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Sync SDL3 wiki -> header
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@ -138,10 +138,10 @@ typedef struct SDL_Texture SDL_Texture;
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*
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* \returns the number of built in render drivers.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateRenderer
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* \sa SDL_GetRenderDriver
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*/
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@ -163,10 +163,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
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* \returns the name of the rendering driver at the requested index, or NULL
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* if an invalid index was specified.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetNumRenderDrivers
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index);
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@ -184,10 +184,10 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index);
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \threadsafety You may only call this function from the main thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_CreateRenderer
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* \sa SDL_CreateWindow
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*/
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