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Fixed using SDL_PointInRect() from C++.
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@ -73,7 +73,7 @@ typedef struct SDL_Rect
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SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
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{
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return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
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(p->y >= r->y) && (p->y < (r->y + r->h)) );
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(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
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}
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/**
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