Fixed whitespace

This commit is contained in:
Sam Lantinga 2024-06-27 18:35:12 -07:00
parent dcd7b4e497
commit 8165e96514
2 changed files with 33 additions and 33 deletions

View File

@ -91,11 +91,11 @@ struct VulkanVideoContext
VulkanDeviceFeatures features;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
#define VULKAN_GLOBAL_FUNCTION(name) PFN_##name name;
#define VULKAN_INSTANCE_FUNCTION(name) PFN_##name name;
#define VULKAN_DEVICE_FUNCTION(name) PFN_##name name;
VULKAN_FUNCTIONS()
VULKAN_FUNCTIONS()
#undef VULKAN_GLOBAL_FUNCTION
#undef VULKAN_INSTANCE_FUNCTION
#undef VULKAN_DEVICE_FUNCTION
@ -440,7 +440,7 @@ static int findPhysicalDevice(VulkanVideoContext *context)
if (!context->physicalDevice) {
return SDL_SetError("Vulkan: no viable physical devices found");
}
return 0;
return 0;
}
static void initDeviceFeatures(VulkanDeviceFeatures *features)
@ -649,24 +649,24 @@ done:
if (result != VK_SUCCESS) {
return -1;
}
return 0;
return 0;
}
VulkanVideoContext *CreateVulkanVideoContext(SDL_Window *window)
{
VulkanVideoContext *context = SDL_calloc(1, sizeof(*context));
if (!context) {
return NULL;
}
VulkanVideoContext *context = SDL_calloc(1, sizeof(*context));
if (!context) {
return NULL;
}
if (loadGlobalFunctions(context) < 0 ||
createInstance(context) < 0 ||
createSurface(context, window) < 0 ||
findPhysicalDevice(context) < 0 ||
createDevice(context) < 0) {
DestroyVulkanVideoContext(context);
return NULL;
}
return context;
DestroyVulkanVideoContext(context);
return NULL;
}
return context;
}
void SetupVulkanRenderProperties(VulkanVideoContext *context, SDL_PropertiesID props)

View File

@ -75,32 +75,32 @@ static void DrawScreen(SDL_Renderer *renderer)
SDL_SetRenderDrawColor(renderer, 0xa0, 0xa0, 0xa0, 0xff);
if (last_touching) {
SDL_FRect rect;
SDL_FRect rect;
rect.x = 0;
rect.y = 0;
rect.w = 2.0f * X - 1.0f;
rect.h = 2.0f * Y - 1.0f;
SDL_RenderRect(renderer, &rect);
SDL_RenderRect(renderer, &rect);
} else {
/* Show where the pen is rotating when it isn't touching the surface.
Otherwise we draw the rotation angle below together with pressure information. */
float rot_vecx = SDL_sinf(last_rotation / 180.0f * SDL_PI_F);
float rot_vecy = -SDL_cosf(last_rotation / 180.0f * SDL_PI_F);
float px = X + rot_vecx * 100.0f;
float py = Y + rot_vecy * 100.0f;
float px2 = X + rot_vecx * 80.0f;
float py2 = Y + rot_vecy * 80.0f;
/* Show where the pen is rotating when it isn't touching the surface.
Otherwise we draw the rotation angle below together with pressure information. */
float rot_vecx = SDL_sinf(last_rotation / 180.0f * SDL_PI_F);
float rot_vecy = -SDL_cosf(last_rotation / 180.0f * SDL_PI_F);
float px = X + rot_vecx * 100.0f;
float py = Y + rot_vecy * 100.0f;
float px2 = X + rot_vecx * 80.0f;
float py2 = Y + rot_vecy * 80.0f;
SDL_RenderLine(renderer,
px, py,
px2 + rot_vecy * 20.0f,
py2 - rot_vecx * 20.0f);
SDL_RenderLine(renderer,
px, py,
px2 - rot_vecy * 20.0f,
py2 + rot_vecx * 20.0f);
SDL_RenderLine(renderer,
px, py,
px2 + rot_vecy * 20.0f,
py2 - rot_vecx * 20.0f);
SDL_RenderLine(renderer,
px, py,
px2 - rot_vecy * 20.0f,
py2 + rot_vecx * 20.0f);
}
if (last_was_eraser) {
@ -359,7 +359,7 @@ static void process_event(SDL_Event event)
SDL_HideCursor();
last_x = ev->x;
last_y = ev->y;
update_axes(ev->axes);
update_axes(ev->axes);
last_was_eraser = ev->pen_state & SDL_PEN_ERASER_MASK;
#if VERBOSE
SDL_Log("[%lu] pen motion: %s %u at (%.4f, %.4f); pressure=%.3f, tilt=%.3f/%.3f, dist=%.3f [buttons=%02x]\n",
@ -375,7 +375,7 @@ static void process_event(SDL_Event event)
SDL_PenTipEvent *ev = &event.ptip;
last_x = ev->x;
last_y = ev->y;
update_axes(ev->axes);
update_axes(ev->axes);
last_was_eraser = ev->tip == SDL_PEN_TIP_ERASER;
last_button = ev->pen_state & 0xf; /* button mask */
last_touching = (event.type == SDL_EVENT_PEN_DOWN);
@ -389,7 +389,7 @@ static void process_event(SDL_Event event)
SDL_HideCursor();
last_x = ev->x;
last_y = ev->y;
update_axes(ev->axes);
update_axes(ev->axes);
if (last_pressure > 0.0f && !last_touching) {
SDL_LogWarn(SDL_LOG_CATEGORY_TEST,
"[%lu] : reported pressure %.5f even though pen is not touching surface",