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Sync SDL3 wiki -> header
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@ -277,23 +277,21 @@ typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate);
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* to use a global variable. If this isn't set, the pointer will be NULL in
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* future entry points.
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*
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* If this function returns SDL_APP_CONTINUE, the app will proceed
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* to normal operation, and will begin receiving repeated calls to
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* SDL_AppIterate and SDL_AppEvent for the life of the program. If this
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* function returns SDL_APP_FAILURE, SDL will call SDL_AppQuit
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* and terminate the process with an exit code that reports an error to the
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* platform. If it returns SDL_APP_SUCCESS, SDL calls
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* SDL_AppQuit and terminates with an exit code that reports success to the
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* platform.
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* If this function returns SDL_APP_CONTINUE, the app will proceed to normal
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* operation, and will begin receiving repeated calls to SDL_AppIterate and
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* SDL_AppEvent for the life of the program. If this function returns
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* SDL_APP_FAILURE, SDL will call SDL_AppQuit and terminate the process with
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* an exit code that reports an error to the platform. If it returns
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* SDL_APP_SUCCESS, SDL calls SDL_AppQuit and terminates with an exit code
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* that reports success to the platform.
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*
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* \param appstate a place where the app can optionally store a pointer for
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* future use.
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* \param argc The standard ANSI C main's argc; number of elements in `argv`
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* \param argv The standard ANSI C main's argv; array of command line
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* arguments.
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* \returns SDL_APP_FAILURE to terminate with an error,
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* SDL_APP_SUCCESS to terminate with success,
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* SDL_APP_CONTINUE to continue.
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* \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to
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* terminate with success, SDL_APP_CONTINUE to continue.
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*
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* \threadsafety This function is not thread safe.
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*
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@ -332,18 +330,17 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppInit(void **appstate, int argc, char
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* The `appstate` parameter is an optional pointer provided by the app during
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* SDL_AppInit(). If the app never provided a pointer, this will be NULL.
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*
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* If this function returns SDL_APP_CONTINUE, the app will continue
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* normal operation, receiving repeated calls to SDL_AppIterate and
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* SDL_AppEvent for the life of the program. If this function returns
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* SDL_APP_FAILURE, SDL will call SDL_AppQuit and terminate the
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* process with an exit code that reports an error to the platform. If it
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* returns SDL_APP_SUCCESS, SDL calls SDL_AppQuit and
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* terminates with an exit code that reports success to the platform.
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* If this function returns SDL_APP_CONTINUE, the app will continue normal
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* operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for
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* the life of the program. If this function returns SDL_APP_FAILURE, SDL will
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* call SDL_AppQuit and terminate the process with an exit code that reports
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* an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls
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* SDL_AppQuit and terminates with an exit code that reports success to the
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* platform.
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*
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* \param appstate an optional pointer, provided by the app in SDL_AppInit.
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* \returns SDL_APP_FAILURE to terminate with an error,
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* SDL_APP_SUCCESS to terminate with success,
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* SDL_APP_CONTINUE to continue.
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* \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to
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* terminate with success, SDL_APP_CONTINUE to continue.
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*
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* \threadsafety This function is not thread safe.
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*
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@ -379,19 +376,18 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppIterate(void *appstate);
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* The `appstate` parameter is an optional pointer provided by the app during
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* SDL_AppInit(). If the app never provided a pointer, this will be NULL.
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*
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* If this function returns SDL_APP_CONTINUE, the app will continue
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* normal operation, receiving repeated calls to SDL_AppIterate and
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* SDL_AppEvent for the life of the program. If this function returns
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* SDL_APP_FAILURE, SDL will call SDL_AppQuit and terminate the
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* process with an exit code that reports an error to the platform. If it
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* returns SDL_APP_SUCCESS, SDL calls SDL_AppQuit and
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* terminates with an exit code that reports success to the platform.
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* If this function returns SDL_APP_CONTINUE, the app will continue normal
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* operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for
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* the life of the program. If this function returns SDL_APP_FAILURE, SDL will
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* call SDL_AppQuit and terminate the process with an exit code that reports
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* an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls
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* SDL_AppQuit and terminates with an exit code that reports success to the
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* platform.
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*
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* \param appstate an optional pointer, provided by the app in SDL_AppInit.
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* \param event the new event for the app to examine.
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* \returns SDL_APP_FAILURE to terminate with an error,
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* SDL_APP_SUCCESS to terminate with success,
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* SDL_APP_CONTINUE to continue.
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* \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to
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* terminate with success, SDL_APP_CONTINUE to continue.
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*
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* \threadsafety This function is not thread safe.
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*
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