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WinRT: implemented SDL_DetachThread() for WinRT
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@ -130,6 +130,26 @@ SDL_SYS_WaitThread(SDL_Thread * thread)
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}
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}
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extern "C"
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void
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SDL_SYS_DetachThread(SDL_Thread * thread)
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{
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if ( ! thread) {
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return;
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}
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try {
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std::thread * cpp_thread = (std::thread *) thread->handle;
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if (cpp_thread->joinable()) {
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cpp_thread->detach();
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}
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} catch (std::system_error &) {
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// An error occurred when detaching the thread. SDL_DetachThread does not,
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// however, seem to provide a means to report errors to its callers
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// though!
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}
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}
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extern "C"
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SDL_TLSData *
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SDL_SYS_GetTLSData()
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