||
if (!SDL_sensors_locked && SDL_AtomicGet(&SDL_sensor_lock_pending) == 0) {
|
||||
if (!SDL_sensors_locked && SDL_GetAtomicInt(&SDL_sensor_lock_pending) == 0) {
|
||||
last_unlock = true;
|
||||
}
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ static int SDLCALL SDL_ANDROID_SensorThread(void *data)
|
||||
SDL_sensor_looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
|
||||
SDL_SignalSemaphore(ctx->sem);
|
||||
|
||||
while (SDL_AtomicGet(&ctx->running)) {
|
||||
while (SDL_GetAtomicInt(&ctx->running)) {
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
if (ALooper_pollOnce(-1, NULL, &events, (void **)&source) == LOOPER_ID_USER) {
|
||||
@ -93,7 +93,7 @@ static int SDLCALL SDL_ANDROID_SensorThread(void *data)
|
||||
|
||||
static void SDL_ANDROID_StopSensorThread(SDL_AndroidSensorThreadContext *ctx)
|
||||
{
|
||||
SDL_AtomicSet(&ctx->running, false);
|
||||
SDL_SetAtomicInt(&ctx->running, false);
|
||||
|
||||
if (ctx->thread) {
|
||||
int result;
|
||||
@ -119,7 +119,7 @@ static bool SDL_ANDROID_StartSensorThread(SDL_AndroidSensorThreadContext *ctx)
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&ctx->running, true);
|
||||
SDL_SetAtomicInt(&ctx->running, true);
|
||||
ctx->thread = SDL_CreateThread(SDL_ANDROID_SensorThread, "Sensors", ctx);
|
||||
if (!ctx->thread) {
|
||||
SDL_ANDROID_StopSensorThread(ctx);
|
||||
|
@ -6417,7 +6417,7 @@ SDL_bool SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
|
||||
|
||||
int SDL_GetNumAllocations(void)
|
||||
{
|
||||
return SDL_AtomicGet(&s_mem.num_allocations);
|
||||
return SDL_GetAtomicInt(&s_mem.num_allocations);
|
||||
}
|
||||
|
||||
void *SDL_malloc(size_t size)
|
||||
|
@ -78,12 +78,12 @@ static SDL_AtomicInt s_lock;
|
||||
|
||||
#define LOCK_ALLOCATOR() \
|
||||
do { \
|
||||
if (SDL_AtomicCompareAndSwap(&s_lock, 0, 1)) { \
|
||||
if (SDL_CompareAndSwapAtomicInt(&s_lock, 0, 1)) { \
|
||||
break; \
|
||||
} \
|
||||
SDL_CPUPauseInstruction(); \
|
||||
} while (SDL_TRUE)
|
||||
#define UNLOCK_ALLOCATOR() do { SDL_AtomicSet(&s_lock, 0); } while (0)
|
||||
#define UNLOCK_ALLOCATOR() do { SDL_SetAtomicInt(&s_lock, 0); } while (0)
|
||||
|
||||
static unsigned int get_allocation_bucket(void *mem)
|
||||
{
|
||||
|
@ -46,7 +46,7 @@ void *SDL_GetTLS(SDL_TLSID *id)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
storage_index = SDL_AtomicGet(id) - 1;
|
||||
storage_index = SDL_GetAtomicInt(id) - 1;
|
||||
storage = SDL_SYS_GetTLSData();
|
||||
if (!storage || storage_index < 0 || storage_index >= storage->limit) {
|
||||
return NULL;
|
||||
@ -70,16 +70,16 @@ SDL_bool SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback
|
||||
SDL_InitTLSData();
|
||||
|
||||
// Get the storage index associated with the ID in a thread-safe way
|
||||
storage_index = SDL_AtomicGet(id) - 1;
|
||||
storage_index = SDL_GetAtomicInt(id) - 1;
|
||||
if (storage_index < 0) {
|
||||
int new_id = (SDL_AtomicIncRef(&SDL_tls_id) + 1);
|
||||
|
||||
SDL_AtomicCompareAndSwap(id, 0, new_id);
|
||||
SDL_CompareAndSwapAtomicInt(id, 0, new_id);
|
||||
|
||||
/* If there was a race condition we'll have wasted an ID, but every thread
|
||||
* will have the same storage index for this id.
|
||||
*/
|
||||
storage_index = SDL_AtomicGet(id) - 1;
|
||||
storage_index = SDL_GetAtomicInt(id) - 1;
|
||||
}
|
||||
|
||||
// Get the storage for the current thread
|
||||
@ -135,7 +135,7 @@ void SDL_QuitTLSData(void)
|
||||
{
|
||||
SDL_CleanupTLS();
|
||||
|
||||
if (SDL_AtomicGet(&SDL_tls_allocated) == 0) {
|
||||
if (SDL_GetAtomicInt(&SDL_tls_allocated) == 0) {
|
||||
SDL_SYS_QuitTLSData();
|
||||
} else {
|
||||
// Some thread hasn't called SDL_CleanupTLS()
|
||||
@ -326,9 +326,9 @@ void SDL_RunThread(SDL_Thread *thread)
|
||||
SDL_CleanupTLS();
|
||||
|
||||
// Mark us as ready to be joined (or detached)
|
||||
if (!SDL_AtomicCompareAndSwap(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_ZOMBIE)) {
|
||||
if (!SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_ZOMBIE)) {
|
||||
// Clean up if something already detached us.
|
||||
if (SDL_AtomicCompareAndSwap(&thread->state, SDL_THREAD_STATE_DETACHED, SDL_THREAD_STATE_CLEANED)) {
|
||||
if (SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_STATE_DETACHED, SDL_THREAD_STATE_CLEANED)) {
|
||||
SDL_free(thread->name); // Can't free later, we've already cleaned up TLS
|
||||
SDL_free(thread);
|
||||
}
|
||||
@ -364,7 +364,7 @@ SDL_Thread *SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props,
|
||||
return NULL;
|
||||
}
|
||||
thread->status = -1;
|
||||
SDL_AtomicSet(&thread->state, SDL_THREAD_STATE_ALIVE);
|
||||
SDL_SetAtomicInt(&thread->state, SDL_THREAD_STATE_ALIVE);
|
||||
|
||||
// Set up the arguments for the thread
|
||||
if (name) {
|
||||
@ -463,11 +463,11 @@ void SDL_DetachThread(SDL_Thread *thread)
|
||||
}
|
||||
|
||||
// Grab dibs if the state is alive+joinable.
|
||||
if (SDL_AtomicCompareAndSwap(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_DETACHED)) {
|
||||
if (SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_DETACHED)) {
|
||||
SDL_SYS_DetachThread(thread);
|
||||
} else {
|
||||
// all other states are pretty final, see where we landed.
|
||||
const int thread_state = SDL_AtomicGet(&thread->state);
|
||||
const int thread_state = SDL_GetAtomicInt(&thread->state);
|
||||
if ((thread_state == SDL_THREAD_STATE_DETACHED) || (thread_state == SDL_THREAD_STATE_CLEANED)) {
|
||||
return; // already detached (you shouldn't call this twice!)
|
||||
} else if (thread_state == SDL_THREAD_STATE_ZOMBIE) {
|
||||
|
@ -74,8 +74,8 @@ SDL_RWLock *SDL_CreateRWLock_generic(void)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&rwlock->reader_count, 0);
|
||||
SDL_AtomicSet(&rwlock->writer_count, 0);
|
||||
SDL_SetAtomicInt(&rwlock->reader_count, 0);
|
||||
SDL_SetAtomicInt(&rwlock->writer_count, 0);
|
||||
#endif
|
||||
|
||||
return rwlock;
|
||||
@ -98,8 +98,8 @@ void SDL_LockRWLockForReading_generic(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_A
|
||||
if (rwlock) {
|
||||
// !!! FIXME: these don't have to be atomic, we always gate them behind a mutex.
|
||||
SDL_LockMutex(rwlock->lock);
|
||||
SDL_assert(SDL_AtomicGet(&rwlock->writer_count) == 0); // shouldn't be able to grab lock if there's a writer!
|
||||
SDL_AtomicAdd(&rwlock->reader_count, 1);
|
||||
SDL_assert(SDL_GetAtomicInt(&rwlock->writer_count) == 0); // shouldn't be able to grab lock if there's a writer!
|
||||
SDL_AddAtomicInt(&rwlock->reader_count, 1);
|
||||
SDL_UnlockMutex(rwlock->lock); // other readers can attempt to share the lock.
|
||||
}
|
||||
#endif
|
||||
@ -110,12 +110,12 @@ void SDL_LockRWLockForWriting_generic(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_A
|
||||
#ifndef SDL_THREADS_DISABLED
|
||||
if (rwlock) {
|
||||
SDL_LockMutex(rwlock->lock);
|
||||
while (SDL_AtomicGet(&rwlock->reader_count) > 0) { // while something is holding the shared lock, keep waiting.
|
||||
while (SDL_GetAtomicInt(&rwlock->reader_count) > 0) { // while something is holding the shared lock, keep waiting.
|
||||
SDL_WaitCondition(rwlock->condition, rwlock->lock); // release the lock and wait for readers holding the shared lock to release it, regrab the lock.
|
||||
}
|
||||
|
||||
// we hold the lock!
|
||||
SDL_AtomicAdd(&rwlock->writer_count, 1); // we let these be recursive, but the API doesn't require this. It _does_ trust you unlock correctly!
|
||||
SDL_AddAtomicInt(&rwlock->writer_count, 1); // we let these be recursive, but the API doesn't require this. It _does_ trust you unlock correctly!
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@ -129,8 +129,8 @@ bool SDL_TryLockRWLockForReading_generic(SDL_RWLock *rwlock)
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_assert(SDL_AtomicGet(&rwlock->writer_count) == 0); // shouldn't be able to grab lock if there's a writer!
|
||||
SDL_AtomicAdd(&rwlock->reader_count, 1);
|
||||
SDL_assert(SDL_GetAtomicInt(&rwlock->writer_count) == 0); // shouldn't be able to grab lock if there's a writer!
|
||||
SDL_AddAtomicInt(&rwlock->reader_count, 1);
|
||||
SDL_UnlockMutex(rwlock->lock); // other readers can attempt to share the lock.
|
||||
}
|
||||
#endif
|
||||
@ -153,13 +153,13 @@ bool SDL_TryLockRWLockForWriting_generic(SDL_RWLock *rwlock)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SDL_AtomicGet(&rwlock->reader_count) > 0) { // a reader is using the shared lock, treat it as unavailable.
|
||||
if (SDL_GetAtomicInt(&rwlock->reader_count) > 0) { // a reader is using the shared lock, treat it as unavailable.
|
||||
SDL_UnlockMutex(rwlock->lock);
|
||||
return false;
|
||||
}
|
||||
|
||||
// we hold the lock!
|
||||
SDL_AtomicAdd(&rwlock->writer_count, 1); // we let these be recursive, but the API doesn't require this. It _does_ trust you unlock correctly!
|
||||
SDL_AddAtomicInt(&rwlock->writer_count, 1); // we let these be recursive, but the API doesn't require this. It _does_ trust you unlock correctly!
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -179,11 +179,11 @@ void SDL_UnlockRWLock_generic(SDL_RWLock *rwlock) SDL_NO_THREAD_SAFETY_ANALYSIS
|
||||
if (rwlock) {
|
||||
SDL_LockMutex(rwlock->lock); // recursive lock for writers, readers grab lock to make sure things are sane.
|
||||
|
||||
if (SDL_AtomicGet(&rwlock->reader_count) > 0) { // we're a reader
|
||||
SDL_AtomicAdd(&rwlock->reader_count, -1);
|
||||
if (SDL_GetAtomicInt(&rwlock->reader_count) > 0) { // we're a reader
|
||||
SDL_AddAtomicInt(&rwlock->reader_count, -1);
|
||||
SDL_BroadcastCondition(rwlock->condition); // alert any pending writers to attempt to try to grab the lock again.
|
||||
} else if (SDL_AtomicGet(&rwlock->writer_count) > 0) { // we're a writer
|
||||
SDL_AtomicAdd(&rwlock->writer_count, -1);
|
||||
} else if (SDL_GetAtomicInt(&rwlock->writer_count) > 0) { // we're a writer
|
||||
SDL_AddAtomicInt(&rwlock->writer_count, -1);
|
||||
SDL_UnlockMutex(rwlock->lock); // recursive unlock.
|
||||
}
|
||||
|
||||
|
@ -126,7 +126,7 @@ void SDL_SYS_WaitThread(SDL_Thread *thread)
|
||||
Detached threads can be waited on, but should NOT be cleaned manually
|
||||
as it would result in a fatal error.
|
||||
*/
|
||||
if (R_SUCCEEDED(res) && SDL_AtomicGet(&thread->state) != SDL_THREAD_STATE_DETACHED) {
|
||||
if (R_SUCCEEDED(res) && SDL_GetAtomicInt(&thread->state) != SDL_THREAD_STATE_DETACHED) {
|
||||
threadFree(thread->handle);
|
||||
}
|
||||
}
|
||||
|
@ -137,7 +137,7 @@ static int SDLCALL SDL_TimerThread(void *_data)
|
||||
freelist_tail = NULL;
|
||||
|
||||
// Check to see if we're still running, after maintenance
|
||||
if (!SDL_AtomicGet(&data->active)) {
|
||||
if (!SDL_GetAtomicInt(&data->active)) {
|
||||
break;
|
||||
}
|
||||
|
||||
@ -159,7 +159,7 @@ static int SDLCALL SDL_TimerThread(void *_data)
|
||||
// We're going to do something with this timer
|
||||
data->timers = current->next;
|
||||
|
||||
if (SDL_AtomicGet(¤t->canceled)) {
|
||||
if (SDL_GetAtomicInt(¤t->canceled)) {
|
||||
interval = 0;
|
||||
} else {
|
||||
if (current->callback_ms) {
|
||||
@ -183,7 +183,7 @@ static int SDLCALL SDL_TimerThread(void *_data)
|
||||
}
|
||||
freelist_tail = current;
|
||||
|
||||
SDL_AtomicSet(¤t->canceled, 1);
|
||||
SDL_SetAtomicInt(¤t->canceled, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -224,7 +224,7 @@ bool SDL_InitTimers(void)
|
||||
goto error;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&data->active, true);
|
||||
SDL_SetAtomicInt(&data->active, true);
|
||||
|
||||
// Timer threads use a callback into the app, so we can't set a limited stack size here.
|
||||
data->thread = SDL_CreateThread(SDL_TimerThread, "SDLTimer", data);
|
||||
@ -251,7 +251,7 @@ void SDL_QuitTimers(void)
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&data->active, false);
|
||||
SDL_SetAtomicInt(&data->active, false);
|
||||
|
||||
// Shutdown the timer thread
|
||||
if (data->thread) {
|
||||
@ -331,7 +331,7 @@ static SDL_TimerID SDL_CreateTimer(Uint64 interval, SDL_TimerCallback callback_m
|
||||
timer->userdata = userdata;
|
||||
timer->interval = interval;
|
||||
timer->scheduled = SDL_GetTicksNS() + timer->interval;
|
||||
SDL_AtomicSet(&timer->canceled, 0);
|
||||
SDL_SetAtomicInt(&timer->canceled, 0);
|
||||
|
||||
entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
|
||||
if (!entry) {
|
||||
@ -394,8 +394,8 @@ SDL_bool SDL_RemoveTimer(SDL_TimerID id)
|
||||
SDL_UnlockMutex(data->timermap_lock);
|
||||
|
||||
if (entry) {
|
||||
if (!SDL_AtomicGet(&entry->timer->canceled)) {
|
||||
SDL_AtomicSet(&entry->timer->canceled, 1);
|
||||
if (!SDL_GetAtomicInt(&entry->timer->canceled)) {
|
||||
SDL_SetAtomicInt(&entry->timer->canceled, 1);
|
||||
canceled = true;
|
||||
}
|
||||
SDL_free(entry);
|
||||
|
@ -5370,7 +5370,7 @@ SDL_bool SDL_ScreenKeyboardShown(SDL_Window *window)
|
||||
|
||||
int SDL_GetMessageBoxCount(void)
|
||||
{
|
||||
return SDL_AtomicGet(&SDL_messagebox_count);
|
||||
return SDL_GetAtomicInt(&SDL_messagebox_count);
|
||||
}
|
||||
|
||||
#ifdef SDL_VIDEO_DRIVER_ANDROID
|
||||
|
@ -64,10 +64,10 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
|
||||
SDL3OpenGLContext *nscontext = (__bridge SDL3OpenGLContext *)displayLinkContext;
|
||||
|
||||
// printf("DISPLAY LINK! %u\n", (unsigned int) SDL_GetTicks());
|
||||
const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting);
|
||||
const int setting = SDL_GetAtomicInt(&nscontext->swapIntervalSetting);
|
||||
if (setting != 0) { // nothing to do if vsync is disabled, don't even lock
|
||||
SDL_LockMutex(nscontext->swapIntervalMutex);
|
||||
SDL_AtomicAdd(&nscontext->swapIntervalsPassed, 1);
|
||||
SDL_AddAtomicInt(&nscontext->swapIntervalsPassed, 1);
|
||||
SDL_SignalCondition(nscontext->swapIntervalCond);
|
||||
SDL_UnlockMutex(nscontext->swapIntervalMutex);
|
||||
}
|
||||
@ -83,10 +83,10 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
|
||||
self = [super initWithFormat:format shareContext:share];
|
||||
if (self) {
|
||||
self.openglPixelFormat = format;
|
||||
SDL_AtomicSet(&self->dirty, 0);
|
||||
SDL_SetAtomicInt(&self->dirty, 0);
|
||||
self->window = NULL;
|
||||
SDL_AtomicSet(&self->swapIntervalSetting, 0);
|
||||
SDL_AtomicSet(&self->swapIntervalsPassed, 0);
|
||||
SDL_SetAtomicInt(&self->swapIntervalSetting, 0);
|
||||
SDL_SetAtomicInt(&self->swapIntervalsPassed, 0);
|
||||
self->swapIntervalCond = SDL_CreateCondition();
|
||||
self->swapIntervalMutex = SDL_CreateMutex();
|
||||
if (!self->swapIntervalCond || !self->swapIntervalMutex) {
|
||||
@ -113,13 +113,13 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt
|
||||
|
||||
- (void)scheduleUpdate
|
||||
{
|
||||
SDL_AtomicAdd(&self->dirty, 1);
|
||||
SDL_AddAtomicInt(&self->dirty, 1);
|
||||
}
|
||||
|
||||
// This should only be called on the thread on which a user is using the context.
|
||||
- (void)updateIfNeeded
|
||||
{
|
||||
const int value = SDL_AtomicSet(&self->dirty, 0);
|
||||
const int value = SDL_SetAtomicInt(&self->dirty, 0);
|
||||
if (value > 0) {
|
||||
// We call the real underlying update here, since -[SDL3OpenGLContext update] just calls us.
|
||||
[self explicitUpdate];
|
||||
@ -463,8 +463,8 @@ bool Cocoa_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval)
|
||||
result = SDL_SetError("No current OpenGL context");
|
||||
} else {
|
||||
SDL_LockMutex(nscontext->swapIntervalMutex);
|
||||
SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
|
||||
SDL_AtomicSet(&nscontext->swapIntervalSetting, interval);
|
||||
SDL_SetAtomicInt(&nscontext->swapIntervalsPassed, 0);
|
||||
SDL_SetAtomicInt(&nscontext->swapIntervalSetting, interval);
|
||||
SDL_UnlockMutex(nscontext->swapIntervalMutex);
|
||||
result = true;
|
||||
}
|
||||
@ -478,7 +478,7 @@ bool Cocoa_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval)
|
||||
@autoreleasepool {
|
||||
SDL3OpenGLContext *nscontext = (__bridge SDL3OpenGLContext *)SDL_GL_GetCurrentContext();
|
||||
if (nscontext) {
|
||||
*interval = SDL_AtomicGet(&nscontext->swapIntervalSetting);
|
||||
*interval = SDL_GetAtomicInt(&nscontext->swapIntervalSetting);
|
||||
return true;
|
||||
} else {
|
||||
return SDL_SetError("no OpenGL context");
|
||||
@ -491,23 +491,23 @@ bool Cocoa_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
@autoreleasepool {
|
||||
SDL3OpenGLContext *nscontext = (__bridge SDL3OpenGLContext *)SDL_GL_GetCurrentContext();
|
||||
SDL_CocoaVideoData *videodata = (__bridge SDL_CocoaVideoData *)_this->internal;
|
||||
const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting);
|
||||
const int setting = SDL_GetAtomicInt(&nscontext->swapIntervalSetting);
|
||||
|
||||
if (setting == 0) {
|
||||
// nothing to do if vsync is disabled, don't even lock
|
||||
} else if (setting < 0) { // late swap tearing
|
||||
SDL_LockMutex(nscontext->swapIntervalMutex);
|
||||
while (SDL_AtomicGet(&nscontext->swapIntervalsPassed) == 0) {
|
||||
while (SDL_GetAtomicInt(&nscontext->swapIntervalsPassed) == 0) {
|
||||
SDL_WaitCondition(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
|
||||
}
|
||||
SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
|
||||
SDL_SetAtomicInt(&nscontext->swapIntervalsPassed, 0);
|
||||
SDL_UnlockMutex(nscontext->swapIntervalMutex);
|
||||
} else {
|
||||
SDL_LockMutex(nscontext->swapIntervalMutex);
|
||||
do { // always wait here so we know we just hit a swap interval.
|
||||
SDL_WaitCondition(nscontext->swapIntervalCond, nscontext->swapIntervalMutex);
|
||||
} while ((SDL_AtomicGet(&nscontext->swapIntervalsPassed) % setting) != 0);
|
||||
SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0);
|
||||
} while ((SDL_GetAtomicInt(&nscontext->swapIntervalsPassed) % setting) != 0);
|
||||
SDL_SetAtomicInt(&nscontext->swapIntervalsPassed, 0);
|
||||
SDL_UnlockMutex(nscontext->swapIntervalMutex);
|
||||
}
|
||||
|
||||
|
@ -139,7 +139,7 @@ bool Wayland_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
struct wl_display *display = videodata->display;
|
||||
// 20hz, so we'll progress even if throttled to zero.
|
||||
const Uint64 max_wait = SDL_GetTicksNS() + (SDL_NS_PER_SECOND / 20);
|
||||
while (SDL_AtomicGet(&data->swap_interval_ready) == 0) {
|
||||
while (SDL_GetAtomicInt(&data->swap_interval_ready) == 0) {
|
||||
Uint64 now;
|
||||
|
||||
WAYLAND_wl_display_flush(display);
|
||||
@ -171,7 +171,7 @@ bool Wayland_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
WAYLAND_wl_display_read_events(display);
|
||||
WAYLAND_wl_display_dispatch_queue_pending(display, data->gles_swap_frame_event_queue);
|
||||
}
|
||||
SDL_AtomicSet(&data->swap_interval_ready, 0);
|
||||
SDL_SetAtomicInt(&data->swap_interval_ready, 0);
|
||||
}
|
||||
|
||||
if (!data->double_buffer) {
|
||||
|
@ -697,7 +697,7 @@ static const struct wl_callback_listener gles_swap_frame_listener;
|
||||
static void gles_swap_frame_done(void *data, struct wl_callback *cb, uint32_t time)
|
||||
{
|
||||
SDL_WindowData *wind = (SDL_WindowData *)data;
|
||||
SDL_AtomicSet(&wind->swap_interval_ready, 1); // mark window as ready to present again.
|
||||
SDL_SetAtomicInt(&wind->swap_interval_ready, 1); // mark window as ready to present again.
|
||||
|
||||
// reset this callback to fire again once a new frame was presented and compositor wants the next one.
|
||||
wind->gles_swap_frame_callback = wl_surface_frame(wind->gles_swap_frame_surface_wrapper);
|
||||
|
@ -49,30 +49,30 @@ static void RunBasicTest(void)
|
||||
|
||||
SDL_Log("\natomic -----------------------------------------\n\n");
|
||||
|
||||
SDL_AtomicSet(&v, 0);
|
||||
tfret = SDL_AtomicSet(&v, 10) == 0;
|
||||
SDL_Log("AtomicSet(10) tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
|
||||
tfret = SDL_AtomicAdd(&v, 10) == 10;
|
||||
SDL_Log("AtomicAdd(10) tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
|
||||
SDL_SetAtomicInt(&v, 0);
|
||||
tfret = SDL_SetAtomicInt(&v, 10) == 0;
|
||||
SDL_Log("AtomicSet(10) tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
|
||||
tfret = SDL_AddAtomicInt(&v, 10) == 10;
|
||||
SDL_Log("AtomicAdd(10) tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
|
||||
|
||||
SDL_AtomicSet(&v, 0);
|
||||
SDL_SetAtomicInt(&v, 0);
|
||||
SDL_AtomicIncRef(&v);
|
||||
tfret = (SDL_AtomicGet(&v) == 1);
|
||||
SDL_Log("AtomicIncRef() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
|
||||
tfret = (SDL_GetAtomicInt(&v) == 1);
|
||||
SDL_Log("AtomicIncRef() tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
|
||||
SDL_AtomicIncRef(&v);
|
||||
tfret = (SDL_AtomicGet(&v) == 2);
|
||||
SDL_Log("AtomicIncRef() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
|
||||
tfret = (SDL_GetAtomicInt(&v) == 2);
|
||||
SDL_Log("AtomicIncRef() tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
|
||||
tfret = (SDL_AtomicDecRef(&v) == SDL_FALSE);
|
||||
SDL_Log("AtomicDecRef() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
|
||||
SDL_Log("AtomicDecRef() tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
|
||||
tfret = (SDL_AtomicDecRef(&v) == SDL_TRUE);
|
||||
SDL_Log("AtomicDecRef() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
|
||||
SDL_Log("AtomicDecRef() tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
|
||||
|
||||
SDL_AtomicSet(&v, 10);
|
||||
tfret = (SDL_AtomicCompareAndSwap(&v, 0, 20) == SDL_FALSE);
|
||||
SDL_Log("AtomicCAS() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
|
||||
value = SDL_AtomicGet(&v);
|
||||
tfret = (SDL_AtomicCompareAndSwap(&v, value, 20) == SDL_TRUE);
|
||||
SDL_Log("AtomicCAS() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
|
||||
SDL_SetAtomicInt(&v, 10);
|
||||
tfret = (SDL_CompareAndSwapAtomicInt(&v, 0, 20) == SDL_FALSE);
|
||||
SDL_Log("AtomicCAS() tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
|
||||
value = SDL_GetAtomicInt(&v);
|
||||
tfret = (SDL_CompareAndSwapAtomicInt(&v, value, 20) == SDL_TRUE);
|
||||
SDL_Log("AtomicCAS() tfret=%s val=%d\n", tf(tfret), SDL_GetAtomicInt(&v));
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
@ -117,10 +117,10 @@ static int SDLCALL adder(void *junk)
|
||||
unsigned long N = NInter;
|
||||
SDL_Log("Thread subtracting %d %lu times\n", CountInc, N);
|
||||
while (N--) {
|
||||
SDL_AtomicAdd(&good, -CountInc);
|
||||
SDL_AddAtomicInt(&good, -CountInc);
|
||||
bad -= CountInc;
|
||||
}
|
||||
SDL_AtomicAdd(&threadsRunning, -1);
|
||||
SDL_AddAtomicInt(&threadsRunning, -1);
|
||||
SDL_SignalSemaphore(threadDone);
|
||||
return 0;
|
||||
}
|
||||
@ -135,13 +135,13 @@ static void runAdder(void)
|
||||
|
||||
threadDone = SDL_CreateSemaphore(0);
|
||||
|
||||
SDL_AtomicSet(&threadsRunning, NThreads);
|
||||
SDL_SetAtomicInt(&threadsRunning, NThreads);
|
||||
|
||||
for (i = 0; i < NThreads; i++) {
|
||||
threads[i] = SDL_CreateThread(adder, "Adder", NULL);
|
||||
}
|
||||
|
||||
while (SDL_AtomicGet(&threadsRunning) > 0) {
|
||||
while (SDL_GetAtomicInt(&threadsRunning) > 0) {
|
||||
SDL_WaitSemaphore(threadDone);
|
||||
}
|
||||
|
||||
@ -167,65 +167,65 @@ static void RunEpicTest(void)
|
||||
SDL_assert(sizeof(atomicValue) >= 4);
|
||||
|
||||
SDL_Log("Check static initializer\n");
|
||||
v = SDL_AtomicGet(&good);
|
||||
v = SDL_GetAtomicInt(&good);
|
||||
SDL_assert(v == 42);
|
||||
|
||||
SDL_assert(bad == 42);
|
||||
|
||||
SDL_Log("Test negative values\n");
|
||||
SDL_AtomicSet(&good, -5);
|
||||
v = SDL_AtomicGet(&good);
|
||||
SDL_SetAtomicInt(&good, -5);
|
||||
v = SDL_GetAtomicInt(&good);
|
||||
SDL_assert(v == -5);
|
||||
|
||||
SDL_Log("Verify maximum value\n");
|
||||
SDL_AtomicSet(&good, CountTo);
|
||||
v = SDL_AtomicGet(&good);
|
||||
SDL_SetAtomicInt(&good, CountTo);
|
||||
v = SDL_GetAtomicInt(&good);
|
||||
SDL_assert(v == CountTo);
|
||||
|
||||
SDL_Log("Test compare and exchange\n");
|
||||
|
||||
b = SDL_AtomicCompareAndSwap(&good, 500, 43);
|
||||
b = SDL_CompareAndSwapAtomicInt(&good, 500, 43);
|
||||
SDL_assert(!b); /* no swap since CountTo!=500 */
|
||||
v = SDL_AtomicGet(&good);
|
||||
v = SDL_GetAtomicInt(&good);
|
||||
SDL_assert(v == CountTo); /* ensure no swap */
|
||||
|
||||
b = SDL_AtomicCompareAndSwap(&good, CountTo, 44);
|
||||
b = SDL_CompareAndSwapAtomicInt(&good, CountTo, 44);
|
||||
SDL_assert(!!b); /* will swap */
|
||||
v = SDL_AtomicGet(&good);
|
||||
v = SDL_GetAtomicInt(&good);
|
||||
SDL_assert(v == 44);
|
||||
|
||||
SDL_Log("Test Add\n");
|
||||
|
||||
v = SDL_AtomicAdd(&good, 1);
|
||||
v = SDL_AddAtomicInt(&good, 1);
|
||||
SDL_assert(v == 44);
|
||||
v = SDL_AtomicGet(&good);
|
||||
v = SDL_GetAtomicInt(&good);
|
||||
SDL_assert(v == 45);
|
||||
|
||||
v = SDL_AtomicAdd(&good, 10);
|
||||
v = SDL_AddAtomicInt(&good, 10);
|
||||
SDL_assert(v == 45);
|
||||
v = SDL_AtomicGet(&good);
|
||||
v = SDL_GetAtomicInt(&good);
|
||||
SDL_assert(v == 55);
|
||||
|
||||
SDL_Log("Test Add (Negative values)\n");
|
||||
|
||||
v = SDL_AtomicAdd(&good, -20);
|
||||
v = SDL_AddAtomicInt(&good, -20);
|
||||
SDL_assert(v == 55);
|
||||
v = SDL_AtomicGet(&good);
|
||||
v = SDL_GetAtomicInt(&good);
|
||||
SDL_assert(v == 35);
|
||||
|
||||
v = SDL_AtomicAdd(&good, -50); /* crossing zero down */
|
||||
v = SDL_AddAtomicInt(&good, -50); /* crossing zero down */
|
||||
SDL_assert(v == 35);
|
||||
v = SDL_AtomicGet(&good);
|
||||
v = SDL_GetAtomicInt(&good);
|
||||
SDL_assert(v == -15);
|
||||
|
||||
v = SDL_AtomicAdd(&good, 30); /* crossing zero up */
|
||||
v = SDL_AddAtomicInt(&good, 30); /* crossing zero up */
|
||||
SDL_assert(v == -15);
|
||||
v = SDL_AtomicGet(&good);
|
||||
v = SDL_GetAtomicInt(&good);
|
||||
SDL_assert(v == 15);
|
||||
|
||||
SDL_Log("Reset before count down test\n");
|
||||
SDL_AtomicSet(&good, CountTo);
|
||||
v = SDL_AtomicGet(&good);
|
||||
SDL_SetAtomicInt(&good, CountTo);
|
||||
v = SDL_GetAtomicInt(&good);
|
||||
SDL_assert(v == CountTo);
|
||||
|
||||
bad = CountTo;
|
||||
@ -234,7 +234,7 @@ static void RunEpicTest(void)
|
||||
SDL_Log("Counting down from %d, Expect %d remaining\n", CountTo, Expect);
|
||||
runAdder();
|
||||
|
||||
v = SDL_AtomicGet(&good);
|
||||
v = SDL_GetAtomicInt(&good);
|
||||
SDL_Log("Atomic %d Non-Atomic %d\n", v, bad);
|
||||
SDL_assert(v == Expect);
|
||||
/* We can't guarantee that bad != Expect, this would happen on a single core system, for example. */
|
||||
@ -300,16 +300,16 @@ static void InitEventQueue(SDL_EventQueue *queue)
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_ENTRIES; ++i) {
|
||||
SDL_AtomicSet(&queue->entries[i].sequence, i);
|
||||
SDL_SetAtomicInt(&queue->entries[i].sequence, i);
|
||||
}
|
||||
SDL_AtomicSet(&queue->enqueue_pos, 0);
|
||||
SDL_AtomicSet(&queue->dequeue_pos, 0);
|
||||
SDL_SetAtomicInt(&queue->enqueue_pos, 0);
|
||||
SDL_SetAtomicInt(&queue->dequeue_pos, 0);
|
||||
#ifdef TEST_SPINLOCK_FIFO
|
||||
queue->lock = 0;
|
||||
SDL_AtomicSet(&queue->rwcount, 0);
|
||||
SDL_AtomicSet(&queue->watcher, 0);
|
||||
SDL_SetAtomicInt(&queue->rwcount, 0);
|
||||
SDL_SetAtomicInt(&queue->watcher, 0);
|
||||
#endif
|
||||
SDL_AtomicSet(&queue->active, 1);
|
||||
SDL_SetAtomicInt(&queue->active, 1);
|
||||
}
|
||||
|
||||
static SDL_bool EnqueueEvent_LockFree(SDL_EventQueue *queue, const SDL_Event *event)
|
||||
@ -323,23 +323,23 @@ static SDL_bool EnqueueEvent_LockFree(SDL_EventQueue *queue, const SDL_Event *ev
|
||||
#ifdef TEST_SPINLOCK_FIFO
|
||||
/* This is a gate so an external thread can lock the queue */
|
||||
SDL_LockSpinlock(&queue->lock);
|
||||
SDL_assert(SDL_AtomicGet(&queue->watcher) == 0);
|
||||
SDL_assert(SDL_GetAtomicInt(&queue->watcher) == 0);
|
||||
SDL_AtomicIncRef(&queue->rwcount);
|
||||
SDL_UnlockSpinlock(&queue->lock);
|
||||
#endif
|
||||
|
||||
queue_pos = (unsigned)SDL_AtomicGet(&queue->enqueue_pos);
|
||||
queue_pos = (unsigned)SDL_GetAtomicInt(&queue->enqueue_pos);
|
||||
for (;;) {
|
||||
entry = &queue->entries[queue_pos & WRAP_MASK];
|
||||
entry_seq = (unsigned)SDL_AtomicGet(&entry->sequence);
|
||||
entry_seq = (unsigned)SDL_GetAtomicInt(&entry->sequence);
|
||||
|
||||
delta = (int)(entry_seq - queue_pos);
|
||||
if (delta == 0) {
|
||||
/* The entry and the queue position match, try to increment the queue position */
|
||||
if (SDL_AtomicCompareAndSwap(&queue->enqueue_pos, (int)queue_pos, (int)(queue_pos + 1))) {
|
||||
if (SDL_CompareAndSwapAtomicInt(&queue->enqueue_pos, (int)queue_pos, (int)(queue_pos + 1))) {
|
||||
/* We own the object, fill it! */
|
||||
entry->event = *event;
|
||||
SDL_AtomicSet(&entry->sequence, (int)(queue_pos + 1));
|
||||
SDL_SetAtomicInt(&entry->sequence, (int)(queue_pos + 1));
|
||||
status = SDL_TRUE;
|
||||
break;
|
||||
}
|
||||
@ -349,7 +349,7 @@ static SDL_bool EnqueueEvent_LockFree(SDL_EventQueue *queue, const SDL_Event *ev
|
||||
break;
|
||||
} else {
|
||||
/* We ran into a new queue entry, get the new queue position */
|
||||
queue_pos = (unsigned)SDL_AtomicGet(&queue->enqueue_pos);
|
||||
queue_pos = (unsigned)SDL_GetAtomicInt(&queue->enqueue_pos);
|
||||
}
|
||||
}
|
||||
|
||||
@ -370,23 +370,23 @@ static SDL_bool DequeueEvent_LockFree(SDL_EventQueue *queue, SDL_Event *event)
|
||||
#ifdef TEST_SPINLOCK_FIFO
|
||||
/* This is a gate so an external thread can lock the queue */
|
||||
SDL_LockSpinlock(&queue->lock);
|
||||
SDL_assert(SDL_AtomicGet(&queue->watcher) == 0);
|
||||
SDL_assert(SDL_GetAtomicInt(&queue->watcher) == 0);
|
||||
SDL_AtomicIncRef(&queue->rwcount);
|
||||
SDL_UnlockSpinlock(&queue->lock);
|
||||
#endif
|
||||
|
||||
queue_pos = (unsigned)SDL_AtomicGet(&queue->dequeue_pos);
|
||||
queue_pos = (unsigned)SDL_GetAtomicInt(&queue->dequeue_pos);
|
||||
for (;;) {
|
||||
entry = &queue->entries[queue_pos & WRAP_MASK];
|
||||
entry_seq = (unsigned)SDL_AtomicGet(&entry->sequence);
|
||||
entry_seq = (unsigned)SDL_GetAtomicInt(&entry->sequence);
|
||||
|
||||
delta = (int)(entry_seq - (queue_pos + 1));
|
||||
if (delta == 0) {
|
||||
/* The entry and the queue position match, try to increment the queue position */
|
||||
if (SDL_AtomicCompareAndSwap(&queue->dequeue_pos, (int)queue_pos, (int)(queue_pos + 1))) {
|
||||
if (SDL_CompareAndSwapAtomicInt(&queue->dequeue_pos, (int)queue_pos, (int)(queue_pos + 1))) {
|
||||
/* We own the object, fill it! */
|
||||
*event = entry->event;
|
||||
SDL_AtomicSet(&entry->sequence, (int)(queue_pos + MAX_ENTRIES));
|
||||
SDL_SetAtomicInt(&entry->sequence, (int)(queue_pos + MAX_ENTRIES));
|
||||
status = SDL_TRUE;
|
||||
break;
|
||||
}
|
||||
@ -396,7 +396,7 @@ static SDL_bool DequeueEvent_LockFree(SDL_EventQueue *queue, SDL_Event *event)
|
||||
break;
|
||||
} else {
|
||||
/* We ran into a new queue entry, get the new queue position */
|
||||
queue_pos = (unsigned)SDL_AtomicGet(&queue->dequeue_pos);
|
||||
queue_pos = (unsigned)SDL_GetAtomicInt(&queue->dequeue_pos);
|
||||
}
|
||||
}
|
||||
|
||||
@ -537,7 +537,7 @@ static int SDLCALL FIFO_Reader(void *_data)
|
||||
if (DequeueEvent_LockFree(queue, &event)) {
|
||||
WriterData *writer = (WriterData *)event.user.data1;
|
||||
++data->counters[writer->index];
|
||||
} else if (SDL_AtomicGet(&queue->active)) {
|
||||
} else if (SDL_GetAtomicInt(&queue->active)) {
|
||||
++data->waits;
|
||||
SDL_Delay(0);
|
||||
} else {
|
||||
@ -550,7 +550,7 @@ static int SDLCALL FIFO_Reader(void *_data)
|
||||
if (DequeueEvent_Mutex(queue, &event)) {
|
||||
WriterData *writer = (WriterData *)event.user.data1;
|
||||
++data->counters[writer->index];
|
||||
} else if (SDL_AtomicGet(&queue->active)) {
|
||||
} else if (SDL_GetAtomicInt(&queue->active)) {
|
||||
++data->waits;
|
||||
SDL_Delay(0);
|
||||
} else {
|
||||
@ -568,10 +568,10 @@ static int SDLCALL FIFO_Watcher(void *_data)
|
||||
{
|
||||
SDL_EventQueue *queue = (SDL_EventQueue *)_data;
|
||||
|
||||
while (SDL_AtomicGet(&queue->active)) {
|
||||
while (SDL_GetAtomicInt(&queue->active)) {
|
||||
SDL_LockSpinlock(&queue->lock);
|
||||
SDL_AtomicIncRef(&queue->watcher);
|
||||
while (SDL_AtomicGet(&queue->rwcount) > 0) {
|
||||
while (SDL_GetAtomicInt(&queue->rwcount) > 0) {
|
||||
SDL_Delay(0);
|
||||
}
|
||||
/* Do queue manipulation here... */
|
||||
@ -645,7 +645,7 @@ static void RunFIFOTest(SDL_bool lock_free)
|
||||
}
|
||||
|
||||
/* Shut down the queue so readers exit */
|
||||
SDL_AtomicSet(&queue.active, 0);
|
||||
SDL_SetAtomicInt(&queue.active, 0);
|
||||
|
||||
/* Wait for the readers */
|
||||
for (i = 0; i < NUM_READERS; ++i) {
|
||||
|
@ -786,7 +786,7 @@ static void SDLCALL PostmixCallback(void *userdata, const SDL_AudioSpec *spec, f
|
||||
SDL_copyp(&thing->data.logdev.postmix_spec, spec);
|
||||
SDL_memcpy(thing->data.logdev.postmix_buffer, buffer, buflen);
|
||||
thing->data.logdev.postmix_buflen = buflen;
|
||||
SDL_AtomicSet(&thing->data.logdev.postmix_updated, 1);
|
||||
SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 1);
|
||||
|
||||
SDL_UnlockMutex(thing->data.logdev.postmix_lock);
|
||||
}
|
||||
@ -857,7 +857,7 @@ static void LogicalDeviceThing_ontick(Thing *thing, Uint64 now)
|
||||
if (thing->data.logdev.postmix_buffer) {
|
||||
SDL_memset(thing->data.logdev.postmix_buffer, '\0', thing->data.logdev.postmix_buflen);
|
||||
}
|
||||
SDL_AtomicSet(&thing->data.logdev.postmix_updated, 1); /* so this will at least clear the texture later. */
|
||||
SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 1); /* so this will at least clear the texture later. */
|
||||
SDL_SetAudioPostmixCallback(thing->data.logdev.devid, PostmixCallback, thing);
|
||||
}
|
||||
}
|
||||
@ -872,7 +872,7 @@ static void LogicalDeviceThing_ondraw(Thing *thing, SDL_Renderer *renderer)
|
||||
dst.x = thing->rect.x + ((thing->rect.w - dst.w) / 2);
|
||||
dst.y = thing->rect.y + ((thing->rect.h - dst.h) / 2);
|
||||
|
||||
if (SDL_AtomicGet(&thing->data.logdev.postmix_updated)) {
|
||||
if (SDL_GetAtomicInt(&thing->data.logdev.postmix_updated)) {
|
||||
float *buffer;
|
||||
int channels;
|
||||
int buflen;
|
||||
@ -883,7 +883,7 @@ static void LogicalDeviceThing_ondraw(Thing *thing, SDL_Renderer *renderer)
|
||||
buffer = (float *) SDL_malloc(thing->data.logdev.postmix_buflen);
|
||||
if (buffer) {
|
||||
SDL_memcpy(buffer, thing->data.logdev.postmix_buffer, thing->data.logdev.postmix_buflen);
|
||||
SDL_AtomicSet(&thing->data.logdev.postmix_updated, 0);
|
||||
SDL_SetAtomicInt(&thing->data.logdev.postmix_updated, 0);
|
||||
}
|
||||
SDL_UnlockMutex(thing->data.logdev.postmix_lock);
|
||||
|
||||
|
@ -568,7 +568,7 @@ render_thread_fn(void *render_ctx)
|
||||
thread_data *thread = render_ctx;
|
||||
|
||||
while (!done && !thread->done && state->windows[thread->index]) {
|
||||
if (SDL_AtomicCompareAndSwap(&thread->suspended, WAIT_STATE_ENTER_SEM, WAIT_STATE_WAITING_ON_SEM)) {
|
||||
if (SDL_CompareAndSwapAtomicInt(&thread->suspended, WAIT_STATE_ENTER_SEM, WAIT_STATE_WAITING_ON_SEM)) {
|
||||
SDL_WaitSemaphore(thread->suspend_sem);
|
||||
}
|
||||
render_window(thread->index);
|
||||
@ -603,12 +603,12 @@ loop_threaded(void)
|
||||
if (suspend_when_occluded && event.type == SDL_EVENT_WINDOW_OCCLUDED) {
|
||||
tdata = GetThreadDataForWindow(event.window.windowID);
|
||||
if (tdata) {
|
||||
SDL_AtomicCompareAndSwap(&tdata->suspended, WAIT_STATE_GO, WAIT_STATE_ENTER_SEM);
|
||||
SDL_CompareAndSwapAtomicInt(&tdata->suspended, WAIT_STATE_GO, WAIT_STATE_ENTER_SEM);
|
||||
}
|
||||
} else if (suspend_when_occluded && event.type == SDL_EVENT_WINDOW_EXPOSED) {
|
||||
tdata = GetThreadDataForWindow(event.window.windowID);
|
||||
if (tdata) {
|
||||
if (SDL_AtomicSet(&tdata->suspended, WAIT_STATE_GO) == WAIT_STATE_WAITING_ON_SEM) {
|
||||
if (SDL_SetAtomicInt(&tdata->suspended, WAIT_STATE_GO) == WAIT_STATE_WAITING_ON_SEM) {
|
||||
SDL_SignalSemaphore(tdata->suspend_sem);
|
||||
}
|
||||
}
|
||||
@ -618,7 +618,7 @@ loop_threaded(void)
|
||||
/* Stop the render thread when the window is closed */
|
||||
tdata->done = 1;
|
||||
if (tdata->thread) {
|
||||
SDL_AtomicSet(&tdata->suspended, WAIT_STATE_GO);
|
||||
SDL_SetAtomicInt(&tdata->suspended, WAIT_STATE_GO);
|
||||
SDL_SignalSemaphore(tdata->suspend_sem);
|
||||
SDL_WaitThread(tdata->thread, NULL);
|
||||
tdata->thread = NULL;
|
||||
@ -909,7 +909,7 @@ int main(int argc, char *argv[])
|
||||
/* Start a render thread for each window */
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
threads[i].index = i;
|
||||
SDL_AtomicSet(&threads[i].suspended, 0);
|
||||
SDL_SetAtomicInt(&threads[i].suspended, 0);
|
||||
threads[i].suspend_sem = SDL_CreateSemaphore(0);
|
||||
threads[i].thread = SDL_CreateThread(render_thread_fn, "RenderThread", &threads[i]);
|
||||
}
|
||||
|
@ -48,7 +48,7 @@ static void printid(void)
|
||||
static void terminate(int sig)
|
||||
{
|
||||
(void)signal(SIGINT, terminate);
|
||||
SDL_AtomicSet(&doterminate, 1);
|
||||
SDL_SetAtomicInt(&doterminate, 1);
|
||||
}
|
||||
|
||||
static void closemutex(int sig)
|
||||
@ -56,7 +56,7 @@ static void closemutex(int sig)
|
||||
SDL_ThreadID id = SDL_GetCurrentThreadID();
|
||||
int i;
|
||||
SDL_Log("Thread %" SDL_PRIu64 ": Cleaning up...\n", id == mainthread ? 0 : id);
|
||||
SDL_AtomicSet(&doterminate, 1);
|
||||
SDL_SetAtomicInt(&doterminate, 1);
|
||||
if (threads) {
|
||||
for (i = 0; i < nb_threads; ++i) {
|
||||
SDL_WaitThread(threads[i], NULL);
|
||||
@ -80,7 +80,7 @@ Run(void *data)
|
||||
(void)signal(SIGTERM, closemutex);
|
||||
}
|
||||
SDL_Log("Thread %" SDL_PRIu64 ": starting up", current_thread);
|
||||
while (!SDL_AtomicGet(&doterminate)) {
|
||||
while (!SDL_GetAtomicInt(&doterminate)) {
|
||||
SDL_Log("Thread %" SDL_PRIu64 ": ready to work\n", current_thread);
|
||||
SDL_LockMutex(mutex);
|
||||
SDL_Log("Thread %" SDL_PRIu64 ": start work!\n", current_thread);
|
||||
@ -91,7 +91,7 @@ Run(void *data)
|
||||
/* If this sleep isn't done, then threads may starve */
|
||||
SDL_Delay(10);
|
||||
}
|
||||
if (current_thread == mainthread && SDL_AtomicGet(&doterminate)) {
|
||||
if (current_thread == mainthread && SDL_GetAtomicInt(&doterminate)) {
|
||||
SDL_Log("Thread %" SDL_PRIu64 ": raising SIGTERM\n", current_thread);
|
||||
(void)raise(SIGTERM);
|
||||
}
|
||||
@ -179,7 +179,7 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
(void)atexit(SDL_Quit_Wrapper);
|
||||
|
||||
SDL_AtomicSet(&doterminate, 0);
|
||||
SDL_SetAtomicInt(&doterminate, 0);
|
||||
|
||||
mutex = SDL_CreateMutex();
|
||||
if (!mutex) {
|
||||
|
@ -54,7 +54,7 @@ static int SDLCALL
|
||||
ReaderRun(void *data)
|
||||
{
|
||||
SDL_Log("Reader Thread %" SDL_PRIu64 ": starting up", SDL_GetCurrentThreadID());
|
||||
while (!SDL_AtomicGet(&doterminate)) {
|
||||
while (!SDL_GetAtomicInt(&doterminate)) {
|
||||
DoWork(worktime);
|
||||
}
|
||||
SDL_Log("Reader Thread %" SDL_PRIu64 ": exiting!\n", SDL_GetCurrentThreadID());
|
||||
@ -71,7 +71,7 @@ int main(int argc, char *argv[])
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&doterminate, 0);
|
||||
SDL_SetAtomicInt(&doterminate, 0);
|
||||
|
||||
/* Parse commandline */
|
||||
for (i = 1; i < argc;) {
|
||||
@ -136,7 +136,7 @@ int main(int argc, char *argv[])
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&doterminate, 0);
|
||||
SDL_SetAtomicInt(&doterminate, 0);
|
||||
|
||||
rwlock = SDL_CreateRWLock();
|
||||
if (!rwlock) {
|
||||
@ -157,11 +157,11 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
}
|
||||
|
||||
while (!SDL_AtomicGet(&doterminate) && (SDL_GetTicks() < ((Uint64) timeout))) {
|
||||
while (!SDL_GetAtomicInt(&doterminate) && (SDL_GetTicks() < ((Uint64) timeout))) {
|
||||
DoWork(writerworktime);
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&doterminate, 1);
|
||||
SDL_SetAtomicInt(&doterminate, 1);
|
||||
SDL_Log("Waiting on reader threads to terminate...");
|
||||
for (i = 0; i < nb_threads; ++i) {
|
||||
SDL_WaitThread(threads[i], NULL);
|
||||
|
@ -62,7 +62,7 @@ ThreadFunc(void *data)
|
||||
SDL_SetTLS(&tls, "baby thread", NULL);
|
||||
SDL_Log("Started thread %s: My thread id is %" SDL_PRIu64 ", thread data = %s\n",
|
||||
(char *)data, SDL_GetCurrentThreadID(), (const char *)SDL_GetTLS(&tls));
|
||||
while (SDL_AtomicGet(&alive)) {
|
||||
while (SDL_GetAtomicInt(&alive)) {
|
||||
SDL_Log("Thread '%s' is alive!\n", (char *)data);
|
||||
|
||||
if (testprio) {
|
||||
@ -83,7 +83,7 @@ killed(int sig)
|
||||
{
|
||||
SDL_Log("Killed with SIGTERM, waiting 5 seconds to exit\n");
|
||||
SDL_Delay(5 * 1000);
|
||||
SDL_AtomicSet(&alive, 0);
|
||||
SDL_SetAtomicInt(&alive, 0);
|
||||
SDL_WaitThread(thread, NULL);
|
||||
quit(0);
|
||||
}
|
||||
@ -133,7 +133,7 @@ int main(int argc, char *argv[])
|
||||
SDL_SetTLS(&tls, "main thread", NULL);
|
||||
SDL_Log("Main thread data initially: %s\n", (const char *)SDL_GetTLS(&tls));
|
||||
|
||||
SDL_AtomicSet(&alive, 1);
|
||||
SDL_SetAtomicInt(&alive, 1);
|
||||
thread = SDL_CreateThread(ThreadFunc, "One", "#1");
|
||||
if (!thread) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError());
|
||||
@ -141,12 +141,12 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
SDL_Delay(5 * 1000);
|
||||
SDL_Log("Waiting for thread #1\n");
|
||||
SDL_AtomicSet(&alive, 0);
|
||||
SDL_SetAtomicInt(&alive, 0);
|
||||
SDL_WaitThread(thread, NULL);
|
||||
|
||||
SDL_Log("Main thread data finally: %s\n", (const char *)SDL_GetTLS(&tls));
|
||||
|
||||
SDL_AtomicSet(&alive, 1);
|
||||
SDL_SetAtomicInt(&alive, 1);
|
||||
(void)signal(SIGTERM, killed);
|
||||
thread = SDL_CreateThread(ThreadFunc, "Two", "#2");
|
||||
if (!thread) {
|
||||
|
@ -38,7 +38,7 @@ static int SDLCALL
|
||||
SubThreadFunc(void *data)
|
||||
{
|
||||
SDL_AtomicInt *flag = (SDL_AtomicInt *)data;
|
||||
while (!SDL_AtomicGet(flag)) {
|
||||
while (!SDL_GetAtomicInt(flag)) {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
return 0;
|
||||
@ -57,18 +57,18 @@ ThreadFunc(void *data)
|
||||
for (i = 0; i < NUMTHREADS; i++) {
|
||||
char name[64];
|
||||
(void)SDL_snprintf(name, sizeof(name), "Child%d_%d", tid, i);
|
||||
SDL_AtomicSet(&flags[i], 0);
|
||||
SDL_SetAtomicInt(&flags[i], 0);
|
||||
sub_threads[i] = SDL_CreateThread(SubThreadFunc, name, &flags[i]);
|
||||
}
|
||||
|
||||
SDL_Log("Thread '%d' waiting for signal\n", tid);
|
||||
while (SDL_AtomicGet(&time_for_threads_to_die[tid]) != 1) {
|
||||
while (SDL_GetAtomicInt(&time_for_threads_to_die[tid]) != 1) {
|
||||
; /* do nothing */
|
||||
}
|
||||
|
||||
SDL_Log("Thread '%d' sending signals to subthreads\n", tid);
|
||||
for (i = 0; i < NUMTHREADS; i++) {
|
||||
SDL_AtomicSet(&flags[i], 1);
|
||||
SDL_SetAtomicInt(&flags[i], 1);
|
||||
SDL_WaitThread(sub_threads[i], NULL);
|
||||
}
|
||||
|
||||
@ -99,7 +99,7 @@ int main(int argc, char *argv[])
|
||||
for (i = 0; i < NUMTHREADS; i++) {
|
||||
char name[64];
|
||||
(void)SDL_snprintf(name, sizeof(name), "Parent%d", i);
|
||||
SDL_AtomicSet(&time_for_threads_to_die[i], 0);
|
||||
SDL_SetAtomicInt(&time_for_threads_to_die[i], 0);
|
||||
threads[i] = SDL_CreateThread(ThreadFunc, name, (void *)(uintptr_t)i);
|
||||
|
||||
if (threads[i] == NULL) {
|
||||
@ -109,7 +109,7 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
|
||||
for (i = 0; i < NUMTHREADS; i++) {
|
||||
SDL_AtomicSet(&time_for_threads_to_die[i], 1);
|
||||
SDL_SetAtomicInt(&time_for_threads_to_die[i], 1);
|
||||
}
|
||||
|
||||
for (i = 0; i < NUMTHREADS; i++) {
|
||||
|
Loading…
Reference in New Issue
Block a user