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Change SDL_BLENDMODE_MUL for gl renderers
Add FIXME for PSP
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@ -85,7 +85,7 @@ this should probably be removed at some point in the future. --ryan. */
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#define SDL_BLENDMODE_MUL_FULL \
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SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_DST_COLOR, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
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SDL_BLENDFACTOR_DST_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD)
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SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
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#if !SDL_RENDER_DISABLED
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static const SDL_RenderDriver *render_drivers[] = {
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@ -992,6 +992,7 @@ static void PSP_SetBlendState(PSP_RenderData *data, PSP_BlendState *state)
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break;
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case SDL_BLENDMODE_MUL:
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sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
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/* FIXME SDL_BLENDMODE_MUL is simplified, and dstA is in fact un-changed.*/
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sceGuBlendFunc(GU_ADD, GU_DST_COLOR, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
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sceGuEnable(GU_BLEND);
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break;
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