Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-09-25 20:31:24 +00:00
parent 122cd4db2b
commit 81644d260f

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@ -138,10 +138,10 @@ typedef struct SDL_Texture SDL_Texture;
*
* \returns the number of built in render drivers.
*
* \since This function is available since SDL 3.0.0.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateRenderer
* \sa SDL_GetRenderDriver
*/
@ -163,10 +163,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
* \returns the name of the rendering driver at the requested index, or NULL
* if an invalid index was specified.
*
* \since This function is available since SDL 3.0.0.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetNumRenderDrivers
*/
extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index);
@ -184,10 +184,10 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index);
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
* \threadsafety You may only call this function from the main thread.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateRenderer
* \sa SDL_CreateWindow
*/