Fixed using SDL_PointInRect() from C++.

This commit is contained in:
Ryan C. Gordon 2014-05-30 09:50:47 -04:00
parent bb7a27fadd
commit 7153c2dad1

View File

@ -73,7 +73,7 @@ typedef struct SDL_Rect
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
{
return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
(p->y >= r->y) && (p->y < (r->y + r->h)) );
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
}
/**